Space Marines Kill Team (Warhammer 40,000: Kill Team (2018) ) (109pts)

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Space Marines Kill Team (Warhammer 40,000: Kill Team (2018)) [109pts]

Kill Team List (Adeptus Astartes) [109pts]


Rules: Codex Discipline (Ultramarines)

Configuration

List Configuration
Selections: Matched Play: Kill Team
Categories: CONFIGURATION, STYLE: MATCHED, LIST: KILL TEAM, LIST: BATTLE-FORGED KILL TEAM

Leader [17pts]

Reiver Sergeant [17pts]


Selections: Bolt carbine, Combat knife, Frag and krak grenades, Shock grenades, Special
issue bolt pistol, Ultramarines
Categories: FACTION: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, MODEL, PRIMARIS, REIVER, LEADER,
ULTRAMARINES
Ability: And They Shall Know No Fear, Terror Troops, Transhuman Physiology, Model: Reiver
Sergeant, Weapon: Bolt carbine, Combat knife, Frag grenade, Krak grenade, Shock grenade,
Special-issue bolt pistol
Leader
Selections: Level 1: Resourceful
Categories: LEVEL 1
Ability: Resourceful

Ability Description Ref


And They
Shall Know You can re-roll failed Nerve tests for this model.
No Fear
Core
As long as this model is on the battlefield and not shaken, you gain
Resourceful Manual
an additional Command Point at the beginning of the battle round.
p68
Subtract 1 from the Leadership characteristic of models while they
Terror Troops
are within 3" of any enemy REIVER models.
Transhuman Ignore the penalty to this model's hit rolls from one flesh wound it
Physiology has suffered.

Model M WS BS S T W A Ld Sv Max Ref


Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+ 1
Weapon Range Type S AP D Abilities Ref
Bolt Assault
24" 4 0 1 -
carbine 2
Combat Each time the bearer fights, it can make 1
Melee Melee User 0 1
knife additional attack with this weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
This weapon does not inflict any damage. If
an enemy INFANTRY model is hit by any
shock grenades, it is stunned; until the end
Shock Grenade
6" * * * of the next battle round that model cannot
grenade D3
fire Overwatch or be Readied, and your
opponent must subtract 1 from hit rolls
made for the model.
Special-
issue
12" Pistol 1 4 -2 1 -
bolt
pistol

Specialists [32pts]
Reiver [16pts]
Selections: Bolt carbine, Frag and krak grenades, Shock grenades, Special issue bolt pistol,
Ultramarines
Categories: FACTION: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, MODEL, PRIMARIS, REIVER, SPECIALIST,
ULTRAMARINES
Ability: And They Shall Know No Fear, Terror Troops, Transhuman Physiology, Model: Reiver,
Weapon: Bolt carbine, Frag grenade, Krak grenade, Shock grenade, Special-issue bolt pistol
Demolitions
Selections: Level 1: Breacher
Categories: LEVEL 1
Ability: Breacher

Ability Description Ref


And They Shall
You can re-roll failed Nerve tests for this model.
Know No Fear
Core
You can add 1 to this model's wound rolls against targets that
Breacher Manual
are obscured.
p71
Subtract 1 from the Leadership characteristic of models while
Terror Troops
they are within 3" of any enemy REIVER models.
Transhuman Ignore the penalty to this model's hit rolls from one flesh wound
Physiology it has suffered.

Model M WS BS S T W A Ld Sv Max Ref


Reiver 6" 3+ 3+ 4 4 2 2 7 3+ -

Weapon Range Type S AP D Abilities Ref


Bolt Assault
24" 4 0 1 -
carbine 2
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
This weapon does not inflict any damage. If an
enemy INFANTRY model is hit by any shock
Shock Grenade grenades, it is stunned; until the end of the next
6" * * *
grenade D3 battle round that model cannot fire Overwatch
or be Readied, and your opponent must
subtract 1 from hit rolls made for the model.
Special-
issue
12" Pistol 1 4 -2 1 -
bolt
pistol
Reiver [16pts]
Selections: Bolt carbine, Frag and krak grenades, Shock grenades, Special issue bolt pistol,
Ultramarines
Categories: FACTION: ADEPTUS ASTARTES, IMPERIUM, INFANTRY, MODEL, PRIMARIS, REIVER, SPECIALIST,
ULTRAMARINES
Ability: And They Shall Know No Fear, Terror Troops, Transhuman Physiology, Model: Reiver,
Weapon: Bolt carbine, Frag grenade, Krak grenade, Shock grenade, Special-issue bolt pistol
Combat
Selections: Level 1: Expert Fighter
Categories: LEVEL 1
Ability: Expert Fighter

Ability Description Ref


And They Shall
You can re-roll failed Nerve tests for this model.
Know No Fear
Core
Expert Fighter Add 1 to this model's Attacks characteristic. Manual
p69
Subtract 1 from the Leadership characteristic of models while
Terror Troops
they are within 3" of any enemy REIVER models.
Transhuman Ignore the penalty to this model's hit rolls from one flesh wound
Physiology it has suffered.

Model M WS BS S T W A Ld Sv Max Ref


Reiver 6" 3+ 3+ 4 4 2 2 7 3+ -

Weapon Range Type S AP D Abilities Ref


Bolt Assault
24" 4 0 1 -
carbine 2
Frag Grenade
6" 3 0 1 -
grenade D6
Krak Grenade
6" 6 -1 D3 -
grenade 1
This weapon does not inflict any damage. If an
enemy INFANTRY model is hit by any shock
Shock Grenade grenades, it is stunned; until the end of the next
6" * * *
grenade D3 battle round that model cannot fire Overwatch
or be Readied, and your opponent must
subtract 1 from hit rolls made for the model.
Special-
issue
12" Pistol 1 4 -2 1 -
bolt
pistol

Non-specialists [60pts]
Assault Intercessor [15pts]
Selections: Astartes chainsword, Frag and krak grenades, Heavy bolt pistol, Ultramarines
Categories: IMPERIUM, INFANTRY, PRIMARIS, ASSAULT INTERCESSOR, NON-SPECIALIST, FACTION: ADEPTUS
ASTARTES, ULTRAMARINES
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Assault Intercessor,
Weapon: Astartes chainsword, Frag grenade, Heavy bolt pistol, Krak grenade

Ability Description Ref


And They Shall Know
You can re-roll failed Nerve tests for this model.
No Fear
Transhuman Ignore the penalty to this model's hit rolls from one flesh
Physiology wound it has suffered.

Model M WS BS S T W A Ld Sv Max Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ -

Weapon Range Type S AP D Abilities Ref


Astartes Each time the bearer fights, it makes
Melee Melee User -1 1
chainsword one additional attack with this weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Heavy bolt
18" Pistol 1 4 -1 1 -
pistol
Krak Grenade
6" 6 -1 D3 -
grenade 1
Assault Intercessor [15pts]
Selections: Astartes chainsword, Frag and krak grenades, Heavy bolt pistol, Ultramarines
Categories: IMPERIUM, INFANTRY, PRIMARIS, ASSAULT INTERCESSOR, NON-SPECIALIST, FACTION: ADEPTUS
ASTARTES, ULTRAMARINES
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Assault Intercessor,
Weapon: Astartes chainsword, Frag grenade, Heavy bolt pistol, Krak grenade

Ability Description Ref


And They Shall Know
You can re-roll failed Nerve tests for this model.
No Fear
Transhuman Ignore the penalty to this model's hit rolls from one flesh
Physiology wound it has suffered.

Model M WS BS S T W A Ld Sv Max Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ -

Weapon Range Type S AP D Abilities Ref


Astartes Each time the bearer fights, it makes
Melee Melee User -1 1
chainsword one additional attack with this weapon.
Frag Grenade
6" 3 0 1 -
grenade D6
Heavy bolt
18" Pistol 1 4 -1 1 -
pistol
Krak Grenade
6" 6 -1 D3 -
grenade 1

Intercessor [15pts]
Selections: *No Chapter*, Bolt pistol, Bolt rifle, Frag and krak grenades
Categories: IMPERIUM, INFANTRY, PRIMARIS, INTERCESSOR, MODEL, NON-SPECIALIST, FACTION: ADEPTUS
ASTARTES
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Intercessor, Weapon:
Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Ability Description Ref


And They Shall Know
You can re-roll failed Nerve tests for this model.
No Fear
Transhuman Ignore the penalty to this model's hit rolls from one flesh
Physiology wound it has suffered.

Model M WS BS S T W A Ld Sv Max Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ -

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -
Intercessor [15pts]
Selections: *No Chapter*, Bolt pistol, Bolt rifle, Frag and krak grenades
Categories: IMPERIUM, INFANTRY, PRIMARIS, INTERCESSOR, MODEL, NON-SPECIALIST, FACTION: ADEPTUS
ASTARTES
Ability: And They Shall Know No Fear, Transhuman Physiology, Model: Intercessor, Weapon:
Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Ability Description Ref


And They Shall Know
You can re-roll failed Nerve tests for this model.
No Fear
Transhuman Ignore the penalty to this model's hit rolls from one flesh
Physiology wound it has suffered.

Model M WS BS S T W A Ld Sv Max Ref


Intercessor 6" 3+ 3+ 4 4 2 2 7 3+ -

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Bolt rifle 30" Rapid Fire 1 4 -1 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -

Force Rules
Codex Discipline (Ultramarines): Add 1 to the Leadership characteristic of all models in your kill team. In
addition, models in your kill team can still shoot in a battle round in which they Retreated or Fell Back, but if
they do, a 6 is always required for a successful hit roll, irrespective of the firing model's Ballistic Skill or any
modifiers. ()

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