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TWW2 Traits Extended
TWW2 Traits Extended
Assassinate
Assassinate skill +10% success
Enable Terror
+3 Melee Attack
+3% Agent Success Chance
Assault Garrison
+25% Stronger Assault Garrison Damage
+8 Charge
+12 Bonus vs infantry
+3% Agent Success Chance
Assault Units
+25% Stronger Assault Units Damage
+8 Charge
+12 Bonus vs Infantry
+3 Melee Defence
Assault Unit
+30% Stronger Assault Unit Damage
+8 Charge
+12 Bonus vs Infantry
+3 Melee Defence
Block Army
20% more movement blocked
+8 Charge
+8% Health
+3 Melee Defence
Damage Building
+30% More Building Damage
+8 Charge
+12 Bonus vs Infantry
+3% Agent Success Chance
Damage Walls
2 more wall segments destroyed
+3 Melee Defence
+4% Weapon Strength
+3% Agent Success Chance
Hinder Replenishment
20% more replenishment removed
+8% Health
+3 Melee Defence
+4% Weapon Strength
Steal Technology
15% more technology stolen
+10% research for faction
-10% spells cooldown
-5% miscast chance
Wound
Wound Skill +12% more success rate
Enable Terror
+3 Melee Attack
+3% Agent Success Rate
Actions vs Beastmen
+5% combat movement speed
+10% more raid income on embedded army
Actions vs Chaos
+4% Weapon Strength
+3% Embedded Army Combat Movement speed
Actions vs Dwarves
+8% Health
+20 AP Damage
Actions vs Greenskins
+6% item drop for embedded army
+8% Sacking income for embedded army
Actions vs Lizards
+10 Bonus vs large
+4% movement range for embedded army
Actions vs Skaven
-5% Enemy Agent Success Rate on Hero
+6% Chance to Steal Item for Embedded Army
Actions Vs Vampires
Nerfed for Vampire Coast update
+5% Magic Ward (Was Regeneration)
+6% Research for faction
************Lord Traits*************
Attacking Victory
4 ranks
+1/2/3/4 Melee Attack
+1/2/3/5 Morale for army when attacking
+10/20/30/40% for Lord Morale Aura Size when attacking
Rank 3 and 4 give +1 Lord Recruitment Level for Faction
Rank 4 Gives +5% Weapon Strength
Builder
4 Ranks (2/7/2018 Update)
3/6/9/12% less building build cost for province
3/6/9/12% more province tax
3/6/9/15 growth for province (29/11 update)
Rank 3/4 Give -5/10% building times for province
Defending Victory
4 Ranks (30/11 update)
+2/3/5/8 Morale for army when defending
+10/20/50/75% for Lord Morale Aura Size when defending
Rank 3/4 Gives +3/5 Melee Defence
Rank 3/4 Gives +5/8% Health
Rank 3/4 Gives +1 Lord and Hero Recruitment Level for Faction
Rank 4 Gives Expert Charge Defense
Campaigner (win fights far from the capital, this trait is hard to get so it I will keep it strong)
2 Ranks (5/7/2018 update)
+15/20% army movement range
25/30% less army all attrition damage
+10/12 army replenishment rate
-4/10% Army upkeep (Hunter and Beast update, trait seems to be working now so
buffed it back)
Rank 2 Gives the army +5 morale when in foreign territory
Razing Settlements
4 Ranks
-1/2/4/5 Sige Holdout Time
-1/2/4/5 Enemy Morale for Province
-1/2/4/5 Public Order for Enemy Province
+5/10/15/20 Sacking Income
+10/20/30/35 Raiding Income
Rank 4 Gives +100% More Razing Settlement Income
Rank 4 Gives your Lord Discouraging Attacks (Removed temporarily)
Chaos Corruption
Insanity trait -15 melee defense nerfed to -10.(17/4/2020 update)
Sacking
4 Ranks (30/11 update)
+6/12/20/25% Sacking Income
+6/10/15/20% Raiding Income
-1/2/3/4 Public Order for Enemy Province
Rank 3/4 Gives -3/4 Enemy Army Morale for Province
Rank 3/4 Gives +5/10% More Post-battle Loot
Wins at sea
Nerfed for Vampire Coast update
3 Ranks
+2/5/8 Army morale for Navy Battles (same)
+1/2/4 Army Melee Attack for Navy Battles (Was +4/8/12)
Rank 3 Gives +50% High Seas attrition resistance for army (Immunity with the trait above)
Siege Victories
4 Ranks
+1/2/3/5 Army Morale in Sieges
Rank 3 and 4 Give +2/5% Artillery Damage
Rank 3 and 4 Give -2/3 Siege Holdout Time
Rank 3 and 4 Give -2/4 Public order for enemy province
Rank 4 Gives +5% Artillery Firing Rate
***Army Stances***
These traits are unlocked by spending time in these stances, will work on more ranks for
these
Ambushing
2 Ranks
+10/15% ambush attack success chance
+10/15% ambush defence success chance
+10/15% Campaign field line of sight
Rank 2 Gives +4 Charge bonus for the whole army!
Forced march
3 Ranks (4/7/2018 update for 2nd rank) (17/8/2018 update for third)
+3/8/15% Campaign field line of sight
+2/5/8% Movement Range
-1/3/5% Army Upkeep
Rank 2 gives 3% fatigue resistance to your army, rank 3 makes it 5%
Raiding
2 Ranks (5/7/2018 update)
+15/40% Raiding Income
-2/5 Public Order for Enemy Province
+5/15% Sacking Income
Rank 2 Gives +15% Settlement Looting Income
Recruiting
3 Ranks (17/8/2018 update)
-5/10/15% Unit Recruiting Cost (29/11/ update slight buff)
-1/-3/-5% Army Upkeep (29/11/ update slight nerf)
Rank 2 Gives +1 Unit Level When Recruiting (Not Stacking with other Lords in province)
Rank 3 Gives +1 Province Recruitment points (Stacking with other Lords in Province)
Tunneling
2 Ranks (13/3/2019 update)
+3/8 Army Morale for Subterranean Battles
+8/20% Tunneling Interception Success Chance
+5/15% Tunneling evasion chance
Rank2 Gives +10% Campaign Ambush Chance
All of them give +5 Army Morale When fighting each race on top of all those below
If they have second rank the first rank will give +2, the second +5 (4/7/2018 update)
Wins vs beastmen
2 ranks (30/11 update)
+2/4 Army Melee Attack
+1/ 2 Unit levels when recruiting beasts (Removed +3 Lord Melee Attack)
+ 3/ 8% Movement Range
Wins vs Chaos
3 Ranks (5/7/2018 update)
+1/2/3 Army Melee Defence
+5/10/15 Melee Damage Against Chaos and Norsca for Lord (29/11/ update)
+2/4/6 Army Charge Bonus
Wins vs Dwarves
2 Ranks (4/7/2018 update)
+2/5% Artillery Damage for Army
+2/5 Armor for Army
+10/35 AP Damage for Lord
Wins vs Greenskins
2 Ranks (9/7/2018 update)
+6/15% Sacking Income
+4/10% Health for Lord
+2/6% Movement Range
Wins vs Humans
2 Ranks (17/8/2018 update)
+2/5% Artillery Firing Rate for Army
+2/5% Charge Bonus for Army
Rank 2 gives +1 unit Level When Recruiting for Lord
Wins vs Lizardmen
2 Ranks (4/7/2018 update)
+4/12 Bonus vs Large for Lord
+3/10 Campaign Replenishment for Army
+4/12% Ambush Defence Chance for Army
Wins vs Skaven
2 Ranks (9/7/2018 update)
+5/12% Sacking Income
+5/15% Melee Damage vs Skaven (Removed -4/10% army upkeep 29/11 update)
+5/12 Bonus vs Infantry for Lord
Wins vs Vampires
Nerfed for Vampire Coast update
2 Ranks (25/11 update)
+2/5 Winds of Magic Reserve for Lord
+4/10% Research for Faction
20/50% Less Vampire Attrition Casualties for Army (Was Regeneration for Lord)