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GENESYS

TALENTS Authors:
TheSapient, ESP77,

EXPANDED Swordbreaker and Richardbuxton

Version 5.0

Additions and modifications by Greyknight74

Sub version 2.0 – 5/18/2020


GENESYS TALENTS EXPANDED

CONTENTS
INTRODUCTION ..........................................8 Knockout Punch.............................................. 13
Know Somebody............................................. 13
TIER 1 .........................................................8 Knowledge Specialization ............................... 13
All-Terrain Driver .............................................. 8 Let’s Ride ........................................................ 13
Apothecary ....................................................... 8 Museum Worthy ............................................ 13
Armor Master................................................... 8 Net Search ...................................................... 14
Black Market Contacts ..................................... 8 One with Nature ............................................. 14
Bought Info....................................................... 8 Painful Blow .................................................... 14
Brace ................................................................ 9 Parry ............................................................... 14
Bullrush ............................................................ 9 Physician ......................................................... 14
Call 'Em ............................................................. 9 Precision ......................................................... 14
Challenge! ........................................................ 9 Proper Upbringing .......................................... 14
Clever Retort .................................................... 9 Quick Draw ..................................................... 14
Component Casting .......................................... 9 Quick Strike .................................................... 15
Construction Specialist..................................... 9 Rapid Reaction................................................ 15
Corporate Drone .............................................. 9 Rapid Recovery ............................................... 15
Creative Design .............................................. 10 Redundant Systems ........................................ 15
Custom Code .................................................. 10 Reflect............................................................. 15
Custom Rig ..................................................... 10 Resourceful Mechanic .................................... 15
Customer Service Experience......................... 10 Second Wind .................................................. 15
Dark Insight .................................................... 10 Shapeshifter ................................................... 15
Deep Pockets.................................................. 10 Shield Slam ..................................................... 16
Defensive Sysops ............................................ 10 Signature Vehicle............................................ 16
Desperate Recovery ....................................... 11 Smooth Talker ................................................ 16
Disenfrancisto ................................................ 11 Solid Repairs ................................................... 16
Duelist ............................................................ 11 Soothing Tone ................................................ 16
Dungeoneer ................................................... 11 Street Fighter.................................................. 16
Durable ........................................................... 11 Surgeon .......................................................... 16
Elementalist ................................................... 11 Swift ................................................................ 16
Ensorcelled ..................................................... 11 Tavern Brawler ............................................... 16
Extra Ammo.................................................... 12 Templar .......................................................... 17
Familiar Sky .................................................... 12 Toughened...................................................... 17
Finesse............................................................ 12 Tri-Maf Contact .............................................. 17
Forager ........................................................... 12 Tumble............................................................ 17
Former Professor ........................................... 12 Union Member ............................................... 17
Grit ................................................................. 12 Unremarkable................................................. 17
Hamstring Shot............................................... 12 Wheel and Deal .............................................. 17
Hand on The Throttle ..................................... 12 Worlds War Vet .............................................. 17
Hidden Storage............................................... 12 Years on The Force ......................................... 17
Iaijutsu Training.............................................. 13 TIER 2 ...................................................... 18
Jump Up ......................................................... 13
Knack for It ..................................................... 13 Adventurer ..................................................... 18
Animal Expertise (Hunter) .............................. 18

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Bad Cop .......................................................... 18 Hard-Headed .................................................. 24


Bard ................................................................ 18 Haughty Demeanor ........................................ 24
Barrage ........................................................... 18 Headbutt ........................................................ 24
Basic Military Training .................................... 18 Heightened Awareness .................................. 24
Beast Wrangler............................................... 18 Heroic Recovery ............................................. 24
Berserk ........................................................... 18 Hidden Storage (Improved) ............................ 24
Big Guns ......................................................... 19 Hold Together................................................. 24
Blackmail ........................................................ 19 Hunter ............................................................ 25
Block ............................................................... 19 Hunter's Quarry .............................................. 25
Blood Sacrifice ................................................ 19 Impaling Strike................................................ 25
Blooded .......................................................... 19 Improvised Defenses ...................................... 25
Brilliant Casting .............................................. 19 Inspiring Rhetoric ........................................... 25
Bulwark .......................................................... 19 Inventor .......................................................... 25
Burly ............................................................... 19 Knockdown ..................................................... 25
Chill of Nordros .............................................. 19 Know the Enemy ............................................ 25
Code Slinger ................................................... 20 Know-It-All ...................................................... 25
Combat Medicine ........................................... 20 Known Schematic ........................................... 26
Command ....................................................... 20 Knows the Ropes ............................................ 26
Confidence ..................................................... 20 Loom ............................................................... 26
Containment .................................................. 20 Lucky Strike..................................................... 26
Coordinated Assault ....................................... 20 Multiple Opponents ....................................... 26
Counteroffer .................................................. 20 Mystic Theurge ............................................... 26
Cutting Question ............................................ 20 Natural Communion ....................................... 26
Daring Aviator ................................................ 21 Net hunter ...................................................... 26
Debilitating Shot............................................. 21 Overstocked Ammo ........................................ 26
Deceptive Taunt ............................................. 21 Parkour! .......................................................... 27
Defensive Stance ............................................ 21 Physical Training ............................................. 27
Defensive Sysops (Improved) ......................... 21 Pride and Joy .................................................. 27
Determined Driver ......................................... 21 Probing Question............................................ 27
Dirty Tricks ..................................................... 21 Quick Draw (Improved) .................................. 27
Disorient ......................................................... 21 Quick Fix ......................................................... 27
Distracting Behavior ....................................... 22 Reckless Charge .............................................. 27
Dominion of the Dimora ................................ 22 Reconstruct the Scene.................................... 27
Dual Wielder .................................................. 22 Researcher ...................................................... 28
Dynamic Fire .................................................. 22 Resist Disarm .................................................. 28
Encouraging Song ........................................... 22 Runic Lore ....................................................... 28
Ensorcelled (Improved) .................................. 22 Scathing Tirade ............................................... 28
Exploit ............................................................ 22 Selective Detonation ...................................... 28
Fan the Hammer ............................................ 23 Sense Emotions .............................................. 28
Fancy Paint Job............................................... 23 Shapeshifter (Improved) ................................ 28
Favor of the Fae ............................................. 23 Shortcut .......................................................... 28
Fearsome........................................................ 23 Side-Step......................................................... 28
Fine Tuning ..................................................... 23 Signature Spell ................................................ 29
Flames of Kellos ............................................. 23 Speaks Binary ................................................. 29
Flash of Insight ............................................... 23 Special Use Permit .......................................... 29
Go Without..................................................... 23 Stalker............................................................. 29
Good Cop ....................................................... 24 Strong Arm ..................................................... 29
Grapple........................................................... 24 Stunning Blow................................................. 29

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Tactical Focus ................................................. 29 Dodge ............................................................. 36


Technical Aptitude ......................................... 29 Double or Nothing .......................................... 36
Templar (Improved) ....................................... 29 Druid ............................................................... 36
Threaten ......................................................... 30 Dual Strike ...................................................... 36
Time to Go...................................................... 30 Dumb Luck ...................................................... 36
Tinkerer .......................................................... 30 Eagle Eyes ....................................................... 37
Touch of Fate ................................................. 30 Easy Prey ........................................................ 37
Two-Handed Stance ....................................... 30 Elementalist (Improved) ................................. 37
Unarmed Parry ............................................... 30 Encoded Communique ................................... 37
Uncanny Senses ............................................. 30 Encouraging Words ........................................ 37
Undercity Contacts......................................... 30 Ensorcelled (Improved) .................................. 37
Vehicle Combat Training ................................ 30 Exhaustive Questioning .................................. 38
Well Read ....................................................... 31 Explosive Casting ............................................ 38
Well-Travelled ................................................ 31 Extended Reach .............................................. 38
Wraithbane .................................................... 31 Eye for Detail .................................................. 38
Face of the Wild.............................................. 38
TIER 3 ....................................................... 32
Fear the Shadows ........................................... 38
Alchemical Arts .............................................. 32 Fearsome Rep ................................................. 38
Ambush .......................................................... 32 Feint ................................................................ 38
Animal Companion ......................................... 32 Feral Strength ................................................. 38
Applied Research ........................................... 32 Field Commander ........................................... 39
Armor Master (Improved) .............................. 32 Fire Control ..................................................... 39
Backstab ......................................................... 33 Forgot to Count? ............................................ 39
Bad Habit ........................................................ 33 Form on Me .................................................... 39
Bad Press ........................................................ 33 Formation Tactics ........................................... 39
Barrel Roll ....................................................... 33 Fortified Structure .......................................... 39
Battle Casting ................................................. 33 Frenzied Attack ............................................... 39
Blind Spot ....................................................... 33 Full Throttle .................................................... 39
Blooded (Improved) ....................................... 33 Greased Palms ................................................ 40
Bodyguard ...................................................... 34 Grenadier........................................................ 40
Capital Sendoff ............................................... 34 Harass ............................................................. 40
Cavalier........................................................... 34 Hard-Boiled..................................................... 40
Center of Being .............................................. 34 Heroic Resilience ............................................ 40
Combat Veteran ............................................. 34 Heroic Will ...................................................... 40
Confidence (Improved) .................................. 34 Hindering Shot ................................................ 40
Congenial........................................................ 34 Hold It Steady ................................................. 40
Constant Vigilance.......................................... 34 Hunter's Quarry (Improved) ........................... 41
Counterattack ................................................ 35 Informant ....................................................... 41
Creative Killer ................................................. 35 Innate Focus ................................................... 41
Cunning Persona ............................................ 35 Inspiring Rhetoric (Improved) ........................ 41
Cunning Snare ................................................ 35 Interjection ..................................................... 41
Customized Cooling Unit ................................ 35 Intense Focus.................................................. 41
Daring Turn .................................................... 35 Intimidating .................................................... 41
Disarm ............................................................ 35 Iron Body ........................................................ 41
Disarming Smile ............................................. 35 Jury Rigged ..................................................... 42
Dissonance ..................................................... 35 Justice of the Citadel ...................................... 42
Distinctive Style .............................................. 36 Larger Project ................................................. 42
Dockyard Expertise ........................................ 36 Laugh It Off ..................................................... 42

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Lethal Blows ................................................... 42 Tricky Target ................................................... 48


Made You Talk................................................ 42 Trust the Captain ............................................ 48
Martial Grace ................................................. 42 Tuned Maneuvering Thrusters ....................... 48
Martial Weapons Master ............................... 42 Twisted Words................................................ 48
Master of Illusion ........................................... 43 Undercity Contacts (Improved) ...................... 48
Natural ........................................................... 43 Unremarkable (Improved).............................. 48
Net Warrior .................................................... 43 Up the Ante .................................................... 49
Nimble ............................................................ 43 Valuable Facts................................................. 49
No Escape ....................................................... 43 Well Rounded ................................................. 49
Nobody's Fool ................................................ 43 You Owe Me One ........................................... 49
Opportunist .................................................... 43
TIER 4 ...................................................... 50
Outside the Box .............................................. 43
Overwhelm Defenses ..................................... 44 A Step Ahead .................................................. 50
Painkiller Specialization.................................. 44 Analyze Data ................................................... 50
Parry (Improved) ............................................ 44 Back-to-Back ................................................... 50
Pin .................................................................. 44 Better Luck Next Time .................................... 50
Plausible Deniability ....................................... 44 Bodyguard (Improved) ................................... 50
Point Blank ..................................................... 44 Bolstered Armor ............................................. 50
Potent Concoctions ........................................ 44 Brilliant Evasion .............................................. 50
Powerful Blast ................................................ 44 Burn Through.................................................. 50
Precise Archery .............................................. 45 By the Book .................................................... 51
Preemptive Avoidance ................................... 45 Can’t We Talk About This? ............................. 51
Pressure Point ................................................ 45 Capital Sendoff (Improved) ............................ 51
Pride and Joy (Improved) ............................... 45 Careful Planning ............................................. 51
Rapid Archery ................................................. 45 Center of Being (Improved) ............................ 51
Reflect (Improved) ......................................... 45 Commanding Presence................................... 51
Resist Questioning ......................................... 45 Comrades in Arms .......................................... 51
Resourceful Refit ............................................ 45 Conduit ........................................................... 51
Scathing Tirade (Improved) ............................ 46 Deadeye.......................................................... 51
Scything Strike ................................................ 46 Deadly Accuracy ............................................. 52
Seize the Initiative .......................................... 46 Death Rage ..................................................... 52
Sense Advantage ............................................ 46 Defensive ........................................................ 52
Share Pain ...................................................... 46 Defensive Driving ........................................... 52
Shockwave ..................................................... 46 Deflection ....................................................... 52
Shortcut (Improved) ....................................... 46 Discredit ......................................................... 52
Skilled Teacher ............................................... 46 Distracting Behavior (Improved) .................... 52
Smart Handling............................................... 46 Dodge (Improved) .......................................... 52
Snare .............................................................. 47 Don't Shoot! ................................................... 53
Sorry About the Mess .................................... 47 Double or Nothing (Improved) ....................... 53
Sound Investments ........................................ 47 Double-Talk .................................................... 53
Spur ................................................................ 47 Elementary ..................................................... 53
Studious Plotting ............................................ 47 Elementalist (Supreme) .................................. 53
Stunning Blow (Improved) ............................. 47 Enduring ......................................................... 53
Sunder Expertise ............................................ 47 Field Commander (Improved) ........................ 53
Suppressing Fire ............................................. 47 Flicker Step ..................................................... 54
Takedown ....................................................... 48 Formation Tactics (Improved) ........................ 54
Time to Go (Improved)................................... 48 Fortune Favors the Bold ................................. 54
Toughened (Improved) .................................. 48 Full Throttle (Improved) ................................. 54

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Holistic Navigation ......................................... 54 Teleportation .................................................. 60


How Convenient! ........................................... 54 That's How It's Done....................................... 60
Improvised Position ....................................... 54 Trust No One .................................................. 61
In the Know .................................................... 54 Unrelenting..................................................... 61
Incite Distraction ............................................ 55 Unrelenting Skeptic ........................................ 61
Incite Rebellion .............................................. 55 Unstoppable ................................................... 61
Inspiring Rhetoric (Supreme) ......................... 55 Urban Combatant ........................................... 61
It's Not that Bad ............................................. 55 Venom Soaked Blade...................................... 61
Lose Them ...................................................... 55 Weak Foundation ........................................... 61
Mad Inventor ................................................. 55 You Owe Me One (Improved) ........................ 61
Masterful Casting ........................................... 55
TIER 5 ...................................................... 62
Menace .......................................................... 56
Moving Target ................................................ 56 Altered Deal.................................................... 62
Not Today ....................................................... 56 Armor Master (Supreme) ............................... 62
Offensive Driving Error! Bookmark not defined. Baleful Gaze .................................................... 62
Offensive Driving ............................................ 56 Biggest Fan ..................................................... 62
Overbalance ................................................... 56 Bodyguard (Supreme) .................................... 62
Overcharge ..................................................... 56 Comrades in Arms (Improved) ....................... 62
Parkour! (Improved) ...................................... 57 Coordination Dodge ....................................... 62
Polymorph ...................................................... 57 Crucial Point ................................................... 63
Precise Aim..................................................... 57 Crushing Blow ................................................. 63
Prey on the Weak ........................................... 57 Custom Loadout ............................................. 63
Pride and Joy (Supreme) ................................ 57 Dedication ...................................................... 63
Prime Positions .............................................. 57 Dire Animal Companion ................................. 63
Prophetic Aim................................................. 57 Double or Nothing (Supreme) ........................ 63
Push the Specs ............................................... 57 Drone Master ................................................. 63
Quick-Witted .................................................. 58 Full Throttle (Supreme) .................................. 64
Rain of Death.................................................. 58 Ghost in The Machine .................................... 64
Reflect (Supreme) .......................................... 58 Heavy Hitter.................................................... 64
Reinforced Frame ........................................... 58 Indomitable .................................................... 64
Reroute Processors ........................................ 58 Inside Knowledge ........................................... 64
Resist Questioning (Improved) ...................... 58 Inside Person .................................................. 64
Resolve ........................................................... 58 Inspiring Leadership ....................................... 65
Savvy Negotiator ............................................ 58 Just Kidding! ................................................... 65
Scathing Tirade (Supreme) ............................. 59 Let’s Talk This Over ......................................... 65
Second Chances ............................................. 59 Master ............................................................ 65
Seen a Lot of Things ....................................... 59 Master Demolitionist...................................... 65
Showboat ....................................................... 59 Master Driver/Pilot......................................... 65
Signature Spell (Improved) ............................ 59 Master Grenadier ........................................... 65
Skilled Slicer ................................................... 59 Master Instructor ........................................... 65
Strength of Faith ............................................ 59 Master Merchant ........................................... 66
Speaks Binary (Improved) .............................. 59 Master Plan .................................................... 66
Spit Fire .......................................................... 59 Most Impressive ............................................. 66
Spur (Improved) ............................................. 60 Overcharge (Improved) .................................. 66
Steady Aim ..................................................... 60 Power of Darkness.......................................... 66
Street Smarts.................................................. 60 Prepare to be Boarded ................................... 66
Supporting Evidence ...................................... 60 Retribution ..................................................... 66
Targeted Firepower........................................ 60 Ruinous Repartee ........................................... 67

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Speaks Binary (Supreme) ............................... 67 Maximize Spell................................................ 72


Spur (Supreme) .............................................. 67 Overchannel (Improved) ................................ 72
Superhuman Reflexes .................................... 67 Pinning Fire ..................................................... 72
Teleportation (Improved) .............................. 67 Shape Spell ..................................................... 72
Thorough Assessment .................................... 67 Shield Master.................................................. 72
Trick of The Light ............................................ 68 Sneak Attack ................................................... 72
Unrelenting Skeptic (Improved) ..................... 68 Turn Undead ................................................... 72
Web of Knowledge ......................................... 68 Assassin Strike ................................................ 72
Whirlwind ....................................................... 68 Blood Magic (Improved) ................................. 73
Zealous Fire .................................................... 68 Faith Healing................................................... 73
Familiar (Supreme) ......................................... 73
Community Created ................................. 69
Finesse (Improved) ......................................... 73
Catfall ............................................................. 69 Flurry of Blows ................................................ 73
Deflect Spell ................................................... 69 Life or Death (Improved) ................................ 73
Intuitive Casting ............................................. 69 Mage Hunter .................................................. 73
Overchannel ................................................... 69 Mystic Theurge (Improved) ............................ 73
Respected....................................................... 69 Pinning Fire (Improved) .................................. 74
Specialist Knowledge...................................... 69 Quickened Spell .............................................. 74
Street Slang .................................................... 69 Reflexive Barrier ............................................. 74
Adroitness ...................................................... 70 Sneak Attack (Improved) ................................ 74
Familiar........................................................... 70 Vision of the Future ........................................ 74
Fighter’s Stance .............................................. 70 Barbaric Strength............................................ 74
Pact Magic ...................................................... 70 Blood Magic (Supreme) .................................. 74
Prepared Spell ................................................ 70 Bouncing Spell ................................................ 74
Blindsense ...................................................... 70 Life or Death (Supreme) ................................. 74
Blood Magic ................................................... 70 Sneak Attack (Supreme) ................................. 75
Bonded Implement ........................................ 71 Turn Undead (Improved) ................................ 75
Combat Caster................................................ 71
SOURCES ................................................. 76
Distant Spell ................................................... 71
Familiar (Improved)........................................ 71
Forbidden Knowledge .................................... 71
Life or Death................................................... 71
Lingering Spell ................................................ 71
Magic Resistance............................................ 71

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GENESYS TALENTS EXPANDED

REVISION AND EDIT LOG:


In an effort to further the works of the original collaborative authors and to support the fans of
the FFG Genesys RPG gaming community, principal additions to this document include the
Talents released in recent publication of the Genesys Expanded Player’s guide. This also
includes a few minor grammatical error corrections, syntax revisions, and some additional
modifications to the talents compiled within this compendium. Below is a reference table
detailing modifications made to talents within this version from the V5.0 compendium.

Talent name Modification Reasoning


Unstoppable Tier 2 elevated to tier 4 Falls in line with Tier 4 talent creation guidelines
Uncanny Senses “Add ■■ per rank...” reduced to “Add ■ per rank” Similar to Stalker and Physical training talents
Knack for It (option) Refer to Knack for It talent for details Expands available talent pool, mimics lower tier SW
talents such as “Streetwise or Pilot: Skill Jockey”
Unarmed Parry The character can be considered to be using a shield for Option to allow Martial Artist/Monk style characters to be
purposes of the Reflect talent at the GM’s discretion. able to use the Reflect talent line versus thrown weapons
or primitive ranged attacks (arrows) per GM approval.
Vehicle Combat Gunnery, and Driving and Piloting become career skills. Original SW talent read “Gunnery and Piloting (Planetary)
Training (removed Piloting) become career skills”
Intense Focus Reduced from Tier 5 to Tier 3 Falls in line with Tier 3 talent creation guidelines
Jury-Rigged Reduced from Tier 4 to Tier 3 Falls in line with Tier 3 talent creation guidelines*****
Sorry about the Mess Reduced from Tier 4 to Tier 3 Tier 3 talent guidelines, original Gunslinger SW tree T3
Hard-Boiled Removed the translation from No Disintegrations SOTB provided newer version of this talent.
Armor Master Moved down from Tier 3 to tier1 Special caveats downgrade to T3
Armor Master Moved down from Tier 4 to tier3 Special caveats downgrade to T3
Improved

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GENESYS TALENTS EXPANDED

INTRODUCTION
Genesys Talents Expanded is a community effort to bring a wider selection of talents to the Genesys
Roleplaying System, published by Fantasy Flight Games, to provide GM’s and players more options for
constructing their campaigns and characters. The bulk of these talents are from Fantasy Flight Games
publications, mostly from the Star Wars Roleplaying games, Edge of the Empire, Age of Rebellion, and
Force and Destiny. Talents from the Star Wars games, which do not fit the nature and/or standards of
Genesys, were modified and/or renamed, or omitted altogether.

Additional talents, at the end of the collection, were created and vetted by the Genesys gaming
community.

TIER 1
All-Terrain Driver Black Market Contacts
Tier: 1 Tier: 1
Activation: Passive Activation: Active (Incidental)
Ranked: No Ranked: Yes
Do not suffer usual penalties for driving through When purchasing illegal goods, may reduce rarity
difficult terrain when using Driving. by 1 per rank of Black-Market Contacts,
Sources: ACRB, ETU, ND increasing cost by 50 percent of base cost per
reduction.
Apothecary Source: ECRB

Tier: 1
Activation: Passive Bought Info
Ranked: Yes Tier: 1
When a patient under your character’s care heals Activation: Active (Action)
wounds from natural rest, they heal additional Ranked: No
wounds equal to twice your character’s ranks in When making any knowledge skill check, your
Apothecary. character can instead use this talent to spend an
Source: ROT amount of currency equal to fifty times the
difficulty of the check and automatically succeed
Armor Master on the knowledge check with one uncanceled s
Tier: 1 (instead of rolling). At your GM’s discretion, your
Activation: Passive character may not be able to use Bought Info if
Ranked: No the information is particularly sensitive or
When wearing armor, Increase total soak value difficult to find or buying it doesn’t make
by 1. narrative sense.
Sources: ACRB, EBGR, ECRB, KTP Source: GCRB

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GENESYS TALENTS EXPANDED

Brace
Tier: 1 Clever Retort
Activation: Active (Maneuver) Tier: 1
Ranked: Yes Activation: Active (Incidental, Out of Turn)
As a maneuver, the character may Brace himself. Ranked: No
This allows a character to remove ■ per rank of Once per encounter, your character may use this
Brace from the next skill check based on changing talent to add automatic hh to another
conditions, inclement weather, unstable surfaces, character’s social skill check.
Source: GCRB
zero gravity, heavy gravity, or other disruptive
physical obstacles that would make a skill check
more difficult. Component Casting
Sources: ACRB, ECRB Tier: 1
Activation: Active (Incidental)
Bullrush Ranked: No
Tier: 1 When your character cast a spell, they may use
Activation: Active (Incidental) this talent to consume a physical item and add ■
Ranked: No to the check. The item does not have to be
When your character makes a Brawl, Melee expensive or rare, but it does have to be
(Light), or Melee (Heavy) combat check after thematically appropriate for the spell, available
using a maneuver to engage a target, you may to your character and subject to the GM’s
spend aaa or t to use this talent to knock approval.
Source: GEPG
the target prone and move them up to one range
band away from your character.
Source: ROT Construction Specialist
Tier: 1
Call 'Em Activation: Passive
Tier: 1 Ranked: Yes
Activation: Passive Your character removes one ■ per rank of
Ranked: No Construction Specialist from checks made to
Do not add ■ to combat checks due to the use of construct bases, defense works, positions,
the Aim maneuver. fortifications, tunnels, bunkers, and similar
Source: FC combat engineering projects.
Source: FO
Challenge!
Tier: 1 Corporate Drone
Activation: Active (Maneuver) Tier: 1
Ranked: Yes Activation: Passive
Once per encounter, your character may use this Ranked: No
talent to choose a number of adversaries within When you take this talent, your character gains
short range no greater than your character’s Knowledge (Society) or Negotiation as a career
ranks in Challenge! (a minion group counts as a skill. In addition, once per session, your character
single adversary for this purpose). Until the may collect a small favor from any other member
encounter ends or your character is of a single corporation (chosen when you take
incapacitated, these adversaries add ■ to combat this talent), even if
checks targeting your character and ■■ to they do not owe your character a favor.
Source: SOTB
combat checks targeting other characters.
Source: ROT

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GENESYS TALENTS EXPANDED

Creative Design After your character makes a Charm check, they


Tier: 1 may suffer 1 strain use this talent to cancel h
equal to your character’s ranks in Customer
Activation: Passive
Service Experience.
Ranked: Yes Source: SOTB
As part of resolving a successful crafting check,
your character may also apply a result equivalent Dark Insight
to spending a number of a equal to their ranks
Tier: 1
in Creative Design. The GM may then apply a
Activation: Active (Incidental)
result equivalent to the same number of h.
Source: FO Ranked: No
When a spell adds a quality to your character's
Custom Code spell with a rating determined by your character's
Tier: 1 ranks in Knowledge (Lore), your character may
use their ranks in Knowledge (Forbidden)
Activation: Passive
instead.
Ranked: No Source: ROT
When your character selects this talent, they
choose one icebreaker or piece of ice that they Deep Pockets
own. If they choose an icebreaker, whenever they
Tier: 1
use that icebreaker to override ice, they add a
Activation: Active (Maneuver)
to the results. If they choose a piece of ice,
whenever someone else attempts to override it, Ranked: No
they add h to the results. Once per session, your character may use this
Source: SOTB talent to produce a small but narratively useful
item from their pockets, backpack, or similar
Custom Rig receptacle (it turns out the item had been there
the whole time).
Tier: 1
Your GM has final say as to what items can be
Activation: Passive
produced with Deep Pockets, but generally the
Ranked: Yes item should cost less than 100 credits and have
When your character selects this talent, they an encumbrance of 0 or 1.
choose one computer (such as a rig, PAD, or Source: SOTB
spinal modem) that they own. The amount of ice
or icebreakers (your character's choice) that they Defensive Sysops
can have on that computer is increased by 1 per Tier: 1
rank of Custom Rig. (This may be a mix of ice and
Activation: Passive
icebreakers, as long as the combined total
increase does not exceed your character's ranks
Ranked: No
in Custom Rig). If your character loses their When attempting to defend a computer system
affected computer, they may choose a new against intrusion (or when someone attempts to
computer to be affected by this talent. hack a computer owned or programmed by your
Source: SOTB character) your character adds ■■ to their
opponent’s checks. If your character has access
Customer Service Experience to the computer system when the intrusion takes
Tier: 1 place, they are automatically aware of the
intrusion.
Activation: Active (Incidental) Source: GCRB
Ranked: Yes

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Desperate Recovery Durable


Tier: 1 Tier: 1
Activation: Passive Activation: Passive
Ranked: No Ranked: Yes
Before your character heals strain at the end of Your character reduces any Critical Injury result
an encounter, if their strain is more than half of they suffer by 10 per rank of Durable, to a
their strain threshold, they heal two additional minimum of 01.
strain. Source: GCRB
Source: GCRB
Elementalist
Disenfrancisto Tier: 1
Tier: 1 Activation: Passive
Activation: Passive Ranked: No
Ranked: No When your character purchases this talent,
When you take this talent, your character gains choose one of the following attack spell effects
Streetwise or Survival (your choice) as a career (and associated element): Fire (fire), Ice (water),
skill. In addition, once per session, your character Impact (earth), or Lightning (air). Whenever your
may collect a small favor from any other character casts an Attack spell, they always add
Disenfrancisto, even if they do not owe your the chosen effect to the spell without increasing
character a favor. the difficulty. However, they may never add any
Source: SOTB of the other three effects to a spell they may cast.
Sources: GEPG
Duelist
Tier: 1 Ensorcelled
Activation: Passive Tier: 1
Ranked: No Activation: Active (Incidental)
Your character adds ■ to their melee combat Ranked: No
checks while engaged with a single opponent. If your character has at least one rank in a magic
Your character adds ■ to their melee combat skill, once per encounter, they may use this talent
checks while engaged with three or more to add a to the result of their next social skill
opponents. check.
Source: GCRB Additionally, this has a passive narrative
effect; your character’s appearance is subtly
Dungeoneer enhanced by their magic. Others do not note it as
Tier: 1 supernatural, but maybe slightly put off. What
Activation: Passive form this takes is up to you, with GM’s approval,
Ranked: Yes but should be based on the magic skill your
After your character makes a Perception, character possesses (as well as their backstory).
Sources: GEPG
Vigilance, or Knowledge (Adventuring) check to
notice, identify, or avoid a threat in a cavern,
subterranean ruin, or similar location, your
character cancels a number of uncanceled h no
greater than your character's ranks in
Dungeoneer.
Source: ROT

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GENESYS TALENTS EXPANDED

Extra Ammo institute of higher learning, even if they do not


Tier: 1 owe your character a favor.
Source: SOTB
Activation: Passive
Ranked: No Grit
Cannot run out of ammo due to a d. Items with
Tier: 1
Limited Ammo quality run out of ammo as
Activation: Passive
normal.
Sources: ACRB, ECRB Ranked: Yes
Each rank of Grit increases your character’s strain
Familiar Sky threshold by one.
Source: GCRB
Tier: 1
Activation: Active (Maneuver) Hamstring Shot
Ranked: No
Tier: 1
Once per session, may perform a Familiar Sky
Activation: Active (Action)
maneuver; make a Hard (◆◆◆) Knowledge
Ranked: No
check to reveal the current type of environment
Once per round, your character may use this
and other useful information.
Sources: ACRB, ECRB talent to perform a ranged combat check against
one non-vehicle target within range of the
Finesse weapon used. If the check is successful, halve the
damage inflicted by the attack (before reducing
Tier: 1
damage by the target’s soak). The target is
Activation: Active (Incidental) immobilized until the end of its next turn.
Ranked: No Source: GCRB
When making a Brawl or Melee (Light) check,
your character may use Agility instead of Brawn. Hand on The Throttle
Source: ROT
Tier: 1
Forager Activation: Active (Incidental)
Ranked: No
Tier: 1
Once per round while driving or piloting a vehicle,
Activation: Passive your character may use this talent to increase or
Ranked: No decrease its speed by 1, to a minimum of 0 or a
Your character removes up to ■■ from any skill maximum of the vehicle’s max speed.
checks they make to find food, water, or shelter. Source: SOTB
Checks to forage or search the area that your
character makes take half the time they would Hidden Storage
normally. Tier: 1
Source: GCRB
Activation: Passive
Former Professor Ranked: Yes
Gain hidden storage in vehicles or equipment
Tier: 1
that holds items with total encumbrance equal to
Activation: Passive ranks in Hidden Storage.
Ranked: No Sources: ACRB, EBGR, ECRB
When you take this talent, your character gains
one Knowledge skill (of your choice) as a career
skill. In addition, once per session, your character
may collect a small favor from a member of an

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GENESYS TALENTS EXPANDED

Iaijutsu Training does not stack with other instances of the Stun
Tier: 1 quality).
Source: SOTB
Activation: Passive
Ranked: No Know Somebody
The first time during an encounter that your Tier: 1
character draws a Melee weapon, increase the
Activation: Active (Incidental)
weapon's damage by 2 for the remainder of the
Ranked: Yes
turn.
Source: SOTB Once per session, when attempting to purchase a
legally available item, your character may use this
Jump Up talent to reduce its rarity by one per rank of
Tier: 1 Know Somebody.
Source: GCRB
Activation: Active (Incidental)
Ranked: No Knowledge Specialization
Once per round during your character’s turn,
Tier: 1
your character may use this talent to stand from
Activation: Passive
a prone or seated position as an incidental.
Source: GCRB Ranked: Yes
When acquired, choose 1 Knowledge skill. When
Knack for It making that skill check, may spend a t result to
Tier: 1 gain additional s equal to ranks in Knowledge
Activation: Passive Specialization.
Sources: ACRB, ECRB, FCRB
Ranked: Yes
When you purchase this talent for your character, Let’s Ride
select one skill. Your character removes ■■ from
Tier: 1
any checks they make using this skill. Each
additional time you purchase this talent for your Activation: Active (Incidental)
character, select two additional skills. Your Ranked: No
character also removes ■■ from any checks they Once per round during your character's turn,
make using these skills. You cannot select combat your character can use this talent to mount or
or magic skills when choosing skills for this talent. dismount from a vehicle or animal, or move from
one position in a vehicle to another (such as from
Optional rule (in lieu of above): the cockpit to a gun turret) as an incidental. In
When you purchase this talent select one skill. addition, if your character suffers a short-range
fall (see page 112) from a vehicle or animal, they
Your character removes ■ from any checks they
suffer no damage and land on their feet.
make using this skill per rank. This talent can be Source: GCRB
chosen for a different skill (as a Tier 1 talent)
creating a new unique talent line. Museum Worthy
Source: GCRB
Tier: 1
Knockout Punch Activation: Active (Action)
Tier: 1 Ranked: No
Once per session, take Museum Worthy action,
Activation: Passive
make a Hard (◆◆◆) Knowledge check to
Ranked: No
ascertain information regarding a relic, ruin, or
Your character adds the Stun quality to their
piece of history.
Brawl combat checks, with a rating equal to two Source: ETU
plus your character’s ranks in Coordination (this

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GENESYS TALENTS EXPANDED

Net Search ranks in Parry. This talent can only be used once
Tier: 1 per hit, and your character needs to be wielding a
Melee weapon.
Activation: Active (Maneuver) Source: GCRB
Ranked: No
If your character has access to the Network, they Physician
may use this talent to upgrade the ability of the
Tier: 1
next Knowledge check they make during their
Activation: Passive
turn twice and the difficulty of that check once.
Your GM must spend a d to have your character Ranked: Yes
learn some seemingly relevant and believable When making a Medicine check to help a
information that turns out to be completely (and character heal wounds, the target heals 1
possibly maliciously) false. additional strain per rank of Physician.
Source: FCRB
Source: SOTB

One with Nature Precision


Tier: 1 Tier: 1
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
When in the wilderness, your character may When making a Brawl or Ranged check, your
make a Simple (–) Survival check, instead of character may use Cunning instead of Brawn and
Discipline or Cool, to recover strain at the end of Agility.
Source: ROT
an encounter (see page 117).
Source: GCRB
Proper Upbringing
Painful Blow Tier: 1
Tier: 1 Activation: Active (Incidental)
Activation: Active (Incidental) Ranked: Yes
Ranked: No When your character makes a social skill check in
When your character makes a combat check, you polite company (as determined by your GM),
may voluntarily increase the difficulty by one to they may suffer a number of strain to use this
use this talent. If the target suffers one or more talent to add an equal number of a to the check.
wounds from the combat check, the target The number may not exceed your character’s
suffers 2 strain each time they perform a ranks in Proper Upbringing.
Source: GCRB
maneuver until the end of the encounter.
Source: ROT
Quick Draw
Parry Tier: 1
Tier: 1 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: Yes Once per round on your character’s turn, they
When your character suffers a hit from a melee may use this talent to draw or holster an easily
combat check, after damage is calculated but accessible weapon or item as an incidental. Quick
before soak is applied (so immediately after Step Draw also reduces a weapon’s Prepare rating by
3 of Perform a Combat check, page 102), your one, to a minimum of one.
Source: GCRB
character may suffer 3 strain to use this talent to
reduce the damage of the hit by two plus their

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GENESYS TALENTS EXPANDED

Quick Strike 3 strain to use this talent to reduce the damage


Tier: 1 of the hit by two plus their ranks in Reflect. This
talent can only be used once per hit, and your
Activation: Passive
character needs to be wielding a Shield or
Ranked: Yes Weapon (Lightsaber, etc.) deemed appropriate
Your character adds ■ for each rank of Quick by the GM.
Strike to any combat checks they make against Sources: FBGR, FCRB
any targets that have not yet taken their turn in
the current encounter. Resourceful Mechanic
Source: GCRB
Tier: 1
Rapid Reaction Activation: Passive
Ranked: Yes
Tier: 1
When your character makes a Mechanics check
Activation: Active (Incidental, Out of Turn) to repair system strain or hull trauma on a
Ranked: Yes vehicle, they repair one additional system strain
Your character may suffer a number of strain to or hull trauma per rank of Resourceful Mechanic.
use this talent to add an equal number of s to a Source: SOTB
Vigilance or Cool check they make to determine
Initiative order. The number may not exceed your Second Wind
character’s ranks in Rapid Reaction. Tier: 1
Source: GCRB
Activation: Active (Incidental)
Rapid Recovery Ranked: Yes
Once per encounter, your character may use this
Tier: 1
talent to heal an amount of strain equal to their
Activation: Passive ranks in Second Wind.
Ranked: Yes Source: GCRB
When healing strain after an encounter, heal 1
additional strain per rank of Rapid Recovery. Shapeshifter
Sources: ABGR, ACRB, ECRB, FBGR, FCRB
Tier: 1
Redundant Systems Activation: Passive
Ranked: No
Tier: 1
When your character is incapacitated due to
Activation: Active (Action) having exceeded their strain threshold while in
Ranked: No their normal form, they undergo the following
Once per session, may take a Redundant Systems change as an out-of-turn incidental: they heal all
action; make an Easy (◆) Mechanics check to strain, increase their Brawn and Agility by one to
harvest components from a functioning device to a maximum of 5 and reduce their Intellect and
repair a broken one without breaking the first Willpower by one to a minimum of 1. They deal
device. +1 damage when making unarmed attacks and
Sources: ACRB, ECRB
their unarmed attacks have a Critical rating of 3,
but they cannot use magic skills or make ranged
Reflect
attacks. Your GM should ensure that NPCs react
Tier: 1 appropriately to this (at the very least, upgrading
Activation: Active (Incidental, Out of Turn) the difficulty of social skill checks twice). Your
Ranked: Yes character reverts to their normal form after eight
When your character suffers a hit from a Ranged hours or if they become incapacitated (for
combat check, after damage is calculated but instance, by exceeding their wound or strain
before soak is applied, your character may suffer threshold). Source: ROT

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Activation: Active (Action)


Shield Slam Ranked: No
Tier: 1 Once per encounter, take a Soothing Tone action;
Activation: Active (Incidental) make an Average (◆◆) Knowledge check to
Ranked: No allow a beast to recover strain equal to s.
Sources: SOT, SS
When your character uses a shield to attack a
minion or rival, you may spend aaaa or t to
stagger the target until the end of the target's Street Fighter
next turn. Tier: 1
Source: ROT Activation: Active (Incidental)
Ranked: No
Signature Vehicle When your character disorients or knocks their
Tier: 1 target prone while making a Brawl combat check,
Activation: Passive they may use this talent to cause the target to
Ranked: Yes suffer wounds equal to your character’s ranks in
Choose one starship or vehicle with a silhouette Skullduggery.
Source: SOTB
of 3 or lower that your character owns. This
vehicle is your character's "Signature Vehicle."
Upgrade the ability of all Mechanics checks made
Surgeon
to work on the vehicle once. If the vehicle ever Tier: 1
lost or destroyed, the character may apply Activation: Passive
Signature Vehicle to a new vehicle that meets the Ranked: Yes
requirements. When your character makes a Medicine check to
Sources: SOT, SM heal wounds, the target heals one additional
wound per rank of Surgeon.
Smooth Talker Source: GCRB

Tier: 1
Activation: Active (Incidental) Swift
Ranked: Yes Tier: 1
When first acquired choose 1 skill: Charm, Activation: Passive
Coercion, Deception, or Negotiation. When Ranked: No
making checks with that skill spend t to gain Your character does not suffer the penalties for
additional s equal to ranks in Smooth Talker. moving through difficult terrain (they move
Sources: ACRB, ECRB, FCRB through difficult terrain at normal speed without
spending additional maneuvers).
Solid Repairs Source: GCRB

Tier: 1
Activation: Passive Tavern Brawler
Ranked: Yes Tier: 1
The character repairs +1 hull trauma per rank of Activation: Passive
Solid Repairs whenever he repairs a starship or Ranked: No
vehicle. Your character adds a to Brawl checks and
Sources: ABGR, ACRB, ECRB, FCRB combat checks using improvised weapons.
Source: ROT
Soothing Tone
Tier: 1

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GENESYS TALENTS EXPANDED

Templar your character may collect a small favor from a


Tier: 1 member of Humanity Labor or Human First, even
if they do not owe your character a favor.
Activation: Passive Source: SOTB
Ranked: No
Divine is now a career skill for your character. Unremarkable
They can only cast one spell using this skill per
Tier: 1
encounter.
Source: ROT Activation: Passive
Ranked: No
Toughened Other characters add f to any checks made to
Tier: 1 find or identify your character in a crowd.
Source: GCRB
Activation: Passive
Ranked: Yes Wheel and Deal
Each rank of Toughened increases your
Tier: 1
character’s wound threshold by two.
Source: GCRB Activation: Passive
Ranked: Yes
Tri-Maf Contact When selling good legally, gain 10% more
Tier: 1 currency per rank of Wheel and Deal.
Sources: ACRB, ECRB
Activation: Passive
Ranked: No Worlds War Vet
When you take this talent, your character gains
Melee or Skullduggery (your choice) as a career Tier: 1
skill. In addition, once per session, your character Activation: Passive
may collect a small favor from a member of a Ranked: No
single or crime group (chosen when you take this When you take this talent, your character gains
talent), even if they do not owe your character a Ranged (Heavy) or Resilience as a career skill. In
favor. addition, once per session, your character may
Source: SOTB collect a small favor from a current or former
member of a single country's military (chosen
Tumble when you take this talent), even if they do not
Tier: 1 owe your character a favor.
Source: SOTB
Activation: Active (Incidental)
Ranked: No Years on The Force
Once per round on your character's turn, they
may suffer 2 strain to disengage from all engaged Tier: 1
adversaries. Activation: Passive
Source: ROT Ranked: No
When you take this talent, your character gains
Union Member Perception or Ranged (Light) as a career skill. In
Tier: 1 addition, once per session, your character may
Activation: Passive collect a small favor from a current or former
Ranked: No member of the NAPD or New Angeles city
government, even if they do not owe your
When you take this talent, your character gains
character a favor.
Athletics, Mechanics, or Operating (your choice) Source: SOTB
as a career skill. In addition, once per session,

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TIER 2
Adventurer Barrage
Tier: 2 Tier: 2
Activation: Passive Activation: Passive
Ranked: No Ranked: Yes
Athletics and Knowledge (Adventuring) are now Add 1 damage per rank of Barrage to 1 hit of
career skills for your character. successful attack while using Ranged (Heavy) or
Source: ROT Gunnery skills at long or extreme range.
Sources: ABGR, FIB, EBGR, ECRB
Animal Expertise (Hunter)
Tier: 2 Basic Military Training
Activation: Passive Tier: 2
Ranked: Yes Activation: Passive
Add ■ per rank of Animal Expertise to all checks Ranked: No
when interacting with beast or animals (including Athletics, Ranged (Heavy), and Resilience are
combat checks). Add +10 to Critical Injury results now career skills for your character.
against beasts or animals per rank of Animal Source: GCRB

Expertise.
Sources: ECRB, FCRB Beast Wrangler
Tier: 2
Bad Cop Activation: Passive
Tier: 2 Ranked: Yes
Activation: Active (Incidental) Add ■ per rank of Beast Wrangler to checks to
Ranked: Yes tame or wrangle creatures.
Your character may spend aa from a Coercion Source: SOT

or Deception check to use this talent to upgrade


the ability of a single ally’s subsequent social skill Berserk
check a number of times equal to your Tier: 2
character’s ranks in Bad Cop. The check must Activation: Active (Maneuver)
target the same character as your character’s Ranked: No
initial check, and it must take place during the Once per encounter, your character may use this
same encounter. talent. Until the end of the encounter or until
Only one character may affect a check with this they are incapacitated, your character adds
talent. saa to all melee combat checks they make.
Source: SOTB
However, opponents add s to all combat checks
targeting your character. While berserk, your
Bard character cannot make ranged combat checks. At
Tier: 2 the end of the encounter (or when they are
Activation: Passive incapacitated), your character suffers 6 strain.
Ranked: No Source: GCRB

Knowledge (Lore) and Verse are now career skills


for your character.
Source: ROT
GENESYS TALENTS EXPANDED

Big Guns Ranked: Yes


Tier: 2 Add ■ per rank of Blooded to all checks to resist
Activation: Passive or recover from poisons, venoms, or toxins.
Reduce duration of ongoing poisons by 1 round
Ranked: No
per rank of Blooded to a minimum of 1.
Your character’s encumbrance threshold is 10 Sources: ACRB, ECRB
plus their Brawn, instead of 5 plus their Brawn.
Your character reduces the Cumbersome rating Brilliant Casting
of any weapon they carry by 1, to a minimum of
Tier: 2
3.
Source: SOTB Activation: Active (Incidental)
Ranked: No
Blackmail When your character casts a spell, you may spend
Tier: 2 one Story Point to use this talent to add a equal
Activation: Active (Incidental, Out of Turn) to your character’s ranks in Knowledge to the
results.
Ranked: No Source: GEPG
When an NPC exceeds his strain threshold, may
spend 1 Story Point to convince that NPC to Bulwark
perform a single task of choice instead.
Source: DA Tier: 2
Activation: Active (Incidental, Out of Turn)
Block Ranked: No
Tier: 2 Your character must have purchased the Parry
Activation: Active (Incidental, Out of Turn) talent to benefit from this talent. While wielding
a weapon with the Defensive quality, your
Ranked: No
character may use Parry to reduce the damage of
Your character must have purchased the Parry
an attack targeting an engaged ally.
talent to benefit from this talent. While wielding Source: ROT
a shield, your character may use the Parry talent
to reduce damage from ranged attacks as well as Burly
melee attacks targeting your character.
Source: ROT Tier: 2
Activation: Passive
Blood Sacrifice Ranked: Yes
Tier: 2 Reduce any wielded weapon's Cumbersome
Activation: Active (Incidental) quality and Encumbrance rating by a number
equal to ranks in Burly to a minimum of 1.
Ranked: Yes Sources: FIB, DC
Your character must have purchased the Dark
Insight talent to benefit from this talent. Before Chill of Nordros
your character makes a magic skill check, they
Tier: 2
may suffer a number of wounds to use this talent
to add an equal number of s to the check. The Activation: Active (Incidental)
number cannot exceed your character’s ranks in Ranked: No
Blood Sacrifice. Your character cannot take this talent if they
Source: ROT have taken the Flames of Kellos talent. When
casting an Attack spell, your character may add
Blooded the Ice effect without increasing the difficulty.
Tier: 2 Your character can never add the Fire effect.
Source: ROT
Activation: Passive

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GENESYS TALENTS EXPANDED

Code Slinger The character and each ally within short range
Tier: 2 may spend a on their failed combat checks to
inflict one strain on the target per rank of
Activation: Passive
Containment. Each character can only activate
Ranked: No this effect once per round.
When your character performs the activate Sources: FIB, KTP
program maneuver (page 132) in a hacking
encounter, they can choose not to deactivate one Coordinated Assault
other active icebreaker. They may have two
Tier: 2
icebreakers active at once.
Source: SOTB Activation: Active (Maneuver)
Ranked: Yes
Combat Medicine Once per turn, your character may use this talent
Tier: 2 to have a number of allies engaged with your
character equal to your ranks in Leadership add
Activation: Active (Incidental)
a to all combat checks they make until the end
Ranked: Yes of your character’s next turn. The range of this
Before making a Medicine check, your character talent increases by one band per rank of
may use this talent to add s equal to their ranks Coordinated Assault beyond the first.
in Combat Medicine to the results. After the Source: GCRB
check is resolved, the target suffers 2 strain for
each rank your character has in Combat Counteroffer
Medicine.
Source: SOTB
Tier: 2
Activation: Active (Action)
Command Ranked: No
Tier: 2 Once per session, your character may use this
talent to choose one non-nemesis adversary
Activation: Passive
within medium range and make an opposed
Ranked: Yes Negotiation versus Discipline check. If successful,
Add ■ per rank of Command when making the target becomes staggered until the end of
Leadership checks. Affected targets add ■ to their next turn. At your GM’s discretion, you may
Discipline checks for next 24 hours. spend t on this check to have the adversary
Sources: ACRB, ECRB, FCRB
become an ally until the end of the encounter.
However, the duration of this may be shortened
Confidence or extended depending on whether your GM
Tier: 2 feels your offer is appealing to the adversary and
Activation: Passive whether your character follows through on their
Ranked: Yes offer!
May decrease difficulty of Discipline checks to Source: GCRB
avoid fear by 1 per rank of Confidence, to a
minimum of Easy (◆). Cutting Question
Sources: ACRB, ECRB, FCRB Tier: 2
Activation: Active (Incidental)
Containment Ranked: No
Tier: 2 Once per encounter, when making a Coercion
Activation: Passive skill check, the character may use Deception skill
Ranked: Yes instead.
Source: DA

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GENESYS TALENTS EXPANDED

Defensive Sysops (Improved)


Daring Aviator Tier: 2
Tier: 2 Activation: Active (Incidental)
Activation: Active (Incidental) Ranked: No
Ranked: Yes Your character must have purchased the
Before your character makes a Driving or Piloting Defensive Sysops talent to benefit from this
check, they may add a number of h to the talent. Before adding ■■ from Defensive Sysops
results to use this talent to add an equal number to a check, use this talent to add fh to the
of s. The number may not exceed your results of the check instead.
character’s ranks in Daring Aviator. Source: GCRB
Source: GCRB
Determined Driver
Debilitating Shot Tier: 2
Tier: 2 Activation: Active (Incidental)
Activation: Active (Incidental) Ranked: No
Ranked: No You may spend a Story Point to use this talent to
Upon successful attack with a starship or vehicle have your character heal system strain on a
weapon, may spend aa to reduce the vehicle they are currently driving, piloting, or
maximum speed of the target by 1 until the end operating equal to their ranks in Driving, Piloting,
of the next round. or Operating (choose the skill used to direct the
Sources: ACRB, ND
vehicle).
Source: SOTB
Deceptive Taunt
Tier: 2 Dirty Tricks
Activation: Active (Action) Tier: 2
Ranked: No Activation: Active (Incidental)
Once per session, may make Deceptive Taunt Ranked: No
action. Make opposed Deception check. If After your character inflicts a Critical Injury on an
successful, one adversary must attack the adversary, they may use this talent to upgrade
character during adversary's next turn. the difficulty of that adversary’s next check.
Source: FH Source: ROT

Defensive Stance Disorient


Tier: 2 Tier: 2
Activation: Active (Maneuver) Activation: Passive
Ranked: Yes Ranked: Yes
Once per round, your character may suffer a After hitting with combat check, may spend aa
number of strain no greater than their ranks in to disorient target for number of rounds equal to
Defensive Stance to use this talent. Then, until ranks in Disorient.
the end of your character’s next turn, upgrade Sources: ACRB, ECRB
the difficulty of all melee combat checks targeting
your character a number of times equal to the
strain suffered.
Source: GCRB

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GENESYS TALENTS EXPANDED

Activation: Active (Action)


Distracting Behavior Ranked: No
Tier: 2 While equipped with a musical instrument, your
Activation: Active (Maneuver) character may use this talent to make an Average
Ranked: Yes (◆◆) Charm or Verse check. For each s the
Make a Distracting Behavior maneuver and suffer check generates, one ally within medium range
strain no greater than ranks in Cunning. Until the adds ■ to their next skill check. For each a, one
beginning of next turn, equal number of engaged ally benefiting from Encouraging Song heals 1
NPC's suffer h on checks. Range increases with strain.
Source: ROT
additional ranks.
Source: FH
Ensorcelled (Improved)
Dominion of the Dimora Tier: 2
Tier: 2 Activation: Passive
Activation: Active (Incidental) Ranked: No
Ranked: No Your character must have purchased the
Your character cannot take this talent if they Ensorcelled talent to benefit from this talent. If
have taken the Favor of the Fae talent. When your character has at least two ranks in a magic
casting an Attack spell, your character may add skill, when using the Ensorcelled talent, they may
the Impact effect without increasing the add sa to the result of their next social skill
difficulty. Your character can never add the check (instead of a).
Manipulative effect. After purchasing this talent, your
Source: ROT character’s appearance is now noticeably
changed by their magic. What form this
Dual Wielder enhancement takes is up to you, with GM’s
Tier: 2 approval, but should be based on the magic skill
Activation: Active (Maneuver) your character possesses (as well as their
backstory).
Ranked: No Sources: GEPG
Once per round, your character may use this
talent to decrease the difficulty of the next Exploit
combined combat check (see Two- Weapon
Combat, on page 108) they make during the
Tier: 2
same turn by one. Activation: Active (Incidental)
Source: GCRB Ranked: Yes
When your character makes a combat check with
Dynamic Fire a Ranged or Melee (Light) weapon, they may
Tier: 2 suffer 2 strain to use this talent to add the
Activation: Active (Incidental) Ensnare quality to the attack. The rating of the
Ensnare quality is equal to your character’s ranks
Ranked: No
in Exploit.
When making a ranged attack while engaged with Source: ROT
an opponent, may suffer 2 strain to reduce the
ranged modifier by 1.
Source: ACRB

Encouraging Song
Tier: 2

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GENESYS TALENTS EXPANDED

Fan the Hammer Fine Tuning


Tier: 2 Tier: 2
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: Yes
Once per encounter before making a combat When reducing the amount of system strain a
check with a pistol (your GM has the final say on starship or vehicle suffers, reduce 1 additional
whether a weapon is a pistol or not), your strain per rank of Fine Tuning.
character may use this talent to add the Auto-fire Sources: ACRB, ECRB, FCRB

quality to the pistol when resolving the check. If


your character does, the weapon runs out of Flames of Kellos
ammo exactly as with an Out of Ammo result (see Tier: 2
page 104). Activation: Active (Incidental)
Source: GCRB
Ranked: No
Your character cannot take this talent if they
Fancy Paint Job
have taken the Chill of Nordros talent. When
Tier: 2 casting an Attack spell, your character may add
Activation: Passive the Fire effect without increasing the difficulty.
Ranked: No Your character can never add the Ice effect.
Your character must have purchased the Source: ROT
Signature Vehicle talent to benefit from this
talent. Upgrade all Charm, Deception, and Flash of Insight
Negotiation checks made in the presence of Tier: 2
Signature Vehicle once. Activation: Passive
Sources: SOT, SM
Ranked: No
When your character generates t on a
Favor of the Fae knowledge skill check, roll ■■ and add the results
Tier: 2 to the check, in addition to spending the t as
Activation: Active (Incidental) usual.
Ranked: No Source: ROT
Your character cannot take this talent if they
have taken the Dominion of the Dimora talent. Go Without
When casting an Attack spell, your character may Tier: 2
add the Manipulative effect without increasing Activation: Active (Incidental)
the difficulty. Your character can never add the Ranked: No
Impact effect. Once per session, count as having the right tools
Source: ROT
for the job when performing the next skill check
this turn.
Fearsome Source: DOH
Tier: 2
Activation: Passive
Ranked: Yes
When an adversary becomes engaged with the
character, the character may force the adversary
to make a fear check, with the difficulty equal to
the character's ranks in Fearsome.
Sources: DC, FCRB

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GENESYS TALENTS EXPANDED

Good Cop Ranked: No


Tier: 2 Once per encounter, the character may perform
Activation: Active (Incidental) the Headbutt incidental. The character suffers
two wounds and selects one engaged non-vehicle
Ranked: Yes
target with a silhouette of up to one higher than
Your character may spend aa from a Charm or
the characters. The target is knocked prone and is
Negotiation check to use this talent to upgrade
disoriented until the end of the next round.
the ability of a single ally’s subsequent social skill Source: KOF
check a number of times equal to your
character’s ranks in Good Cop. The check must Heightened Awareness
target the same character as your character’s
Tier: 2
initial check, and it must take place during the
Activation: Passive
same encounter.
Only one character may affect a check with this Ranked: No
talent. Allies within short range of your character add ■
Source: SOTB to their Perception and Vigilance checks. Allies
engaged with your character add ■■ instead.
Grapple Source: GCRB

Tier: 2
Activation: Active (Incidental)
Heroic Recovery
Ranked: No Tier: 2
Your character may suffer 2 strain to use this Activation: Active (Incidental)
talent. Until the start of your character's next Ranked: No
turn, enemies must spend two maneuvers to When your character acquires this talent, choose
disengage from your character. one characteristic. Once per encounter, you may
Source: ROT spend one Story Point to use this talent to have
your character heal strain equal to the rating of
Hard-Headed the chosen characteristic.
Source: ROT
Tier: 2
Activation: Active (Action)
Hidden Storage (Improved)
Ranked: Yes
Tier: 2
When staggered or disoriented, perform the
Hard-Headed action; make a Daunting Activation: Passive
(◆◆◆◆) Discipline check to remove status. Ranked: No
Reduce the difficulty per rank of Hard-Headed. Your character may use Hidden Storage to store
Sources: ACRB, ECRB an item within their own suitably modified body
(such as through cybernetics, surgery, or
Haughty Demeanor prosthetic replacements).
Source: CAM
Tier: 2
Activation: Passive Hold Together
Ranked: No
Tier: 2
Other characters add h to social skill checks
targeting your character.
Activation: Active (Incidental, Out of Turn)
Source: SOTB Ranked: No
Spend 1 Story Point to perform a Hold Together
Headbutt incidental immediately after vehicle or starship
Tier: 2 takes damage to turn it into system strain.
Sources: ACRB, ECRB
Activation: Active (Incidental)

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GENESYS TALENTS EXPANDED

Hunter Ranked: No
Tier: 2 Your character may use this talent to make an
Activation: Passive Average (◆◆) Leadership check. For each s
the check generates, one ally within short range
Ranked: No
heals one strain. For each a, one ally benefiting
Knowledge (Geography), Ranged, and Survival
from Inspiring Rhetoric heals one additional
are now career skills for your character.
Source: ROT strain.
Source: GCRB

Hunter's Quarry Inventor


Tier: 2
Tier: 2
Activation: Active (Action)
Activation: Active (Incidental)
Ranked: No
Ranked: Yes
Take Hunter's Quarry action, make a Hard
When your character makes a check to construct
(◆◆◆) Survival check to upgrade the ability of new items or modify existing ones, use this talent
all attacks made against a target within long
to add a number of ■ to the check equal to ranks
range until the end of the character's next turn.
Sources: ETU, SS
of Inventor. In addition, your character may
attempt to reconstruct devices that they have
Impaling Strike heard described but have not seen and do not
have any kinds of plans or schematics for.
Tier: 2 Source: GCRB
Activation: Active (Incidental)
Ranked: No Knockdown
When your character inflicts a Critical Injury with Tier: 2
a melee weapon, until the end of the target's Activation: Passive
next turn they may use this talent to immobilize Ranked: No
the target (in addition to the other effects of the After hitting with a melee attack, may spend a t
Critical Injury). to knock the target prone.
Source: ROT Sources: ABGR, ACRB, EBGR, ECRB

Improvised Defenses Know the Enemy


Tier: 2 Tier: 2
Activation: Active (Action) Activation: Passive
Ranked: No Ranked: No
Your character may attempt an Average (◆◆) May use an appropriate Knowledge skill when
Survival check to fashion small defenses using making checks to determine initiative.
scavenged materials. If the check is successful, Source: DOR
the structure can provide cover for up to 4
characters for the rest of the encounter. Your Know-It-All
character may spend aa or t from the check Tier: 2
to increase the ranged defense the structure Activation: Active (Incidental)
provides to 2. Ranked: No
Source: FO
Once per session, perfectly recall an important
fact previously learned as if a Story Point had
Inspiring Rhetoric been spent.
Tier: 2 Source: DA
Activation: Active (Action)

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Known Schematic Your character adds ■ to his Brawl and Melee


Tier: 2 combat checks when engaged with multiple
opponents. This includes single groups of
Activation: Active (Maneuver)
multiple minions.
Ranked: No Source: FCRB
Once per session, may perform the Known
Schematic maneuver; make an appropriate Hard Mystic Theurge
(◆◆◆) Knowledge check. Success grants
Tier: 2
familiarity with a building or ship's design.
Sources: ACRB, ECRB Activation: Passive
Ranked: No
Knows the Ropes When purchasing this talent, choose one magic
Tier: 2 skill. That skill becomes a career skill, but your
character may only use it for one check per
Activation: Passive
encounter.
Ranked: No Source: GHC
Add ■ to checks made to escape from restraints
equal to ranks in Skullduggery. Spend t to free Natural Communion
all other allies within short range. Tier: 2
Source: DOR
Activation: Passive
Loom Ranked: No
When your character uses the Conjure magic
Tier: 2
action, the spell gains the Summon Ally effect
Activation: Passive without increasing the difficulty. All creatures
Ranked: No your character summons must be naturally
When an ally engaged with the character makes a occurring animals native to the area.
successful Charm, Deception, or Negotiation Source: ROT
check, the character adds a per rank in Coercion
to the ally's check. Net hunter
Source: DC
Tier: 2
Lucky Strike Activation: No
Ranked: Passive
Tier: 2
When your character successfully traces another
Activation: Active (Incidental) character during a Network encounter, your
Ranked: No character gains one additional trace.
When your character purchases this talent, Source: SOTB
choose one characteristic. After your character
makes a successful combat check, you may spend Overstocked Ammo
one Story Point to use this talent to add damage Tier: 2
equal to your character’s ranks in that
Activation: Passive
characteristic to one hit of the combat check.
Source: GCRB Ranked: Yes
Your character must have purchased the
Multiple Opponents Signature Vehicle talent to benefit from this
talent. Increase the Limited Ammo quality of any
Tier: 2
weapons mounted on Signature Vehicle by 1 per
Activation: Passive rank of Overstocked Ammo.
Ranked: No Source: SOT

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Parkour! Ranked: No
Tier: 2 Your character must have purchased the Quick
Activation: Active (Maneuver) Draw Talent to benefit from this talent. May use
Quick Draw twice per round. This also allows you
Ranked: No
to reduce the prepare rating by 2 to a minimum
Once per round, your character may suffer 1
of one.
strain to use this talent and move to any location Source: FC
within short range.
This includes locations that are vertically Quick Fix
distant or have no easy access route, but there Tier: 2
must be an object to move across or path to
Activation: Active (Maneuver)
move along. Your GM may rule some locations
Ranked: No
cannot be reached (such as ones behind locked
You may spend a Story Point to use this talent to
doors or walls).
Source: SOTB have your character temporarily repair one
damaged item they are engaged with. For a
Physical Training number of rounds equal to your character's ranks
in Mechanics, the item may be used without
Tier: 2
penalty (see page 89 of the GENESYS Core
Activation: Passive Rulebook), even if it is unusable. When the effect
Ranked: Yes ends, the item is damaged one additional step; if
Add ■ per rank of Physical Training to Athletics it was already suffering from major damage, it is
and Resilience checks. destroyed and cannot be repaired.
Sources: ACRB, DOH Source: SOTB
Pride and Joy
Tier: 2 Reckless Charge
Activation: Passive Tier: 2
Ranked: No Activation: Active (Incidental)
Choose one vehicle your character owns with a Ranked: No
silhouette of 4 or greater; it becomes their "Pride After using a maneuver to move engage an
and Joy" vehicle. Upgrade the ability of all social adversary, your character may suffer 2 strain to
checks your character makes while within short use this talent. They then add sshh to the
range of the vehicle once. results of the next Brawl, Melee (Light), or Melee
Source: DOR
(Heavy) combat check they make this turn.
Source: ROT
Probing Question
Tier: 2 Reconstruct the Scene
Activation: Passive Tier: 2
Ranked: No Activation: Active (Action)
If your character knows an opponent’s Flaw or Ranked: No
Fear motivation, when your character inflicts Perform the Reconstruct the Scene action; make
strain on that opponent using a social skill, the a Hard (◆◆◆) Perception check to identify the
opponent suffers 3 additional strain. physical characteristics of person present at the
Source: SOTB
scene within 24 hours.
Sources: ND, EV
Quick Draw (Improved)
Tier: 2
Activation: Passive

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Researcher
Tier: 2 Sense Emotions
Activation: Passive Tier: 2
Ranked: Yes Activation: Passive
On a successful Knowledge check, character and Ranked: No
allies gain automatic a per rank of Researcher Add ■ to all Charm, Coercion, and Deception
on checks to act on those facts until the end of checks.
his next turn. Sources: ECRB, FBGR, FCRB
Sources: DA, LBE
Shapeshifter (Improved)
Resist Disarm Tier: 2
Tier: 2 Activation: Active (Incidental)
Activation: Active (Incidental, Out of Turn) Ranked: No
Ranked: No Once per session, your character may make a
Suffer 2 strain to avoid being disarmed or have Hard (◆◆◆) Discipline check as an out-of-turn
weapon damaged or destroyed. incidental either to trigger Shapeshifter or to
Source: FCRB avoid triggering it when they exceed their strain
threshold.
Runic Lore Source: ROT

Tier: 2
Activation: Passive Shortcut
Ranked: No Tier: 2
Knowledge (Lore) and Runes are now career Activation: Passive
skills for your character. Ranked: Yes
Source: ROT During a chase, add ■ per rank in Shortcut to any
checks made to catch or escape an opponent.
Sources: ACRB, ECRB, EV, SS
Scathing Tirade
Tier: 2 Side-Step
Activation: Active (Action)
Tier: 2
Ranked: No
Activation: Active (Maneuver)
Your character may use this talent to make an
Ranked: Yes
Average (◆◆) Coercion check. For each s the
Once per round, your character may suffer a
check generates, one enemy within short range
number of strain no greater than their ranks in
suffers 1 strain. For each a, one enemy affected
Side-Step to use this talent. Until the end of your
by Scathing Tirade suffers 1 additional strain.
Source: GCRB
character’s next turn, upgrade the difficulty of all
ranged combat checks targeting your character a
Selective Detonation number of times equal to the strain suffered.
Source: GCRB
Tier: 2
Activation: Active (Incidental)
Ranked: Yes
When using a weapon with the Blast quality
spend a to exclude 1 target that would be
affected by the explosion, up to ranks in Selective
Detonation.
Sources: ACRB, DC

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Signature Spell Treat thrown weapons as if they had 1 greater


Tier: 2 range.
Sources: ACRB, EBGR, ECRB
Activation: Passive
Ranked: No Stunning Blow
When your character gains this talent, decide on Tier: 2
a signature spell for them, consisting of a Activation: Active (Incidental)
particular magic action and a specific set of one
Ranked: No
or more effects. When your character casts their
While making Melee checks, may inflict damage
signature spell (consisting of the exact
as strain instead of wounds. This does not ignore
combination of action and effects previously
soak.
chosen), reduce the difficulty of the check by one. Sources: ACRB, ECRB
Source: ROT

Tactical Focus
Speaks Binary
Tier: 2
Tier: 2
Activation: Passive
Activation: Passive
Ranked: No
Ranked: Yes
When performing a combat check with a Ranged
When directing non-sentient NPC artificial life
(Heavy) weapon, if your character did not
forms, may grant them ■ per rank of Speaks perform a maneuver to ready or stow a weapon
Binary on checks. or item during this turn, they add a to the
Sources: ABGR, ACRB, ECRB
results.
Source: SOTB
Special Use Permit
Tier: 2 Technical Aptitude
Activation: Passive Tier: 2
Ranked: No Activation: Passive
Your character does not treat any Ranged (Heavy) Ranked: No
weapons as restricted (R). When making a Computer skill check may spend
This also means your character can carry a aa or t to reduce the time spent to complete
Ranged (Heavy) weapon that normally would be the task by 50%.
restricted in public without being arrested. Sources: ACRB, ECRB, FCRB
However, they can still be arrested for using such
a weapon in an unlawful manner. Templar (Improved)
Source: SOTB
Tier: 2
Stalker Activation: Passive
Tier: 2 Ranked: No
Your character must have purchased the Templar
Activation: Passive
talent to benefit from this talent. When your
Ranked: Yes character casts the single Divine spell per
Add ■ per rank of Stalker to all Stealth and encounter granted by the Templar talent, they do
Coordination checks. not add ■ for wearing heavy armor (armor with
Sources: ABGR, ACRB, ECRB
+2 soak or higher), using a shield, or not having at
least one hand free (see Table III.2–3: Penalties
Strong Arm
When Casting Spells, on page 210 of the Genesys
Tier: 2 Core Rulebook).
Activation: Passive Source: ROT
Ranked: No

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Threaten When performing a combat check with a Ranged


Tier: 2 (Light) weapon, if your character has nothing in
their other hand, they add a to the results.
Activation: Active (Incidental, Out of Turn) Source: SOTB
Ranked: Yes
After an adversary within short range of your Unarmed Parry
character resolves a combat check that deals
Tier: 2
damage to one of your character’s allies, your
Activation: Passive
character may suffer 3 strain to use this talent to
inflict a number of strain on the adversary equal Ranked: No
to your character’s ranks in Coercion. The range May Parry while unarmed. Reduce strain cost to
of this talent increases by one band per rank of Parry while unarmed by 1 (to a minimum of 1).
Threaten beyond the first. The character may be considered to be
Source: ROT using a shield for purposes of the Reflect talent at
the GM’s discretion.
Source: ND
Time to Go
Tier: 2 Uncanny Senses
Activation: Active (Maneuver)
Tier: 2
Ranked: No
Activation: Passive
The character may spend 1 Story Point to
perform a Move maneuver as an incidental to Ranked: Yes
attempt to move into cover or out of the blast Add ■ per rank of Uncanny Senses to all
range of a weapon or explosion. Perception and Vigilance checks.
Sources: ACRB, ECRB, FCRB
Sources: ACRB, DC

Tinkerer Undercity Contacts


Tier: 2 Tier: 2
Activation: Passive Activation: Active (Incidental)
Ranked: Yes Ranked: No
May add 1 additional hard point to a number of Once per session, you may spend one Story Point
items equal to ranks in Tinkerer. Each item may to use this talent to let your character learn if a
only be modified once. character of your choice is in New Angeles, and if
Sources: ACRB, ECRB, KTP so, what district.
At your GM’s discretion, the information may
Touch of Fate take up to an hour to come back to your
character.
Tier: 2 Source: SOTB
Activation: Active (Incidental)
Ranked: No Vehicle Combat Training
Once per session, add ■■ to any 1 check. Tier: 2
Sources: ACRB, ECRB, FCRB
Activation: Passive
Two-Handed Stance Ranked: No
Gunnery, and Driving become career skills.
Tier: 2 Source: ACRB
Activation: Passive
Ranked: No

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Well Read
Tier: 2
Activation: Passive
Ranked: No
Choose any 3 Knowledge skills. They
permanently become career skills.
Source: LBE

Well-Travelled
Tier: 2
Activation: Passive
Ranked: No
Knowledge (Geography), Negotiation, and
Vigilance are now career skills for your character.
Source: ROT

Wraithbane
Tier: 2
Activation: Passive
Ranked: No
Your character counts the Critical rating of their
weapon as one lower to a minimum of 1 when
making an attack targeting an undead adversary.
Source: ROT

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TIER 3
Alchemical Arts (generally medium range) to do this. Otherwise,
Tier: 3 the animal does not contribute to the encounter.
The specifics of its behavior are up to you and
Activation: Active (Incidental)
your GM. For every additional rank of Animal
Ranked: Yes Companion your character has, increase the
After making a check to craft a poison, may suffer allowed silhouette of the companion by one (this
Strain up to twice ranks in Alchemical Arts. For may mean your character gets a new companion,
every two Strain add sa to results. or their companion grows in size). This talent can
Source: UP
also change in flavor depending on the nature of
your game setting. While an animal companion
Ambush
may make sense in many settings, in a futuristic
Tier: 3 setting it may make more sense for the “animal”
Activation: Active (Maneuver) to be a robot or drone, for example.
Ranked: No Source: GCRB
Once per round while benefiting from cover, may
make the Ambush maneuver. Add damage equal Applied Research
to Stealth skill to one hit of next successful Tier: 3
combat check against a target within short range Activation: Active (Incidental)
before the end of the turn. Ranked: Yes
Source: FIB
Your character may use this talent before making
a check to use any knowledge skill and Intellect
Animal Companion
characteristic instead of the skill and
Tier: 3 characteristic the check would normally require.
Activation: Passive Your character may use this talent a number of
Ranked: Yes times per session equal to their ranks in Applied
Your character creates a bond with a single Research.
animal approved by your GM. This animal must When your character uses this talent, you
be silhouette 0 (no larger than a mid-sized dog). should explain how their mastery of knowledge
The bond persists as long as your character lets them accomplish this task. In addition, your
chooses, although at your GM’s discretion, the GM may rule that a particular knowledge skill
bond may also be broken due to abusive makes the most sense in a given situation and
treatment or other extenuating circumstances. As require your character to use that specific
long as the bond persists, the animal follows your knowledge skill.
character, and you dictate the animal’s overall Source: SOTB
behavior (although, since the animal is only
bonded with the character, not dominated, it Armor Master (Improved)
may still perform inconvenient actions such as Tier: 3
scratching furniture, consuming rations, and Activation: Passive
marking territory). Once per round in structured Ranked: No
encounters, your character may spend one Your character must have purchased the Armor
maneuver to direct their animal in performing Master talent to benefit from this talent. When
one action and one maneuver during your wearing armor with a soak value of 2 or higher,
character’s turn. The animal must be within increase defense by 1.
hearing and visual range of your character Sources: ACRB, ECRB, KTP
GENESYS TALENTS EXPANDED

Backstab less. When your vehicle suffers a hit from a


Tier: 3 ranged combat check, after damage is calculated
but before armor is applied, your character may
Activation: Active (Action)
have their vehicle suffer 3 system strain to use
Ranked: No this talent. Then, reduce the damage suffered by
Your character may use this talent to attack an a number equal to their ranks in Piloting.
unaware adversary using a Melee (Light) weapon. Source: GCRB
A Backstab is a melee attack and follows the
normal rules for performing a combat check (see Battle Casting
page 101 of the Genesys Core Rulebook), using Tier: 3
the character’s Skullduggery skill instead of Activation: Passive
Melee (Light). If the check succeeds, each
Ranked: No
uncanceled s adds +2 damage (instead of the
Your character does not add ■ to magic skill
normal +1).
Source: ROT checks for wearing heavy armor (armor with +2
soak or higher), using a shield, or not having at
Bad Habit least one hand free (see Table III.2–3: Penalties
When Casting Spells, on page 210 of the Genesys
Tier: 3
Core Rulebook).
Activation: Active (Maneuver) Source: ROT
Ranked: No
Your character may use this talent to become Blind Spot
disoriented for the remainder of the encounter. Tier: 3
At the beginning of each of your character’s Activation: Passive
turns, if they are still disoriented due to this Ranked: No
talent, they heal 2 strain. Your character, and allies within short range, add
Source: SOTB
automatic a to combat checks they make while
benefiting from cover.
Bad Press Sources: FIB, KTP
Tier: 3
Activation: Active (Action) Blooded (Improved)
Ranked: No Tier: 3
Once per session, choose an organization and Activation: Active (Action)
make a Hard (◆◆◆) Deception check. On Ranked: Yes
success, organization members have their strain
As an action, make a Hard (◆◆◆) Resilience
thresholds reduced by 1, plus 1 per sss, until
check to immediately recover from all poisons
the end of the session. When he does this, the
and side effects of drugs. Reduce difficulty once
player must explain how the PC disseminated the
per rank of Blooded.
propaganda such that it has affected his targets. Source: UP
The chosen organization must be narrow and
cohesive enough to be affected by bad publicity.
Source: DA

Barrel Roll
Tier: 3
Activation: Active (Incidental, Out of Turn)
Ranked: No
Your character can only use this talent while
piloting a starfighter or airplane of Silhouette 3 or

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Bodyguard Combat Veteran


Tier: 3 Tier: 2
Activation: Active (Maneuver) Activation: Passive
Ranked: Yes Ranked: No
Once per round, your character may suffer a Add ■ to Brawl and Discipline checks.
number of strain no greater than their ranks in Source: DOR
Bodyguard to use this talent. Choose one ally
engaged with your character, until the end of Confidence (Improved)
your character's next turn, upgrade the difficulty Tier: 3
of all combat checks targeting that ally a number Activation: Passive
of times equal to the strain suffered. Ranked: No
Source: SOTB
Your character must have purchased the
Confidence talent to benefit from this talent. May
Capital Sendoff spend a on a fear check to steady the nerves of
Tier: 3 allies making the same fear check. If the
Activation: Active (Action) character does so each ally within short range
Ranked: No who makes the fear check adds automatic
Take a Capital Sendoff action targeting two ships successes equal to the character's rank in
or vehicles at Close range; make a Hard (◆◆◆) confidence.
Source: LBE
Cool check to cause the targets to suffer a minor
collision.
Source: SOT Congenial
Tier: 3
Cavalier Activation: Active (Incidental)
Tier: 3 Ranked: Yes
Activation: Active (Maneuver) May suffer a number of strain to downgrade
Ranked: No difficulty of Charm or Negotiation checks or
While riding a mount trained for battle (typically upgrade difficulty when target by Charm or
a war mount [see page 105] or flying mount [see Negotiation checks, by an equal number Strain
page 104]), once per round your character may suffered this way cannot exceed ranks in
use this talent to direct the mount to perform an Congenial.
Sources: FH, FC, DOH
action.
Source: ROT
Constant Vigilance
Center of Being Tier: 3
Tier: 3 Activation: Passive
Activation: Active (Maneuver) Ranked: No
Ranked: Yes May always use Vigilance when making checks to
While wielding a weapon with the Defensive determine initiative.
Source: EV
quality, your character may perform a Center of
Being maneuver. Until the beginning of your
character's next turn, whenever an enemy makes
a melee attack targeting them, the critical rating
of the enemy's weapon counts as 1 higher per
rank of Center of Being.
Source: FCRB

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Counterattack talent. Increase the system strain threshold of


Tier: 3 Signature Vehicle by 2 per rank of Customized
Cooling Unit.
Activation: Active (Incidental, Out of Turn) Source: SOT
Ranked: No
Your character must have purchased the Daring Turn
Improved Parry talent to benefit from this talent.
Tier: 3
When your character uses the Improved Parry
Activation: Active (Maneuver)
talent to hit an attacker, they may also activate
an item quality of the weapon they used as if Ranked: No
they had generated aa on a combat check When an opponent has gained the advantage on
using that weapon. a starship or vehicle being piloted, may spend 2
Source: ROT strain to perform a Daring Turn maneuver to
remove the effects.
Source: SOT
Creative Killer
Tier: 3
Disarm
Activation: Passive
Tier: 3
Ranked: No
Activation: Passive
Reduce the critical rating of improvised weapons
by 2 (to a minimum of 1). Ranked: No
Source: ACRB May spend t or aa with a successful Brawl or
Melee check to disarm opponent.
Source: FCRB
Cunning Persona
Tier: 3
Disarming Smile
Activation: Active (Incidental)
Tier: 3
Ranked: No
Activation: Active (Action)
Your character may suffer 2 strain to make a
Charm check using Cunning instead of Presence. Ranked: Yes
Source: CAM Take the Disarming Smile action; succeed at an
opposed Charm check against a target within
Cunning Snare short range to lower all defenses of a target by
ranks in Disarming Smile until the end of the
Tier: 3
encounter.
Activation: Active (Action) Source: FC
Ranked: No
Once per encounter as an action, may create a Dissonance
trap. Any other character who moves to engaged
Tier: 3
range of the trap must make an Opposed
Activation: Active (Action)
Vigilance vs. Survival check to avoid harm and ill
effects. Ranked: No
Source: FIB While wielding a musical instrument, your
character may use this talent to make an Average
Customized Cooling Unit (◆◆) Charm or Verse check. For each s the
Tier: 3 check generates, one enemy of the player’s
choosing within medium range suffers 1 wound.
Activation: Passive
For each a, one enemy affected by Dissonance
Ranked: Yes
suffers 1 additional wound.
Your character must have purchased the Source: ROT
Signature Vehicle talent to benefit from this

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Distinctive Style Suffer 2 strain to perform the Double or Nothing


Tier: 3 incidental to increase the difficulty of the next
check by one. Then, after canceling opposing
Activation: Active (Incidental)
symbols, double the amount of remaining a.
Ranked: No Source: FC
When making a Computers check to hack a
system or break into a secured network, before Druid
rolling, your character may use this talent to add
Tier: 3
sshh to the results. If you are using the
Activation: Passive
optional hacking rules on page 232 and your
check generates hh, your GM should spend it Ranked: No
on the I Know You! option in Table III.2-22 on When your character casts a Conjure spell using
page 234 of the Genesys Core Rulebook. the Primal skill, they always add the Summon Ally
Source: GCRB effect without increasing the difficulty, and they
must always summon a living animal (such as
Dockyard Expertise those on pg. 86). The animal remains for the
Tier: 3 duration of the encounter even if your character
does not use a Concentrate maneuver to
Activation: Active (Action)
maintain the spell. At your GM’s discretion, the
Ranked: Yes animal may have already been nearby rather
Your character may make an Average (◆◆) than summoned from thin air. Likewise, at the
Knowledge check when at a dry dock with end of the encounter, the animal may revert back
suitable personnel and equipment to conduct to its natural behavior instead of vanishing.
repairs to a ship, or to add attachments or Source: GEPG
modifications to one. If successful, the cost and
time for repairs is reduced by 20% for each rank Dual Strike
of Dockyard Expertise to a minimum of 100 units Tier: 3
of currency and one day.
Source: FO
Activation: Active (Incidental)
Ranked: No
Dodge When resolving a combined check to attack with
two weapons in a melee combat, your character
Tier: 3
may suffer 2 strain to use this talent to hit with
Activation: Active (Incidental, Out of Turn) the secondary weapon (instead of spending
Ranked: Yes aa).
When your character is targeted by a combat Source: ROT
check (ranged or melee), they may suffer a
number of strain no greater than their ranks in Dumb Luck
Dodge to use this talent. Then, upgrade the Tier: 3
difficulty of the combat check targeting your
Activation: Active (Incidental)
character a number of times equal to the strain
Ranked: No
suffered.
Source: GCRB Once per session, you may spend a Story Point to
use this talent after your character suffers a
Double or Nothing Critical Injury but before the result is rolled. Their
opponent must roll two results, and you select
Tier: 3
which applies to your character.
Activation: Active (Incidental) Source: SOTB
Ranked: No

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Eagle Eyes Encoded Communique


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: No
Once per encounter before making a ranged Upgrade the difficulty of checks to decrypt this
combat check, you may use this talent to increase character's coded messages without the proper
your weapon’s range by one range band (to a cipher a number of times equal to ranks in
maximum of extreme range). This lasts for the Computers skill.
duration of the combat check. Source: DA
Source: GCRB
Encouraging Words
Easy Prey Tier: 3
Tier: 3 Activation: Active (Incidental, Out of Turn)
Activation: Active (Maneuver) Ranked: No
Ranked: No After an engaged ally fails a check, may suffer 1
Your character may suffer 3 strain to use this strain to assist that ally's next check this
talent. Until the start of your character’s next encounter as an out of turn incidental.
turn, your character and allies within short range Sources: DA, LBE, DOH

add ■■ to combat checks against immobilized


targets. Ensorcelled (Improved)
Source: ROT Tier: 3
Activation: Active (Incidental)
Elementalist (Improved) Ranked: No
Tier: 3 Your character must have purchased the
Activation: Passive Ensorcelled talent to benefit from this talent. If
Ranked: No your character has at least three ranks in a magic
Your character must have purchased the skill, once per session they may use this talent to
Elementalist talent to benefit from this talent. force all enemies within medium range to make a
When your character purchases this talent, they Hard (◆◆◆) Discipline check as an out-of-turn
gain one of the following abilities based on the incidental. If they fail, they must spend all
element selected from Elementalist talent: available maneuvers moving away from your
Immunity to fire – including ignoring damage character, and they suffer 5 strain, plus 1
from attack with the Burn quality and from other additional strain per h (if your group is using the
fire-based attacks (fire), they cannot be optional Fear rules on page 243 of GCRB, this can
immobilized and can breathe underwater be treated as a fear check).
(water), they cannot be knock prone or staggered What form this reveal takes is up to you,
(earth), or they cannot be disoriented and can fly with GM’s approval, but should be based on the
using the hovering guidelines in the Flying magic skill your character possesses (as well as
sidebar on page 100 of GCRB (air). Whenever their backstory).
your character casts an Attack spell, they always Sources: GEPG

add the chosen effect to the spell without


increasing the difficulty. However, they may
never add any of the other three effects to a spell
they may cast.
Sources: GEPG

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Exhaustive Questioning Face of the Wild


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Whenever your character makes a successful When your character casts a transform spell on
social check against a captured enemy within themselves using the Primal skill, you may spend
short range, they may reduce the enemy's strain a Story Point to have them use this talent to
threshold by 2 for the remainder of the session maintain the effects of the spell until the end of
and spend 1 a to inflict 1 strain. the encounter, without performing concentrate
Source: CAM maneuvers.
Source: GEPG
Explosive Casting
Tier: 3 Fear the Shadows
Activation: Active (Incidental) Tier: 3
Ranked: No Activation: Active (Action)
When your character casts an Attack spell, they Ranked: No
treat the spell’s Blast quality as having a rating Once per session, may make a Hard (◆◆◆)
equal to twice your character’s ranks in Deception check to force a single minion group or
Knowledge (instead of their ranks in Knowledge). rival to flee the encounter.
Additionally, you may spend one Story Point to Source: EV
use this talent to trigger the spell’s Blast quality,
instead of spending a (even if the attack misses). Fearsome Rep
Source: GEPG
Tier: 3
Activation: Passive
Ranked: Yes
Extended Reach
Add a to results of Coercion checks equal to
Tier: 3 ranks in Fearsome Rep.
Activation: Active (Incidental) Source: DOR
Ranked: No
While armed with a two-handed melee weapon Feint
(or Melee (Heavy) weapon), suffer 1 strain to Tier: 3
make a Melee combat check with that weapon Activation: Passive
targeting an enemy at up to short range (rather Ranked: Yes
than engaged range). Spend t or aaa generated on a missed melee
Source: DOR
attack to upgrade difficulty of opponent's next
attack targeting character by ranks in Feint.
Eye for Detail Source: FCRB
Tier: 3
Activation: Active (Incidental) Feral Strength
Ranked: Yes Tier: 3
After making a Mechanics or Computers check, Activation: Passive
may suffer strain up to ranks in Eye for Detail to Ranked: Yes
convert that many s to a. Add 1 damage per rank of Feral Strength to one
Source: SM hit of successful attacks made using Brawl or
Melee skills.
Sources: ABGR, ACRB, EBGR, ECRB

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Field Commander Ranked: No


Tier: 3 Make a Hard (◆◆◆) Leadership check. If
Activation: Active (Action) successful, choose a number of allies within short
range equal to s generated. Upgrade the
Ranked: No
difficulty of attacks against these allies once until
Your character may use this talent to make an
the end of your character's next turn.
Average (◆◆) Leadership check. If successful, a Source: DOR
number of allies equal to your character’s
Presence may immediately suffer 1 strain to Fortified Structure
perform one maneuver (out of turn). If there are
Tier: 3
any questions as to which allies take their
maneuvers first, your character is the final Activation: Passive
arbiter. Ranked: Yes
Source: GCRB Your character must have purchased the
Signature Vehicle talent to benefit from this
Fire Control talent. Increase the hull trauma threshold of
Tier: 3 Signature Vehicle by 1 per rank of Fortified
Activation: Active (Maneuver) Structure.
Source: SOT
Ranked: No
Take the Fire Control maneuver; all combat Frenzied Attack
checks made from current starship or vehicle
Tier: 3
count their target's silhouette as one higher than
normal until the beginning of next turn. Activation: Active (Incidental)
Source: ACRB Ranked: Yes
When making a Melee or Brawl check, suffer a
Forgot to Count? number of strain to upgrade the attack an equal
Tier: 3 number of times. The strain suffered may not
Activation: Active (Incidental, Out of Turn) exceed ranks in Frenzied Attack.
Sources: ACRB, ECRB
Ranked: No
When an opponent makes a ranged combat Full Throttle
check, you can spend hh from that check to use
Tier: 3
this talent to cause their weapon to run out of
ammo (see page 104), as long as the weapon can Activation: Active (Action)
normally run out of ammunition. Ranked: No
Source: GCRB While driving or flying, your character may use
this talent to make a Hard (◆◆◆) Piloting or
Form on Me Driving check. If successful, the top speed of the
Tier: 3 vehicle increases by one (to a maximum of 5) for
Activation: Passive a number of rounds equal to your character’s
Ranked: No Cunning. The specifics of this talent require the
Allies equal to ranks in Leadership in short range optional vehicle rules, on page 220. If your game
gain the benefits of the Gain the Advantage does not use these rules, this talent simply makes
action. the vehicle go much faster than normal, with the
Source: ACRB specifics up to your GM.
Source: GCRB

Formation Tactics
Tier: 3
Activation: Active (Action)

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Greased Palms Heroic Resilience


Tier: 3 Tier: 3
Activation: Active (Maneuver) Activation: Active (Incidental)
Ranked: Yes Ranked: Yes
Before making a social check, may spend up to 50 Immediately after being hit by an attack but
units of currency per rank of Greased Palms to before suffering damage, spend 1 Story Point to
upgrade the ability of the check once for every 50 increase soak by ranks in Resilience.
spent. Sources: FIB, DC
Sources: ACRB, JOY, FH
Heroic Will
Grenadier Tier: 3
Tier: 3 Activation: Active (Incidental, Out of Turn)
Activation: Active (Incidental) Ranked: No
Ranked: Yes When you purchase this talent for your character,
When your character makes a ranged combat choose two characteristics. You may spend a
check with a weapon that has the Blast item Story Point to use this talent to have your
quality, you may spend one Story Point to use character ignore the effects of all Critical Injuries
this talent to trigger the weapon’s Blast quality, on any skill checks using those two characteristics
instead of spending a (even if the attack misses). until the end of the current encounter. (Your
In addition, your character treats grenades as character still suffers the Critical Injuries; they
having a range of medium. just ignore the effects. See page 114.)
Source: GCRB Source: GCRB

Harass Hindering Shot


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: Yes
Whenever the character's animal companion Spend a story point and increase the difficulty of
makes a successful combat check against a next Gunnery check by 1. If check deals damage,
target, it may forgo inflicting damage to upgrade target starship or vehicle suffers system strain
the difficulty of the target's next check once equal to speed when it moves for a number of
instead. turns equal to ranks in Hindering Shot.
Source: SS
Source: ND

Hard-Boiled
Hold It Steady
Tier: 3
Tier: 3
Activation: Active (Incidental)
Activation: Active (Incidental)
Ranked: No
Ranked: No
When your character makes a check to recover
Before performing a Combat check using a
from strain at the end of an encounter (as
weapon with the Auto-fire quality, your character
described on page 117 of the GENESYS Core
may use this talent to use the Auto-fire quality
Rulebook), your character may make a Simple (–)
without increasing the difficulty of the combat
Resilience check instead of Discipline or Cool. If
check. If they do so, each time they trigger an
your character does so, they heal 1 strain per s
additional hit during the attack, they suffer 2
and 1 wound per a.
Source: SOTB strain.
Source: SOTB

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Hunter's Quarry (Improved) Interjection


Tier: 3 Tier: 3
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: No
Your character must have purchased the Hunter's After another character makes a social check,
Quarry talent to benefit from this talent. Suffer 2 suffer 3 strain to take an interjection incidental
strain to perform Hunter's Quarry action as a make an Average (◆◆) Vigilance check to add
maneuver. s or f equal to s, and a or h equal to a to
Sources: ETU, SS the check.
Source: DA
Informant
Tier: 3 Intense Focus
Activation: Active (Incidental) Tier: 3
Ranked: No Activation: Active (Maneuver)
Once per session, may reveal a contact who can Ranked: No
shed light on a chosen subject. Perform an Intense Focus maneuver; suffer 1
Sources: DA, ND strain and upgrade the ability of the next skill
check once.
Innate Focus Sources: ABGR, ACRB, ECRB, DOH

Tier: 3
Activation: Active (Incidental) Intimidating
Ranked: No Tier: 3
While not using a magic implement, your Activation: Active (Incidental, Out of Turn)
character increases the base damage of all Attack Ranked: Yes
spells they cast by 2. In addition, when casting a May suffer a number of strain to downgrade
spell while not using a magic implement, your difficulty of Coercion checks, or upgrade difficulty
character may use this talent to decrease the when targeted by Coercion checks, by an equal
difficulty of the check by one. If they do so, they number. Strain suffered this way cannot exceed
increase the strain suffered for casting the spell ranks in Intimidating.
by one. Sources: ACRB, ECRB, FBGR, FCRB
Sources: GEPG
Iron Body
Inspiring Rhetoric (Improved) Tier: 3
Tier: 3 Activation: Passive
Activation: Passive Ranked: Yes
Ranked: No Remove ■ per rank of Iron Body from
Your character must have purchased the Inspiring Coordination and Resilience checks. Reduce the
Rhetoric talent to benefit from this talent. Allies critical rating of unarmed attacks by 1 per rank of
affected by your character’s Inspiring Rhetoric Iron Body (to a minimum of 1).
add ■ to all skill checks they make for a number Source: ND
of rounds equal to your character’s ranks in
Leadership.
Source: GCRB

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Jury Rigged so, the character who targeted them suffers an


Tier: 3 amount of strain equal to the amount of strain
reduced.
Activation: Passive Source: SOTB
Ranked: Yes
The character chooses one personal weapon or Lethal Blows
piece of armor per rank of Jury Rigged. He may Tier: 3
increase the damage of the weapon by one; Activation: Passive
decrease the a cost on its Critical rating, or any
Ranked: Yes
single other effect by one to a minimum of one;
Add +10 per rank of Lethal Blows to any Critical
or increase armor's ranged or melee defense by
Injury results inflicted on opponents.
one. Alternatively, he can decrease the Sources: ACRB, ECRB, SS
encumbrance of the item by two to a minimum of
one. The bonus only applies so long as the Made You Talk
character is using the item. If the item is ever lost Tier: 3
or destroyed, the character may apply Jury Activation: Active (Action)
Rigged to a new personal weapon or piece or
Ranked: No
armor.
Sources: ACRB, EBGR, ECRB Once per session, your character may make an
opposed social check against a captured enemy
Justice of the Citadel within short range, adding ■ for every 2 strain
Tier: 3 the target has suffered in the encounter.
Source: CAM
Activation: Active (Incidental)
Ranked: No Martial Grace
Once per round on your character’s turn, your Tier: 3
character may suffer 3 strain to use this talent to
Activation: Active (Incidental)
add damage equal to their ranks in Discipline to
Ranked: No
one hit of a successful melee attack.
Source: ROT Once per round, the character may suffer 3 strain
to add additional damage equal to ranks in
Larger Project Coordination to one hit of a successful Brawl
Tier: 3 combat Check.
Source: KOF
Activation: Passive
Ranked: Yes Martial Weapons Master
Your character must have purchased the Tier: 3
Signature Vehicle talent to benefit from this
Activation: Active (Action)
talent. Signature Vehicle can have a silhouette 1
Ranked: No
larger per rank of Larger Project
Sources: SOT, SM While armed with a Melee weapon, your
character may use this talent to make an Average
Laugh It Off (◆◆) Melee check. If successful, your character
Tier: 3 may force one engaged target to either drop one
weapon they are holding or move up to one
Activation: Active (Incidental, OOT)
range band in a direction of your choosing.
Ranked: No If your character forces a named rival or nemesis
When your character is targeted by a social skill into dangerous terrain (or off a ledge or cliff)
check they may use this talent to spend hhh using this talent, your GM can spend a Story Point
or d to reduce any strain the check inflicts by a
number equal to their ranks in Charm. If they do

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to allow them to catch themselves at the edge At the start of your character’s turn, you may
and fall prone instead. spend one Story Point to use this talent to allow
Source: SOTB your character to perform a move maneuver as
an incidental. (This does not count against the
Master of Illusion limit of two maneuvers per turn.) If you use this
Tier: 3 talent, your character can only perform one
Activation: Active (Incidental) additional move maneuver during this turn.
Ranked: No Source: SOTB

After your character makes a successful Mask


spell to create an illusion, you may spend a Story No Escape
Point to have your character use this talent to Tier: 3
make the illusion last until the end of the Activation: Passive
encounter, without performing concentrate Ranked: No
maneuvers, and not need to remain within the May spend aa from a Coercion check or hh
spell’s range after being cast. You may spend two from a foe's Discipline check; that target cannot
Story Points to make the illusion last until the end perform a free maneuver during his next turn.
of the session. Source: KTP
Source: GEPG
Nobody's Fool
Natural Tier: 3
Tier: 3 Activation: Passive
Activation: Active (Incidental) Ranked: Yes
Ranked: No May upgrade difficulty of incoming Charm,
When your character purchases this talent, Coercion, or Deception checks once per rank of
choose two skills. Once per session, your Nobody's Fool.
Sources: ACRB, ECRB, FCRB
character may use this talent to reroll one skill
check that uses one of those two skills.
Source: GCRB Opportunist
Tier: 3
Net Warrior Activation: Active (Incidental)
Tier: 3 Ranked: Yes
Activation: Active (Action) When your character purchases this talent,
Ranked: No choose one non-combat, non-magic skill. When
While accessing a system using a brain-machine you roll a check using this skill, you may suffer
interface (BMI), your character may use this strain up to ranks in Opportunist to convert that
talent to make an opposed Computers (Hacking) many s into a.
Source: SM
versus Computers (Sysops) check targeting one
other character on the system that they are Outside the Box
aware of. The target suffers 1 strain per s, and if
Tier: 3
they are using a BMI, they also suffer 1 wound
per s.
Activation: Passive
Source: SOTB Ranked: No
Choose one characteristic when purchasing this
Nimble talent. Once per session, make one skill check
Tier: 3 using that characteristic rather than the
Activation: Active (Incidental) characteristic linked to that skill.
Source: ACRB
Ranked: No

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Overwhelm Defenses of the character's next turn. Spend t to extend


Tier: 3 duration one round.
Source: ETU
Activation: Active (Incidental)
Ranked: Yes
Upon unsuccessful attack with a starship or Plausible Deniability
vehicle weapon, may spend aa per rank of Tier: 3
Overwhelm Defenses. Reduce the defense in Activation: Active (Action)
the targeted zone by 1 for every aa spent. Ranked: No
Sources: ACRB, ND
Take a Plausible Deniability action makes a Hard
(◆◆◆) Coercion check to convince one
Painkiller Specialization
bystander equal to your Willpower to depart
Tier: 3 quietly.
Activation: Passive Source: DA
Ranked: Yes
When your character uses painkillers (or their Point Blank
equivalent, depending on the setting), the target Tier: 3
heals one additional wound per rank of Painkiller Activation: Passive
Specialization. The sixth painkiller and beyond
Ranked: Yes
each day still has no effect.
Source: GCRB
Add 1 damage per rank of Point Blank to damage
of one hit of successful attack while using Ranged
(Heavy) or Ranged (Light) skills at short range or
Parry (Improved)
engaged.
Tier: 3 Sources: ABGR, ACRB, EBGR, ECRB
Activation: Active (Incidental, Out of Turn)
Ranked: No Potent Concoctions
Your character must have purchased the Parry Tier: 3
talent to benefit from this talent. When your Activation: Passive
character suffers a hit from a melee combat Ranked: No
check and uses Parry to reduce the damage from
When your character makes an Alchemy check
that hit, after the attack is resolved, you may
that generates t, roll an additional and add
spend d or hhh from the attacker’s check to
its results to the pool, in addition to spending the
use this talent. Then, your character
t normally. When your character makes an
automatically hits the attacker once with a Brawl
Alchemy check that generates d, roll an
or Melee weapon your character is wielding. The
hit deals the weapon’s base damage, plus any additional l and add its results to the pool, in
damage from applicable talents or abilities. Your addition to spending the d normally. Each of
character can’t use this talent if the original these effects can occur only once per check.
Source: ROT
attack incapacitates them.
Source: GCRB
Powerful Blast
Pin Tier: 3
Tier: 3 Activation: Passive
Activation: Active (Action) Ranked: Yes
Ranked: No Increase Blast damage dealt by +1 per rank of
Take Pin action; make an opposed Athletics check Powerful Blast.
Sources: ACRB, DC
to immobilize an engaged opponent until the end

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Precise Archery While your character is armed with a bow (or


Tier: 3 similar weapon, at your GM’s discretion) they
may suffer 2 strain to use this talent. During the
Activation: Passive
next ranged combat check your character makes
Ranked: No this turn, the bow gains the Linked quality with a
When making a Ranged combat check targeting a value equal to their ranks in the Ranged skill.
character engaged with one of your character's Source: GCRB
allies, downgrade the difficulty of the check once
(thus negating the penalty for shooting at Reflect (Improved)
engaged targets).
Source: ROT
Tier: 3
Activation: Active (Incidental, Out of Turn)
Preemptive Avoidance Ranked: No
Tier: 3 Your character must have purchased the Reflect
Talent to benefit from this talent. Your character
Activation: Active (Incidental, Out of Turn)
may use reflect while wielding a melee weapon
Ranked: No deemed appropriate by the GM. When reflecting
May spend 1 Story Point to disengage from a hit that generated d or hhh may hit one
engaged enemy as an out-of-turn incidental. target in medium range with the same damage as
Source: FCRB
the initial hit, after original attack resolves.
Sources: FBGR, FCRB
Pressure Point
Tier: 3 Resist Questioning
Activation: Active (Incidental) Tier: 3
Ranked: No Activation: Active (Out of Turn Incidental)
When your character makes an unarmed Brawl Ranked: No
check targeting a living opponent, they may use When targeted by an opposed social check, your
this talent to deal strain damage instead of character may suffer 2 strain as an out-of-turn
wound damage and inflict additional strain
incidental, adding ■ to the check. If the check
damage equal to their ranks in Medicine.
Source: ROT
fails, spend d to indicate that your character has
provided false or misleading information that the
Pride and Joy (Improved) target believes to be truthful.
Source: CAM
Tier: 3
Activation: Passive Resourceful Refit
Ranked: No Tier: 3
While inside your character's Pride and Joy, Activation: Active (Action)
recover +1 strain whenever recovering strain and
Ranked: No
spend a on checks made to recover strain to
May perform the Resourceful Refit action, make
allow an ally also within the vehicle to recover 1
an Average (◆◆) Mechanics check to scavenge
strain.
Source: DOR an old attachment to construct a new one,
reducing its price by that of the dismantled
Rapid Archery attachment.
Source: SM
Tier: 3
Activation: Active (Maneuver)
Ranked: No

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Scathing Tirade (Improved) Shockwave


Tier: 3 Tier: 3
Activation: Passive Activation: Passive
Ranked: No Ranked: No
Your character must have purchased the Scathing Your character treats Melee (Heavy) weapons as
Tirade talent to benefit from this talent. Enemies possessing the Blast item quality with a rating
affected by your character’s Scathing Tirade add equal to your character’s ranks in Melee (Heavy).
■ to all skill checks they make for a number of Your character does not suffer damage from their
rounds equal to your character’s ranks in weapon's Blast quality (but allies do!).
Coercion. Source: ROT
Source: GCRB
Shortcut (Improved)
Scything Strike Tier: 3
Tier: 3 Activation: Passive
Activation: Passive Ranked: No
Ranked: Yes Your character must have purchased the Shortcut
The character’s unarmed Brawl attacks gain the talent to benefit from this talent. When engaging
Pierce quality with a rating equal to their ranks in in a chase or race, may suffer 2 strain to add s
Scything Strike. equal to ranks in Shortcut to the check.
Source: KOF Sources: ND, EV, SS

Seize the Initiative Skilled Teacher


Tier: 3 Tier: 3
Activation: Active (Maneuver) Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: Yes
Once per session, as a maneuver, may make a Before an ally within short range makes a skill
Hard (◆◆◆) Athletics check. On success, other check, if that ally has fewer ranks in that skill than
PCs may take their turns immediately. your character does, your character may suffer a
Source: FIB number of strain no greater than ranks in Skilled
Teacher to add an equal number of s to the
Sense Advantage ally’s check.
Source: DOH
Tier: 3
Activation: Active (Incidental, Out of Turn) Smart Handling
Ranked: No
Tier: 3
Once per session, may add ■■ to 1 NPC's skill
Activation: Active (Action)
check.
Sources: FBGR, FCRB Ranked: No
Once per session while aboard a ship of
Share Pain silhouette 4 or higher; your character may make
Tier: 3 a Smart Handling action, making a Hard (◆◆◆)
Activation: Active (Incidental, Out of Turn) Knowledge check. If successful, until the start of
Ranked: No the next round, the ship’s handling increases by
May perform the Share Pain incidental when two plus one per a scored on the check to a
animal companion suffers wounds. Reduce maximum handling of +4. t can be spent to
wounds suffered to half, then character suffers extend the effect until the end of the encounter.
Source: FO
wounds equal to number reduced.
Source: FCRB

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GENESYS TALENTS EXPANDED

Snare Ranked: No
Tier: 3 When making a Streetwise or Survival skill check
Activation: Active (Action) to navigate, the character may use Intellect
instead of Cunning.
Ranked: No Source: SS
Once per session, your character may use this
talent to make a Hard (◆◆◆) Computers Stunning Blow (Improved)
(Sysops) check. If they succeed, once before the
Tier: 3
end of the encounter, you may spend a Story
Activation: Active (Incidental)
Point to force one character in the encounter to
make a Daunting (◆◆◆◆) Vigilance check as Ranked: No
an incidental. If they fail, they are staggered until Your character must have purchased the
the end of their next turn, plus one additional Stunning Blow talent to benefit from this talent.
turn per hh. When dealing strain damage with Melee or Brawl
Source: SOTB checks, may spend t to stagger target for 1
round per t.
Sources: ACRB, ECRB
Sorry About the Mess
Tier: 4 Sunder Expertise
Activation: Passive
Tier: 3
Ranked: No
Activation: Passive
Decrease the Critical Rating of a weapon by 1 (to
a minimum of 1) against targets that have not yet
Ranked: No
acted this encounter. Each a your character spends to activate a
Source: FC weapon's Sunder quality damages the target item
two steps, instead of one.
Source: DOH
Sound Investments
Tier: 3 Suppressing Fire
Activation: Passive
Tier: 3
Ranked: Yes
Activation: Active (Maneuver)
At the start of each session, gain 100 money units
for each rank of Sound Investments.
Ranked: Yes
Sources: ACRB, FH If your character does not make a combat check
during their turn, they use this talent to target
Spur one character (or minion group) within long
range. That character must upgrade the difficulty
Tier: 3
of any ranged combat checks they make once
Activation: Active (Action)
until the end of your character’s next turn. Your
Ranked: No character may choose to affect one additional
Take a Spur action; make a Hard (◆◆◆) Riding character for each additional rank of Suppressing
check to increase a beast's top speed by 1. The Fire.
beast suffers 2 strain every round it stays Your character must be holding a ranged weapon
spurred. to use this talent.
Source: SOT
Your GM can also rule that your character can’t
use this talent if they have no line of fire or range
to the target.
Studious Plotting Source: SOTB
Tier: 3
Activation: Passive

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Takedown Make a Hard (◆◆◆) Leadership check. If


Tier: 3 successful, for the rest of the encounter allies
within short range increase their ranks in
Activation: Active (Action)
Discipline by an amount equal to ranks in Trust
Ranked: No
the Captain.
Your character may use this talent to make an Source: DOR
opposed Brawl versus Resilience check targeting
one engaged opponent. If the check succeeds, Tuned Maneuvering Thrusters
the target is knocked prone and is immobilized
Tier: 3
until the end of your character’s next turn. If the
target is a minion or rival, your character can Activation: Passive
spend t to incapacitate (but not kill) the target Ranked: Yes
instead. Your character must have purchased the
Source: SOTB Signature Vehicle talent to benefit from this
talent. Increase the handling of Signature Vehicle
Time to Go (Improved) by 1 per rank of Tuned Maneuvering Thrusters.
Source: SOT
Tier: 3
Activation: Active (Maneuver) Twisted Words
Ranked: No
Tier: 3
Your character must have purchased the Time to
Go talent to benefit from this talent. When Activation: Active (Incidental, Out of Turn)
activating Time to Go, allow 1 engaged ally to also Ranked: No
perform an out of turn Move maneuver as an When an incoming social check generates hh or
incidental to attempt to move into cover or out d, may suffer 1 strain as an incidental to inflict
of the blast range of a weapon or explosion. strain equal to ranks in Coercion on speaker.
Source: DA
Sources: ACRB, DC

Toughened (Improved) Undercity Contacts (Improved)


Tier: 3 Tier: 3
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Once per session, the character may heal a Your character must have purchased the
number of wounds equal to their ranks in Undercity Contacts talent to benefit from this
Toughened. talent. When you use Undercity Contacts, you
Source: KOF may choose to spend two Story Points instead of
one. If you do, your character learns the target's
Tricky Target specific location.
Tier: 3 Source: SOTB

Activation: Passive
Ranked: No Unremarkable (Improved)
Count vehicle or starship piloted as having a Tier: 3
silhouette 1 lower when being attacked. Activation: Passive
Sources: ABGR, ACRB, ECRB, FCRB Ranked: No
Your character may extend the effects of
Trust the Captain Unremarkable talent to a number of allies within
Tier: 3 short range equal to your character's ranks in
Activation: Active (Action) Deception.
Source: CAM
Ranked: Yes
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Up the Ante
Tier: 3
Activation: Passive
Ranked: Yes
When gambling, win 10% more credits per rank
of Up the Ante.
Source: FC

Valuable Facts
Tier: 3
Activation: Active (Action)
Ranked: No
Once per encounter, perform a Valuable Facts
action: make an Average (◆◆) Knowledge
check. If successful, add t to one ally's skill
check during the encounter.
Sources: DA, FBGR, FCRB

Well Rounded
Tier: 3
Activation: Passive
Ranked: No
Choose any 2 non-magic skills. They permanently
become career skills.
Sources: ACRB, EBGR, ECRB, FBGR, FCRB

You Owe Me One


Tier: 3
Activation: Active (Incidental)
Ranked: No
Once per session, you may spend two Story
Points to use this talent to have one NPC in the
current encounter owe your character a favor. If
the favor is not resolved by the end of the
encounter, it is forgotten.
It’s up to you and your GM to determine exactly
why the NPC owes your character a favor.
Source: SOTB

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TIER 4
A Step Ahead
Tier: 4 Bodyguard (Improved)
Activation: Active (Incidental) Tier: 4
Ranked: No Activation: Passive
Once per session, your character may suffer 2 Ranked: No
strain in order to count their Cunning as 1 higher Your character must have purchased the
than normal for the remainder of the encounter. Bodyguard talent to benefit from this talent.
Source: CAM Once per session, when an ally protected by the
Bodyguard maneuver suffers a hit, suffer the hit
Analyze Data instead.
Sources: LBE, FIB, EBGR, FCRB
Tier: 4
Activation: Active (Action)
Ranked: No
Bolstered Armor
Once per session, after capturing or stealing data Tier: 4
about an opponent, your character may make an Activation: Passive
Average (◆◆) Knowledge check to determine Ranked: Yes
its value. If successful, once before the end of the Your character must have purchased the
session your character may add automatic s equal Signature Vehicle talent to benefit from this
to their ranks in Knowledge to one check related talent. Increase the armor value of Signature
to the captured data. The GM has the final say on Vehicle by 1 per rank of Bolstered Armor.
Source: SOT
what checks are related to the data.
Source: CAM
Brilliant Evasion
Tier: 4
Back-to-Back Activation: Active (Action)
Tier: 4 Ranked: No
Activation: Passive Once per vehicle encounter, your character may
Ranked: No take Brilliant Evasion action. Select 1 opponent
While engaged with one or more allies, your and make an opposed Driving or Piloting check to
character and allies they are engaged with add ■ stop opponent from attacking character for
to combat checks. If one or more allies engaged rounds equal to Agility.
with your character also have Back-to-Back, the Sources: ACRB, ECRB

effects are cumulative to a maximum of ■■.


Source: ROT Burn Through
Tier: 4
Better Luck Next Time Activation: Active (Incidental)
Tier: 4 Ranked: No
Activation: Active (Action) After making a successful break ice action, your
Ranked: No character may suffer 3 strain to use this talent. If
Take a Better Luck Next Time action; make a Hard they do, they may perform a second override ice
(◆◆◆) Cool check to force a competitor to action on the same system as an incidental.
suffer a major misfortune. Source: SOTB
Source: EV
GENESYS TALENTS EXPANDED

By the Book Ranked: No


Tier: 4 Once per session, may introduce a "fact" into the
Activation: Active (Incidental) narrative as if a Story Point had been spent.
Sources: ACRB, KTP
Ranked: Yes
Once per encounter, before making a combat Center of Being (Improved)
check, suffer 2 strain to add a to the results
Tier: 4
equal to ranks in By the Book.
Source: DOR Activation: Passive
Ranked: No
Can’t We Talk About This? Suffer 1 Strain to use a Center of Being maneuver
Tier: 4 as an incidental.
Source: FCRB
Activation: Active (Action)
Ranked: No Commanding Presence
Your character can use this talent to make an
Tier: 4
opposed Charm or Deception versus Discipline
check targeting a single non-nemesis adversary Activation: Passive
within medium range. If the check succeeds, the Ranked: No
target cannot attack your character (or perform Once per session, may take Commanding
hostile actions against your character) until the Presence action; make an opposed Cool versus
end of their next turn. You may spend aa to Discipline check to force target to leave the
increase the length of the effect by one encounter.
Source: LBE
additional turn and spend t to extend the
benefits to all of their identified allies within
short range. The effect ends immediately if your Comrades in Arms
character or a known ally attacks the target. In Tier: 4
addition, your GM may rule that some targets are Activation: Active (Action)
immune to this ability. An automated sentry Ranked: No
turret, for example, has no interest in resolving a Once per encounter, make a Hard (◆◆◆)
conflict through talking, nor would someone Discipline Check. If successful, your character
consumed by rage and the desire for revenge plus one ally per s within medium range gains
against your character. +1 defense for the remainder of the encounter.
Source: GCRB Effects end if affected targets move beyond
medium range.
Capital Sendoff (Improved) Source: DOR

Tier: 4
Activation: Passive
Ranked: No Conduit
Your character must have purchased the Capital Tier: 4
Sendoff talent to benefit from this talent. When Activation: Active (Maneuver)
performing a Capital Sendoff, the targets suffer a Ranked: No
major collision instead. Once per encounter, your character may spend a
Source: SOT Story Point to perform a magic action as a
maneuver.
Careful Planning Source: ROT

Tier: 4
Activation: Active (Action) Deadeye
Tier: 4

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Activation: Active (Incidental) optional vehicle rules, on page 220. If your game
Ranked: No does not use these rules, this talent adds ■ per
After your character inflicts a Critical Injury with a rank to combat checks targeting your character’s
ranged weapon and rolls the result, your vehicle or your character while piloting it.
Source: GCRB
character may suffer 2 strain to use this talent.
Then, you may select any Critical Injury of the
same severity to apply to the target instead. Deflection
Source: GCRB Tier: 4
Activation: Active (Incidental, Out of Turn)
Deadly Accuracy Ranked: No
Tier: 4 Your character must have purchased the Reflect
Activation: Passive talent to benefit from this talent. After using
Ranked: Yes Reflect, may spend 1 Story Point to perform
When acquired, choose 1 combat skill. Add Move maneuver as out-of-turn incidental to close
damage equal to ranks in that skill to one hit of distance with or engage opponent.
Source: FCRB
successful attack made using that skill. May not
choose the same skill more than once.
Sources: ABGR, ACRB, ECRB Discredit
Tier: 4
Death Rage Activation: Active (Action)
Tier: 4 Ranked: No
Activation: Passive Once per encounter, take the Discredit action,
Ranked: No make a Hard (◆◆◆) Deception check to
Your character adds +2 damage to melee attacks upgrade the difficulty of one character's social
for each Critical Injury they are currently checks once, plus one for every aa, until the
suffering. (Your GM may also impost additional end of the encounter.
penalties on social skill checks your character Source: DA

makes if they are suffering Critical Injuries due to


their frenzied behavior.)
Source: ROT

Defensive
Tier: 4
Activation: Passive Distracting Behavior (Improved)
Ranked: Yes Tier: 4
Each rank of Defensive talent increases your Activation: Passive
character’s melee defense and ranged defense by Ranked: No
one. Your character must have purchased the
Source: GCRB
Distracting Behavior talent to benefit from this
talent. The Distracting Behavior maneuver inflicts
Defensive Driving
hh on NPC's checks when NPC's target
Tier: 4 character's allies.
Activation: Passive Source: FH
Ranked: Yes
Increase the defense of any vehicle your Dodge (Improved)
character pilots by one per rank of Defensive Tier: 4
Driving. The specifics of this talent require the

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GENESYS TALENTS EXPANDED

Activation: Active (Incidental) while present at a crime scene. If they succeed,


Ranked: No they identify all prominent physical
When the character performs the Dodge characteristics of one person who was at the
incidental, the character may make a Move crime scene when the crime was committed (as
maneuver as an out of turn incidental after the long as the crime was committed in the past 48
triggering attack has been resolved. hours). This could include a person's height,
Source: KOF weight, body type, clothing, and if they are
human or not. Your character may identify all the
Don't Shoot! physical characteristics of one additional person
Tier: 4 present at the crime scene per additional s.
Source: SOTB
Activation: Active (Action)
Ranked: No Elementalist (Supreme)
Once per session as an action, make a Hard
(◆◆◆) Charm check. On a success, cannot be
Tier: 4
target of combat checks until the end of the Activation: Active (Incidental)
encounter or until making a combat check. Ranked: No
Source: FC Your character must have purchased the
Elementalist talent to benefit from this talent.
Double or Nothing (Improved) When your character casts an Augment, Barrier,
Tier: 4 or Transform spell, they may use this talent to
Activation: Passive choose to have the targets of the spell gain the
ability your character gained when they
Ranked: No
purchased the Elementalist (Improved) talent for
Your character must have purchased the Double
the duration of the spell.
or Nothing talent to benefit from this talent. Sources: GEPG
When performing the Double or Nothing
incidental, after canceling opposing symbols, also Enduring
double the amount of remaining s.
Source: FC Tier: 4
Activation: Passive
Double-Talk Ranked: Yes
Tier: 4 Each rank of Enduring increases your character’s
Activation: Passive soak value by one.
Source: GCRB
Ranked: No
Spend aa or t from a successful Charm or Field Commander (Improved)
Deception check to disorient a number of
Tier: 4
opponents within short range equal to your
character's Presence for the remainder of the Activation: Passive
round and the next two rounds. Ranked: No
Source: DOR Your character must have purchased the Field
Commander talent to benefit from this talent.
Elementary When your character uses the Field Commander
Tier: 4 talent, your character affects a number of allies
Activation: Active (Action) equal to twice the character’s Presence. In
addition, you may spend t to allow one ally to
Ranked: No
suffer 1 strain to perform an action, instead of a
Once per session, your character may use this
maneuver.
talent to make a Hard (◆◆◆) Perception check Source: GCRB

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Source: SS

Flicker Step
Tier: 4
How Convenient!
Activation: Active (Incidental) Tier: 4
Ranked: No Activation: Active (Action)
When your character casts a spell using the Ranked: No
Arcana skill, they may use this talent to spend Once per session, your character may use this
aaa or t to instantly vanish and reappear at talent to make a Hard (◆◆◆) Mechanics check.
any location within long range. If successful, one device involved in the current
Source: GEPG encounter (subject to your GM’s approval)
spontaneously fails. This can be because of your
Formation Tactics (Improved) character’s actions, or it can simply be incredibly
Tier: 4 convenient timing!
Source: GCRB
Activation: Passive
Ranked: No Improvised Position
Reduce the difficulty of Formation Tactics to
average. Spend t or aaaaaa to have the Tier: 4
effect last until the end of the encounter. Activation: Active (Action)
Source: DOR Ranked: No
Your character may make a Hard (◆◆◆)
Fortune Favors the Bold Mechanics check and spends 12 hours
Tier: 4 constructing a secure position that can contain
Activation: Active (Incidental) the group and its vehicles. The sum of its vehicle’s
Ranked: No silhouettes must be 4 or less. The position
Once per session as an incidental, suffer 2 strain provides cover and can have additional narrative
to flip one GM Story Point to a Player Story Point. benefits at the GM’s discretion. Your character
Source: FC can spend aa or t from the check to increase
the ranged defense the position provides to 2.
Source: FO
Full Throttle (Improved)
Tier: 4 In the Know
Activation: Active (Action)
Tier: 4
Ranked: No
Activation: Active (Action)
Your character must have purchased the Full
Throttle talent to benefit from this talent. Suffer 1 Ranked: No
strain to attempt Full Throttle as a maneuver and Once per session, make an opposed Deception vs
Vigilance check with the difficulty downgraded a
decrease its difficulty to Average (◆◆).
Sources: ABGR, ACRB, EBGR, ECRB, EV number of times equal to your ranks in deception
to have a target NPC believe specific false
Holistic Navigation intelligence.
Source: DA
Tier: 4
Activation: Active (Incidental)
Ranked: No
When making an Astrocartography skill check,
the character may spend one Story Point to
remove d, or to remove h equal to his ranks in
Perception.

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Incite Distraction Lose Them


Tier: 4 Tier: 4
Activation: Active (Action) Activation: Active (Action)
Ranked: No Ranked: No
While in a crowd or populated area, your When being followed or chased, your character
character may make an Average (◆◆) may make a Hard (◆◆◆) Stealth check. If
Deception check. If successful, enemies treat the successful, they add ■■ to checks to follow them
area as difficult terrain for the remainder of the for the remainder of the encounter and may
encounter. Your character may spend t to make spend a t to lose their pursuers completely.
the location impassable terrain to them instead. Source: CAM
Source: CAM
Mad Inventor
Incite Rebellion Tier: 4
Tier: 4 Activation: Active (Action)
Activation: Active (Action) Ranked: No
Ranked: No Once per session, your character may use this
Once per session, may take an Incite Rebellion talent to make a Mechanics check to attempt to
action; make a Hard (◆◆◆) Coercion check to cobble together the functional equivalent of any
cause a number of beings up to ranks in Coercion item using spare parts or salvage. The difficulty of
to become rebellious until the end of the the check is based on the item’s rarity; see Table
encounter. I.4–1: Mad Inventor Item Rarity in the Genesys
Source: ACRB Core Rulebook. Your GM will modify the check
based on the circumstances and might decide
Inspiring Rhetoric (Supreme) that some items simply can’t be created with
Tier: 4 what’s available (if you are being held in a prison
Activation: Active (Incidental) cell, for instance). Your GM may spend d on the
Ranked: No check to indicate the item ends up being
dangerous to the user and anyone around them
Your character must have purchased the Inspiring
in some way. For instance, a pistol might explode
Rhetoric talent to benefit from this talent. Your
instead of running out of ammo, or a breathing
character may choose to suffer 1 strain to use the
mask might make the user light-headed.
Inspiring Rhetoric talent as a maneuver, instead Source: GCRB
of as an action.
Source: GCRB
Masterful Casting
It's Not that Bad Tier: 4
Tier: 4 Activation: Active (Incidental)
Activation: Active (Action) Ranked: No
When your character casts a spell, they may use
Ranked: No
this talent to spend t to trigger up to three
Once per session when an ally would suffer a
different qualities or spell effects instead of one.
Critical Injury, may take an It's Not That Bad
These qualities or spell effects must be the ones
action; make a Hard (◆◆◆) Medicine check to
that can be triggered by spending a or t.
stop the ally from gaining the Critical Injury. Source: GEPG
Source: ACRB

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GENESYS TALENTS EXPANDED

Menace the GENESYS Core Rulebook. Choose one Critical


Tier: 4 Hit result to apply to your character’s vehicle, and
the other to apply to the other vehicle. You may
Activation: Active (Maneuver)
spend t to add +20 to one Critical Hit result.
Ranked: No Your GM may spend d to add +20 to both
Once per round on the character’s turn, the Critical Hit results.
character may spend a maneuver to allow any Source: SOTB
suitably threatening creature linked through the
Animal Companion talent and of Silhouette 2 or Overbalance
greater to perform the Menace maneuver when
Tier: 4
the creature is at short range with the enemy.
Activation: Passive
The enemy gains ■ on his next Combat check
against the character.
Ranked: No
Source: SS Whenever an enemy engaged with the character
makes a combat check, after the attack is
Moving Target resolved, the character may spend d or hhh
to stagger the attacker until the end of the
Tier: 4
attacker's next turn.
Activation: Passive Sources: ND, KTP
Ranked: Yes
If the character has already acted this round, Overcharge
increase ranged defense by 1 per rank of moving Tier: 4
target.
Source: FIB
Activation: Active (Action)
Ranked: No
Not Today Once per encounter, your character may use this
talent to make a Hard (◆◆◆) Mechanics check
Tier: 4
and choose one of their cybernetic implants that
Activation: Active (Incidental)
grants them one of the following: +1 to a
Ranked: No characteristic rating, +1 rank to a skill, +1 rank of
Your character must have purchased the a ranked talent. If your character succeeds, until
Signature Vehicle talent to benefit from this the end of the encounter, the chosen cybernetic
talent. Once per session, spend a Story Point to instead provides +2 to the affected characteristic
save Signature Vehicle from destruction. rating (to a maximum of 7), skill (to a maximum
Source: SOT
of 5), or ranked talent. Your GM may spend d or
hhh from the check to have the overcharged
Offensive Driving
cybernetic short out at the end of the encounter;
Tier: 4 it provides no benefit until your character spends
Activation: Active (Action) several hours making an Average (◆◆)
Ranked: No Mechanics check to repair it.
While driving or piloting a vehicle, your character Source: GCRB
may use this talent to select one other vehicle
within medium range and make an opposed
Driving or Piloting versus Driving or Piloting
check (depending on whether your character and
their opponent pilot are using Driving or Piloting
to control their vehicle) targeting the other
vehicle’s driver or pilot. If successful, roll twice on
Table III.2–19: Critical Hit Result, on page 230 of

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GENESYS TALENTS EXPANDED

Parkour! (Improved) Pride and Joy (Supreme)


Tier: 4 Tier: 4
Activation: Active (Incidental) Activation: Active (Incidental)
Ranked: No Ranked: No
Your character must have purchased the Parkour! Once per session while inside your character's
talent to benefit from this talent. Once per round, Pride and Joy, reduce its silhouette by 2 (to a
when using the Parkour! talent, your character minimum of 0) for the remainder of the round
may suffer 4 strain instead of 1 strain to move to and the following round.
any location within medium range instead of Source: DOR

within short range. All other restrictions of


Parkour! apply to this movement. Prime Positions
Source: SOTB Tier: 4
Activation: Passive
Ranked: Yes
Polymorph When this character or an ally in short range
Tier: 4 takes cover, he increases soak against ranged
Activation: Passive attacks by 1 per rank of Prime Positions until he
Ranked: No leaves that cover.
If your character has at least one rank in the Sources: FIB, KTP
Arcana or Divine skill, they can cast the transform
spell. However, they can use the spell to only
transform into magical or supernatural creatures
(such as dragons, angels, demons or elementals). Prophetic Aim
Sources: GEPG Tier: 4
Activation: Passive
Precise Aim Ranked: No
Tier: 4 While benefiting from an Aim maneuver, d from
Activation: Active (Incidental) the character's Ranged checks cannot cause
Ranked: Yes attacks to hit allies engaged with the target.
Once per round on the character’s turn, when the Source: KTP
character performs an Aim maneuver before
attempting a combat check, may suffer a number Push the Specs
of strain. The number of strain cannot exceed his Tier: 4
ranks in Precise Aim. He then decreases the Activation: Active (Action)
target’s defense (ranged and melee) by one per Ranked: No
strain suffered for that combat check. Your character may perform the Push the Specs
Sources: EBGR, ECRB, SS
action when in a ship or vehicle, attempting an
Prey on the Weak Average (◆◆) Knowledge check. If your
character is successful, the ships top speed
Tier: 4 increases by one for a number of rounds equal to
Activation: Passive their Intellect. May spend a and have the ship
Ranked: Yes suffer two system strain to extend this effect for
Add +1 damage to one hit of successful combat an additional round and may do so multiple
checks against disoriented targets per rank of times. The ship still cannot perform actions or
Prey on the Weak. maneuvers it could not perform normally.
Sources: FIB, FCRB Source: FO

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Quick-Witted Reroute Processors


Tier: 4 Tier: 4
Activation: Active (Incidental, OOT) Activation: Active (Action)
Ranked: No Ranked: No
Once per encounter, after another character Once per encounter, may take a Reroute
makes a social skill check, your character may use Processors action, make an Average (◆◆)
this talent to make an Average (◆◆) Vigilance Computers check to reduce one of an artificial
check. If successful, you may add a number of s life form's characteristics by 1 and increase
or a (your choice) equal to your character’s another of its characteristics by 1.
ranks in Charm to the other character’s check. If Source: SM

your character fails, your character suffers 3


strain. Resist Questioning (Improved)
Source: SOTB Tier: 4
Activation: Passive
Rain of Death Ranked: No
Tier: 4 When one ally within short range is targeted by
Activation: Active (Maneuver) an opposed social check, your character may use
Ranked: No Resist Questioning to affect this check instead. If
Perform the Rain of Death maneuver to ignore the check fails, they may spend d to indicate
the increased difficulty due to the Auto-fire that the ally has provided false or misleading
quality of attacks made this turn. information that the target believes to be
Sources: FIB, DC
truthful.
Source: CAM
Reflect (Supreme) Resolve
Tier: 4 Tier: 4
Activation: Active (Incidental, Out of Turn) Activation: Passive
Ranked: No Ranked: Yes
Your character must have purchased the Reflect When a character involuntarily suffers strain, he
Talent to benefit from this talent. If the user did suffers 1 less strain per rank of Resolve to a
not make a combat check during previous turn, minimum of 1.
may suffer 1 strain to use Reflect. Sources: ABGR, ACRB, EBGR, ECRB
Source: FCRB

Savvy Negotiator
Reinforced Frame
Tier: 4
Tier: 4
Activation: Active (Action)
Activation: Passive
Ranked: No
Ranked: No While engaged in a debate or argument, make a
Your character must have purchased the Hard (◆◆◆) Negotiation check. If successful, a
Signature Vehicle talent to benefit from this number of bystanders or observers equal to your
talent. Signature Vehicle gains Massive 1: Presence sees one of the opponent’s points
when making an attack targeting the ship or (chosen by your character) as maliciously
vehicle, the Critical rating of any weapon unreasonable.
used counts as 1 higher. The GM has the final say as to whether
Source: SOT bystanders could see a point as unreasonable,
based on who those bystanders are and what the
point is. In these cases, the GM can suggest a

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GENESYS TALENTS EXPANDED

modified version of that argument that would be When your character casts their signature spell,
more believable. reduce the difficulty of the check by two instead
Source: DOH of one.
Source: ROT
Scathing Tirade (Supreme)
Tier: 4 Skilled Slicer
Activation: Active (Incidental) Tier: 4
Ranked: No Activation: Active (Incidental)
Your character must have purchased the Scathing Ranked: No
Tirade talent to benefit from this talent. Your When making a Computers check may spend a t
character may choose to suffer 1 strain to use the to make further Computers checks within this
Scathing Tirade talent as a maneuver, instead of system as maneuvers.
Sources: ACRB, ECRB
as an action.
Source: GCRB
Strength of Faith
Second Chances Tier: 4
Tier: 4 Activation: Active (Maneuver)
Activation: Active (Incidental) Ranked: No
Ranked: Yes Once per session, your character may use this
Once per encounter choose a number of positive talent to add s equal to ranks in Discipline and
dice equal to ranks in Second Chances and reroll a equal to their ranks in Willpower to the
them. results of the next Divine skill check they make
Sources: SOT, FC during this turn.
Source: GEPG
Seen a Lot of Things
Tier: 4 Speaks Binary (Improved)
Activation: Passive Tier: 4
Ranked: No Activation: Passive
Whenever your character fails a Knowledge Ranked: No
check, they may spend aaa to roll the check Your character must have purchased the Speaks
again during their next turn. Binary talent to benefit from this talent. When
Source: DOR directing non-sentient NPC artificial life forms,
those NPCs grant additional ■ in addition to
Showboat other benefits.
Tier: 4 Source: SM

Activation: Active (Incidental)


Ranked: No Spit Fire
When making a check in a vehicle, may suffer 2 Tier: 4
strain to gain t on success or d on failure. Activation: Passive
Source: SOT Ranked: No
After a successful combined check with two
Signature Spell (Improved) Ranged (Light) weapons, additional hits can be
Tier: 4 allocated to other targets within range of the
Activation: Passive weapon.
Source: FC
Ranked: No
Your character must have purchased the
Signature Spell talent to benefit from this talent.

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GENESYS TALENTS EXPANDED

Spur (Improved) Once per session, identify one enemy target and
Tier: 4 make an appropriate Hard (◆◆◆) Knowledge
check. If successful, for the rest of the encounter,
Activation: Active (Maneuver)
allies within short range of your character add a
Ranked: No
to attacks against the target equal to s
Your character must have purchased the Spur
generated on the check.
talent to benefit from this talent. Suffer 1 strain Source: DOR
to attempt Spur as a maneuver and decrease its
difficulty to Average (◆◆). Teleportation
Source: SOT
Tier: 4
Steady Aim Activation: Active (Action)
Tier: 4 Ranked: No
If your character has at least one rank in the
Activation: Passive
Arcana skill, once per session, your character may
Ranked: No
use this talent to make a Daunting (◆◆◆◆)
Your character does not lose the benefits of the
Arcana check. If they succeed, they instantly
aim maneuver if they perform other maneuvers
vanish and reappear in any other location in the
(including moving) or actions. Your character
world they already know about.
does lose the benefits of the aim maneuver if the
Your character may bring up to five allies
encounter ends.
Source: DOR
with them when they teleport, but they must add
■ to the check for each ally. They may also
Street Smarts teleport to different worlds or planes of
Tier: 4 existence; however, they must upgrade the
Activation: Active (Action) difficulty of the check once (or more, at your
Ranked: Yes GM’s discretion) if they do so. Whenever your
Once per session, may take a Street Smarts character uses this talent, your GM may spend h
to have the teleportation miss the location by a
action; make a Formidable (◆◆◆◆◆)
range band per h spent, or may spend hhhh
Streetwise or Knowledge check to learn one vital
or d to have the teleportation go
clue from the GM. Reduce the difficulty once per
catastrophically wrong (by having a character
rank of Street Smarts.
Sources: ACRB, EBGR, ECRB, FCRB materialize in a wall, another person, or mid-air,
for instance, with the awful consequences to be
Supporting Evidence determined by your GM).
Source: GEPG
Tier: 4
Activation: Passive That's How It's Done
Ranked: Yes Tier: 4
When assisting an ally with a Charm, Deception, Activation: Active (Incidental)
Leadership, or Negotiation check, add automatic
Ranked: Yes
a per rank of Supporting Evidence.
Source: DA
May suffer 1 strain on successful skill check to
add a to the same skill check made by a number
of allies equal to Willpower within short range
Targeted Firepower
during the next round. Range increases with
Tier: 4 ranks.
Activation: Active (Action) Source: LBE
Ranked: No

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GENESYS TALENTS EXPANDED

Trust No One Ranked: No


Tier: 4 When your character is targeted by a combat
Activation: Out-of-turn check while in an urban environment, you may
spend one Story Point to use this talent before
Ranked: No
the dice pool is rolled. If you do so, your
When targeted by a social check, suffer 1 strain
to add automatic f to the check. If the check character's opponent removes all ■ added to the
fails with d, your character may immediately check, and instead adds an equal number of f to
perform a maneuver as an out-of-turn incidental. the results.
Source: SOTB
Source: DOR

Unrelenting Venom-Soaked Blade


Tier: 4 Tier: 4
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: No
Once per round after resolving a successful When making a Melee (Light) combat check using
Brawl, Melee (Light), or Melee (Heavy) combat a poisoned weapon, your character treats it as
check, your character may suffer 4 strain to use possessing the Burn 2 item quality.
Source: ROT
this talent to make an additional melee attack as
an incidental against the same target. Increase
the difficulty of the combat check by one if this
Weak Foundation
attack uses a second weapon, or by two if the Tier: 4
attack uses the same weapon. Activation: Active (Action)
Source: ROT Ranked: No
Once per game session, your character may
Unrelenting Skeptic identify one bunker, weapon emplacement, or
Tier: 4 other fixed combat structure (subject to the GM’s
Activation: Passive approval) and then take a Weak Foundation
Ranked: No action; make a Hard (◆◆◆) Knowledge check.
When targeted by a Deception check, the If successful, until the end of the encounter, your
character automatically adds f to the check character and all allies add automatic aa or s
equal to ranks in Vigilance. to all combat checks made targeting the structure
Sources: FH, EV (your character's choice).
Source: FO
Unstoppable
Tier: 4 You Owe Me One (Improved)
Activation: Passive Tier: 4
Ranked: No Activation: Active (Incidental)
If the percentile roll made when the character Ranked: No
receives a Critical Injury is 1 or reduced to 1, the Your character must have purchased the You
character does not receive the Critical Injury and Owe Me One talent to benefit from this talent.
suffers none of the effects. Once per session, you may spend two Story
Source: ACRB Points to use You Owe Me One to have one NPC
in the current encounter owe your character a big
Urban Combatant favor instead of a favor. If the big favor is not
Tier: 4 resolved by the end of the encounter, it is
Activation: Active (Incidental, OOT) forgotten.
Source: SOTB

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TIER 5
Altered Deal character makes targeting his biggest fan, the fan
Tier: 5 being willing to perform minor or even significant
favors for the character, or the character even
Activation: Active (Action)
becoming a reoccurring ally in the narrative. At
Ranked: No the CM’s discretion, this talent may not be able
Once per session, make a Hard (◆◆◆) Coercion to target certain NPCs whose adversarial nature is
check to radically change a previously made deal vital to the plot, or NPCs who would be unable to
or bargain to your character's advantage. appreciate the character’s work.
Source: DOR
Source: FH

Armor Master (Supreme) Bodyguard (Supreme)


Tier: 5 Tier: 5
Activation: Active (Incidental, Out of Turn) Activation: Passive
Ranked: No Ranked: No
Your character must have purchased the Armor Your character must have purchased the
Master talent to benefit from this talent. Once Bodyguard talent to benefit from this talent. The
per round, when the character suffers a Critical Bodyguard maneuver may protect a number of
Injury, he may suffer 3 strain to take the Armor engaged characters up to ranks in Resilience.
Master incidental. If he does, he reduces the Source: FIB
Critical Injury result that he suffers by 10 per
point of his soak, to a minimum of 1. Comrades in Arms (Improved)
Source: KTP
Tier: 5
Baleful Gaze Activation: Passive
Ranked: No
Tier: 5
Spend t or aaa when performing Comrades
Activation: Active (Incidental, Out of Turn) in Arms to also gain +1 soak or give one affected
Ranked: No ally +1 soak.
When targeted by combat check from within Source: DOR
medium range, may spend a Story Point to
upgrade the difficulty of the check a number of Coordination Dodge
times equal to ranks in Coercion. Tier: 5
Source: KTP
Activation: Active (Incidental)
Biggest Fan Ranked: No
When targeted by a combat check, may spend 1
Tier: 5
Story Point to add f equal to ranks in
Activation: Active (Action) Coordination to check.
Ranked: No Sources: FH, ND
Once per session, may take a Biggest Fan action;
make a Hard (◆◆◆) Charm check to turn one
NPC into the character's biggest fan. The exact
effects of this vary depending on the NPC and the
situation. They can include drastically decreasing
the difficulty of Social Interaction skill checks the
GENESYS TALENTS EXPANDED

Crucial Point Dire Animal Companion


Tier: 5 Tier: 5
Activation: Active (Incidental) Activation: Passive
Ranked: No Ranked: No
Once per session, your character may introduce Your character must have purchased the Animal
to negotiations one potential concession that an Companion talent to benefit from this talent. If
opponent will do nearly anything to obtain. your character has at least one rank in the Primal
Source: DOH skill, the animal companion they have bonded
with through the Animal Companion talent
Crushing Blow increases its Brawn by one, to a maximum of 5,
Tier: 5 and its wound threshold by four. If it is a nemesis,
Activation: Active (Incidental) it increases its strain threshold by four. If it is a
Ranked: No minion or rival, it becomes a nemesis and gains a
Once per session after rolling a melee attack but strain threshold of 6. If it is silhouette 0, it
before resolving the check, your character may becomes silhouette 1. Your character also
suffer 4 strain to use this talent. While resolving chooses to increase either its Agility or Willpower
the check, the weapon gains the Breach 1 and by one, to a maximum of 5, and its Brawl,
Knockdown item qualities and destroys one item Discipline, Perception, or Survival by one to a
the target is wielding that does not have the maximum of 5.
Source: GEPG
Reinforced quality.
Source: ROT
Double or Nothing (Supreme)
Custom Loadout Tier: 5
Tier: 5 Activation: Passive
Activation: Passive Ranked: No
Ranked: No Your character must have purchased the Double
Your character must have purchased the or Nothing talent to benefit from this talent.
Signature Vehicle talent to benefit from this When performing the Double or Nothing
talent. May add one mount for a weapon or piece incidental, also double the number of t and d.
Source: FC
of equipment (approved by the GM).
Source: SM
Drone Master
Dedication Tier: 5
Tier: 5 Activation: Passive
Activation: Passive Ranked: No
Ranked: Yes Your character may control two drones or minion
Each rank of Dedication increases one of your groups of drones no larger than your character's
character’s characteristics by one. This talent Willpower (either via the rules found on page
cannot increase a characteristic above 5. You 233 or via the Animal Companion talent, found
cannot increase the same characteristic with on page 77 of the GENESYS Core Rulebook). Your
Dedication twice. character resolves each drone’s (or minion
Source: GCRB group's) turn individually, choosing the order in
which they activate.
Source: SOTB

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Full Throttle (Supreme) Indomitable


Tier: 5 Tier: 5
Activation: Passive Activation: Active (Incidental, Out of Turn)
Ranked: No Ranked: No
Your character must have purchased the Full Once per encounter, when your character would
Throttle talent to benefit from this talent. When be incapacitated due to exceeding their wound or
performing Full Throttle, top speed increases by 2 strain threshold, you may spend a Story Point to
instead of 1. use this talent. Then, your character is not
Sources: ACRB, ECRB, EV incapacitated until the end of their next turn. If
your character reduces their strain or wounds to
Ghost in The Machine below their threshold before the end of their
Tier: 5 next turn, they are not incapacitated.
Source: GCRB
Activation: Active (Action)
Ranked: No
As long as they have some sort of access point to Inside Knowledge
the Network, your character may use this talent Tier: 5
to make a Hard (◆◆◆) Computers (Hacking) Activation: Active (Action)
check. If they succeed, they may select one Ranked: No
drone, vehicle, or piece of equipment involved in Once per session, your character may make a
the current encounter and dictate its actions until Hard (◆◆◆) Skullduggery check while within
the start of your character’s next turn. an enemy facility or vessel. If successful, they can
Alternatively, your character can select someone then find a single personal scale weapon or item
with cybernetic implants or who is wearing they previously stashed there with a rarity no
powered armor or an exosuit and manipulate it greater than their Cunning + 2. Alternatively, they
until the beginning of your character’s next turn. can gain a narrative benefit such as knowing the
This must be approved by your GM but could codes to open sealed doors, the location of the
include shutting off cybereyes, directing the commander’s office, personality quirks or
movements of cyberlimbs, or causing an exosuit weaknesses amongst personnel, which security
to eject its occupant. devices have been deactivated or broken, secret
Your character may spend aaa on the check or concealed rooms, or some other equivalent
to extend the effects for one additional round, or type of information.
they may spend t to extend the effects for the Source: CAM

remainder of the encounter.


Source: SOTB Inside Person
Tier: 5
Heavy Hitter Activation: Active (Action)
Tier: 5 Ranked: No
Activation: Active (Incidental) Once per session, your character may spend a
Ranked: No Story Point to establish they have previously
Once per session, spend t on a successful been undercover gathering information in an
Ranged (Heavy) or Gunnery check to add the identified enemy base or large vehicle. For the
Breach 1 quality to the attack, or increase an remainder of the session, add aa checks your
existing Breach rating by 1. character or their allies make that are associated
Sources: FIB, DC with that location (such as checks to attack it or
social checks targeting personnel in it).
Source: CAM

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Source: GCRB
Inspiring Leadership
Tier: 5 Master Demolitionist
Activation: Active (Action)
Tier: 5
Ranked: No
Activation: Active (Incidental)
Make a Hard (◆◆◆) Leadership check. If
Ranked: No
successful, a number of allies not exceeding your
When resolving an attack from a personal scale
character's Presence within short range add s to
explosive or ordinance weapon, your character
their next skill check.
Source: DOR may spend a or t to have the weapon’s Blast
quality affect all characters within short range
Just Kidding! (rather than engaged). If the weapon normally
affects all characters within short range, then the
Tier: 5
range of the effect is increased to medium range
Activation: Active (Incidental) instead.
Ranked: No Source: FO
Once per round as an incidental spend 1 Story
Point to ignore d generated on a social check by Master Driver/Pilot
the character or any ally in short range. Tier: 5
Source: FC
Activation: Passive
Let’s Talk This Over Ranked: No
Once per round when driving, piloting, or
Tier: 5
operating a vehicle, may suffer 2 strain to
Activation: Active (Incidental, Out of Turn) perform any action as a maneuver.
Ranked: No Sources: ACRB, ETU, ECRB
Once per game session, when a combat
encounter against one or more sentient beings is Master Grenadier
about to begin, the character makes a Daunting Tier: 5
(◆◆◆◆) Charm check. If successful, the Activation: Passive
combat encounter instead becomes a social
Ranked: No
encounter, with the PCs attempting to convince
Decrease the a cost to activate the Blast quality
their opposition to back down, come around to
on any attack by 1 to a minimum of 1.
their viewpoint, or accept a compromise. The GM Sources: ACRB, DC
is the final arbiter of how the situation resolves
without violence (or how the combat encounter Master Instructor
continues if the character’s check is
unsuccessful).
Tier: 5
Source: ROT Activation: Active (Incidental, Out of Turn)
Ranked: No
Master Once per round, suffer 2 strain to allow an ally
Tier: 5 within short range to count as having the same
Activation: Active (Incidental) number of ranks in Discipline as your character
for the next Discipline check the ally makes.
Ranked: No Source: DOH
When you purchase this talent for your character,
choose one skill. Once per round, your character
may suffer 2 strain to use this talent to reduce
the difficulty of the next check they make using
that skill by two, to a minimum of Easy (◆).

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GENESYS TALENTS EXPANDED

Master Merchant When using the Overcharge talent, your


Tier: 5 character may spend aa or t from the
Mechanics check to immediately take one
Activation: Active (Incidental)
additional action. This talent can only be used
Ranked: No once per check.
When buying or selling goods, may suffer 2 strain Source: GCRB
to sell for 25% more or buy for 25% less.
Sources: ACRB, ECRB
Power of Darkness
Master Plan Tier: 5
Activation: Active (Maneuver)
Tier: 5
Ranked: No
Activation: Active (Action)
Once per session, may perform the Power of
Ranked: No Darkness maneuver. Increase Wound Threshold
Once per session, your character may use this and Strain Threshold by 1 per GM story point
talent to make a Hard (◆◆◆) Discipline check. until the end of the encounter.
If they succeed, they reveal that whatever Source: UP
terrible circumstances they currently find
themselves in are all part of a brilliant plan that Prepare to be Boarded
they established at an earlier point. They then Tier: 5
choose one non-nemesis adversary in the
Activation: Active (Action)
encounter and reveal them to be a close friend or
ally who has positioned themselves to help your
Ranked: No
Once per encounter, make an opposed Coercion
character at this exact moment.
vs Discipline check against an enemy ship
The details of which character turns out to be an
captain. If successful, the enemy suffers 1 strain
ally depend on the type of encounter and your
per s and surrenders their ship if they exceed
GM’s approval. However, the ally could also have
their strain threshold. Spend t or aaaa to
done their work before-hand, such as loading a
inflict strain equal to your character's ranks in
squadron of drones with blank ammunition,
Coercion.
shutting down power to a security system, or Source: DOR
planting a tracer in an opponent’s vehicle.
Source: SOTB
Retribution
Most Impressive Tier: 5
Tier: 5 Activation: Active (Incidental, Out of Turn)
Activation: Active (Incidental) Ranked: No
Ranked: No Once per round when an adversary attacks an ally
within medium range, your character may spend
Spend t from any skill check to allow a number
one Story Point to use this talent to automatically
of allies not exceeding your character's Presence
hit that enemy once with a weapon your
within short range add a to their next check.
Source: DOR character is wielding, if the enemy is within the
weapon’s range. The hit deals the weapon’s base
Overcharge (Improved) damage, plus any damage from applicable talents
or abilities.
Tier: 5 Source: ROT
Activation: Passive
Ranked: No
Your character must have purchased the
Overcharge talent to benefit from this talent.

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GENESYS TALENTS EXPANDED

Ruinous Repartee Teleportation (Improved)


Tier: 5 Tier: 5
Activation: Active (Action) Activation: Active (Action)
Ranked: No Ranked: Yes
Once per encounter, your character may use this Your character must have purchased the
talent to make an opposed Charm or Coercion Teleportation talent to benefit from this talent.
versus Discipline check targeting one character Your character may use this talent to make a
within medium range (or within earshot). If Hard (◆◆◆) Arcana check to create a
successful, the target suffers strain equal to twice permanent beacon, glyph, or teleportation circle
your character’s Presence, plus one additional in a location (how it appears is up to you and
strain per s. Your character heals strain equal to your GM, but it should be large and noticeable).
the strain inflicted. If incapacitated due to this When your character uses the
talent, the target could flee the scene in shame, Teleportation talent, if they choose to teleport to
collapse in a dejected heap, or throw themself at the location of their beacon, glyph, or
your character in fury, depending on your GM teleportation circle, the difficulty of the check is
and the nature of your character’s witty barbs. Average (◆◆) and they do not add ■ for
Source: GCRB
teleporting allies. They also do not upgrade the
difficulty of the check to teleport to a different
Speaks Binary (Supreme) world or planes of existence.
Tier: 5 Your character can have two glyphs,
Activation: Active (Maneuver) beacons, or circles established at any one time
Ranked: No per rank of Teleportation (Improved). If they
Once per encounter, may perform the Speaks create any over this limit, one of the original of
Binary maneuver. A number of NPC artificial life your character’s choice is destroyed.
forms up to ranks in Speaks Binary may use the Source: GEPG
character's ranks for 1 skill of character's choice.
Source: SM Thorough Assessment
Tier: 5
Spur (Supreme) Activation: Active (Action)
Tier: 5 Ranked: No
Activation: Passive Once per session, take a Thorough Assessment
Ranked: No action: make a Hard (◆◆◆) Knowledge check
Your character must have purchased the Spur to gain ■ equal to s that can be distributed
talent to benefit from this talent. When activating during the encounter.
and maintaining Spur, the beast only suffers 1 Sources: DA, LBE
strain instead of 2.
Source: SOT

Superhuman Reflexes
Tier: 5
Activation: Active (Incidental)
Ranked: No
Once per session, after generating d on a
Piloting check cancel the d and add s equal to
ranks in Cool.
Source: EV

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GENESYS TALENTS EXPANDED

Trick of The Light character knows the names, strengths, and other
Tier: 5 qualities of all ice (active or deactivated) on one
system that you currently have access to, as well
Activation: Active (Incidental)
as all other characters (sysops and runners) that
Ranked: No currently are accessing that system.
When making a combat check with a laser or Your character may spend aaa or t from this
maser weapon, your character may use this check (whether or not they succeeded) to add s
talent to spend a to inflict one additional hit to all Computer checks involving that system that
with this weapon, dealing base damage plus they make for the remainder of the encounter.
damage equal to the total number of s scored Source: SOTB
on the check. This hit may target the original
target or another target within short range of the Whirlwind
original target.
Source: SOTB
Tier: 5
Activation: Active (Action)
Unrelenting Skeptic (Improved) Ranked: No
Tier: 5 Your character may suffer 4 strain to use this
talent to make a Brawl, Melee (Light), or Melee
Activation: Active (Incidental)
(Heavy) attack against the engaged adversary
Ranked: No who is hardest to hit (as determined by the GM),
Your character must have purchased the increasing the difficulty by one. If the combat
Unrelenting Skeptic talent to benefit from this check succeeds, each adversary engaged with the
talent. When targeted by a Deception check that character suffers one hit from the attack, that
fails, may spend 1 Story Point to add d to deals base damage plus damage equal to the
results. total s scored on the check.
Source: FH
Source: ROT

Zealous Fire
Web of Knowledge Tier: 5
Tier: 5 Activation: Passive
Activation: Active (Action) Ranked: No
Each time your Game Master spends a Story
Ranked: No
Point, your character heals 2 strain.
Once per session your character may make an Source: ROT
Average (◆◆) Knowledge (Net) check during a
Network encounter. If you succeed, your

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GENESYS TALENTS EXPANDED

COMMUNITY CREATED
Talents Created by Members of the Fantasy Flight Games Genesys Forum
(community.fantasyflightgames.com/topic/265863-genesys-talents-expanded/)

Catfall to single (◆) effects. The character gains 2


Tier: 1 threat per (◆) added in this way rather than
Activation: Passive increase the difficulty of the check. This is in
addition to any Threat rolled. Threat added by
Ranked: Yes
this talent can be cancelled by rolled advantages.
When rolling Athletics or Coordination to reduce Source: CCC-ESP77
damage from falling, add ■. In addition, reduce
damage and strain suffered from a fall by 1 per Respected
rank of Catfall.
Source: CCC-Tom Cruise Tier: 1
Activation: Passive
Deflect Spell Ranked: Yes
Tier: 1 When first acquired, choose one social group.
The character downgrades the difficulty of checks
Activation: Active (Incidental, Out of Turn)
to interact with members of that social group a
Ranked: Yes
number of times equal to his ranks in Respected.
When your character suffers a hit from a magic
The social group affected must be approved by
based combat check, after damage is calculated
the GM, but possibilities include institutions of
but before soak is applied (so immediately after
higher learning, law-enforcement agencies, the
Step 3 of Perform a Combat check, page 102),
thieves' guild, etc.
your character may suffer 3 strain to use this Source: CCC-SavageBob
talent to reduce the damage of the hit by two
plus their ranks in Deflect Spell. This talent can Specialist Knowledge
only be used once per hit.
Source: CCC-Richardbuxton Tier: 1
Activation: Passive
Intuitive Casting Ranked: Yes
Tier: 1 When you purchase this talent, select a specific
area of expertise for your character. When
Activation: Passive
making a Knowledge check which pertains to that
Ranked: Yes
area of knowledge, reduce the difficulty of the
Add ■ per rank of Intuitive Casting to a spell check once.
casting skill check when your character is the first Source: CCC-Tom Cruise
PC to act in the current encounter.
Source: CCC-TheSapient
Street Slang
Overchannel Tier: 1
Activation: Active (Incidental)
Tier: 1
Ranked: Yes
Activation: Active (Incidental)
When making a social skill check in criminal or
Ranked: Yes dubious company, may suffer a number of strain
When casting a spell, your character may select a no greater than ranks in Street Slang to add an
number of additional effect in (◆) up to their equal number of a to the check.
ranks in Overchannel. The effect must be limited Source: CCC-Klort

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GENESYS TALENTS EXPANDED

Source: CCC-ESP77
Adroitness
Tier: 2 Pact Magic
Activation: Passive
Tier: 2
Ranked: No
Activation: Passive
When first acquired, choose a general skill. When
making a check with that skill, reduce the time Ranked: No
required by 50%. You have entered into a Pact with a powerful
otherworldly being. When you purchase this
Revised: When first acquired, choose a general Talent, choose one spell type your character can
skill. When making a check with that skill, reduce not normally cast. Once per encounter, you may
the time required by 25%. The GM may cast this spell using any magic skill you possess.
determine that this talent may not be used with The GM may spend hh to make your character
certain skills or activities. suffer one wound.
Source: CCC-ESP77
Source: CCC-Swordbreaker

Familiar Prepared Spell


Tier: 2 Tier: 2
Activation: Passive Activation: Active (Action)
Ranked: Yes Ranked: No
When your character purchases this talent, Once per session, your character may make a skill
choose a silhouette 0 creature (approved by your check to cast a spell without suffering strain.
Source: CCC-TheSapient
GM). This creature becomes your character's
familiar. Your character is bonded to this familiar
as long as you choose, though the GM may
Blindsense
decide to remove it due to mistreatment or other Tier: 3
conditions. You instruct the familiar how to act Activation: Passive
telepathically. However, the only action a Ranked: Yes
familiar may take is Exchange an Action for a As long as your character can hear, you may
Maneuver. It cannot fight except in self-defense, ignore setback imposed by darkness or blindness
under the GM's direction. within short range. Each additional rank increases
range.
Source: CCC-ESP77
Once per round, your character may use a
maneuver to direct the familiar to take specific
maneuvers during your character's turn. As long Blood Magic
as the familiar is in short range, it may use the Tier: 3
Assist maneuver to give ■ to all magic checks. Activation: Active (Incidental)
This range increases with ranks in Familiar. Ranked: No
Source: CCC-ESP77 When casting a spell your character may take two
wounds instead of two strain.
Fighter’s Stance Source: CCC-ESP77
Tier: 2
Activation: Active (Incidental)
Ranked: No
When making a combat check, if your character
has performed the Guarded Stance maneuver
this turn, you may suffer 1 strain to ignore the
penalties of the Guarded Stance maneuver.

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Bonded Implement be within the range granted by ranks in the


Tier: 3 Familiar talent for your character to use the
Familiar (Improved) talent.
Activation: Active (Action) Source: CCC-ESP77
Ranked: No
Choose one magical implement your character Forbidden Knowledge
owns when taking this talent. Your character
Tier: 3
becomes bonded to this implement, and no other
Activation: Active (Maneuver)
person may use it. Your character may attempt to
summon it by making a Hard (◆◆◆) Magic Skill
Ranked: No
Once per session, suffer strain no greater than
check. If your chosen implement is ever
ranks in Knowledge to increase your ranks in
permanently lost or destroyed, you may select a
Knowledge by an equal number for the purpose
new one of the same value.
Source: CCC-TheSapient of determining the strength of additional effects
for the next spell cast during that round. In this
Combat Caster case, your temporary ranks in Knowledge may
exceed the usual limit of 5.
Tier: 3 Source: CCC-Klort
Activation: Passive
Ranked: No Life or Death
Once per session your character may add the Tier: 3
Deadly quality to a spell without increasing the
Activation: Passive
difficulty.
Source: CCC-ESP77 Ranked: No
When your character suffers wounds equal to
Distant Spell half of their wound threshold or greater, add ■ to
all combat checks they make.
Tier: 3 Source: CCC-Swordbreaker
Activation: Passive
Ranked: No Lingering Spell
Once per session, when casting a spell the first
Tier: 3
range enhancement does not increase the
Activation: Active (Incidental)
difficulty of the spell.
Source: CCC-ESP77 Ranked: No
Spend a Story Point and your character may make
Familiar (Improved) concentration maneuver as an incidental.
Source: CCC-TheSapient
Tier: 3
Activation: Active (Action) Magic Resistance
Ranked: No Tier: 3
Your character must have purchased the Familiar
Activation: Passive
talent to benefit from this talent. Your character
Ranked: Yes
may suffer 2 strain and make an Easy (◆) Magic
Whenever you are being targeted by an enemy's
Skill check; if successful, see and hear using your
familiar's senses for one round, and you may spell, the caster adds ■ to the check. When
suffer 1 strain per round to extend the duration. making a check to resist a negative magic effect,
may add ■ to the check.
Source: CCC-Klort
In addition, when the Familiar uses the Assist
maneuver with the Character's magic check, the
Assist maneuver provides ■■. The familiar must

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Maximize Spell Ranked: No


Tier: 3 While wielding a shield, your character may take
Activation: Active (Incidental) the Shield Master maneuver, suffering 1 Strain.
Your shield's Defensive and Deflection qualities
Ranked: Yes
increase by one each until the end of your next
Once per session, your character may add ■ to
turn.
the skill check to cast a spell once per rank in Source: CCC-Direach
Maximize Spell.
Source: CCC-ESP77
Sneak Attack
Overchannel (Improved) Tier: 3
Activation: Active (Incidental)
Tier: 3
Ranked: No
Activation: Passive
Once per round when performing the Aim
Ranked: No maneuver you may suffer 1 Strain to also add
Your character must have purchased the
Piece 2 to the Attack, or Increase Pierce of your
Overchannel talent to benefit from this talent. In
weapon by 1, for the next Combat check you
addition to the effects of Overchannel, you may
make this round.
also add (◆◆) effects. The character gains one Source: CCC-yeti1069
Despair (including the associated failure) per
(◆◆) effect added in this way rather than Turn Undead
increase the difficultly of the check. This is in Tier: 3
addition to any d rolled.
Source: CCC-ESP77
Activation: Active (Action)
Ranked: Yes
Pinning Fire As an Action, force all undead creatures within
short range (or other creatures deemed
Tier: 3
appropriate by the GM) to make a fear check
Activation: Active (Action) with a Difficulty equal to your Discipline. In
Ranked: Yes addition to the normal effects of Fear any targets
Select a target within range of your currently who fail the check are forced to spend their next
wielded ranged weapon and make a Pinning Fire turn moving outside the range of the Turn
action. Until the start of your next turn, the Undead Talent. All maneuvers must be spent on
targeted character adds ■ to their checks for movement including downgrading Actions if
each rank of Pinning Fire and suffers 1 strain. possible. Each rank of Turn Undead increases the
Source: CCC-Tom Cruise
Range that targets are affected by one Range
band.
Shape Spell Source: CCC-ESP77
Tier: 3
Activation: Active (Incidental) Assassin Strike
Ranked: Yes Tier: 4
When casting a spell with the Blast quality spend Activation: Active (Incidental)
a to exclude 1 target that would be affected by Ranked: No
the explosion, up to ranks in Shape Spell. After making a successful melee check, may
Source: CCC-ESP77
spend a Story Point to disengage from an
opponent as an incidental.
Shield Master Source: CCC-Tom Cruise
Tier: 3
Activation: Active (Maneuver)

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Blood Magic (Improved) Flurry of Blows


Tier: 4 Tier: 4
Activation: Active (Incidental) Activation: Active (Maneuver)
Ranked: No Ranked: No
Your character must have purchased the Blood Perform the Flurry of Blows maneuver, suffering
Magic talent to benefit from this talent. Once per strain up to your ranks in Coordination to gain
encounter, suffer an additional 2 wounds while the Linked quality with a rating equal to the
using Blood Magic and add one additional effect amount of strain suffered on your next Melee or
with a Difficulty Mod +◆ to a spell without Brawl combat check this turn.
increasing the difficulty. Source: CCC-Klort
Source: CCC-ESP77
Life or Death (Improved)
Faith Healing Tier: 4
Tier: 4 Activation: Passive
Activation: Active (Incidental) Ranked: No
Ranked: Yes Your character must have purchased the Life or
After making a skill check to cast a Heal spell, may Death talent to benefit from this talent. When
choose to change one s to a per rank of Faith your character suffers wounds equal to half of
Healing. their wound threshold or greater, upgrade the
Source: CCC-TheSapient ability of all combat checks they make once. This
replaces the normal effects of Life or Death.
Familiar (Supreme) Source: CCC-Swordbreaker

Tier: 4
Activation: Active (Incidental) Mage Hunter
Ranked: No Tier: 4
Your character must have purchased the Familiar Activation: Active (Action)
talent to benefit from this talent. You may spend Ranked: Yes
a Story Point and use your Familiar as the point of When targeted by a successful curse spell,
origin for casting a spell. The familiar must be perform the Mage Hunter action; make a
within the range granted by ranks in the Familiar Daunting (◆◆◆◆) Discipline check to remove
talent for your character to use the Familiar status. Difficulty reduced per rank of Mage
(Supreme) talent. Hunter.
Source: CCC-ESP77 Source: CCC-ESP77

Finesse (Improved) Mystic Theurge (Improved)


Tier: 4 Tier: 4
Activation: Passive Activation: Passive
Ranked: No Ranked: No
Your character must have purchased the Finesse Mystic Theurge no longer limits use of the magic
talent to benefit from this talent. Because you skill to once per encounter.
can rapidly strike with surgical precision, use Source: CCC-yeti1069

Agility instead of Brawn for determining base


damage for Brawl and Melee (Light) attacks.
Source: CCC-Dragonshadow

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Pinning Fire (Improved) Once per session, after successfully casting a


Tier: 4 spell, you may spend aa or t to add one
additional effect to the cast spell, which would
Activation: Active (Action)
normally have increased the difficulty by 1.
Ranked: No Source: CCC-TheSapient
Your character must have the Pinning Fire talent
to benefit from this talent. When making a Barbaric Strength
Pinning Fire action, you may affect a number of
Tier: 5
targets equal to ranks of Pinning Fire.
Source: CCC-Tom Cruise Activation: Passive
Ranked: No
Quickened Spell May use Melee (Heavy) weapons one-handed.
Tier: 4 Weapons used that way still use the Melee
(Heavy) skill.
Activation: Active (Maneuver) Source: CCC-Klort
Ranked: No
Once per session, spend 2 strain to make a magic Blood Magic (Supreme)
skill check as a maneuver.
Source: CCC-ESP77
Tier: 5
Activation: Active (Incidental)
Reflexive Barrier Ranked: No
Tier: 4 Once per session while using Blood Magic, suffer
a critical. You may decrease the difficulty of the
Activation: Active (Incidental, Out of Turn)
next spell skill check you make by three to a
Ranked: No
minimum of Average (◆◆).
Once per session, when your character is Source: CCC-ESP77
targeted by an attack, you may cast Barrier as an
out of turn incidental. Bouncing Spell
Source: CCC-ESP77
Tier: 5
Sneak Attack (Improved) Activation: Active (Incidental)
Tier: 4 Ranked: No
When your character fails a spell casting skill
Activation: Active (Incidental)
check that targets another character or NPC, may
Ranked: No
spend t or aaa to immediately reroll the
Your character must have purchased the Sneak
attempted spell with a new target.
Attack Talent to benefit from this talent. Once Source: CCC-TheSapient
per round when performing the Aim maneuver,
you may choose to suffer 1 Strain to add Vicious Life or Death (Supreme)
2, or increase your weapon's Vicious rating by 1,
Tier: 5
for your next combat check this round. This may
be instead of, or in addition to the benefits of Activation: Passive
Sneak Attack's Pierce option. Ranked: No
Source: CCC-Richardbuxton Your character must have purchased the Life or
Death talent to benefit from this talent. The
Vision of the Future effects of Life or Death activate when your
Tier: 4 character takes wounds equal to one quarter of
their wound threshold, instead of half.
Activation: Active (Incidental) Source: CCC-Swordbreaker
Ranked: No

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GENESYS TALENTS EXPANDED

Sneak Attack (Supreme)


Tier: 5
Activation: Active (Incidental)
Ranked: No
Your character must have purchased the Sneak
Attack Talent to benefit from this talent. Once
per encounter you may spend a story point to
add t to the results of an Attack Action. This
does not include the s usually associated with
t.
Source: CCC-Richardbuxton

Turn Undead (Improved)


Tier: 5
Activation: Active (Incidental)
Ranked: No
When taking a Turn Undead action, your
character may flip a story point to deal 2 strain
damage per rank of Turn Undead to any
creatures that failed their fear check. In addition,
you may perform a Concentration maneuver to
maintain the effects in subsequent rounds.
Source: CCC-ESP77

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GENESYS TALENTS EXPANDED

SOURCES
ABGA Age of Rebellion Beginner Game Adventure Book GEPG Genesys Expanded Player’s Guide

ABGR Age of Rebellion Beginner Game Rulebook GHC Gencon 2017 Haunted City Module

ACRB Age of Rebellion Core Rulebook GMK Game Master's Kit

BTR Beyond the Rim GOD Ghosts of Dathomir

CAM Cyphers and Masks HD Hidden Depths

CCC Community Created Content IARAD Imperials and Rebels Adversary Deck

COTG Chronicles of the Gatekeeper JOY Jewel of Yavin

COTGAD Citizens of the Galaxy Adversary Deck KOF Knights of Fate

DA Desperate Allies KTP Keeping the Peace

DC Dangerous Covenants LBE Lead by Example

DITW Dead in the Water LONH Lords of Nal Hutta

DOH Disciples of Harmony MPQ Mask of the Pirate Queen

DOR Dawn of Rebellion ND No Disintegrations

EBGA Edge of the Empire Beginner Game Adventure Book NOP Nexus of Power

EBGR Edge of the Empire Beginner Game Rulebook OAA Onslaught at Arda I

ECRB Edge of the Empire Core Rulebook OS Operation Shadowpoint

ETU Enter the Unknown RAGP Rescue at Glare Peak

EV Endless Vigil ROT Realms of Terrinoth

FBGA Force and Destiny Beginner Game Adventure Book SAVAD Scum and Villainy Adversary Deck

FBGR Force and Destiny Beginner Game Rulebook SM Special Modifications

FC Fly Casual SOF Suns of Fortune

FCRB Force and Destiny Core Rulebook SOR Strongholds of Resistance

FH Far Horizons SOT Stay on Target

FIB Forged in Battle SS Savage Spirits

FLT Friends Like These UP Unlimited Power

FO Fully Operational

GCRB Genesys Core Rulebook

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