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Genesys Talents Expanded V5.0 GkV2.0
Genesys Talents Expanded V5.0 GkV2.0
TALENTS Authors:
TheSapient, ESP77,
Version 5.0
CONTENTS
INTRODUCTION ..........................................8 Knockout Punch.............................................. 13
Know Somebody............................................. 13
TIER 1 .........................................................8 Knowledge Specialization ............................... 13
All-Terrain Driver .............................................. 8 Let’s Ride ........................................................ 13
Apothecary ....................................................... 8 Museum Worthy ............................................ 13
Armor Master................................................... 8 Net Search ...................................................... 14
Black Market Contacts ..................................... 8 One with Nature ............................................. 14
Bought Info....................................................... 8 Painful Blow .................................................... 14
Brace ................................................................ 9 Parry ............................................................... 14
Bullrush ............................................................ 9 Physician ......................................................... 14
Call 'Em ............................................................. 9 Precision ......................................................... 14
Challenge! ........................................................ 9 Proper Upbringing .......................................... 14
Clever Retort .................................................... 9 Quick Draw ..................................................... 14
Component Casting .......................................... 9 Quick Strike .................................................... 15
Construction Specialist..................................... 9 Rapid Reaction................................................ 15
Corporate Drone .............................................. 9 Rapid Recovery ............................................... 15
Creative Design .............................................. 10 Redundant Systems ........................................ 15
Custom Code .................................................. 10 Reflect............................................................. 15
Custom Rig ..................................................... 10 Resourceful Mechanic .................................... 15
Customer Service Experience......................... 10 Second Wind .................................................. 15
Dark Insight .................................................... 10 Shapeshifter ................................................... 15
Deep Pockets.................................................. 10 Shield Slam ..................................................... 16
Defensive Sysops ............................................ 10 Signature Vehicle............................................ 16
Desperate Recovery ....................................... 11 Smooth Talker ................................................ 16
Disenfrancisto ................................................ 11 Solid Repairs ................................................... 16
Duelist ............................................................ 11 Soothing Tone ................................................ 16
Dungeoneer ................................................... 11 Street Fighter.................................................. 16
Durable ........................................................... 11 Surgeon .......................................................... 16
Elementalist ................................................... 11 Swift ................................................................ 16
Ensorcelled ..................................................... 11 Tavern Brawler ............................................... 16
Extra Ammo.................................................... 12 Templar .......................................................... 17
Familiar Sky .................................................... 12 Toughened...................................................... 17
Finesse............................................................ 12 Tri-Maf Contact .............................................. 17
Forager ........................................................... 12 Tumble............................................................ 17
Former Professor ........................................... 12 Union Member ............................................... 17
Grit ................................................................. 12 Unremarkable................................................. 17
Hamstring Shot............................................... 12 Wheel and Deal .............................................. 17
Hand on The Throttle ..................................... 12 Worlds War Vet .............................................. 17
Hidden Storage............................................... 12 Years on The Force ......................................... 17
Iaijutsu Training.............................................. 13 TIER 2 ...................................................... 18
Jump Up ......................................................... 13
Knack for It ..................................................... 13 Adventurer ..................................................... 18
Animal Expertise (Hunter) .............................. 18
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INTRODUCTION
Genesys Talents Expanded is a community effort to bring a wider selection of talents to the Genesys
Roleplaying System, published by Fantasy Flight Games, to provide GM’s and players more options for
constructing their campaigns and characters. The bulk of these talents are from Fantasy Flight Games
publications, mostly from the Star Wars Roleplaying games, Edge of the Empire, Age of Rebellion, and
Force and Destiny. Talents from the Star Wars games, which do not fit the nature and/or standards of
Genesys, were modified and/or renamed, or omitted altogether.
Additional talents, at the end of the collection, were created and vetted by the Genesys gaming
community.
TIER 1
All-Terrain Driver Black Market Contacts
Tier: 1 Tier: 1
Activation: Passive Activation: Active (Incidental)
Ranked: No Ranked: Yes
Do not suffer usual penalties for driving through When purchasing illegal goods, may reduce rarity
difficult terrain when using Driving. by 1 per rank of Black-Market Contacts,
Sources: ACRB, ETU, ND increasing cost by 50 percent of base cost per
reduction.
Apothecary Source: ECRB
Tier: 1
Activation: Passive Bought Info
Ranked: Yes Tier: 1
When a patient under your character’s care heals Activation: Active (Action)
wounds from natural rest, they heal additional Ranked: No
wounds equal to twice your character’s ranks in When making any knowledge skill check, your
Apothecary. character can instead use this talent to spend an
Source: ROT amount of currency equal to fifty times the
difficulty of the check and automatically succeed
Armor Master on the knowledge check with one uncanceled s
Tier: 1 (instead of rolling). At your GM’s discretion, your
Activation: Passive character may not be able to use Bought Info if
Ranked: No the information is particularly sensitive or
When wearing armor, Increase total soak value difficult to find or buying it doesn’t make
by 1. narrative sense.
Sources: ACRB, EBGR, ECRB, KTP Source: GCRB
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Brace
Tier: 1 Clever Retort
Activation: Active (Maneuver) Tier: 1
Ranked: Yes Activation: Active (Incidental, Out of Turn)
As a maneuver, the character may Brace himself. Ranked: No
This allows a character to remove ■ per rank of Once per encounter, your character may use this
Brace from the next skill check based on changing talent to add automatic hh to another
conditions, inclement weather, unstable surfaces, character’s social skill check.
Source: GCRB
zero gravity, heavy gravity, or other disruptive
physical obstacles that would make a skill check
more difficult. Component Casting
Sources: ACRB, ECRB Tier: 1
Activation: Active (Incidental)
Bullrush Ranked: No
Tier: 1 When your character cast a spell, they may use
Activation: Active (Incidental) this talent to consume a physical item and add ■
Ranked: No to the check. The item does not have to be
When your character makes a Brawl, Melee expensive or rare, but it does have to be
(Light), or Melee (Heavy) combat check after thematically appropriate for the spell, available
using a maneuver to engage a target, you may to your character and subject to the GM’s
spend aaa or t to use this talent to knock approval.
Source: GEPG
the target prone and move them up to one range
band away from your character.
Source: ROT Construction Specialist
Tier: 1
Call 'Em Activation: Passive
Tier: 1 Ranked: Yes
Activation: Passive Your character removes one ■ per rank of
Ranked: No Construction Specialist from checks made to
Do not add ■ to combat checks due to the use of construct bases, defense works, positions,
the Aim maneuver. fortifications, tunnels, bunkers, and similar
Source: FC combat engineering projects.
Source: FO
Challenge!
Tier: 1 Corporate Drone
Activation: Active (Maneuver) Tier: 1
Ranked: Yes Activation: Passive
Once per encounter, your character may use this Ranked: No
talent to choose a number of adversaries within When you take this talent, your character gains
short range no greater than your character’s Knowledge (Society) or Negotiation as a career
ranks in Challenge! (a minion group counts as a skill. In addition, once per session, your character
single adversary for this purpose). Until the may collect a small favor from any other member
encounter ends or your character is of a single corporation (chosen when you take
incapacitated, these adversaries add ■ to combat this talent), even if
checks targeting your character and ■■ to they do not owe your character a favor.
Source: SOTB
combat checks targeting other characters.
Source: ROT
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Iaijutsu Training does not stack with other instances of the Stun
Tier: 1 quality).
Source: SOTB
Activation: Passive
Ranked: No Know Somebody
The first time during an encounter that your Tier: 1
character draws a Melee weapon, increase the
Activation: Active (Incidental)
weapon's damage by 2 for the remainder of the
Ranked: Yes
turn.
Source: SOTB Once per session, when attempting to purchase a
legally available item, your character may use this
Jump Up talent to reduce its rarity by one per rank of
Tier: 1 Know Somebody.
Source: GCRB
Activation: Active (Incidental)
Ranked: No Knowledge Specialization
Once per round during your character’s turn,
Tier: 1
your character may use this talent to stand from
Activation: Passive
a prone or seated position as an incidental.
Source: GCRB Ranked: Yes
When acquired, choose 1 Knowledge skill. When
Knack for It making that skill check, may spend a t result to
Tier: 1 gain additional s equal to ranks in Knowledge
Activation: Passive Specialization.
Sources: ACRB, ECRB, FCRB
Ranked: Yes
When you purchase this talent for your character, Let’s Ride
select one skill. Your character removes ■■ from
Tier: 1
any checks they make using this skill. Each
additional time you purchase this talent for your Activation: Active (Incidental)
character, select two additional skills. Your Ranked: No
character also removes ■■ from any checks they Once per round during your character's turn,
make using these skills. You cannot select combat your character can use this talent to mount or
or magic skills when choosing skills for this talent. dismount from a vehicle or animal, or move from
one position in a vehicle to another (such as from
Optional rule (in lieu of above): the cockpit to a gun turret) as an incidental. In
When you purchase this talent select one skill. addition, if your character suffers a short-range
fall (see page 112) from a vehicle or animal, they
Your character removes ■ from any checks they
suffer no damage and land on their feet.
make using this skill per rank. This talent can be Source: GCRB
chosen for a different skill (as a Tier 1 talent)
creating a new unique talent line. Museum Worthy
Source: GCRB
Tier: 1
Knockout Punch Activation: Active (Action)
Tier: 1 Ranked: No
Once per session, take Museum Worthy action,
Activation: Passive
make a Hard (◆◆◆) Knowledge check to
Ranked: No
ascertain information regarding a relic, ruin, or
Your character adds the Stun quality to their
piece of history.
Brawl combat checks, with a rating equal to two Source: ETU
plus your character’s ranks in Coordination (this
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Net Search ranks in Parry. This talent can only be used once
Tier: 1 per hit, and your character needs to be wielding a
Melee weapon.
Activation: Active (Maneuver) Source: GCRB
Ranked: No
If your character has access to the Network, they Physician
may use this talent to upgrade the ability of the
Tier: 1
next Knowledge check they make during their
Activation: Passive
turn twice and the difficulty of that check once.
Your GM must spend a d to have your character Ranked: Yes
learn some seemingly relevant and believable When making a Medicine check to help a
information that turns out to be completely (and character heal wounds, the target heals 1
possibly maliciously) false. additional strain per rank of Physician.
Source: FCRB
Source: SOTB
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Tier: 1
Activation: Active (Incidental) Swift
Ranked: Yes Tier: 1
When first acquired choose 1 skill: Charm, Activation: Passive
Coercion, Deception, or Negotiation. When Ranked: No
making checks with that skill spend t to gain Your character does not suffer the penalties for
additional s equal to ranks in Smooth Talker. moving through difficult terrain (they move
Sources: ACRB, ECRB, FCRB through difficult terrain at normal speed without
spending additional maneuvers).
Solid Repairs Source: GCRB
Tier: 1
Activation: Passive Tavern Brawler
Ranked: Yes Tier: 1
The character repairs +1 hull trauma per rank of Activation: Passive
Solid Repairs whenever he repairs a starship or Ranked: No
vehicle. Your character adds a to Brawl checks and
Sources: ABGR, ACRB, ECRB, FCRB combat checks using improvised weapons.
Source: ROT
Soothing Tone
Tier: 1
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TIER 2
Adventurer Barrage
Tier: 2 Tier: 2
Activation: Passive Activation: Passive
Ranked: No Ranked: Yes
Athletics and Knowledge (Adventuring) are now Add 1 damage per rank of Barrage to 1 hit of
career skills for your character. successful attack while using Ranged (Heavy) or
Source: ROT Gunnery skills at long or extreme range.
Sources: ABGR, FIB, EBGR, ECRB
Animal Expertise (Hunter)
Tier: 2 Basic Military Training
Activation: Passive Tier: 2
Ranked: Yes Activation: Passive
Add ■ per rank of Animal Expertise to all checks Ranked: No
when interacting with beast or animals (including Athletics, Ranged (Heavy), and Resilience are
combat checks). Add +10 to Critical Injury results now career skills for your character.
against beasts or animals per rank of Animal Source: GCRB
Expertise.
Sources: ECRB, FCRB Beast Wrangler
Tier: 2
Bad Cop Activation: Passive
Tier: 2 Ranked: Yes
Activation: Active (Incidental) Add ■ per rank of Beast Wrangler to checks to
Ranked: Yes tame or wrangle creatures.
Your character may spend aa from a Coercion Source: SOT
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Code Slinger The character and each ally within short range
Tier: 2 may spend a on their failed combat checks to
inflict one strain on the target per rank of
Activation: Passive
Containment. Each character can only activate
Ranked: No this effect once per round.
When your character performs the activate Sources: FIB, KTP
program maneuver (page 132) in a hacking
encounter, they can choose not to deactivate one Coordinated Assault
other active icebreaker. They may have two
Tier: 2
icebreakers active at once.
Source: SOTB Activation: Active (Maneuver)
Ranked: Yes
Combat Medicine Once per turn, your character may use this talent
Tier: 2 to have a number of allies engaged with your
character equal to your ranks in Leadership add
Activation: Active (Incidental)
a to all combat checks they make until the end
Ranked: Yes of your character’s next turn. The range of this
Before making a Medicine check, your character talent increases by one band per rank of
may use this talent to add s equal to their ranks Coordinated Assault beyond the first.
in Combat Medicine to the results. After the Source: GCRB
check is resolved, the target suffers 2 strain for
each rank your character has in Combat Counteroffer
Medicine.
Source: SOTB
Tier: 2
Activation: Active (Action)
Command Ranked: No
Tier: 2 Once per session, your character may use this
talent to choose one non-nemesis adversary
Activation: Passive
within medium range and make an opposed
Ranked: Yes Negotiation versus Discipline check. If successful,
Add ■ per rank of Command when making the target becomes staggered until the end of
Leadership checks. Affected targets add ■ to their next turn. At your GM’s discretion, you may
Discipline checks for next 24 hours. spend t on this check to have the adversary
Sources: ACRB, ECRB, FCRB
become an ally until the end of the encounter.
However, the duration of this may be shortened
Confidence or extended depending on whether your GM
Tier: 2 feels your offer is appealing to the adversary and
Activation: Passive whether your character follows through on their
Ranked: Yes offer!
May decrease difficulty of Discipline checks to Source: GCRB
avoid fear by 1 per rank of Confidence, to a
minimum of Easy (◆). Cutting Question
Sources: ACRB, ECRB, FCRB Tier: 2
Activation: Active (Incidental)
Containment Ranked: No
Tier: 2 Once per encounter, when making a Coercion
Activation: Passive skill check, the character may use Deception skill
Ranked: Yes instead.
Source: DA
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Encouraging Song
Tier: 2
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Tier: 2
Activation: Active (Incidental)
Heroic Recovery
Ranked: No Tier: 2
Your character may suffer 2 strain to use this Activation: Active (Incidental)
talent. Until the start of your character's next Ranked: No
turn, enemies must spend two maneuvers to When your character acquires this talent, choose
disengage from your character. one characteristic. Once per encounter, you may
Source: ROT spend one Story Point to use this talent to have
your character heal strain equal to the rating of
Hard-Headed the chosen characteristic.
Source: ROT
Tier: 2
Activation: Active (Action)
Hidden Storage (Improved)
Ranked: Yes
Tier: 2
When staggered or disoriented, perform the
Hard-Headed action; make a Daunting Activation: Passive
(◆◆◆◆) Discipline check to remove status. Ranked: No
Reduce the difficulty per rank of Hard-Headed. Your character may use Hidden Storage to store
Sources: ACRB, ECRB an item within their own suitably modified body
(such as through cybernetics, surgery, or
Haughty Demeanor prosthetic replacements).
Source: CAM
Tier: 2
Activation: Passive Hold Together
Ranked: No
Tier: 2
Other characters add h to social skill checks
targeting your character.
Activation: Active (Incidental, Out of Turn)
Source: SOTB Ranked: No
Spend 1 Story Point to perform a Hold Together
Headbutt incidental immediately after vehicle or starship
Tier: 2 takes damage to turn it into system strain.
Sources: ACRB, ECRB
Activation: Active (Incidental)
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Hunter Ranked: No
Tier: 2 Your character may use this talent to make an
Activation: Passive Average (◆◆) Leadership check. For each s
the check generates, one ally within short range
Ranked: No
heals one strain. For each a, one ally benefiting
Knowledge (Geography), Ranged, and Survival
from Inspiring Rhetoric heals one additional
are now career skills for your character.
Source: ROT strain.
Source: GCRB
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Parkour! Ranked: No
Tier: 2 Your character must have purchased the Quick
Activation: Active (Maneuver) Draw Talent to benefit from this talent. May use
Quick Draw twice per round. This also allows you
Ranked: No
to reduce the prepare rating by 2 to a minimum
Once per round, your character may suffer 1
of one.
strain to use this talent and move to any location Source: FC
within short range.
This includes locations that are vertically Quick Fix
distant or have no easy access route, but there Tier: 2
must be an object to move across or path to
Activation: Active (Maneuver)
move along. Your GM may rule some locations
Ranked: No
cannot be reached (such as ones behind locked
You may spend a Story Point to use this talent to
doors or walls).
Source: SOTB have your character temporarily repair one
damaged item they are engaged with. For a
Physical Training number of rounds equal to your character's ranks
in Mechanics, the item may be used without
Tier: 2
penalty (see page 89 of the GENESYS Core
Activation: Passive Rulebook), even if it is unusable. When the effect
Ranked: Yes ends, the item is damaged one additional step; if
Add ■ per rank of Physical Training to Athletics it was already suffering from major damage, it is
and Resilience checks. destroyed and cannot be repaired.
Sources: ACRB, DOH Source: SOTB
Pride and Joy
Tier: 2 Reckless Charge
Activation: Passive Tier: 2
Ranked: No Activation: Active (Incidental)
Choose one vehicle your character owns with a Ranked: No
silhouette of 4 or greater; it becomes their "Pride After using a maneuver to move engage an
and Joy" vehicle. Upgrade the ability of all social adversary, your character may suffer 2 strain to
checks your character makes while within short use this talent. They then add sshh to the
range of the vehicle once. results of the next Brawl, Melee (Light), or Melee
Source: DOR
(Heavy) combat check they make this turn.
Source: ROT
Probing Question
Tier: 2 Reconstruct the Scene
Activation: Passive Tier: 2
Ranked: No Activation: Active (Action)
If your character knows an opponent’s Flaw or Ranked: No
Fear motivation, when your character inflicts Perform the Reconstruct the Scene action; make
strain on that opponent using a social skill, the a Hard (◆◆◆) Perception check to identify the
opponent suffers 3 additional strain. physical characteristics of person present at the
Source: SOTB
scene within 24 hours.
Sources: ND, EV
Quick Draw (Improved)
Tier: 2
Activation: Passive
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Researcher
Tier: 2 Sense Emotions
Activation: Passive Tier: 2
Ranked: Yes Activation: Passive
On a successful Knowledge check, character and Ranked: No
allies gain automatic a per rank of Researcher Add ■ to all Charm, Coercion, and Deception
on checks to act on those facts until the end of checks.
his next turn. Sources: ECRB, FBGR, FCRB
Sources: DA, LBE
Shapeshifter (Improved)
Resist Disarm Tier: 2
Tier: 2 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No Once per session, your character may make a
Suffer 2 strain to avoid being disarmed or have Hard (◆◆◆) Discipline check as an out-of-turn
weapon damaged or destroyed. incidental either to trigger Shapeshifter or to
Source: FCRB avoid triggering it when they exceed their strain
threshold.
Runic Lore Source: ROT
Tier: 2
Activation: Passive Shortcut
Ranked: No Tier: 2
Knowledge (Lore) and Runes are now career Activation: Passive
skills for your character. Ranked: Yes
Source: ROT During a chase, add ■ per rank in Shortcut to any
checks made to catch or escape an opponent.
Sources: ACRB, ECRB, EV, SS
Scathing Tirade
Tier: 2 Side-Step
Activation: Active (Action)
Tier: 2
Ranked: No
Activation: Active (Maneuver)
Your character may use this talent to make an
Ranked: Yes
Average (◆◆) Coercion check. For each s the
Once per round, your character may suffer a
check generates, one enemy within short range
number of strain no greater than their ranks in
suffers 1 strain. For each a, one enemy affected
Side-Step to use this talent. Until the end of your
by Scathing Tirade suffers 1 additional strain.
Source: GCRB
character’s next turn, upgrade the difficulty of all
ranged combat checks targeting your character a
Selective Detonation number of times equal to the strain suffered.
Source: GCRB
Tier: 2
Activation: Active (Incidental)
Ranked: Yes
When using a weapon with the Blast quality
spend a to exclude 1 target that would be
affected by the explosion, up to ranks in Selective
Detonation.
Sources: ACRB, DC
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Tactical Focus
Speaks Binary
Tier: 2
Tier: 2
Activation: Passive
Activation: Passive
Ranked: No
Ranked: Yes
When performing a combat check with a Ranged
When directing non-sentient NPC artificial life
(Heavy) weapon, if your character did not
forms, may grant them ■ per rank of Speaks perform a maneuver to ready or stow a weapon
Binary on checks. or item during this turn, they add a to the
Sources: ABGR, ACRB, ECRB
results.
Source: SOTB
Special Use Permit
Tier: 2 Technical Aptitude
Activation: Passive Tier: 2
Ranked: No Activation: Passive
Your character does not treat any Ranged (Heavy) Ranked: No
weapons as restricted (R). When making a Computer skill check may spend
This also means your character can carry a aa or t to reduce the time spent to complete
Ranged (Heavy) weapon that normally would be the task by 50%.
restricted in public without being arrested. Sources: ACRB, ECRB, FCRB
However, they can still be arrested for using such
a weapon in an unlawful manner. Templar (Improved)
Source: SOTB
Tier: 2
Stalker Activation: Passive
Tier: 2 Ranked: No
Your character must have purchased the Templar
Activation: Passive
talent to benefit from this talent. When your
Ranked: Yes character casts the single Divine spell per
Add ■ per rank of Stalker to all Stealth and encounter granted by the Templar talent, they do
Coordination checks. not add ■ for wearing heavy armor (armor with
Sources: ABGR, ACRB, ECRB
+2 soak or higher), using a shield, or not having at
least one hand free (see Table III.2–3: Penalties
Strong Arm
When Casting Spells, on page 210 of the Genesys
Tier: 2 Core Rulebook).
Activation: Passive Source: ROT
Ranked: No
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Well Read
Tier: 2
Activation: Passive
Ranked: No
Choose any 3 Knowledge skills. They
permanently become career skills.
Source: LBE
Well-Travelled
Tier: 2
Activation: Passive
Ranked: No
Knowledge (Geography), Negotiation, and
Vigilance are now career skills for your character.
Source: ROT
Wraithbane
Tier: 2
Activation: Passive
Ranked: No
Your character counts the Critical rating of their
weapon as one lower to a minimum of 1 when
making an attack targeting an undead adversary.
Source: ROT
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TIER 3
Alchemical Arts (generally medium range) to do this. Otherwise,
Tier: 3 the animal does not contribute to the encounter.
The specifics of its behavior are up to you and
Activation: Active (Incidental)
your GM. For every additional rank of Animal
Ranked: Yes Companion your character has, increase the
After making a check to craft a poison, may suffer allowed silhouette of the companion by one (this
Strain up to twice ranks in Alchemical Arts. For may mean your character gets a new companion,
every two Strain add sa to results. or their companion grows in size). This talent can
Source: UP
also change in flavor depending on the nature of
your game setting. While an animal companion
Ambush
may make sense in many settings, in a futuristic
Tier: 3 setting it may make more sense for the “animal”
Activation: Active (Maneuver) to be a robot or drone, for example.
Ranked: No Source: GCRB
Once per round while benefiting from cover, may
make the Ambush maneuver. Add damage equal Applied Research
to Stealth skill to one hit of next successful Tier: 3
combat check against a target within short range Activation: Active (Incidental)
before the end of the turn. Ranked: Yes
Source: FIB
Your character may use this talent before making
a check to use any knowledge skill and Intellect
Animal Companion
characteristic instead of the skill and
Tier: 3 characteristic the check would normally require.
Activation: Passive Your character may use this talent a number of
Ranked: Yes times per session equal to their ranks in Applied
Your character creates a bond with a single Research.
animal approved by your GM. This animal must When your character uses this talent, you
be silhouette 0 (no larger than a mid-sized dog). should explain how their mastery of knowledge
The bond persists as long as your character lets them accomplish this task. In addition, your
chooses, although at your GM’s discretion, the GM may rule that a particular knowledge skill
bond may also be broken due to abusive makes the most sense in a given situation and
treatment or other extenuating circumstances. As require your character to use that specific
long as the bond persists, the animal follows your knowledge skill.
character, and you dictate the animal’s overall Source: SOTB
behavior (although, since the animal is only
bonded with the character, not dominated, it Armor Master (Improved)
may still perform inconvenient actions such as Tier: 3
scratching furniture, consuming rations, and Activation: Passive
marking territory). Once per round in structured Ranked: No
encounters, your character may spend one Your character must have purchased the Armor
maneuver to direct their animal in performing Master talent to benefit from this talent. When
one action and one maneuver during your wearing armor with a soak value of 2 or higher,
character’s turn. The animal must be within increase defense by 1.
hearing and visual range of your character Sources: ACRB, ECRB, KTP
GENESYS TALENTS EXPANDED
Barrel Roll
Tier: 3
Activation: Active (Incidental, Out of Turn)
Ranked: No
Your character can only use this talent while
piloting a starfighter or airplane of Silhouette 3 or
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Formation Tactics
Tier: 3
Activation: Active (Action)
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Hard-Boiled
Hold It Steady
Tier: 3
Tier: 3
Activation: Active (Incidental)
Activation: Active (Incidental)
Ranked: No
Ranked: No
When your character makes a check to recover
Before performing a Combat check using a
from strain at the end of an encounter (as
weapon with the Auto-fire quality, your character
described on page 117 of the GENESYS Core
may use this talent to use the Auto-fire quality
Rulebook), your character may make a Simple (–)
without increasing the difficulty of the combat
Resilience check instead of Discipline or Cool. If
check. If they do so, each time they trigger an
your character does so, they heal 1 strain per s
additional hit during the attack, they suffer 2
and 1 wound per a.
Source: SOTB strain.
Source: SOTB
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Tier: 3
Activation: Active (Incidental) Intimidating
Ranked: No Tier: 3
While not using a magic implement, your Activation: Active (Incidental, Out of Turn)
character increases the base damage of all Attack Ranked: Yes
spells they cast by 2. In addition, when casting a May suffer a number of strain to downgrade
spell while not using a magic implement, your difficulty of Coercion checks, or upgrade difficulty
character may use this talent to decrease the when targeted by Coercion checks, by an equal
difficulty of the check by one. If they do so, they number. Strain suffered this way cannot exceed
increase the strain suffered for casting the spell ranks in Intimidating.
by one. Sources: ACRB, ECRB, FBGR, FCRB
Sources: GEPG
Iron Body
Inspiring Rhetoric (Improved) Tier: 3
Tier: 3 Activation: Passive
Activation: Passive Ranked: Yes
Ranked: No Remove ■ per rank of Iron Body from
Your character must have purchased the Inspiring Coordination and Resilience checks. Reduce the
Rhetoric talent to benefit from this talent. Allies critical rating of unarmed attacks by 1 per rank of
affected by your character’s Inspiring Rhetoric Iron Body (to a minimum of 1).
add ■ to all skill checks they make for a number Source: ND
of rounds equal to your character’s ranks in
Leadership.
Source: GCRB
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to allow them to catch themselves at the edge At the start of your character’s turn, you may
and fall prone instead. spend one Story Point to use this talent to allow
Source: SOTB your character to perform a move maneuver as
an incidental. (This does not count against the
Master of Illusion limit of two maneuvers per turn.) If you use this
Tier: 3 talent, your character can only perform one
Activation: Active (Incidental) additional move maneuver during this turn.
Ranked: No Source: SOTB
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Snare Ranked: No
Tier: 3 When making a Streetwise or Survival skill check
Activation: Active (Action) to navigate, the character may use Intellect
instead of Cunning.
Ranked: No Source: SS
Once per session, your character may use this
talent to make a Hard (◆◆◆) Computers Stunning Blow (Improved)
(Sysops) check. If they succeed, once before the
Tier: 3
end of the encounter, you may spend a Story
Activation: Active (Incidental)
Point to force one character in the encounter to
make a Daunting (◆◆◆◆) Vigilance check as Ranked: No
an incidental. If they fail, they are staggered until Your character must have purchased the
the end of their next turn, plus one additional Stunning Blow talent to benefit from this talent.
turn per hh. When dealing strain damage with Melee or Brawl
Source: SOTB checks, may spend t to stagger target for 1
round per t.
Sources: ACRB, ECRB
Sorry About the Mess
Tier: 4 Sunder Expertise
Activation: Passive
Tier: 3
Ranked: No
Activation: Passive
Decrease the Critical Rating of a weapon by 1 (to
a minimum of 1) against targets that have not yet
Ranked: No
acted this encounter. Each a your character spends to activate a
Source: FC weapon's Sunder quality damages the target item
two steps, instead of one.
Source: DOH
Sound Investments
Tier: 3 Suppressing Fire
Activation: Passive
Tier: 3
Ranked: Yes
Activation: Active (Maneuver)
At the start of each session, gain 100 money units
for each rank of Sound Investments.
Ranked: Yes
Sources: ACRB, FH If your character does not make a combat check
during their turn, they use this talent to target
Spur one character (or minion group) within long
range. That character must upgrade the difficulty
Tier: 3
of any ranged combat checks they make once
Activation: Active (Action)
until the end of your character’s next turn. Your
Ranked: No character may choose to affect one additional
Take a Spur action; make a Hard (◆◆◆) Riding character for each additional rank of Suppressing
check to increase a beast's top speed by 1. The Fire.
beast suffers 2 strain every round it stays Your character must be holding a ranged weapon
spurred. to use this talent.
Source: SOT
Your GM can also rule that your character can’t
use this talent if they have no line of fire or range
to the target.
Studious Plotting Source: SOTB
Tier: 3
Activation: Passive
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Activation: Passive
Ranked: No Unremarkable (Improved)
Count vehicle or starship piloted as having a Tier: 3
silhouette 1 lower when being attacked. Activation: Passive
Sources: ABGR, ACRB, ECRB, FCRB Ranked: No
Your character may extend the effects of
Trust the Captain Unremarkable talent to a number of allies within
Tier: 3 short range equal to your character's ranks in
Activation: Active (Action) Deception.
Source: CAM
Ranked: Yes
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Up the Ante
Tier: 3
Activation: Passive
Ranked: Yes
When gambling, win 10% more credits per rank
of Up the Ante.
Source: FC
Valuable Facts
Tier: 3
Activation: Active (Action)
Ranked: No
Once per encounter, perform a Valuable Facts
action: make an Average (◆◆) Knowledge
check. If successful, add t to one ally's skill
check during the encounter.
Sources: DA, FBGR, FCRB
Well Rounded
Tier: 3
Activation: Passive
Ranked: No
Choose any 2 non-magic skills. They permanently
become career skills.
Sources: ACRB, EBGR, ECRB, FBGR, FCRB
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A Step Ahead
Tier: 4 Bodyguard (Improved)
Activation: Active (Incidental) Tier: 4
Ranked: No Activation: Passive
Once per session, your character may suffer 2 Ranked: No
strain in order to count their Cunning as 1 higher Your character must have purchased the
than normal for the remainder of the encounter. Bodyguard talent to benefit from this talent.
Source: CAM Once per session, when an ally protected by the
Bodyguard maneuver suffers a hit, suffer the hit
Analyze Data instead.
Sources: LBE, FIB, EBGR, FCRB
Tier: 4
Activation: Active (Action)
Ranked: No
Bolstered Armor
Once per session, after capturing or stealing data Tier: 4
about an opponent, your character may make an Activation: Passive
Average (◆◆) Knowledge check to determine Ranked: Yes
its value. If successful, once before the end of the Your character must have purchased the
session your character may add automatic s equal Signature Vehicle talent to benefit from this
to their ranks in Knowledge to one check related talent. Increase the armor value of Signature
to the captured data. The GM has the final say on Vehicle by 1 per rank of Bolstered Armor.
Source: SOT
what checks are related to the data.
Source: CAM
Brilliant Evasion
Tier: 4
Back-to-Back Activation: Active (Action)
Tier: 4 Ranked: No
Activation: Passive Once per vehicle encounter, your character may
Ranked: No take Brilliant Evasion action. Select 1 opponent
While engaged with one or more allies, your and make an opposed Driving or Piloting check to
character and allies they are engaged with add ■ stop opponent from attacking character for
to combat checks. If one or more allies engaged rounds equal to Agility.
with your character also have Back-to-Back, the Sources: ACRB, ECRB
Tier: 4
Activation: Passive
Ranked: No Conduit
Your character must have purchased the Capital Tier: 4
Sendoff talent to benefit from this talent. When Activation: Active (Maneuver)
performing a Capital Sendoff, the targets suffer a Ranked: No
major collision instead. Once per encounter, your character may spend a
Source: SOT Story Point to perform a magic action as a
maneuver.
Careful Planning Source: ROT
Tier: 4
Activation: Active (Action) Deadeye
Tier: 4
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Activation: Active (Incidental) optional vehicle rules, on page 220. If your game
Ranked: No does not use these rules, this talent adds ■ per
After your character inflicts a Critical Injury with a rank to combat checks targeting your character’s
ranged weapon and rolls the result, your vehicle or your character while piloting it.
Source: GCRB
character may suffer 2 strain to use this talent.
Then, you may select any Critical Injury of the
same severity to apply to the target instead. Deflection
Source: GCRB Tier: 4
Activation: Active (Incidental, Out of Turn)
Deadly Accuracy Ranked: No
Tier: 4 Your character must have purchased the Reflect
Activation: Passive talent to benefit from this talent. After using
Ranked: Yes Reflect, may spend 1 Story Point to perform
When acquired, choose 1 combat skill. Add Move maneuver as out-of-turn incidental to close
damage equal to ranks in that skill to one hit of distance with or engage opponent.
Source: FCRB
successful attack made using that skill. May not
choose the same skill more than once.
Sources: ABGR, ACRB, ECRB Discredit
Tier: 4
Death Rage Activation: Active (Action)
Tier: 4 Ranked: No
Activation: Passive Once per encounter, take the Discredit action,
Ranked: No make a Hard (◆◆◆) Deception check to
Your character adds +2 damage to melee attacks upgrade the difficulty of one character's social
for each Critical Injury they are currently checks once, plus one for every aa, until the
suffering. (Your GM may also impost additional end of the encounter.
penalties on social skill checks your character Source: DA
Defensive
Tier: 4
Activation: Passive Distracting Behavior (Improved)
Ranked: Yes Tier: 4
Each rank of Defensive talent increases your Activation: Passive
character’s melee defense and ranged defense by Ranked: No
one. Your character must have purchased the
Source: GCRB
Distracting Behavior talent to benefit from this
talent. The Distracting Behavior maneuver inflicts
Defensive Driving
hh on NPC's checks when NPC's target
Tier: 4 character's allies.
Activation: Passive Source: FH
Ranked: Yes
Increase the defense of any vehicle your Dodge (Improved)
character pilots by one per rank of Defensive Tier: 4
Driving. The specifics of this talent require the
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Source: SS
Flicker Step
Tier: 4
How Convenient!
Activation: Active (Incidental) Tier: 4
Ranked: No Activation: Active (Action)
When your character casts a spell using the Ranked: No
Arcana skill, they may use this talent to spend Once per session, your character may use this
aaa or t to instantly vanish and reappear at talent to make a Hard (◆◆◆) Mechanics check.
any location within long range. If successful, one device involved in the current
Source: GEPG encounter (subject to your GM’s approval)
spontaneously fails. This can be because of your
Formation Tactics (Improved) character’s actions, or it can simply be incredibly
Tier: 4 convenient timing!
Source: GCRB
Activation: Passive
Ranked: No Improvised Position
Reduce the difficulty of Formation Tactics to
average. Spend t or aaaaaa to have the Tier: 4
effect last until the end of the encounter. Activation: Active (Action)
Source: DOR Ranked: No
Your character may make a Hard (◆◆◆)
Fortune Favors the Bold Mechanics check and spends 12 hours
Tier: 4 constructing a secure position that can contain
Activation: Active (Incidental) the group and its vehicles. The sum of its vehicle’s
Ranked: No silhouettes must be 4 or less. The position
Once per session as an incidental, suffer 2 strain provides cover and can have additional narrative
to flip one GM Story Point to a Player Story Point. benefits at the GM’s discretion. Your character
Source: FC can spend aa or t from the check to increase
the ranged defense the position provides to 2.
Source: FO
Full Throttle (Improved)
Tier: 4 In the Know
Activation: Active (Action)
Tier: 4
Ranked: No
Activation: Active (Action)
Your character must have purchased the Full
Throttle talent to benefit from this talent. Suffer 1 Ranked: No
strain to attempt Full Throttle as a maneuver and Once per session, make an opposed Deception vs
Vigilance check with the difficulty downgraded a
decrease its difficulty to Average (◆◆).
Sources: ABGR, ACRB, EBGR, ECRB, EV number of times equal to your ranks in deception
to have a target NPC believe specific false
Holistic Navigation intelligence.
Source: DA
Tier: 4
Activation: Active (Incidental)
Ranked: No
When making an Astrocartography skill check,
the character may spend one Story Point to
remove d, or to remove h equal to his ranks in
Perception.
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Savvy Negotiator
Reinforced Frame
Tier: 4
Tier: 4
Activation: Active (Action)
Activation: Passive
Ranked: No
Ranked: No While engaged in a debate or argument, make a
Your character must have purchased the Hard (◆◆◆) Negotiation check. If successful, a
Signature Vehicle talent to benefit from this number of bystanders or observers equal to your
talent. Signature Vehicle gains Massive 1: Presence sees one of the opponent’s points
when making an attack targeting the ship or (chosen by your character) as maliciously
vehicle, the Critical rating of any weapon unreasonable.
used counts as 1 higher. The GM has the final say as to whether
Source: SOT bystanders could see a point as unreasonable,
based on who those bystanders are and what the
point is. In these cases, the GM can suggest a
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modified version of that argument that would be When your character casts their signature spell,
more believable. reduce the difficulty of the check by two instead
Source: DOH of one.
Source: ROT
Scathing Tirade (Supreme)
Tier: 4 Skilled Slicer
Activation: Active (Incidental) Tier: 4
Ranked: No Activation: Active (Incidental)
Your character must have purchased the Scathing Ranked: No
Tirade talent to benefit from this talent. Your When making a Computers check may spend a t
character may choose to suffer 1 strain to use the to make further Computers checks within this
Scathing Tirade talent as a maneuver, instead of system as maneuvers.
Sources: ACRB, ECRB
as an action.
Source: GCRB
Strength of Faith
Second Chances Tier: 4
Tier: 4 Activation: Active (Maneuver)
Activation: Active (Incidental) Ranked: No
Ranked: Yes Once per session, your character may use this
Once per encounter choose a number of positive talent to add s equal to ranks in Discipline and
dice equal to ranks in Second Chances and reroll a equal to their ranks in Willpower to the
them. results of the next Divine skill check they make
Sources: SOT, FC during this turn.
Source: GEPG
Seen a Lot of Things
Tier: 4 Speaks Binary (Improved)
Activation: Passive Tier: 4
Ranked: No Activation: Passive
Whenever your character fails a Knowledge Ranked: No
check, they may spend aaa to roll the check Your character must have purchased the Speaks
again during their next turn. Binary talent to benefit from this talent. When
Source: DOR directing non-sentient NPC artificial life forms,
those NPCs grant additional ■ in addition to
Showboat other benefits.
Tier: 4 Source: SM
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Spur (Improved) Once per session, identify one enemy target and
Tier: 4 make an appropriate Hard (◆◆◆) Knowledge
check. If successful, for the rest of the encounter,
Activation: Active (Maneuver)
allies within short range of your character add a
Ranked: No
to attacks against the target equal to s
Your character must have purchased the Spur
generated on the check.
talent to benefit from this talent. Suffer 1 strain Source: DOR
to attempt Spur as a maneuver and decrease its
difficulty to Average (◆◆). Teleportation
Source: SOT
Tier: 4
Steady Aim Activation: Active (Action)
Tier: 4 Ranked: No
If your character has at least one rank in the
Activation: Passive
Arcana skill, once per session, your character may
Ranked: No
use this talent to make a Daunting (◆◆◆◆)
Your character does not lose the benefits of the
Arcana check. If they succeed, they instantly
aim maneuver if they perform other maneuvers
vanish and reappear in any other location in the
(including moving) or actions. Your character
world they already know about.
does lose the benefits of the aim maneuver if the
Your character may bring up to five allies
encounter ends.
Source: DOR
with them when they teleport, but they must add
■ to the check for each ally. They may also
Street Smarts teleport to different worlds or planes of
Tier: 4 existence; however, they must upgrade the
Activation: Active (Action) difficulty of the check once (or more, at your
Ranked: Yes GM’s discretion) if they do so. Whenever your
Once per session, may take a Street Smarts character uses this talent, your GM may spend h
to have the teleportation miss the location by a
action; make a Formidable (◆◆◆◆◆)
range band per h spent, or may spend hhhh
Streetwise or Knowledge check to learn one vital
or d to have the teleportation go
clue from the GM. Reduce the difficulty once per
catastrophically wrong (by having a character
rank of Street Smarts.
Sources: ACRB, EBGR, ECRB, FCRB materialize in a wall, another person, or mid-air,
for instance, with the awful consequences to be
Supporting Evidence determined by your GM).
Source: GEPG
Tier: 4
Activation: Passive That's How It's Done
Ranked: Yes Tier: 4
When assisting an ally with a Charm, Deception, Activation: Active (Incidental)
Leadership, or Negotiation check, add automatic
Ranked: Yes
a per rank of Supporting Evidence.
Source: DA
May suffer 1 strain on successful skill check to
add a to the same skill check made by a number
of allies equal to Willpower within short range
Targeted Firepower
during the next round. Range increases with
Tier: 4 ranks.
Activation: Active (Action) Source: LBE
Ranked: No
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TIER 5
Altered Deal character makes targeting his biggest fan, the fan
Tier: 5 being willing to perform minor or even significant
favors for the character, or the character even
Activation: Active (Action)
becoming a reoccurring ally in the narrative. At
Ranked: No the CM’s discretion, this talent may not be able
Once per session, make a Hard (◆◆◆) Coercion to target certain NPCs whose adversarial nature is
check to radically change a previously made deal vital to the plot, or NPCs who would be unable to
or bargain to your character's advantage. appreciate the character’s work.
Source: DOR
Source: FH
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Source: GCRB
Inspiring Leadership
Tier: 5 Master Demolitionist
Activation: Active (Action)
Tier: 5
Ranked: No
Activation: Active (Incidental)
Make a Hard (◆◆◆) Leadership check. If
Ranked: No
successful, a number of allies not exceeding your
When resolving an attack from a personal scale
character's Presence within short range add s to
explosive or ordinance weapon, your character
their next skill check.
Source: DOR may spend a or t to have the weapon’s Blast
quality affect all characters within short range
Just Kidding! (rather than engaged). If the weapon normally
affects all characters within short range, then the
Tier: 5
range of the effect is increased to medium range
Activation: Active (Incidental) instead.
Ranked: No Source: FO
Once per round as an incidental spend 1 Story
Point to ignore d generated on a social check by Master Driver/Pilot
the character or any ally in short range. Tier: 5
Source: FC
Activation: Passive
Let’s Talk This Over Ranked: No
Once per round when driving, piloting, or
Tier: 5
operating a vehicle, may suffer 2 strain to
Activation: Active (Incidental, Out of Turn) perform any action as a maneuver.
Ranked: No Sources: ACRB, ETU, ECRB
Once per game session, when a combat
encounter against one or more sentient beings is Master Grenadier
about to begin, the character makes a Daunting Tier: 5
(◆◆◆◆) Charm check. If successful, the Activation: Passive
combat encounter instead becomes a social
Ranked: No
encounter, with the PCs attempting to convince
Decrease the a cost to activate the Blast quality
their opposition to back down, come around to
on any attack by 1 to a minimum of 1.
their viewpoint, or accept a compromise. The GM Sources: ACRB, DC
is the final arbiter of how the situation resolves
without violence (or how the combat encounter Master Instructor
continues if the character’s check is
unsuccessful).
Tier: 5
Source: ROT Activation: Active (Incidental, Out of Turn)
Ranked: No
Master Once per round, suffer 2 strain to allow an ally
Tier: 5 within short range to count as having the same
Activation: Active (Incidental) number of ranks in Discipline as your character
for the next Discipline check the ally makes.
Ranked: No Source: DOH
When you purchase this talent for your character,
choose one skill. Once per round, your character
may suffer 2 strain to use this talent to reduce
the difficulty of the next check they make using
that skill by two, to a minimum of Easy (◆).
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Superhuman Reflexes
Tier: 5
Activation: Active (Incidental)
Ranked: No
Once per session, after generating d on a
Piloting check cancel the d and add s equal to
ranks in Cool.
Source: EV
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Trick of The Light character knows the names, strengths, and other
Tier: 5 qualities of all ice (active or deactivated) on one
system that you currently have access to, as well
Activation: Active (Incidental)
as all other characters (sysops and runners) that
Ranked: No currently are accessing that system.
When making a combat check with a laser or Your character may spend aaa or t from this
maser weapon, your character may use this check (whether or not they succeeded) to add s
talent to spend a to inflict one additional hit to all Computer checks involving that system that
with this weapon, dealing base damage plus they make for the remainder of the encounter.
damage equal to the total number of s scored Source: SOTB
on the check. This hit may target the original
target or another target within short range of the Whirlwind
original target.
Source: SOTB
Tier: 5
Activation: Active (Action)
Unrelenting Skeptic (Improved) Ranked: No
Tier: 5 Your character may suffer 4 strain to use this
talent to make a Brawl, Melee (Light), or Melee
Activation: Active (Incidental)
(Heavy) attack against the engaged adversary
Ranked: No who is hardest to hit (as determined by the GM),
Your character must have purchased the increasing the difficulty by one. If the combat
Unrelenting Skeptic talent to benefit from this check succeeds, each adversary engaged with the
talent. When targeted by a Deception check that character suffers one hit from the attack, that
fails, may spend 1 Story Point to add d to deals base damage plus damage equal to the
results. total s scored on the check.
Source: FH
Source: ROT
Zealous Fire
Web of Knowledge Tier: 5
Tier: 5 Activation: Passive
Activation: Active (Action) Ranked: No
Each time your Game Master spends a Story
Ranked: No
Point, your character heals 2 strain.
Once per session your character may make an Source: ROT
Average (◆◆) Knowledge (Net) check during a
Network encounter. If you succeed, your
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COMMUNITY CREATED
Talents Created by Members of the Fantasy Flight Games Genesys Forum
(community.fantasyflightgames.com/topic/265863-genesys-talents-expanded/)
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Source: CCC-ESP77
Adroitness
Tier: 2 Pact Magic
Activation: Passive
Tier: 2
Ranked: No
Activation: Passive
When first acquired, choose a general skill. When
making a check with that skill, reduce the time Ranked: No
required by 50%. You have entered into a Pact with a powerful
otherworldly being. When you purchase this
Revised: When first acquired, choose a general Talent, choose one spell type your character can
skill. When making a check with that skill, reduce not normally cast. Once per encounter, you may
the time required by 25%. The GM may cast this spell using any magic skill you possess.
determine that this talent may not be used with The GM may spend hh to make your character
certain skills or activities. suffer one wound.
Source: CCC-ESP77
Source: CCC-Swordbreaker
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Tier: 4
Activation: Active (Incidental) Mage Hunter
Ranked: No Tier: 4
Your character must have purchased the Familiar Activation: Active (Action)
talent to benefit from this talent. You may spend Ranked: Yes
a Story Point and use your Familiar as the point of When targeted by a successful curse spell,
origin for casting a spell. The familiar must be perform the Mage Hunter action; make a
within the range granted by ranks in the Familiar Daunting (◆◆◆◆) Discipline check to remove
talent for your character to use the Familiar status. Difficulty reduced per rank of Mage
(Supreme) talent. Hunter.
Source: CCC-ESP77 Source: CCC-ESP77
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SOURCES
ABGA Age of Rebellion Beginner Game Adventure Book GEPG Genesys Expanded Player’s Guide
ABGR Age of Rebellion Beginner Game Rulebook GHC Gencon 2017 Haunted City Module
CCC Community Created Content IARAD Imperials and Rebels Adversary Deck
EBGA Edge of the Empire Beginner Game Adventure Book NOP Nexus of Power
EBGR Edge of the Empire Beginner Game Rulebook OAA Onslaught at Arda I
FBGA Force and Destiny Beginner Game Adventure Book SAVAD Scum and Villainy Adversary Deck
FO Fully Operational
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