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Perception: Principles of Architecture - Ii (Ar-108 C)
Perception: Principles of Architecture - Ii (Ar-108 C)
Perception: Principles of Architecture - Ii (Ar-108 C)
Visual
Perception This lecture will delve into visual perception as that
is how we generally perceive architecture.
TO PERCEIVE:
▪ apprehend with the mind, observe, understand;
▪ apprehend through one of the senses, esp. sight;
▪ regard mentally in specific manner.
PERCEPTION:
▪ intuitive recognition;
Perception?
▪ action by which the mind refers its sensations to
external objects as cause.
SOME SYNONYMS
▪ Apprehension,
▪ Awareness,
▪ Conception,
▪ Consciousness,
▪ Discernment,
Perception ▪ Feeling,
▪ Grasp,
▪ Idea,
▪ Impression
SOME SYNONYMS
▪ Insight,
▪ Notion,
▪ Observation,
▪ Recognition,
▪ Sensation,
Perception
▪ Sense,
▪ Taste,
▪ Understanding etc.
WHY PERCEPTION IS IMPORTANT?
Therefore…
• This is how we ‘see’ things.
• Next time you are seeing something – do see it –
record it mentally, understand it and use it as
knowledge.
• PERCEPTION OF SHAPES AND
FORMS
PERCEPTION OF SHAPE
Creating A
World Of Reality
LAWS OF PERCEPTUAL ORGANIZATION
Proximity
▪ Also the objects placed closer together are
perceived as being more related than those spaced
further apart.
▪ But still it will be difficult to perceive all the varied
elements as individual elements.
Creating A
World Of Reality
LAWS OF PERCEPTUAL ORGANIZATION
Similarity
▪ Other things being equal, elements which are
similar in structure or have common characteristics
will be grouped together.
Creating A
World Of Reality
LAWS OF PERCEPTUAL ORGANIZATION –
GESTALT PRINCIPLES
Closure
▪ An incomplete figure will be perceived as a
complete one.
Creating A
World Of Reality
LAWS OF PERCEPTUAL ORGANIZATION
Closure
Creating A
World Of Reality
ILLUSIONS
▪ Illusions are misperceptions resulting from
misinterpretations of sensory information.
Creating A ▪ Illusions are also known as false perceptions.
World Of Reality
ILLUSIONS
Muller-Lyer Illusion
Creating A
World Of Reality
ILLUSIONS
Vertical-Horizontal Illusion
Creating A
World Of Reality
ILLUSIONS
Panzo Illusion
Creating A
World Of Reality
PERCEPTION OF SPACE
▪ It also refers to perception of size and distance.
▪ In fact the image of 3D world is projected onto 2D
retina. Then how do we perceive depth and
distance?
Creating A
World Of Reality
PERCEPTION OF SPACE
▪ Perception of depth and distance depend on
certain cues.
▪ These include –
a) Non-visual Cues
b) Binocular Cues
Creating A c) Monocular Cues
World Of Reality
▪ Our major concern is with Monocular cues.
PERCEPTION OF SPACE
Monocular Cues
▪ Monocular cues or pictorial cues because they
include the kind of depth information found in
photographs or paintings.
▪ These are the cues that we, as designers, are most
interested in.
Creating A ▪ We can use these cues to create interesting or
engaging compositions.
World Of Reality
▪ The following slides discuss some of the
monocular cues.
MONOCULAR CUES
Interposition
Creating A
World Of Reality
Creating A
World Of Reality
Creating A
World Of Reality
MONOCULAR CUES
Linear Perspective
▪ When parallel lines recede into the distance, as rail
roads, they converge towards a point in one’s
retinal image.
▪ In this situation the farther away two objects in the
visual field are, the closer they appear.
Creating A
World Of Reality
MONOCULAR CUES
Lights and Shadows
▪ We are often aware of the source and direction of
light. It is generally from above, as sunlight. The
shadows cast by one object on another can indicate
which object is farther away.
Creating A
World Of Reality
MONOCULAR CUES
Texture-Gradient Density
▪ The nearer objects look rough and the farther
placed objects look finer.
▪ Thus, the relative texture of objects can act as cue
to distance and depth of the objects.
Creating A
World Of Reality
COLOUR PERCEPTION
Simultaneous Contrast
▪ Colours can look different when set against
different hues, and is perceived in relation to its
surroundings.
Creating A
World Of Reality
COLOUR PERCEPTION
Advancing and Receding Colours
▪ Warm and bright colours give an illusion of being
closer to a viewer in a composition, while the cool
and dull colours appear to recede behind.
Creating A
World Of Reality
COLOUR PERCEPTION
Colour Vibration
▪ Complimentary colours of equal saturation and
brightness compete for our eye’s attention when
seen in close proximity to one another.
Creating A
World Of Reality
COLOUR PERCEPTION
Colour Weight
▪ Colours differ in visual weight depending on their
hue and intensity.
Creating A
World Of Reality
• The Lecture helps us understand that to see
anything there are a number of factors that effect
the process.
• What we see makes sense only when it is
associated with what is known, otherwise more
information is required to perceive that view.
• Perceptual effects of specific configurations and
different spaces can be manipulated and
articulated to induce a better response in any given
setting.
Conclusion • This is how we ‘Design’ things.
• Next time you are seeing something – do see it,
understand it and use this knowledge to create
better more agreeable environs for the users
Assignment
• Discuss in detail the Process of Perception.
Thank You