Professional Documents
Culture Documents
Ankit Yadav Ay
Ankit Yadav Ay
ON
“TOPIC”
Year: 2017
Award: World Summit Award
Category: Learning & Education
Producer: Byju Raveendran
Organisation: BYJU’S
Country: India
M-Learning
M-learning or mobile learning is "learning across multiple
contexts, through social and content interactions, using
personal electronic devices". A form of distance education, m-
learners use mobile device educational technology at their
convenient time.
ORIGIN
Mobile learning is not just about adapting your courseware for
a different delivery medium. The content is different—smaller
in size. It is not just for delivery through a browser but now
also through specialized apps. Learning is more contextual and
heuristic. This because your learners are on the move.
EVALUATION
Over the past decade, mobile learning has grown
monumentally in educational institutions as well as in
corporate houses around the world. It started with simple text
based short lessons sent over to mobile devices for revision or
a quick recap; now mobile learning is growing in scope and
capability that offer new opportunities for learning that extend
beyond the traditional eLearning or instructor-led classroom.
In July 2005 Ericsson announced that the number of mobile
devices in the world had topped 2 billion for the first time.
They forecast ownership of 3 billion mobile phones as early as
2010 – and this for a world population of somewhat over
6billion. However, the CEO of Ericsson, Carl-Henric Svanberg,
announced on 1February 2008 that there were 3.300.000.000
mobile subscriptions in the world. The penetration of mobile
telephony in nearly every European state today is more than
100%.Recent research on audience characteristics published by
the BBC in Britainshows the ubiquity of mobile devices,
especially in the 16-24 age group, the university age group.
The BBC research in this group characteristic a mobile phone
as a ‘necessity’ and not a ‘luxury’. Thus it can be taken as a
given that all students in all European further and higher
education institutions in all countries in Europe possess one.
The task confronting the field of mobile learning is to harness
this vast availability of wireless technology to education and
training. Its role is to orchestrate the move from the wired
learning environment of today to the wireless virtual learning
environment of tomorrow. The wired learning environment of
today might be presented diagrammatically thus:
CONTENT
1 Australia 8
2 Canada 24
3 Chaina 35
4 India 58
5 Japan 65
8 Taiwan 143
9 USA 164
Vision
It's been just a couple of years since the first mobile device hit the
market. Yet, it is already a foregone conclusion that it will become
an indispensable tool for learning in the future. That's why T.H.E.
Journal asked a number of educators to let their imaginations go
wild and conjure up visions of the future of the mobile device in
the classroom
MISSION
In 2013 UNESCO commissioned a series of Working Papers on
Mobile Learning. The aim was to better understand how
mobile technologies can be used to improve educational
access, equity and quality around the world. Collectively and
individually, the papers consolidate lessons learned in different
regions to provide policy-makers, educators and other
stakeholders with a valuable tool for leveraging mobile
technology to enhance learning, both now and in the future.
The excerpt that follows identifies some of the implications for
policy makers and planners.
SWOT ANALYSIS
For over two years now, we have not only just been hearing
about mobile learning but also actively understanding and
working on it. From trying to explain five myths of mobile
learning to assisting customer new to mobile learning, getting
started with mobile learning has been an exciting journey
through which we have seen mobile learning seeing increasing
adoption. This has been possible due to a variety of factors –
better, faster, cheaper smart phones, the advent of tablet
computers, and an increasing awareness of the benefits and
applicability of mobile learning.
STRENGTH
No more just a buzzword or science fiction.
Practical, affordable and exciting devices available to
enable learning on mobile.
Devices getting faster and better, with increasing memory
and storage capacity making it possible for complex
applications to reside on devices.
One of the most relevant tools (currently) for performance
support.
Internet connectivity on phones not restricted to wifi
alone. Options like EDGE, 3G, 4G and even WAP exist. SMS and
Voice can also be used for learning tools on mobile.
Development platforms for mobile are easy-to-use and
do not involve most of the complications associated with
desktop or system software.
Both ‘Push’ and ‘Pull’ strategies can be mixed for best
results
WEAKNESS
Myriad number of operating platforms, device types and
variations in supported technologies make it difficult (and at
times impractical) to create a unified solution which works well
across the board.
Still fast moving in terms of technologies. In addition to
the challenges in Point 1, the technology itself evolves fast
making it challenging to keep up both at consumer’s end and
at the vendor’s end.
While the development platforms and tools are easy-to-
use, using such tools to design effective learning solutions is
another matter altogether. It requires a skill-set that includes
instructional and media design competencies for mobile
device, and interface & user experience design skills.
Concerns still revolve around basic device security and
data security. Lack of common standards for mobiles adds to
the confusion.
Lack of tools to create engaging mobile learning content.
Due to lack of Flash
Opportunities
One of the best ways to offer quick, real-time on-demand
performance support. More than pushing training on to a
mobile device, designing mobile performance support
solutions would be the greatest opportunity.
Front end or middle layer for the LMS. I believe this would
be a big opportunity as it allows enterprises to extend a part of
the LMS environment on to the mobile devices thus allowing
an integrated approach. This covers traditional training
components – training schedule, notifications, performance
support – reach out to experts, and even social learning and
collaboration components – friends, sharing content (even
generate content like photo and video quickly using device
capability).
THREATS
Early stage technology curve.
Lack of standards for learning on mobile, and even
general use of technology on mobiles.
Lack of vendor focus. Not many vendors have been able
to innovate and come up with relevant solutions. Vendor
mindsets may still be revolving around LMS, PMS, etc.
Multiple platforms and varied technical frameworks. Adds
to complexity in terms of design and development. Specially
when the need is to build native apps which can utilize the true
potential of the mobile platform.
PESTEL of m-learning
online education, is exactly what it sounds like: education
served to students by means of the internet and electronic
devices.
Online learning is a The internet has made it easier than ever to
access the world’s knowledge from the comfort of your home,
which opens up a new realm of possibilities called online
learning. Online learning, also known as eLearning or great
idea in principle — but does it really have potential? In this
article, we analyze the online education industry with the help
of the PESTLE model, which looks at the Political, Economic,
Socio cultural, Technological, Legal, and Environmental factors
at play in this space.
Political
Economic
Type Private
Headquarters Bengaluru,
Karnataka
,
India
Number of 3200 (2019)
employees
Website byjus.com
TOPPER
Topper TV is India’s only curriculum - led education channel on
Indian Television for classes 1 to 12 with a viewership of over
2.5 lakh. Based on the premise of enhancing the engagement
of the child, programmes on Topper TV accentuate
understanding of concepts and thus the ability to apply for life
through experiential learning. Content has been specifically
created by academic experts for television and covers Physics,
Chemistry, Biology and Math. The episodes have been
designed in a way to ignite minds and enhance learning
experience. High quality videos, produced in-house using Live
Action, In-show Graphics and Animations are presented by
alumni of IIT, IIM and Ivy League colleges.
VISION
BYJU’S vision was to complete learning exprriece that integrate
classes from the best of teachers , assessments and
assignments which are personalized for every student, along
with in depth analysis and recommendations.
Vision Statement
We believe in the power of one-to-one learning that addresses
every child's learning needs, allows students to be holistically
involved in their education and be active, lifelong learners.
MISSION
At BYJU’s, their mission is to help children fall in love with
learning. Their learning products have enabled millions of
students across the globe to take the initiative to learn on their
own.
Mission Statement
Our aim is to become one of the most preferred education
technology platforms across the globe.
SWOT ANALYSIS
A SWOT analysis is a framework that is used to analyze a
company’s competitive positioning in its business environment.
This can be used by BYJU s The Learning App, and will involve
the identification of its internal Strengths (S) and Weaknesses
(W) followed by the identification of the Opportunities (O) and
Threats (T) it faces in its extensivelyrnal business environment.
BYJU s The Learning App is among the leading firms within its
industry, and it needs to retain this position. BYJU s The
Learning App is carefully reviewing its SWOT analysis and using
it to make strategic decisions. For a SWOT analysis to be
conducted of the firm, an interactive process needs to be
undertaken by coordinating among all the departments of the
firm such as finance, marketing, operations, human resource,
logistics, strategic planning, management information systems
etc.
STRENGTHS
WEAKNESS
OPPORTUNITIES
THREATS
Its valuation rose from $3.6 billion at the end of last year to
$5.4 billion in March when it raised $25 million from General
Atlantic. This has made founder Byju Raveendran one of the
most wealthy new-age entrepreneurs, with the promoter group
holding 36% stake in the company at an estimated value of
$1.9 billion.
The Bengaluru-based firm said the fresh funds will support its
plan to expand into international markets and create products
that cater to learners abroad. The company recently launched
its Disney Byju’s Early Learn app in partnership with Disney for
K-3 students aimed at markets such as the United States, UK
and Australia. “Indian edtech firms attracting interest from
eminent investors, demonstrates that India is pioneering the
digital learning space globally,” said Raveendran, the CEO of
Byju’ ..
Political Factors
This is actually the degree of government involvement in the
economy. If the government interferes with the economy to any
degree then these factors become of importance.
Economic Factors
Technological Factors
Environmental Factors
In the last two decades or so, these environmental factors have
gained a lot of importance. Businesses are now more conscious
about the pollution they may cause and their carbon footprint.
LITERATURE review
Chapter 3
Research methodology
Reasearch problem-
RESEARCH OBJECTIVE
RESEACH DESIGN
SAMPLING
SAMPLING SIZE
SAMPLING FRAME
The sample for the research is taken only from KANPUR city
only.
POPULATIN
DATA COLLECTION
SOURCES OF DATA
PRIMARY DATA
SECONDARY DATA