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Warlock 3 boutrose

CLASS & LEVEL PLAYER NAME


Nerinys
Half-Elf-Orc Outlander - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+0 Constitution +0 11 18 --
+3 +1 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +5 Charisma
Total 3d8 SUCCESSES
Saving Throw Modifiers
Immunities - Frightened
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
+0 DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +0 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+0 P
+1

+3
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


10 P +5 Athletics STR Lyre
ABILITY SAVE DC
+3 Deception CHA
=== LANGUAGES ===
+1 History INT Common, Elvish, Orc, Sylvan
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking)
+1 P +5 Intimidation CHA
+1 Investigation INT
12 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+3 Performance CHA === ACTIONS === of you until the end of your next turn.
+1 +3 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
• You are immune to the frightened condition.

Help, Hide, Ready, Search, Use an Object, === SPECIAL ===


+1 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise, Form of Dread
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object Once during each of your turns, while transformed,
when you hit a creature with an attack, you can force it
+0 Stealth DEX === BONUS ACTIONS === to make a Wisdom saving throw, and if the saving
CHARISMA Form of Dread - Transformation • 2 / Long Rest throw fails, the target is frightened of you until the end
P +3 Survival WIS
You transform for 1 minute gaining the following of your next turn.

+3 benefits while transformed:

• You gain temporary hit points equal to 1d10 + 3.


• Once during each of your turns, when you hit a
16 creature with an attack, it to makes a DC13 Wisdom
saving throw. If the saving throw fails, it is frightened
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, Light +2 1d8 Piercing Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

11 PASSIVE INTELLIGENCE (INVESTIGATION)


Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)

Darkvision 60 ft. Moon-Touched Sword, Scythe +3 1d8+3 Slashing Martial, Versatile

Eldritch Blast +5 1d10 Force V/S

SENSES WEAPON ATTACKS & CANTRIPS

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Warlock 3 boutrose
CLASS & LEVEL PLAYER NAME
Nerinys
Half-Elf-Orc Outlander - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === Once on each of your turns when you hit a creature
with your eldritch blast, you can move that creature in
* Hit Points • PHB 106 a straight line 10 feet closer to you.

* Proficiencies • PHB 107 | Improved Pact Weapon • XGtE 57


Your pact weapon can be your spellcasting focus,
* Otherworldly Patron • PHB 107 gains a +1 bonus to its attack and damage rolls
You have struck a bargain with an otherworldly being. (unless it already has a magic bonus), and can be a
shortbow, longbow, light crossbow, or heavy
| The Undead (UA) crossbow.

* Pact Magic • PHB 107 * Pact Boon • PHB 107


You can cast known warlock spells using CHA as your Your otherworldly patron bestows a gift upon you for
spellcasting modifier (Spell DC 13, Spell Attack +5). your loyal service.
You can use an arcane focus as a spellcasting focus.
| Pact of the Blade • PHB
* Expanded Spell List • UA As an action, you can create a pact weapon in your
Additional spells are added to the warlock spell list for hand (you choose the form, you're proficient with it,
you. and it counts as magical). You can also transform a
magic weapon into your pact weapon by performing a
* Form of Dread • UA special ritual.
As a bonus action, you transform for 1 minute. You
gain the following benefits while transformed: | Create Pact Weapon: 1 Action

• You gain temporary hit points equal to 1d10 + 3.


• Once during each of your turns, when you hit a === HALF-ELF-ORC RACIAL TRAITS ===
creature with an attack, it to makes a DC13 Wisdom
saving throw. If the saving throw fails, it is frightened of * Darkvision •
you until the end of your next turn. You can see in darkness (shades of gray) up to 60 ft.
• You are immune to the frightened condition.
* Fey Ancestry •
| Form of Dread - Transformation: 2 / Long Rest • 1 You have advantage on saving throws against being
Bonus Action charmed, and magic can’t put you to sleep.

| Special * Relentless Endurance •


When you are reduced to 0 HP but not killed, you can
* Eldritch Invocations • PHB 107 drop to 1 HP instead once per long rest.
You learn fragments of forbidden knowledge that
imbue you with an abiding magical ability.

| Grasp of Hadar • XGtE 57

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Little Bag of Sand 1 --

Moon-Touched Sword, Scythe 1 3 lb. Small Knife 1 --

SP 0 Dagger 1 1 lb. Hunting Trap 1 25 lb.

Quarterstaff 1 4 lb. Lyre 1 2 lb.


EP 0 Dagger 1 1 lb.

Dagger 1 1 lb.
GP 10 Crossbow, Light 1 5 lb.

Crossbow Bolts 20 1.5 lb.


PP 0 Backpack 1 5 lb.

Book 1 5 lb.
WEIGHT CARRIED

69.7 lb. Ink (1 ounce bottle) 1 --

ENCUMBERED Ink Pen 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Parchment (one sheet) 10 --

PUSH/DRAG/LIFT Clothes, Traveler's 1 4 lb.

480 lb. Component Pouch 1 2 lb.

EQUIPMENT

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Male 27 Medium 6' 180
GENDER AGE SIZE HEIGHT WEIGHT
Nerinys Worships OberonOlive
/ Patron
Green
Pumpkin
with blue
Kingundertones Black curly hair hair ties in
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


Main:
The Autumn Court
I’m always picking things up, absently
The Spring Court fiddling with them, and sometimes
accidentally breaking them.
I’m driven by a wanderlust that led me
PERSONALITY TRAITS

Main:
Greater Good. It is each person’s responsibility to make the most happiness
for the whole tribe. (Good)

Altered Form:
Might. The strongest are meant to rule. (Evil)

IDEALS

Main:
My family, clan, or tribe is the most important thing in my life, even when they are far from
me.

Altered Form:
I will bring terrible wrath down on the evildoers who destroyed my homeland.

BONDS

When I am in the presence of my


patron (scarecrows & Pumpkins), I
lose myself and become a different
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Nerinys grew up in a forested area of the realms


where the boarders between the material plane
and the fey wild was thin. As the seasons changes
in the material plane that change was amplified
here by the presence of Fey-Wild. Elves, Orcs,
Humans, and other tribes who appreciated natures
beauty lived together here in peace without the
worries of the rest of realm space imposing
themselves on them

The lords and ladies if the seasonal courts all


came in there time to spend the seasons with the
people of the dale, each in their time and each
afforded the respect they were afforded, but none
were more revered that Lord Oberon himself who
represented the very nature of change that the
people of the dale embodied.

Sleeping in the woods with wild animals in the


summer, harvesting in the fall, bundling up and
having cozy festivals in the winter, and then
celebrating the start of new life in the spring.
Nerinys was a happy man, the child of an orc and
eladrin elf who embodies the spirit of the forest.
But then the blight came, and everything faded
away along with the connection to the Fey-Wild,
leaving only Nerinys without any ability to reach
out to his Lord Oberon, but he could reach the
Pumpkin King.

HIs mind broken and unable to accept what had


happened he made a deal with the fey lord of
death and mischief to take the unpleasant
memories away and give him power to create a
new world for himself. Now the anger and hate he
feels is locked away and only the happiness
remains. He thinks he has gone wandering of his
own will, but when he sees the image of his
master the curtain is pulled back and he is forced
to remember. The anger and the hate returns and
he becomes entirely unpleasant.

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA 13 +5
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +5 1A 120 ft. V,S Instantaneous PHB 237 V/S

O Minor Illusion Warlock -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

=== 1st LEVEL ===

O Cause Fear <C> Warlock WIS 13 1A 60 ft. V Concentration, up to 1 minute XGtE 151 D: 1m, V

O Hex <C> Warlock -- 1BA 90 ft. V,S,M Concentration, up to 1 hour PHB 251 D: 1h, V/S/M

O Charm Person Warlock WIS 13 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

=== 2nd LEVEL === 2 Pact OO

O Suggestion <C> Warlock WIS 13 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

SPELLS

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