Download as pdf or txt
Download as pdf or txt
You are on page 1of 86

Astral Sorcery - A Comprehensive Guide 

What is this mod about?


Astral Sorcery is a magical mod for Minecraft based on the night sky that helps you harness the
power of Constellations to empower your weapons and armor and the world around you.

Astral Sorcery was first released in Beta on February 12, 2017 for Minecraft version 1.10.2 by
HellFirePvP.

Current Version/Version Used: ​1.10.11

Curse Link: ​https://minecraft.curseforge.com/projects/astral-sorcery


GitHub:​ ​https://github.com/HellFirePvP/AstralSorcery
Discord:​ ​https://discord.gg/q37VRcT

This mod is primarily focused at night but that does not mean that you can't progress with the
mod during the day. This mod is based very much around finding stuff in the world and does
mean that if you are playing on a server that you will need to be aware of others who are also
trying to progress in the mod.

Before you start this mod, it is highly recommended that you install a mapping mod such as
Journey Map​ to make tracking a little easier.

This guide will not have any crafting recipes in it. Please use ​JEI​, as some modpacks change
crafting recipes.

1. World Generation & Items

Astral Tome​ - When you startup your world with Astral Sorcery installed you will spawn with a
Tome on your hotbar, this little book is used throughout the mod and will act as a little guide and
a sort of encyclopedia of the mod. When you open your Tome you will have one tab on the top
right “​Knowledge”​ . As you progress through the mod other tabs will open up (more on these
later).

If you hover over the picture of the galaxy while the journal is open and double click (or scroll)
“Discovery” you will find a tree of research. In the beginning stages you will have 7 boxes, all
with more details about each box. As you progress through the mod, more boxes will appear.
The boxes are connected by white lines. These strands have a small animation showing you the
progression of items (e.g. normal Marble leads to sooty Marble).
If you do not spawn with one or you die and lose it, you can always craft a new one. When
browsing through this book, right-click will help you go back a page and simply double clicking
the tab on the right will take you to that page.

If you sneak + right-click while holding the Astral Tome, you will open a small storage space for
Constellation papers you have found.

Rock Crystal Ore​ - Rock Crystal ore can be found deep underground at level 4 (give or take a
few levels up or down) and below by using a Resonating Wand. It requires a diamond pickaxe
(this could be different depending on other mods installed; needs to be able to mine obsidian) to
harvest. A warning: Rock Crystal Ore can only be mined by a player standing within 10 blocks of
it, anything else (like a quarry) and the ore will drop nothing.

Rock Crystals​ - these drop from Rock Crystal ore (between 1 and 3, more with Fortune
enchantment), these Rock Crystals do NOT stack in your inventory. Each Rock Crystal has
unique attributes, you will not know what these attributes are if you have just started the mod.
More on this later.

Aquamarine Shale​ - Aquamarine Shale can be found by riverbeds and beaches as they
generate in sand. They can be mined with a shovel and drop Aquamarine. The drops are
affected by Fortune.

Aquamarine ​- These can be found in shrines that are scattered around the world and these can
also be mined from Aquamarine Shale. These are used for crafting various items and tools in
the mod.

Faint Amaranth​ - This flower spawns through your world and gives off a faint glow, breaking it
will give you Glowstone. You can also harvest it with a pair of shears should you want to replant
it.

Shrines​ - There are 4 different sizes of shrines and these are large (and sometimes small)
structures made of Marble and Marble Pillars. Small shrines will have a chest with resources
under one of the pillars, these are the most common shrines you will come across. Bigger
shrines will have more chests but will also have a Collector Crystal in it. Other shrines can be
found in Deserts and underground.

Treasure Shrines will have a stone block that, if mined, will keep spawning a variety of ore and
stone blocks in its place. These shrines have a limited number of times they can be mined, after
which they stop generating ores permanently.
Marble and Marble Pillars​ - Shrines are made of these blocks, it is a good idea to pick some
up once you have collected the loot from the shrines.

Sooty Marble​ - Sooty marble can be crafted in a crafting table and is used to craft other mod
related items.

Constellation Papers ​- These papers can be found in shrines and are very important. When
hovering over these when they are not in your inventory they will say “​there is nothing here.” ​ As
soon as these are transferred to your inventory they will automatically, and randomly, change to
new (undiscovered) Constellation with a text prompt on screen. There are a total of 12
Constellations to collect, but only 5 will be identifiable before attuning yourself. Finding a
Collector crystal will lead to finding Constellation papers.

Once you have found one of these Constellation Papers your Tome will update and give you a
new tab “​Constellations​”. This tab will show you all the Constellations you have discovered.

Sneak right-clicking with your Tome in hand enables you to put these Constellation Papers into
the Tome.

Once you have collected all of these Constellations, any new Constellation Papers you pick up
will just say “​there is nothing here​”.

Collector Crystals​ - These can be found floating in the center of big shrines. Placing a crafting
table near them will make a white trail appear to flow into the crafting table.

2. Getting Started - Discovery


The first thing you will need to do in order to get started will be to gear up with food, some
armor, a crafting table, a sword and a pickaxe. You will need to scour the world and find as
many shrines as possible and as many Constellation Papers as you can. You will want to pick
up some Marble and hope you get lucky in finding an Ender Pearl or two. You will also have to
do a bit of digging around the bottom of rivers because you will need a bit of Aquamarine.

You will want to read into your Tome and place any Constellation Papers (with Constellations on
them) you find into it (sneak-right-click the Tome). The ​Discovery​ tab will give you more details
about Crystals, ores and other things.

Once you have found a large shrine you will want to dig into it to find the Collector Crystal
inside.
Resonating Wand
Place down a crafting table near the Collector Crystal and craft a Resonating Wand. This wand
can only be crafted next to a crystal in this way. If your wand does not show up, restart
Minecraft.

This wand will enable you to finish recipes and will also help you find specific Astral Sorcery
ores. With this wand in hand at NIGHT time, walk around the surface of the world and you will
see glowing light effects coming from the ground.

These markers are locations for Crystal Ore. Crystal Ore spawns around Y-level 4 and below.
Dig a spiral staircase down (never dig straight down in Minecraft) to the ore. If you have
JourneyMap or any other mapping tool that lets you set marks, it’s a good idea to mark these
locations. When marking these locations, set the Y-level to 4. This way you can mine down to
level 4 and dig your way to these markers.
Using a diamond level (mines obsidian) pickaxe you will get around 1-3 Rock Crystals without
any enchants. With the fortune enchant on your pickaxe you will get more. You will want to grab
a bunch of these (keep in mind that they do not stack). Hovering over these in your inventory
while sneaking will show, “​Something seems to be here, but you can't tell what it is yet…”​

These crystals all have different attributes (more on these later) but for now you can store these
in a chest.
While you are down here, hold the Resonating Wand and look for any dim lights parallel to the
ground. Those are other nearby Rock Crystal Ores.

Luminous Crafting Table


Go back to your crafting table that you placed down by the Collector Crystal and craft a
Luminous Crafting Table (it is required to craft it by a Collector Crystal). The Luminous Crafting
Table is used to craft most things within Astral Sorcery but this is the FIRST tier Table.

The Luminous Crafting Table must be placed somewhere open to the sky to work. This table
has a “Star Light” meter at the bottom when you open it. This will fill up depending on where the
table is placed and the time. In the middle of the night, your table will have higher levels of Star
Light than during the day. Tables placed at a higher elevation (max Y-level 120) will also get
more Star Light. Higher levels can be achieved if you are near a Collector Crystal or in an area
of high Starlight concentration (more on this later). This Star Light level is also affected by where
the moon is and where you are in world, as it depends on what Constellations the table can see.
During the day you will get next to no Star Light.

This table can also be used as a regular crafting table (for crafting things related to Astral
Sorcery) but when crafting anything for Astral Sorcery you will need your Resonating Wand.
Unlike a normal crafting table where you can just pull out what you have crafted, you have to
exit the table after creating the recipe and then right-click the table with the Resonating Wand. A
beam of moonlight will shine on the table and then the crafted item will appear in the world on
top of the table.
3. Exploration

When you open your Tome you will see that you have a new chapter: ​Exploration​. Double
clicking (or scrolling) this will enter the chapter and give you more boxes:

This chapter opens up a lot of new items to craft and a few abilities. Be sure to place your
Luminous Crafting Table with a view of the sky because you will need it to craft your next item,
the “Lightwell”. You will also need a few buckets and more marble.

Lightwell
The Lightwell needs to be crafted in the Luminous Crafting Table and requires a few Rock
Crystals. Now when you hover over Rock Crystals and hold sneak you can see some properties
of the Rock Crystal such as ​Size​, ​Purity​ and ​Cutting​. When crafting your Lightwell make sure
you pick the crystal with the LOWEST Purity, because you will need the higher Purity crystals
later. The Purity of the crystal used has no effect on the Lightwell (but does for some other
crafted blocks).
Put the Lightwell down under an open sky, then right-click the Lightwell with a valid item in hand
to create Liquid Starlight. These items can’t be removed from the Lightwell, and will continue to
generate Liquid Starlight until they shatter.

Valid items starting with the (lowest to highest) starlight generation and (highest to lowest)
shatter chance:
● Aquamarine
● Resonating Gems
● Rock Crystals
● Attuned Rock Crystals
● Celestial Crystals
● Attuned Celestial Crystals

It is best to start this process at the beginning of the night in order to get the most out of your
items as you will get little to none during the day. Keep in mind that Lightwells can only hold up
to 2 buckets of Liquid Starlight so you will want a liquid container nearby to put Liquid Starlight
into during generation.

NOTE:​ Using Aquamarine could be costly because they can break while generating Liquid
Starlight, meaning you might go through a lot of them.

If you have a lot of Rock Crystals you can use the ones with the ​lowest​ purity. You will get more
Liquid Starlight with a Rock Crystal than an Aquamarine. Be sure to have a bucket on hand to
empty the Lightwell.

Liquid Starlight behaves similarly to water. It moves WaterMills, flows a lot faster than water,
gives you night vision when you stand in it, and it will freeze when in contact with water. When
using it with other Mods, please note that it is considered very cold. If you try to extract this
liquid via Thermal Expansion Fluid Ducts they will break (you will need to use Reinforced Liquid
ducts). Liquid Star Light can be pumped out from the bottom of the Lightwell.

Fosic Resonator
Now that you have a good amount of Liquid Starlight it's time to create your next item, the Fosic
Resonator. This will require a bucket of Liquid Starlight and a gold ingot. This must be crafted
on the Luminous Crafting Table.

This little device will help you find higher concentrations of Starlight (useful if you are having
problems with getting enough Starlight for crafting). With this in hand you walk around your
world and find patches on the ground that are blue. This needs to be done at night and you may
not see these patches if you are flying around too high or too fast.
Dark Blue patches like the one above mean there is a medium concentration of Star Light.

This patch has a much higher concentration of Starlight and is perfect. The higher you build on
these patches the more Starlight you will get. This does not mean you will need to relocate or
build your “base” here but it will help. Either one of these patches are good and will benefit you if
you can start on one of these areas.
Higher levels of Starlight are needed to craft more complex items. You can see how much
Starlight is needed for each item by hovering over the star in the top right corner of the Tome
entry for that item. When trying to craft a item you can see how much Starlight you need in the
Starlight bar. If the bar is not solid blue it means you will need more Starlight:

If you have started creating an item and the Starlight level drops too low then it will fail, but
progress will resume if the Starlight level meets the item’s crafting threshold again at a later time
(for example, after a day turns to night again).

Spectral Relay
If you are still having problems with Starlight then there are other tools you can use to increase
this. The Spectral Relay is a multiblock structure. Full instructions on how to build this can be
found in your Tome on page 2 of the Relay, on the top right of the left page. Hovering over the
star will give you a full list of materials needed. Once the foundation is built, place down the
Relay and the right-click the relay with a Glass Lens.
You need to build this multiblock structure near (14 blocks away from the Altar is the max
distance) your Luminous Crafting Table. More than one can be built to increase their power, and
they can be built adjacent to one another so that they share sides as shown below.

However as cool as this is, this is also a very inefficient setup due to Astral Sorcery’s ​starlight
cannibalism​ mechanic, where any starlight collector (Crystal’s, Ritual Pedestals, Relays, etc.)
operates most efficiently within its own 16 block area, edges determined by vectors. For
example the second relay will add minimal, and probably immaterial amounts of starlight to the
network. It will be significantly improved if the second relay was placed at least 16 blocks away
from the other Relay.
For further reinforcement of the dangers of starlight cannibalism to every budding Astromancer
out there, the official Astral Sorcerers guild has prepared the following image:

You can still put down a whole bunch of these relays (and later on Collector Crystals /
Enhanced Collector Crystal structures) which will increase your starlight power. Just make sure
there is only one Luminous Crafting Table in their line of sight, that they are not being blocked
by walls, and once again, all starlight collecting devices function most efficiently when at least
16 blocks away from each other.

Looking Glass & Constellations


Next, you want to craft the Looking Glass. This will require a little bit of Starlight. As long as you
craft this at night in an area with a high density of Starlight then this should be no problem.

With the Looking Glass in hand right-click and look into the sky, a box will pop up which is
zoomed into the sky. What you are looking for is Constellations. You will know when you have
found these when you see bigger stars that fade in and out in the center in the box. Some nights
you will find Constellations and other nights you might not. Or you might see different ones each
night. Also be aware if you are too close to things, such as buildings, the screen will go black.
Once you have found a Constellation, exit out of the telescope (don’t move) and open your
Tome. You want to find out what Constellation this is, you will need to open the Constellation
tab.

Once you have found it, open your telescope and HOLD sneak. A mouse pointer will appear.
Click and drag to draw the consolation. Once you have done this you will discover the
Constellation.
When you look at the sky without a Looking Glass you will be able to see the Constellation you
discovered. Some nights it will be out others it will not (because the world rotates). The
handheld telescope allows you to find the brightest Constellations out night.

It is important to know that the Constellation ​Horologium​ will appear every 36 days so it is very
rare. Add to this that it will FIRST appear on any evening between days 15 and 51. If
Horologium first appears on day 20 it will then appear on day 56 (Day 20 + 36 days = Day 56)
and then every 36 days.

Now that you have found your first Constellation it’s best if you try to find new ones each night,
but this is not always possible. You also have some new tools at your disposal. There are a total
of 12 Constellations that can be found with the looking glass.

Rock Crystals
Rock Crystal ore can be found deep underground at Y-level 4 and below (give or take a few
levels up or down) using a Resonating Wand. It requires a Diamond pickaxe (this could be
different depending on other mods installed; needs to be able to mine obsidian) to harvest. A
warning: Rock Crystal Ore can only be mined by a player standing within 10 blocks of it,
anything else (like a quarry) and the ore will drop nothing.

You are going to need more Rock Crystals. These are not always easy to come by so use these
sparingly. If you wish to make a sword or a pickaxe from Rock Crystal take the following into
consideration:

● Size​: Grindability/Durability - The bigger the better, this will increase the tool/weapon
Durability.
● Purity​: Power of Starlight if used to transmit Starlight, and resistance to loss of size
when grinding. This will allow you to sharpen the tool/weapon to make it even stronger.
● Cutting​: Damage/tool speed

You can use normal Rock Crystals but you can enhance these to make them more powerful.
Throwing these into Liquid Starlight will increase the Crystals overall size (up to 400). This is a
slow process and could take some time so while that is happening you can move onto making a
Grindstone.

Grindstone
A Grindstone is very simple to make and does not require much Starlight. It will allow you to
enhance your tools (Pickaxe and Axe) and weapons. Throwing a sword in and then
right-clicking the grindstone will make sparks appear. Once these stop appearing you can take
out your weapon (sneak-right-click) and you will notice your weapon is now sharpened, which
grants a 10% damage increase.

This works even better with Rock Crystal tools. Once you have created your Rock Crystal sword
you can throw it into Liquid Starlight to increase its size further. Be aware that when you
submerge Rock Crystals or Rock Crystal tools in Liquid Starlight it may ​increase​ its size but it
will ​decrease​ its CUTTING unless the Crystal was split before hand. Size will only decrease
when used in the grindstone. When the size goes down to 0 it will destroy the item.

The general idea is that the higher the purity, the less the size is reduced and the more cutting
you will be able to obtain.

The ​Purity​ of the Crystals can be boosted by “Splitting.” This process requires Rock Crystals to
be thrown into Liquid Starlight. When the Crystals reach max Size they have a chance to “Split”
(basically double). This process can be repeated but it will reduce the Size of the Crystal by a lot
and will randomise the Cutting.

These weapons can be stronger and faster than their diamond counterparts but they will dull
overtime, losing attack damage.

Illuminating powder
With a little bit of Starlight, glowstone and aquamarine you can craft Illumination Powder. It is
very useful on its own but it's far more useful when used to craft other items. Once crafted you
can right-click it on the ground and it will light up the area. Unlike a torch, it does not have a hit
box. The only way to put these out is to place a block over them.
Nocturnal Powder
Using the Illumination powder you can also create Nocturnal powder. When right-clicked on the
ground it will create a dark patch which will eventually disappear leaving behind a group of
mobs. The mobs spawned will vary per biome and the mods installed. If the mobs inside are
somehow continuously removed (e.g. killed or pushed out of the area), more mobs will spawn
inside the smoke.
Cave Illuminator
The Cave Illuminator when placed down will slowly light up caves (similar to Illuminating
Powder) below the block, by default it has a 64 block range but this can be changed via configs.
This can be picked up with a pickaxe and the light sources will stay. The Cave Illuminator does
not need to have visibility to the sky to work. .

You can also change the colour of the lights the Cave Illuminator places down by right clicking it
with a coloured Illumination Wand:
Sextant
The Sextant is a great little tool with two different functions for the basic variety (you will be able
to craft an Augmented one later).

At night with the Sextant in hand, right-click and you will notice that it looks a lot like the Looking
Glass, but with a few extra icons on the right hand side (each icon represents different astral
Sorcery Shrines: Large, Desert and Small).

As you look around the night sky with the Sextant you will notice large coloured stars
(sometimes blue, sometimes green). These stars are locations of Astral Sorcery Shrines. While
looking at the star you can hold SNEAK. This enables you to move your mouse without looking
around the sky. If you hover over one of these stars you will be able to see what kind of Shrine
is nearby.
You can then drag and drop the correct kind of Shrine from the icons on the right. This will make
the star appear in the night sky without using the Sextant, thus making it far easier to find
Shrines. Once you have found the Shrine you want, you can select another star in the sky and
this will stop tracking the previous Shrine. Green stars are undiscovered and Light Blue are
discovered shrines.
The Sextant is not just used for finding Shrines. You can also use it to assist you with building
the required structures around Altars (such as the Crafting Altar). Once you have upgraded your
Altar, you can sneak-click the Altar with your Sextant. This will show “ghost blocks” where you
need place down blocks in order to complete the Altar.

This way you can see what blocks to use and exactly how high and wide to build the structure.
This makes building much quicker. This can also be done with other structures in the future but
you MUST have the base block in place. This does not work with ALL structures (such as
relays).

In creative mode, sneak-right-clicking will place down all the blocks for you.

Infused Wood
Infused Wood is a decorative and a crafting material. It can be crafted by dropping Oak Logs
into a source block of Liquid Starlight (this will not use up the Liquid Starlight).
There are 7 Different types of Infused wood that can be crafted:

● Infused Wood
○ Drop Oak Logs into Liquid Starlight.
● Infused Wood Planks
○ Put Infused Wood into any normal crafting table.
● Infused Wood Columns
○ 3 Infused Wood Planks in an I Shape in a Luminous Crafting Table.
● Infused Wood Arch
○ 3 Infused Wood Planks in an --- Shape in a Luminous Crafting Table.
● Engraved Infused Wood
○ 4 Infused Wood Planks in a Diamond Shape in a Luminous Crafting Table.
● Enriched Infused Wood
○ 4 Infused Wood Planks in a Diamond Shape with a Aquamarine in the middle in a
Luminous Crafting Table.
● Vibrant Infused Wood
○ Infused Wood in a Starlight Infuser.
Starlight Crafting Altar
Now you want to upgrade your Luminous Crafting Table to a Starlight Crafting Altar. This will
enable you to make more powerful items. To craft this you will need plenty of Starlight and a few
materials (please check your Tome). When you have all of these in the Luminous Crafting Table
right-click it with your Resonating Wand and your Luminous Crafting Table will upgrade itself.
This can take a little while so make sure you do this in the middle of the night. Please ensure
that you have the correct materials (pay close attention to the types of marble blocks) to
upgrade the Luminous Crafting Table or you may find that you need to craft another Basic
Crafting Table to craft Marble.

Once your Starlight Crafting Altar is done you will notice that it no longer works. This is because
it needs a special platform in order to work. If you look in your Tome it will show you how to build
this platform and what materials you need (use the Sextant to help with the layout).
You will notice that your Starlight Crafting Altar has a much bigger Starlight Meter. This altar
also needs to have access to the sky, just like the Luminous Crafting Table did. It would be
beneficial to get the Starlight Crafting Altar’s Starlight Level to full. This will make crafting and
other activities easier. You can surround the altar with Spectral Relays to help boost the altar’s
Starlight Level.

4. Attunement

Telescope
You have already discovered a few Constellations with the Looking Glass. This works, but there
is an easier method to discovering the rest. Craft a Telescope and place it down in a high place
(away from buildings and trees). This will enable you to look at the stars and find other
Constellations. The telescope will let you draw out these Constellation without needing to sneak
and will let you scroll left and right without having to look around.

If you are able to discover more Constellations then please do. Looking these Constellations up
in your Tome will give you a bit more information on them.

Crystal Lens
Next you want to craft the Linking Tool and a few Lenses, these items must be crafted in the
new Starlight Crafting Altar. In order to gain even more Starlight you can link the Collector
Crystals you found in one of the big Shrines to your Starlight Crafting Altar. Depending on how
far away your Altar is, it might not be difficult to get it to reach.
Before crafting a bunch of lenses keep in mind the following:
● Purity​ - The higher the Purity the more Starlight can pass through the lens.
● Size​ - This will increase the quantity of lenses you make with each crafting.

Putting a Lens down between your Starlight Crafting Altar and the Collector Crystal will allow
you to link the Crystal with the lens by simply right-clicking the Crystal then the Lens with the
Linking Tool. Once it has been linked, a beam of light will come from the Collector Crystal to the
lens. Next you can link the lens with the altar by right-clicking the lens, and then the altar.
Sneak-right-clicking the block will unlink the block.

NOTE: When you use imperfect lenses, the further you go away from the Collector Crystal the
weak and weaker the beam will be . The more impure the Lenses the more Starlight you will
lose.

Transmutation & Star Metal


The Linking Tool is not just used to bind Collector Crystals to lenses, it can also be used in Iron
Transmutation. Setting down some Iron ore near a Collector Crystal, you can use the Linking
Tool to link the Collector Crystal to the ore. Over time this ore will change into Star Metal Ore.
We can smelt this into a Starmetal Ingot and in turn this can be ground down (on the grinder)
into 3 Stardust.
With this Stardust you can craft a “Scroll of Written Expertise” which you can give to other
people. This enables them to share the research you have so far.

Here is a list of all the blocks you can transmute and their results:
● Iron - Starmetal Ore
● Netherrack - Nether Brick
● Sandstone - Endstone
● Sea Lantern - Lapis
● Magma Block - Obsidian
● Pumpkin - Cake
● Netherwart Block - Soul Sand
● Diamond Ore - Emerald Ore
● Sand - Clay

Now that you can transmute and have a healthy amount of Stardust, you can make some new
toys!

Wands
You can make a variety of wands:

Formation Wand:​ Be sure to have a stack of a block in your inventory. With the wand in hand,
right-click a block (in the world) that you have a lot of in your inventory (e.g. dirt). In the top right
corner of your screen you will be able to see the block selected and the amount you currently
have. By simply pointing and clicking, you will be able to build lines of blocks from a good
distance.
You can also add blocks to the pallet but shift right clicking different blocks. This will let you
build pillars or walls with random blocks, if you wait before placing down blocks the blocks will
change to different blocks in the pallet, you can keep clicking to build with the same pattern or
wait for it to change:

To clear the pallet simply shift and click a block.

Conversion Wand:​ This wand will let you convert blocks with ones that you have in your
inventory. If you want to convert your cobblestone masterpiece into dirt, simply sneak-right-click
the dirt and then your masterpiece. All the converted blocks will drop to the ground (as if they
had been mined). This does not work as a silk touch alternative.

You can also Sneak right click to add more blocks to the pallet (a maximum of 19), now instead
of replacing blocks with 1 type of block (Dirt) you can do this randomly with a whole pallet of
different blocks:
Remember that you will need to have these blocks in your inventory. To clear the pallet simply
shift and click a block.

Impulsion Wand:​ Formerly known as the vortex wand, this wand acts like a grappling hook but
with limited range (around 20 blocks). It is great for when you want to get up hills, but can be
deadly as it could lead to you falling down a cliff or into mobs.

Celestial Gateway
With the Stardust and the Stardust Ingots you can move on to the Celestial Gateway. This
requires a Rock Crystal but there is no need to worry about its attributes. You also need to build
a structure for the Celestial Gateway to sit on. The design, as well as the required materials, can
be found in the Tome. This needs to have access to the sky or Bedrock (this will work
interdimensionally, even with modded dimensions like Galacticraft).
Once the base is complete and the Celestial Gateway placed down, your Celestial Gateway
should light up around the black blocks. Once you step inside this area a dark dome appears
around you that stops at ground level. This is a teleportation pad. You can build more of these in
your world (and other dimensions) and they will link to each other. When you have built more
than one, a gold star will appear in the dome indicating the other gateway(s). These stars will be
above ground level you so you will always be able to find them. If there is anything in the way
(such as a tree) you will may not be able to see the whole dome.

You can rename the gateway ​in an anvil which will create a small caption appearing on the star
while looking at it, allowing you to differentiate between different locations.
If you stand in the middle of the dome and sneak-right-click on a gold star, you will be teleported
to that location. These also work in the Nether, End and other dimensions added by mods.

Celestial Altar
Your Starlight Crafting Altar can now be upgraded again. This requires a lot of Starlight and a
few materials. The Celestial Altar also needs to have a physical upgrade, but this can be done
once the altar block itself has been upgraded. Just like the previous upgrade, you place the
materials into the Starlight Crafting Altar, right-click it with your Resonating Wand and wait for
the magic.

When building the new structure, make sure you check the Tome and rotate the image to see
exactly where blocks should be placed (or use the Sextant).
Once the Celestial Altar has been built and upgraded you will notice there are even more
spaces in the crafting grid.

Attunement Altar
Now you are ready to start Attuning yourself with a Star Sign. This will allow you to specify the
Crystals or powers that you are able to attain. Keep your telescope close to the Celestial Altar.
Not only will you need to make an Attunement Altar but you will also need to build another altar
for this to sit on. This can be found in your Tome.

You will know the platform is right when you see lots of little sparkles on the ground around the
Attunement Altar.

You will also need a few Spectral Relays and you will need to pick a constellation to attune
yourself to (these can be found by sneak-right-clicking your Tome).

Take a Constellation Paper and put it in your off-hand. While in the Attunement Altar you will
see little blue swirls on the ground that match the Constellation (you can only see this at night).

Put down Spectral Relays where the swirls appear. Once successful, the lines will connect and
look like the Constellation. You can put more Relays down for other Constellations but remove
at least ONE Relay from the previous Constellation (only one complete Constellation can be
active at once). This will save you time in the future because you will just need to put one Relay
down for a Constellation rather then all of them.
For this to work you will have needed to discover the Constellation in the sky and it must also be
in the sky on that night. This process could take a few days and relies on a little luck sometimes.
If your chosen Constellation is not in the sky then this process will not work. You can always
change what Constellation you want to attune to by changing the Relays.

Once your Constellation is in the sky, step into the Attunement Altar and wait. Once the process
has completed, you will have unlocked “perks”.
Perks
These are much like bonuses and work like a Talent Tree. You get one free “point” to spend at
first and, as you level up, you can gain more. You must put points into all of the prerequisite
perks before unlocking higher level perks.

You can level up to 30 times and anything beyond level 17 is a bit of a grind. You will need to
attune yourself with 1 Constellation but this does not mean that you are locked into that
constellation.

Because you have 30 levels does not mean you have 30 points as some perks offer additional
points, in the center of the perk ring is “Singularity”. This enables you to pick more roots, this
means you are technically attuned to more than one constellation, you could attune yourself to
all 5:

Now this is not the most efficient way to spend perk points but it does let you dip into other
constellation benefits.

Sealing Sigal
There are some perks that might not come in so andy and might be rather annoying depending
on your circumstances. The Seal Sigal is here to help and will let you BLOCK one of the perks,
this works by disabling the perk but still makes the book think you have spent a perk point so
you can move further into the tree.

In the top left of the Perks page is the amount of Sigils you have, you just need to drop these
onto a perk you do not want to be active, you can always enable these again by double clicking:
Irradiant Star

Now if you have selected the wrong “Root” (constellation) or you have selected perks you don't
want then you can reset these, resetting these will still keep any perk points you have earnt and
let you spend them again. These stars will reset and refund points.

There are 5 stars you can use, using any of these stars will KEEP the attunement you want and
remove the others.

If you use the Vicio star then all perk points will be refunded and you will start from scratch with
Vicio:
These stars are a one time use and can be very expensive. Take your time when picking perks!

Attunement Perks
The Attunement Perks have been given a huge overhaul, these perks work much like Path of
Exiles talent system, some perks will give you extra points to spend and others will increase
bonus by a percentage while others will give you a straight out boost.

This system does not have strict path you need to follow but you will need to work your way
through the tree to get certain perks. It is very advisable that you have a brief look over all of the
perks and plan out your route, you can always change this via Irradiant Stars.

Spend your Talent Points by opening your Tome, selecting the Perks ribbon on the right and
clicking the first red dot on the perk tree.

Shifting Star
If you ever want to change your Attunement for whatever reason then you will need to craft a
Shifting Star. This can be used just like a bow (it will draw back and then break) and will clear
your Attunement. This will undo all your progress with that attunement. Some of these
attunements will take some time to progress through so make sure you are 100% sure you want
to clear your attunement.
New Constellations
Once you are attuned you will be able to discover NEW Constellations. Simply by looting
Constellation Paper you get from chests you can discover seven new Constellations. Unlike the
basic Constellations, you will not be able to bind yourself to these, but you can bind Crystals to
these. When looking in the Tome you will notice that these seven new Constellations are a
different colour to the other ones.

Unlike the previous Constellations, when you are trying to attune a Crystal to these new
Constellations you will notice that it might take a few days for the Altar to activate. This is
normal.

Attuning Rock Crystals


In addition to attuning yourself, Rock Crystals can also be attuned. You can repeat the same
process you used to attune yourself, but instead of standing in the middle of the Attunement
Altar, throw a Rock Crystal in. This will take a bit of time and then will attune that Rock Crystal to
the Constellation which you have marked out with Relays.

Ritual Pedestal
Now that you have an Attuned Rock Crystal you can make use of the Ritual Pedestal. This will
require a structure built below it. Check your Tome for full instructions. Once built, you can throw
in your newly acquired Attuned Rock Crystal. Be sure to illuminate the multiblock structure so
that snow will not accumulate on the blocks and cancel the ritual.
This Pedestal acts like a beacon. Each area of effect will be different depending on the
attunement of the crystal. This beacon can have up to a 20 block radius and is dependant on
the Size and Purity stats of the crystal you use (the Cutting attribute does not matter). You can
remove the Attuned Crystal from the Pedestal by sneak-right-clicking it.

Pedestal Effects
Constellation Effect

Aevitas Nearby living entities receive Regeneration,

Plants experience accelerated growth.

Armara Hostile mobs and projectiles are repelled away from the Pedestal.

Nearby entities gain resistance and absorption.

Discidia Hostile mobs near the Pedestal take damage over time.

Evorsio Breaks solid blocks near the Pedestal.

Vicio Entities near the Pedestal receive Jump Boost and Speed.

Enables Creative like Flight.


Bootes Nearby animals "shed" their drops as if they were slain.

Fornax Nearby blocks become their burnt or smelted counterparts.

Horologium Machines experience bonus ticks and work faster.

Lucerna Hostile mobs do not spawn around the Pedestal.

Mineralis Nearby stone has a chance of becoming ore blocks.

Octans Nearby Water blocks become easier to fish.

Pelotrio Entities experience a higher chance of spawning, including hostile


mobs.

Shooting Stars
Shooting stars will appear randomly in the middle of the night, they still start from the moon and
slowly travel in a downwards arch towards the ground, once they hit the ground they will
explode much like TNT (this can be turned off in the configs).

To collect the loot these shooting stars drop you will need to follow the star on foot (flying would
be easier), if you are not quick enough the star will land but there will be no loot.
Among all of the loot you can also find a Shining Casing (these are not in JEI):

These Casings contain a Lucent Scroll which can be right clicked, once right clicked you will
either gain knowledge about a certain aspect of Astral Sorcery or a new constellation, these
constellations can be found in the sky and drawn out, unlike normal constellations they will
disappear but give you more knowledge about Astral Sorcery.

Think of this as extra lore or flavor text. This new knowledge can be found in your tomb under a
new tab “Knowledge”:
This knowledge will stay with you as long as you have Astral Sorcery in your pack, so loading
up a new world you will find these knowledge in your tomb. This knowledge does not give you
any kind of real advantage, it’s just flavour text.

Domic Resonator
The Domic Resonator is the first upgrade from you standard Fosic Resonator. This Domic
Resonator can be used to show the range of rituals and other items by drawing a huge dome.

With the below Ritual pedestal it is impossible to see the range of the Ritual but using the Domic
Resonator (right click the Pedestal) you will be given a visual guide:
This green dome is the range of the Ritual, the only way to remove this dome is to step out of it
or to use the Domic Resonator on a something else (like a Tree Beacon). This can be very
useful when trying to see how far a ritual goes. This can also be used on the Tree Beacon.

5. Constellation

Celestial Crystals
Instead of using Rock Crystals you can use Celestial Crystals. Throwing a single Stardust and a
Single Crystal (attuned/un-attuned Rock Crystals or even Celestial Crystals to re-roll their stats)
into Liquid Starlight and waiting will turn them into Celestial Crystal Clusters.
These Crystal Clusters need to be left to grow, so do not harvest these straight away. You will
know when they are matured and ready to harvest when they have small white particles coming
off of them. Other methods of detecting whether or not a Crystal Cluster is ready for harvest is to
check it’s metadata in the F3 menu (or if you have a mod like ​WAWLA​ or ​TheOneProbe
installed and configured correctly). A Crystal Cluster with a metadata of 4 means it is fully grown
and ready for harvest. When harvesting (with an iron pickaxe or above) you have a chance to
get Stardust back.

You can increase the growth rate of Crystals by directing Starlight (e.g. from a Collector Crystal)
towards the cluster. In addition, breaking a fully grown Celestial Cluster on top of Starmetal ore
has a chance of yielding an ​extra​ Celestial Crystal. However, the cluster will continuously revert
Starmetal ore back to iron ore, so it is recommended to also have the Collector Crystal link to
the iron ore as well.

Celestial Crystals are stronger and bigger in size compared to their “Rock” counterparts (900 as
compared to 400). The Size, Purity and Cutting of these Crystals are random. Even if you
spawn in a 400/100/100 Rock Crystal, it will never be a perfect Celestial Crystal. In almost all
cases in vanilla Astral Sorcery (with no modpack specific configurations), Celestial Crystals are
equal to or strictly superior in any situation where a Rock Crystal can be used (unless it’s
crafting something which does not care about Crystal stats).

Dynamism Gems
These gems are grown in the same matter that Crystals are grown except instead of using
Stardust as the catalyst you will need to use Glowstone. These clusters will sparkle when they
are ready for harvesting (with a pickaxe), harvesting these too early will net you nothing.

These crystals grow in the same manner as Celestial crystals but these gems are used in the
perk tree:

The stats on these gems is random and there are 3 different kinds:

● Ilium Gems
● Fengarum Gem
● Ourium Gem

Growing these crystals takes time and is very reliant on luck, because you have a chance of
getting any of the 3 crystals from growing them, you are never guaranteed to get a Illium or a
Ourium gem, these gems are no different from each other, the stats are always random.
It would be advisable to plant these gems as quickly and as early as possible because growing
them takes time and is mostly about luck.

Resplendent Prism
The Resplendent Prism is a Bauble that sits in the Amulet slot. This Bauble will add levels to
random enchants on the items you are wearing or have equipped in your main or off hand. The
Prism will add up to 3 different (random) enchant levels. This can also apply to enchants added
by other mods. It is also very important to know that levels are added to EXISTING enchants.

The enchants are randomly rolled when you put the Prism into your inventory:

The Prism can boost up to three enchants and can add up to +2 levels on a single enchant.
The Prism can also boost itself:

As you can see above, you would get +1 to Existing Burnerang and +1 to all existing Enchants,
so you could have up to +3 to Burnerang (the original Burnerang enchant, +1 to Burnerang and
+1 to all enchants). The Prism will also allows you to go beyond enchanting limitations. It can
also be rerolled via the Celestial Altar.
Coloured Lenses
Coloured Lenses can be put into Lenses (this makes sense when you look at the pictures).
These should mainly be used for their effects rather than moving Starlight to your altar. Simply
right-click a Coloured Lens on to a Lens you have previously placed down.

You can remove a Coloured Lens by sneak-right-clicking the Lens. Lenses are also used for
crafting. Each Coloured Lense has a different effect:

● Ignition (Orange)​ - Cooks items that are thrown in front of it (Potatoes > Baked
Potatoes) and will burn mobs and players in front of it. Does not work with blocks
PLACED in front of the beam.

● Break (Yellow)​ - Breaks any block in front of the beam of light. Takes longer to break
more difficult blocks (obsidian).

● Growth (Green)​ - Will encourage plants and crops that are in front of the beam to grow.

● Damage (Red)​ - Will damage any mobs in front of the beam. This is Magical damage
and will not hurt players.

● Regeneration (Pink)​ - This will heal mobs and the player. It will not add a regeneration
effect.
● Push (Light Blue)​ - Items and mobs will be pushed along by the beam.

● Spectral (Purple)​ - Allows you to project Starlight through walls.


Starlight Infuser
Next you want to build the Starlight Infuser. This requires a structure to be built and is a bit more
complicated than previous altars because it requires Liquid Starlight.

Resonating Gem
You can test if the Starlight Infuser works by placing an Aquamarine Gem into it by right-clicking
the Infuser with the Gem and then right-clicking the Infuser with your Resonating Wand. The
Starlight Infuser will then give off a few particles and turn the Aquamarine Gem into a
Resonating Gem. This process has a chance of using up one of the 12 “pools” of Liquid
Starlight, so ensure that these are always filled.
You will need a few of these Resonating Gems to craft other items later on.

Infusing Weapons and Tools


The Starlight Infuser can also be used with tools and weapons. Placing a tool or a weapon into
the Infuser and right-clicking with the Resonating Wand will infuse the weapon or tool and give
you a Infused version.
Infusing tools is a very expensive process and will require you to refill your Infusion altar with
Liquid Starlight. Keep in mind that making multiple tools will not allow you to switch between
tools while they are charging, meaning you can have the effect trigger then swap to a different
weapon (or the same weapon).

Here is what abilities these tools have

● Sword​ - Area of Effect Damage

● Pickaxe​ - Right-click shows the nearest ores.

● Shovel​ - Removes large areas of Dirt, Grass, Sand and Gravel (watch your step).

● Axe​ - Will chop the whole tree and any connecting tree blocks including leaves. This
only works on trees.

Advanced Sextant
The Advanced Sextant enables you to track other structures in addition to Shrines, such as
Villages, specific Vanilla Biomes, Ocean Monuments and Nether Fortresses.

Prism Lenses
Resonating Gems can be used to make Prism Lenses. These act like normal lenses but will split
any beam equally, so you can have Starlight beams pointing at more than one block. The Prism
can also have coloured glass added to it so you can split off any effects you want.

Collector Crystals
Collector Crystals are the next level of Starlight gathering after Relays. You can place/break
these crafted Collector Crystals at will (in contrast to the ones you find in large Shrines). These
can be made from Attuned Crystals with high stats to become the most potent sources of
Starlight available. The biggest motivation to use Celestial Crystals over Rock Crystals, or to
refine the Size, Purity and Cutting of any Crystal, is to make powerful Collector Crystals that you
can link to your Celestial Altar. This could allow you to craft at noon, craft in the middle of a
rainstorm or for accelerated transmutation.

The best way to think about how a Crystal’s stats affect the performance of a Collector Crystal is
to use a jeweler's analogy. In the end, all stats matter if you’re just concerned about producing
the most Starlight possible.
● Size​ - the larger the size of a Crystal, the more Starlight it can gather (the more
surface area it can collect light from).

● Purity​ - You can gather all of the Starlight in the world, but it won’t do you any
good if the Crystal is occluded or cloudy. Purity is one of the most punishing stats
if low, but also one of the least rewarding if absolutely perfect (a purity of 90%
versus 100% leads to only about a 5% difference in Starlight). It is the most
difficult stat to min-max, but conversely, also the least required.

● Cut​ - Lastly, Cut determines the resulting focus of the Starlight coming out of the
Crystal. You can gather all the Starlight in the world and redirect through the
purest crystal, but if the Cut isn’t good, the light won’t be focused.

Attunement effects what rituals a Collector Crystal is capable of accelerating and what nights
the Collector Crystal will be most efficient. In general, if a Collector Crystal is just for general
Starlight production such as transmutation, linking to an altar or linking to a Lightwell, then you
will ant to attune it to a “Bright” Constellation (because those are the ones that most commonly
appear in the sky). On the other hand, making a Collector Crystal attuned to Pelotrio is
suboptimal because Pelotrio shows up only once or twice a month (the Crystal is only at max
strength those nights - unless you are specifically looking to accelerate a Pelotrio ritual).
However, a Collector Crystal’s sensitivity to its attunement can be mitigated as detailed below.
Enhanced Collector Crystal Structure
The final level of Starlight production uses the Enhanced Collector Crystal Structure. To put it
into relative terms, the amount of Starlight produced by Celestial Collectors with strong Crystals,
let alone an Enhanced Collector, can allow a player to craft with an Iridescent Altar at noontime
or in the middle of a thunderstorm. The amount of Starlight produced renders minor bonuses
from elevation close to negligible, but if you still want to min-max, then feel free. As for the
Enhanced Collector Structure, it allows a Collector Crystal to be somewhat performant
throughout the night, even if its Constellation isn’t in the sky, or during the day. When it comes
to Astral Sorcery’s Starlight network, it’s a spectrum of things that affect Starlight production,
rather than an on/off switch. Night vs day, Rock Crystal vs Celestial, regular vs enhanced, poor
stats vs. perfect stats, Constellation in the night sky, elevation level, Starlight concentration, etc.

Ritual Anchor
A pair of Ritual Anchors will enable you to move the area of effect of your Pedestal’s ritual. An
example would be if you wanted to have Aevitas above your home, far away from your
Pedestal.

First you must place your desired Attuned Rock Crystal into the Pedestal (in this case it would
be ​Mineralis​). Then you need to place a Ritual Anchor five blocks above the Pedestal as shown
(the Ritual Anchor is the “flashlight” at the top of the green, red and blue pyramid below):
When the second anchor is placed in a remote location, bind both of the Anchors and you will
notice that the ritual effect works in the second location (again, note the Ritual Anchor is the
gold-capped white tube with purple sparkles in the center left of the pic, on the ore pile. The
ritual pedestal from the first picture is visible in the background):

Ensure that you keep the Linking Tool in your hand while binding these (don’t change to another
item). This can be used with any number of the different Constellations.
Empowering the Pedestal
You can boost the effect of the Pedestal by placing down a Collector Crystal and binding it to
the Pedestal with the Linking Tool. This will create a ring around the bottom of the Pedestal at
night.

NOTE: If you do not see this ring, restart your game.

You will notice beams of light coming off the Crystal. If you place a Lens where the light ends
and bind it back to the Pedestal, you can boost the effect. You can do this up to five times. Once
completed, you will see the Constellation on the bottom of the Pedestal:
The Collector Crystal does not need to be bound to the same Constellation but it's a good idea.
Once you remove the Crystal, the Lenses may not line up when you replace the it and may
need to be re-linked.

Tree Beacon
The Tree Beacon is a great tool for when you need extra wood but don't have much space.
Place the Tree Beacon into the world and plant a sapling next to the Beacon. Encourage the
tree to grow with bonemeal and you will notice the tree disappears but a ghostly shadow will
stay in its place. Over time, this ghost will decay leaving behind Saplings and Wood. This can
be further enhanced by Pedestals and by feeding Starlight into the Tree Beacon via a Collector
Crystal.
These ghost trees will soon disappear, meaning you will need to plant more saplings. Two or
three saplings will yield over two double-chests full of logs, saplings and apples. If you want to
get rid of the ghost trees, destroy the Tree Beacon and the trees will appear so you can cut
these down at will.
Illumination Wand
The Illumination Wand allows you to place an Illumination Powder effect with a simple
right-click, creating a glowing entity that emits light 7 blocks in all directions. AS version 1.9.1
adds the ability to remove these lights by right-clicking them; otherwise they may be removed by
placing a block in the same space.

It also allows you to sneak right-click blocks to turn them into a transparent glowing block
(which does not emit light) which is unbreakable, blast resistant and wither-proof. This effect
can be removed by sneak-right-clicking the block a second time.

The the wand has a ‘charge meter’ that fills over time, holding enough for two uses in quick
succession, but will run out of charge if used rapidly. The meter will refill completely in about
eleven seconds and each use consumes 50% of the meter’s charge. Here you can see the
meter as blue sparkles sharing the same space as the normal EXP bar, which will display
whenever the wand is selected:
For clarity, here’s a bar without the wand selected:

You can change the Illumination Wand’s colour by adding dye to the Wand in a crafting table.
This enables you to put down different coloured light sources (can be changed as often as you
want):

NOTE: When using the Illumination Wand do not sneak-right-click any part of your multiblock
structures as this will disable them.
Stellar Refraction Table
The Stellar Refraction Table requires Infused Glass and an open sky above it to work. Once the
Table is placed down, right-click it with a single piece of Infused Glass (bear in mind that this
glass has a durability). Once in the Table the UI will change. The Table also requires
Parchment. It can hold about a stack of Parchment (right-click with it to insert).

The Table’s UI will also look different at night and will require it to be night in order for it to work
correctly:

The Stellar Refraction Table can make engraved glass that can be used repeatedly to make
brews, enchanted books and enables you to enchant items such as tools and weapons.
The basic idea behind this is that once you have inserted your glass and Parchment, you can
then add up to three Constellations to the Parchment. Then you can etch the Constellations you
selected to the glass. Once the glass has been etched you can take the Parchment away and
insert items, potions or books. Over time these will become enchanted. This is heavily
dependant on what Constellations you have found and what Constellations are currently in the
sky. This table also does not work if the moon is too low to the horizon (early evening or early
morning).

Here is a step-by-step:
1. First right-click Parchment and Infused Glass onto your Table:

2. Right-click the Table and move up to three Constellations onto the Parchment.
Remember these might be different depending on what you have discovered and what is
currently in the sky. Sometimes this might fail and you will see fire fly out of your table
which will destroy the parchment. This just means that crafting has failed due to the
Constellations not working together. You might find this happens a lot when trying
different combinations of Constellations:
3. Eventually you will find a set of Constellations that will not burn your paper. Once this is
done you will notice the glass has changed - this is your Engraved Glass. It has a limited
amount of uses before you have to create a new one.

4. Once you have Engraved Glass you can insert (right-click) books, armor, weapons or
potions into your Table. Sneak right-click the Parchment to remove it from the Table.
Remember each piece of Etched Glass has a limited amount of uses. Glass can also be taken
out of the table by sneak-right-clicking it.

Refraction Table Enchants


Each Constellation has its own enchants depending on what it's going to be enchanting.
To see the full list ​click here​.

You can stack three of the same Constellation pr you can do a single Constellation. You will not
always get the same enchant, it could be stronger or weaker. You can also get bonus effects
such as Phoenix Fire which can save you from death. Other Enchants such as Protection V can
also be achieved.
Iridescent Altar
The Iridescent Altar requires a lot of Starlight and a few materials but is very important when
moving on to more of this mod.

This altar will need a new structure around it. This only takes a few blocks around the top of the
altar. Once built it will add a few new features around your altar. You will know this is done when
a crystal appears above your altar.
6. Radiance
Your new Iridescent Altar is very different from your old altar. Not only does it require Crystals
during crafting, this Crystal MUST be attuned. It also requires you to place items around the
Altar in order to craft anything. When placing Attuned Crystals into the Altar you will notice that
at night, the Constellation that the Crystal is attuned to will display on the floor below the Altar.
The crafting grid is also much bigger.

When looking up new items to craft you will notice that there are other items outside the crafting
grid:

Instead of crafting only within the table, you are also using the area around the table to craft.
During the crafting process your Iridescent Altar will tell you what items are required to continue
crafting and to finish item. In order to do this you have to use Spectral Relays.
Containment Challice & Iridescent Altar
The first item that should be crafted is the Containment Challice (this will also demonstrate how
crafting now works). Once the required items are in the table, there will be a picture (just like
before) on the right side of the table that will confirm that you have all the right reagents.

Before you right-click the table with your Resonating Wand, place down 4 relays on the Sooty
Marble just inside the border. This is so you can see what the Altar is asking for and so you can
put these items down quickly.

NOTE: Always make sure you put down as many relays as the recipe asks for: six floating
items, six relays.

NOTE: Not all items require an Attuned Crystal to be crafted.

Right-click your altar to begin the crafting process. As the process goes on, you will notice the
relays will have a “Ghost” image of the item that it requires. Right-click the item into the relay:
Once finished, the item will appear on top of the Altar.

The Containment Chalice does a few things and can be very useful when paired with tech
mods. The Chalice will hold 24MB of liquids. This means it will hold Liquid Starlight, water and
lava. On its own it works as a good solution for holding Liquid Starlight.
What's special about this Chalice is when you stand them next to each other when filled with
different liquids. Filling one with Water and one with Liquid Starlight will cause the water and
Starlight particles to interact with each other, creating blocks of Ice. This is because when
Starlight touches water it turns into ice:

These Chalices do not have an inventory so the Ice will drop on the ground until they disappear
or get picked up. Another great thing is that the ice created does not use up a whole bucket of
each liquid, so 24 buckets should net you a few stacks of ice.

You can also put 2 Chalices filled with water and Lava next to each other and have the same
effect but instead of ice it will form cobblestone, smooth stone or obsidian at random:
You can also combine 3 Chalices filled with Water, Lava and Liquid Starlight and collect other
blocks such as Sand, ores and other goodies like Rock Crystals and Aquamarine Ore:

These Chalices work well with other mods and you can pump liquids in and out from the bottom
of them. Just be very careful where you place them and don't leave them running without a
method of picking up the drops.
Chalice Uses
Placing the Chalice next to a Lightwell will drain the Lightwell. This will take care of having to
empty the Lightwell as soon as it gets full.

These Chalices (filled with liquid Starlight) can also be put around your Infuser. This allows the
Infuser to take Liquid Starlight from the Chalice rather then from the holes in the ground, which
makes Infusion not use as much Liquid Starlight. You can put these all around the Infuser as
long as they are inside the structure:
Observatory
The Observatory enables you to find four new Constellations. These are Faint Constellations
and can only be found with the Observatory because they are further away. When placed down,
you will be able to get into the Observatory by right-clicking the seat. Once inside you will be
able to see the night sky. Moving your mouse around will scan the night sky. Searching and
drawing out the constellations works just like the looking glass:

The new constellations are purple and can be seen in the night sky once found:
You can also use the Observatory to find any other Constellations that you have not found.

Faint Constellations
There are a total of four Faint Constellations. You can not align yourself with them and you can
not align your Mantel with them either. To utilize these new Constellations you will need to
attune already Attuned Crystals with these new Faint Constellations. This in turn will change the
ritual effect of the original Constellations by either boosting them or altering the effects in some
way.

In order to attune Crystals with new Constellations you will need to follow the same process as
attuning a crystal:
Faint Constellation Effects
You can look up each of these constellations in the Tome but the descriptions are a bit vague​.

● Gelu
○ Increases the Range of the Ritual
○ Lowers the Potency of the Ritual
● Ulteria
○ Amplifies the effect
○ Greatly decreases the Size
● Vorux
○ Greatly increases fracture rate
○ Double the Size
○ Double the Efficacy
● Alcara
○ Greatly increases fracture rate
○ Doubles the Size
○ Doubles the Effect
○ Corrupts the ritual

Fracturing Mechanic
The more stress a Crystal is put under while in the Ritual Altar, the more the Crystal will start to
Fracture. This is a percentage and will slowly increase the more stress the Crystal is put under.
Once the Crystal reaches 100% fracturing, it will be destroyed. Fracturing can be repaired by
dropping the crystal into Liquid Starlight.

The more you empower the Crystal while in the Pedestal, the more chance it will start to
fracture. Setting up a Pedestal and leaving it will cause your Crystal to eventually break if not
looked after.
Corruption Mechanic
The Alcara Constellation will corrupt and alter all the Altar Effects for each Constellation.
Currently these effects have not been discovered:

Constellation Effect

Original: Nearby living entities receive Regeneration; Plants experience


accelerated growth.
Aevitas
Corrupt: Weakness 4, Mining Fatigue 3, Hunger 3 and Bleeding 3. Has
a chance to destroy crops. Unsure about how it interacts with monsters.

Original: Hostile mobs and projectiles are repelled away from the
Pedestal. Nearby entities gain resistance and absorption.
Armara
Corrupt: Appears to buff mobs in speed and attack (unsure about
defense) and are no longer repelled.

Original: Hostile mobs near the Pedestal take damage over time.

Discidia
Corrupt: Damages Players; Resistance 3 on monsters; Inner wealth buff
to animals (up to level 7 for 20 mins).

Original: Breaks solid blocks near the Pedestal.

Evorsio Corrupt: Literally shits random blocks everywhere in all XYZ coords
(ore-gen included).

Original: Entities near the Pedestal receive Jump Boost and Speed.
Enables Creative like Flight.
Vicio
Corrupt: Mining Fatigue and Slowness. Players cannot move at all.
Super zoomed-in perspective. Slowness is also applied to monsters.

Original: Nearby animals "shed" their drops as if they were slain.

Bootes Corrupt: Kills animals instantly while also giving them some form of
inner wealth. It will kill baby animals as well.

Original: Nearby blocks become their burnt or smelted counterparts.


Fornax Corrupt: Similar to Evorsio in that it shits out tons of ice blocks literally
everywhere.

Original: Machines experience bonus ticks and work faster.

Horologium

Corrupt: Freezes time for all monsters AND machines. Also, a LOT of
particle effects. Light and lightning-like textures.

*Note that empowering this ritual does not increase its range.

Original: Hostile mobs do not spawn around the Pedestal.

Lucerna Corrupt: No idea. Mobs will spawn though so it at least cancels out that
mechanic. Further testing required. It doesn't appear to interact with
items.

Original: Nearby stone has a chance of becoming ore blocks.

Mineralis Corrupt: It will place stone with ore gen under your feet if there are gaps
in the floor. It will not replace any blocks. If you are standing on grass,
nothing will happen. But as soon as you jump, a 3x3 area of stone will
generate. Spiders also cause this to happen since they can climb. It will
NOT convert stone to ores though, just the ones generated by walking
around after you jump.

Original: Nearby Water blocks become easier to fish.

Octans Corrupt: Spawns water EVERYWHERE (all XYZ coordinates it seems).

Original: Entities experience a higher chance of spawning, including


hostile mobs.
Pelotrio
Corrupt: If a skeleton walks into its range, it will be converted to a wither
skeleton and give it inner wealth 4, forever. Finally a useful one. It also
seemed to capture the attention of the wither skeletons as well. Unable
to confirm.
Mantle of the Stars

The Mantle of the Stars requires ANY Crystal and ANY leather chest plate. When crafting this
Mantle it will make a default BLANK Mantle. DO NOT ENCHANT THIS YET.

Attuned Mantle of Stars


The Mantle has great protection but you can improve it by attuning it. Unfortunately you can’t
use the Attunement Altar. Instead you have to use the Iridescent Altar (the one you crafted the
Mantle in). Pick a Constellation you wish to attune the Mantle to. I would suggest you choose
the same Constellation that you bound YOURSELF to.

In the Tome, look for that Constellation (under the Constellations Tab) and scroll to the end.
This will tell you what ingredients you need in the Iridescent Altar and in the Relays once you
start crafting.

It's also VERY important you insert a Celestial ATTUNED Crystal into the Table on the left:
These Mantles are VERY enchantable and can be done with either the Refraction Table or via
the vanilla methods (books in an anvil, etc.).
Attuned Mantle Benefits
There are a total of 12 different MANTLES and each has its own properties:

Armara
● Orbs will fly around you and nullify incoming damage. Each orb will disappear for each
point of damage and take a little time to reappear.

Evorsio
● When killing mobs, a percentage of their max health will be dealt as damage to
surrounding mobs.
● When using a pickaxe you will dig out a 5x5 Area regardless of what type of pickaxe you
are using.
○ This has some disadvantages. If you mine up an area with a wood tool and there
are ores or other materials that wood cannot mine (such as obsidian) then it will
be destroyed.
Vicio
● Will allow Elytra-style flying.

Discidia
● Will allow you to Reflect damage. This works better with PVP than with mobs.

Aevitas
● Constant Regeneration effect. Falling from heights or being one-shot will still kill you.
● You give off an aura similar to a bone meal effect so things will grow around you.

Lucerna
● Lets you see mobs (passive or aggressive) through objects. These show on screen as a
bunch of yellow glowing orbs. Lets you see spawners (these will be red).

Bootes
● You will generate Flares around you which will attack mobs that attack you.
Fornax
● Will give you immunity to fire. Being on fire will give you benefits such as Health Gain,
but if you stand on STONE while on fire, the stone block will turn into lava. Great for
swimming around in the Nether but bad for Mining.

Pelotrio
● As you chop down trees, mine or damage mobs, little ghost axes, swords and pickaxes
will help you. This is random.

Mineralis
● When holding a block in your hand, you will see a white square at the locations in which
that block appears in the world. For example, if you hold redstone ore in your hand, you
will be able to see where there is redstone ore.

Octans
● Allows you to breathe underwater. Will also let you swim faster and will also let you mine
underwater with no restrictions.

Horologium
● Will create a time stop effect on nearby machines and mobs. This has a 30 second
cooldown.

Wands
There are a few new wands at your disposal but, unlike the Mantle, when creating these you ​DO
need to use an attuned Crystal. You will need to create a second Resonating Wand to activate
the Altar.

You can use 2 wands if you wish and each wand has its own abilities:

Armara Wand
● While holding the wand in your offhand and right-clicking, it will act like a shield. You will
take massively reduced damage from anything, including fall damage. When you are
melee attacked, it will push back the attacker and reflect projectiles. If you are still getting
damaged by another attacker you will gain resistance and absorption.

Discidia Wand
● While in hand, the more consecutive hits you do to an enemy, the more damage you will
do (up to double of your normal damage).

Evorsio Wand
● While in hand, while you mine out large chunks of a similar material around you. This
has a cooldown.

Aevitas Wand
● While in hand, creates a pathway below your feet allowing you to walk on air and climb
the sky by jumping. Going down requires you to unequip the wand.

Vicio Wand
● While in hand, holding right-click will pull the wand back (like a bow) and letting go will
launch you forward. You will go further vertically then you will horizontally. Using this with
the Vicio mantle or a vanilla elytra allows for a ridiculous amount of movement. You can
launch yourself straight up into the air, activate the elytra, then use the wand some more.
You will go very fast and you can go anywhere you want, no matter the height. Amazing
for escaping bosses or other players.You can also get rid of any fall damage by
activating it in a short burst midair.

Evershifting Fountain, Fosic Resonator & Necromantic Prime


The Evershifting Fountain is made up of four parts. The idea behind it is that the Fountain will
extract liquids from below bedrock. These liquids are not infinite so you have to move the
Fountain to drain other liquids from other places around the world.

The main liquids are water and lava, and in order to find out where these liquids are you will
need an Ichosic Resonator. When walking (or flying) around with this in your hand you will
notice little Red and Blue fountains coming out of the ground:
This will tell you where there are water or lava deposits. You will need to build your Ever Shifting
Fountain above one of these points.

NOTE: When you sneak-click the Ichosic Resonator it will act like a Fosic Resonator.

Check your Astral Tome for details on how to build the Fountain. Once built, you will need to
add more parts to it in order for it to work fully.
To finish off the Fountain you will need a Chalice on top of it and a Neromantic Prime on the
bottom of the Fountain.

Once in place the only thing left to do is add Liquid Starlight to the Chalice. This will start the
Fountain. Before fully starting the Fountain you want to add a few Chalices around the Fountain
to collect the water or lava below Bedrock. When the Fountain starts, it will dig below it to
bedrock and mine up any blocks in the way. These blocks will be dropped around the Fountain.
The Fountain will continue to fill up surrounding Chalices with either water or lava until the
Starlight has run out of the Chalice on top of the Fountain. Once the Lava or Water “pool” has
been exhausted the fountain will stop and you will need to move the entire structure in order to
start the whole process again.
Remember that if you put any blocks on the inside of the structure it will stop, on top is fine but
not inside.
Fysalldic Prime
The Fysalldic Prime is set up in the exact same way as the Neromantic Prime. It also runs on
Liquid Starlight, but has a very different function. When fed enough Liquid Starlight, it will start to
suck up nearby mobs and freeze them in place.
Credits
HellFirePVP - ​AstralSorcery​ - Thank you for the mod!

Contributors
Mephie/Tyith
Fudge - Thank You
Paper Axes - Thank You
IntrACate
Unsung heroes aka Anonymous(s) XD

Resources
Video Links: ​https://www.youtube.com/watch?v=tydnv4cTeHA&t
Creator Channel: ​https://www.youtube.com/channel/UCU3gwpclVZSYofj616OQKLQ

You might also like