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Game Development 1001: Source: Entertainment Software Alliance
Game Development 1001: Source: Entertainment Software Alliance
A few statistics
83% rated E or T
1
More Stats
Growth from
2003 to 2004
Console Software: 8%
2
Hit-Driven
Entertainment
Games are emotional, escapist, fantasy-
fulfilling, stimulating entertainment
Costs
Powers of 10
3
WoW
4
Roles
Developer
Toolmaker
Service Provider
Publisher
Distributor
Retailer
Developers
More later
5
Publishers
“To find the publisher in any deal, look for
the one who’s got negative cash-flow during
development” -- Dan Scherlis
Relationship to
developers
Star devs can bully publishers, because
publishers desperate for good content
6
Distributors
Move software from publisher to retailer
Retailers
Sell software to end users
7
Service Providers
QA
PR
Advertising
Middleware
8
Industry Leaders
Hardware vendors
Software
Publishers
Developers
9
Traditional Game
Development
Developer creates concept
Traditional Model:
Cross between books and
Hollywood
Less than 10% of published titles break even
10
Indie Game Development
11
Exercise
Allocate Points
B: Business development
E: Engineering
D: Design
12
Roll for:
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