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Answer To Question No.1
Answer To Question No.1
Answer To Question No.1
The fundamental aspect of power (Walker, Bourne, Shelley 2008) should be the legitimacy of
priority stakeholders. The stakeholders of the analysed industry may be mapped, classified
and represented in connection to the characteristic features by this approach and the findings
The high salience field of the grid comprises the last stakeholders, also called active players.
The findings from the research indicate that UEFA is, in this area, represented by the
Association, football players and football fans. The existence of the first three is reasonable
because they are the major football players, but because of the immense power that they exert
stakeholders should be given priority and attention by managers. The moderate salience field
includes stakeholders with dominating, hazardous and dependent features. This category,
which also houses the media, club shareholders and Members, committed fans and bodies, is
dominated by research sponsors and ground owners. The most stakeholders seem to be in this
field. It should be noted that the media are the only players to be classified as detrimental.
Moderate stakeholders must be met and management must reply as fast as feasible to their
wishes. The low level of experience comprises stakeholders such as governments with
and it is just essential to pay little attention. Managers must realise that any interested party
can quickly develop a second or third characteristic, become clearer and become more
Stadium and field advertising, like any other sort of marketing, is all about bringing in
business. Several studies have demonstrated the benefits of this sort of advertising, and the
sporting event.
Every year, 130 million unique spectators attend professional and college sports.
Because men make up 61 percent of stadium and arena crowds, digital video
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As you can see, the stats are on your side, and they are only going to get better as
Stadium and field advertising is a highly successful approach to market your business and
A good advertisement is more than just the design. Allow your target audience to engage with
your advertising. This can take many forms depending on the technologies available, but it
can be as easy as having a branded picture booth, a baseball throw, or other interactive event.
You have built something that your audience will remember if you can physically engage
Technology Integration
developments. Many fans engage with favourite teams via social media to keep their
Facebook schedules and Twitter feeds up-to-date. Likewise, venues need to keep pace. The
lack of wifi may be a considerable shift for fans that want to stay connected during the game.
So if clubs aren't socially active and lack the capacity to appeal to current technology
Gameday Experiences
The sports business now has a duty to locate gaming events that can not be duplicated at
home, as if technology was not tough enough. The package includes Pregame shows, half-
experiences whether it be the T-shirt gun, kiss cam, song or anything they think of. Many
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specialists and marketers in companies may think that everything is done. Teams can also
participate on behalf of the same amateur. Financing in the game might be challenging,
The world is ever changing. As a result, it's impossible for the sports industry to forecast the
next trend, the next major concept that will entice its audience. Combined with the technical
problem, it is obvious that there will always be contradictions in sports teams and venues. For
instance, a venue can just keep up with the times to find out that new things are happening.
Although the future is almost unpredictable, the sports business may profit from analysing
patterns and trying to predict what will become popular in the future (Skinner and Smith,
2021).
which the sponsor delivers benefits to the sponsored in exchange for involvement with a
parties known as the sponsor (typically a company) and the sponsored (Jiffer and Ross,
which the sponsor delivers benefits to the sponsored in exchange for a measurable result
against pre-defined objectives. This platform reaches a specific target group as well as
potential customers because it may enter the promotional mix rather effectively and as such,
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is a significant approach used by many firms. Because the subject of sport sponsorship does
not yet have a definite and exact conclusion, many writers and studies have yet to provide a
clear notion on the overall aims of sponsorship in athletic events. The success of a company's
event sponsorship is characterised by its aims and how effectively the end product can be
evaluated and helpful to the organisation (Cui, Lee and Jin, 2019).
The following are the most prevalent types of sport sponsorship agreements:
Skandia and the British Sailing Team/Aviva and the UK Athletics Team are squad
sponsors.
The Robbers Cave example is a good illustration of what is known as intergroup conflict.
Conflict is defined broadly as a scenario in which one party perceives that another party is
negatively influencing its goals or ambitions. Conflict involves at least two people and refers
to conflicts or friction including vocal or nonverbal acts and feelings (Fine, 2004). This can
Given the pervasiveness of groups in many life contexts, it is probably unsurprising that
either within or between groups; and when interactions are unavoidable, so is conflict. Sport
is a key social context in which conflict is particularly visible. One typical criterion for
success in sports is to defeat one's opponent. Naturally, this leads to competitiveness and, on
occasion, open intergroup conflict between the competing parties. Intragroup conflict, on the
other hand, is frequently considerably less visible. Individuals frequently compete with one
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another for personal honours or recognition inside the team, despite the fact that team
members have identical goals and must interact in order to attain these goals. Intragroup
conflict can arise through interactions between teammates as well as interactions between a
coach and athletes. The former (intergroup conflict among teammates) is the primary topic of
this entry. Other entries in the encyclopaedia go into greater detail about the ties (and
apparent inconsistencies) between coaches and their athletes (Connolly and Dolan, 2012).
It is now possible to combine both terms to characterise the sporting industry. Savić et al.
(2018) provides an overview of the various diverse goods and companies that comprise the
sporting industry in its study by The sporting news group and Wharton's economyetric
forecasting group (Savić et al., 2018). The focus of products and companies is on sport,
fitness, entertainment and leisure products. For these items, there are many customer groups
the sport industry is as follows based on this study and the preliminary definitions of sport
and industry:
Sporting business is a market that includes activities, commodities, services, people, locations
or ideas, in which the items offered to buyers relate to sport, fitness, entertainment or leisure
activities. Some examples of goods in the sports sector may be found here:
Sports are products that may be marketed as a product of participation, for example in
The possibility of sports being given can be offered as a spectatorial product, such as
available.
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Sports products that need or prefer participation in sports and fitness activities are the
examples of softball, ice hockey pads, bodybuilding equipment, on-line skates and
bicycling helmets.
Promotional goods are sports items used to market a sports business, a sports league, a
sporting event, or an event such logo hats and shirts, shirts or towels of the fitness
Sports facilities are sport items necessary or desired for the production of sport, such
as the creation of a new sports stadium or the remodelling of walledball court; the
designing and building of facilities are also products (Susanto and Zulbahri, 2021).
Due to their significance and influence, sports have always had a role in society. A wide
range of development goals and teachings may be employed through sports. Sometimes their
value is overstated, but as everyone who has participated in a sports event will know that the
basis of a community may truly be transformed. Sport offers competitiveness, teaches morals,
integrity and ambition, and is fascinating, comfortable and challenging. But they offer us
hope most of all. Sports are giving us the optimism that another day will come. We see and
are inspired by our favourite athletes and believe that, whatever of the difficulties we
encounter, we can conquer all of them in our daily lives. The sport dynamics that span across
all socioeconomic, political and ethnic groups have something to do with them. Its substance
goes beyond the educational, religious and language levels. Because of its amazing potential
to unify people, sport is a strong communication instrument. Many support organisation, who
use sports for their access and information on critical development issues such as awareness,
education in drugs and alcohol, prevention, charitable work, publicity, etc. The World Health
Organization says that approximately 2 million deaths globally are caused each year by
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physical inactivity. Less than 1/3 of youth globally are also projected to be adequately active
to contribute to their current and future health and welfare. The most effective method to
enhance health is to find strategies to increase physical activity in communities. The growth
and maintenance of healthy bones, muscles and glands need regular physical activity.
Improving fitness also helps to control anxiety and tranquillity. It encourages other healthy
practises, including alcohol and drug abstinence. Sports are a great instrument that has been
shown to overcome community gaps and give people hope (Bond et al., 2020).
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Reference List
Bond, A.J., Cockayne, D., Ludvigsen, J.A.L., Maguire, K., Parnell, D., Plumley, D., Widdop,
P. and Wilson, R. (2020). COVID-19: the return of football fans. Managing Sport and
Leisure, pp.1–11.
Clausen, L.P.W., Hansen, O.F.H., Oturai, N.B., Syberg, K. and Hansen, S.F. (2020).
Stakeholder analysis with regard to a recent European restriction proposal on microplastics.
PLOS ONE, 15(6), p.e0235062.
Cui, G.-Q., Lee, J.-Y. and Jin, C.-H. (2019). The role of sports sponsorship in negative new
stories about a brand: Approach the halo effect. Cogent Business & Management, 6(1).
Dejonghe, T. (2008). The market potential of a club as an indicator for the size of a new
relocated football arena : The case KAA Gent. Belgeo, (2), pp.193–216.
Fine, G.A. (2004). Review Essay: Forgotten Classic: The Robbers Cave Experiment.
Sociological Forum, 19(4), pp.663–666.
Savić, Z., Ranđelović, N., Stojanović, N., Stanković, V. and Šiljak, V. (2018). THE SPORTS
INDUSTRY AND ACHIEVING TOP SPORTS RESULTS. Facta Universitatis, Series:
Physical Education and Sport, 15(3), p.513.
Skinner, J. and Smith, A.C.T. (2021). Introduction: sport and COVID-19: impacts and
challenges for the future (Volume 1). European Sport Management Quarterly, pp.1–10.
Susanto, N. and Zulbahri (2021). 21st Century Sports Management. Proceedings of the 1st
International Conference on Sport Sciences, Health and Tourism (ICSSHT 2019).
Walker, D.H.T., Bourne, L.M. and Shelley, A. (2008). Influence, stakeholder mapping and
visualization. Construction Management and Economics, 26(6), pp.645–658.
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