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Rigging - Reusing Animations For Another Character - Blender Stack Exchange
Rigging - Reusing Animations For Another Character - Blender Stack Exchange
Rigging - Reusing Animations For Another Character - Blender Stack Exchange
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Reusing Animations for another character? Ask Question
Questions Asked 3 years, 7 months ago Active 2 months ago Viewed 3k times
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Users Are you able to reuse an animation on a certain rig for one character to another identical rig
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corresponding to a different character/model? I want to know because I want to practice animating
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5 a lower value model until I am ready to work on my characters. Then, I want to reuse those The Loop: Our Community & Public
Jobs animations on the characters' rigs. Platform strategy & roadmap for Q1 2021
Share Improve this question Follow edited Jul 4 '17 at 3:57 asked Jul 4 '17 at 2:50
Opt-in alpha test for a new Stacks editor
Shady Puck MoonLight
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1 Answer Active Oldest Votes
2 VSE: How to Reuse an Animation or how to
Create an Animation Template?
Yes, but you have to make sure that the objects (rigs) are identical. 1 I want to Integrate Animations with my
friend
6
Related
The Action Editor
2 Multiple rigs for a single character?
Either open up a Dope Sheet window or change to the Animation Screen layout.
0 Problem rigging with automatic weights and
shape keys for Unity
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This can work for any number and any type of object. For example, if I have a cube keyframed for
X-Location and X-Rotation, I can use the same method to copy its movements to a nearby cone
and cylinder.
Extended uses:
Share Improve this answer Follow edited Jul 4 '17 at 4:02 answered Jul 4 '17 at 3:54
Shady Puck
8,325 4 24 56
@MoonLight If this answer helped you, please consider accepting it by clicking the checkmark in the upper
left-hand corner. It would help me greatly! Thank you. – Shady Puck Jul 5 '17 at 13:24
I just saw this. Wish I've would've saw it sooner, since I haven't been on for a while. Thanks :) – MoonLight
Aug 13 '17 at 8:48
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