The Snatcher Golem is a large, unaligned construct believed to be the result of xorns evolving after consuming vast quantities of precious stones outside their home plane. It can see in magical darkness up to 20 feet and sense tremors up to 120 feet away. The Snatcher Golem turns living creatures into crystals, which some humans have exploited to transport prisoners by turning them to stone.
The Snatcher Golem is a large, unaligned construct believed to be the result of xorns evolving after consuming vast quantities of precious stones outside their home plane. It can see in magical darkness up to 20 feet and sense tremors up to 120 feet away. The Snatcher Golem turns living creatures into crystals, which some humans have exploited to transport prisoners by turning them to stone.
The Snatcher Golem is a large, unaligned construct believed to be the result of xorns evolving after consuming vast quantities of precious stones outside their home plane. It can see in magical darkness up to 20 feet and sense tremors up to 120 feet away. The Snatcher Golem turns living creatures into crystals, which some humans have exploited to transport prisoners by turning them to stone.
The Snatcher Golem is a large, unaligned construct believed to be the result of xorns evolving after consuming vast quantities of precious stones outside their home plane. It can see in magical darkness up to 20 feet and sense tremors up to 120 feet away. The Snatcher Golem turns living creatures into crystals, which some humans have exploited to transport prisoners by turning them to stone.
In the Dark of the Night Armor Class 17 (natural armor) Despite its size, a snatcher golem is extremely quiet. This, in Hit Points 161 (17d10 + 68) conjuncture with the constant darkness that surrounds it Speed 30 ft. makes it nigh impossible to see come nightfall. Only once crystals start to cover their skin will victims realize that it is STR DEX CON INT WIS CHA too late. 20 (+5) 9 (-1) 19 (+4) 3 (-4) 11 (+0) 1 (-5) Product of Evolution Scholars believe that these golems are the results of Xorns Saving Throws Con +8 that have wandered too long outside their original plane, and Skills Athletics +9, Stealth +7 have devoured an enormous quantity of precious stones. Damage Resistances psychic Senses blindsight 20 ft., tremorsense 120 ft., Their body altered by their diet, they now cannot merge with passive Perception 10 the earth, and instead of unearthing gems, turn other beings Languages — into potential food. Challenge 9 (5,000 XP) Prison Guard Immutable Form. The Snatcher Golem is immune to Some humans have managed to capture and control such any spell or effect that would alter its form. golems, using their capability to transform humanoids into Magic Resistance. The Snatcher Golem has gems to carry prisoners. No risk of riot during a transport if advantage on saving throws against spells and other the containment is only made of statues. Some of the higher magical effects. level criminals, which are deemed to dangerous to be left in a cell, are instead turned into crystals, for sometimes centuries, Magic Weapons. The Snatcher Golem's weapon attacks are magical. abandoned in forgotten dungeons. Void Body. The Snatcher Golem's body absorbs all light. Magical Darkness fills a 15-foot radius Sphere centered on the Snatcher Golem. The darkness spreads around corners. A creature with Darkvision can't see through this darkness, and no light can illuminate it. If the Snatcher Golem takes radiant damage or falls unconscious, this trait is inactivated until the start of its next turn. Actions Multiattack. The Snatcher Golem makes two melee attacks. Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage. Crystallize (Recharge 5-6). The Snatcher Golem stomps. All other creatures on the ground in a 30 feet radius centered on the Snatcher Golem must succeed on a DC 16 Strength saving throw, or be restrained for 1 minute by crystals sprouting from the ground. At the end of its turn, a creature repeats the save, escaping on a success. On a failure the crystals engulf it further and the creature becomes petrified until freed by the greater restoration spell or other magic. The Snatcher Golem can free a creature petrified by this ability as an action.