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Hittite Empire c.

1380 – 1178 BCE Core


(version March 2011)
Players may select up to 10 units from the Core section. At least one unit of chariots and
Historical enemies of the Hittites include the Later Achaean/Mycenaeans, New Kingdom one unit of spearmen must be taken.
Egyptians, Kassite and Middle Babylonian, Mitanni, Syro-Canaanites, Middle Kingdom
Assyrians and Sea Peoples.
Hittite or Central Anatolian Spearmen Models per unit: 18-40
A Hittite army must include a king or prince and at least one unit of chariots and one unit of ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
spearmen. closed 10 4+ 1 3 n/a 4+ 1 7 7 9
Weapons: Long or Throwing Spear, Hand Weapon
Armour: None
Strategy Rating: 2 Climate: Fertile Special Rules: None
Upgrades: May add shields, upgrading ARM to 6, at a cost of 1 pt per model.

Army Selection All units of spearmen must be armed similarly; you may not have some armed with long
spears and some armed with throwing spears.

Command: Must include a general


May include up to 2 sub-commanders
Hittite 2-crew Light Chariots Models per unit: 3-8
Core: Must include at least 1 unit of chariots and 1 unit of
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
spearmen
May include up to 8 other core troop selections Open 20 3+ 2 4 3+ 4+ 1 7 8 60
Weapons: Throwing Spear or Composite Bow, Hand Weapon
Support: May include up to 6 support Armour: Light Armour, Shield
The number of support plus skirmish selections must
not exceed the number of core selections Special Rules: Fearsome
Upgrades: May have javelins at a cost of 2 pts per chariot model.
Skirmish: May include up to 4 skirmish
The number of support plus skirmish selections must
not exceed the number of core selections
Hittite 3-crew Light Chariots Models per unit: 3-8
Allies: Up to 20% of the points available may be spent on
Allies ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Open 18 3+ 3 4 3+ 4+ 1 7 8 65
Weapons: Long Spear, Hand Weapon
Armour: Light Armour, Shield
Special Rules: Fearsome
Command Upgrades: May have javelins at a cost of 4 pts per chariot model or one crewman
may have a composite bow at a cost of 4 pts.
A Hittite army must include a general and may include up to 2 sub-commanders.

3-crew chariots appear around the time of the Battle of Kadesh in 1275 BCE. Players wishing
General
to represent Hittite armies before this time should leave out 3-man chariots.
Title DL ML ATTACKS NOTES & TRAITS PTS
King 9+2 9+2 +2 army general, mounted 60
Prince 8+1 8+1 +1 in a chariot Free

Up to 2 Sub-commanders
Title DL ML ATTACKS NOTES & TRAITS PTS
Sub-
8+1 8+1 +1 mounted in a chariot 65
commander

One sub-commander may be designated as “Syrian”. The “Allies” rule (page 101 of the CoE
rulebook) applies to him and he may use his ML and DL modifier on Syro-Canaanite Infantry,
Syrian Chariots and Syrian Archers.

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Support

For each unit selected from the Core section one unit may be selected from the Support Up to 1 unit of Sea Peoples Infantry Models per unit: 12-25
section or Skirmish section. A maximum of 6 Support units may be chosen. ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
open 12 4+ 1 3 6 4+ 1 6 7 10
Weapons: Hand Weapon, Javelins
Syro-Canaanite Infantry Models per unit: 18-40 Armour: Shield
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Special Rules: Warband (Impetuous rule 1 only, never reckless)
open 10 4+ 1 3 n/a 4+ 1 7 6 8 Upgrades: May add light armour, upgrading ARM to 5+ at a cost of 2 pts per
Weapons: Javelins or Throwing Spear, Hand Weapon model.
Armour: None
Special Rules: Allies
Upgrades: May add shields, upgrading ARM to 6, at a cost of 1 pt per model.
Up to 1 unit of Chariot Runners per 2-crew Chariot unit Models per unit: 8-15
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Syrian 2-crew Light Chariots Models per unit: 3-8 skirmish 12 4+ 1 3 n/a 4+ 1 7 7 11
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Weapons: Javelins, Hand Weapon
Open 20 3+ 2 4 3+ 4+ 1 7 7 58 Armour: None
Weapons: Composite Bow, Hand Weapon Special Rules: Chariot Runners
Armour: Light Armour, Shield Upgrades: May add shields, upgrading ARM to 6, at a cost of 1 pt per model.
Special Rules: Allies, Fearsome
Upgrades: May have javelins at a cost of 2 pts per chariot model. May be included with either Hittite or Syrian 2-crew chariots.

Syrian (Ugaritic) 3-crew Light Chariots Models per unit: 3-8 Up to 2 units of Syrian Archers Models per unit: 15-30
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS

Open 18 3+ 3 4 3+ 4+ 1 7 7 64 open 12 4+ 1 2 n/a 4+ 1 6 6 8

Weapons: Composite Bow, Hand Weapon Weapons: Composite Bow, Hand Weapon
Armour: Light Armour, Shield Armour: None
Special Rules: Allies, Fearsome Special Rules: Allies
Upgrades: May have throwing spears at a cost of 6 pts per chariot model. Upgrades: None

Up to 1 unit of Scout Cavalry Models per unit: 6-10 Up to 2 units of Levies Models per unit: 20-50
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS

Skirmish 20 4+ 1 2 6 4+ 1 6 6 18 closed 10 5+ 1 2 n/a 4+ 1 5 5 3

Weapons: Composite Bow, Hand Weapon Weapons: Javelins, Improvised Weapon


Armour: None Armour: None
Special Rules: None Special Rules: Levies
Upgrades: None Upgrades: None

Gasgan or other Anatolian Highlanders Models per unit: 20-30


ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
open 12 4+ 1 3 6 4+ 1 6 6 9
Weapons: Throwing Spear, Hand Weapon
Armour: Shield
Special Rules: Warband (Impetuous Rule 1 only)
Upgrades: None

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Hittite Allies
Skirmish
Allied armies may take the following Hittite troops as allies. They do not have to take
For each unit selected from the Core section one unit may be selected from the Support compulsory troops and they do not have to select core troops in order to gain access to
section or Skirmish section. A maximum of 4 Skirmish units may be chosen. support troops. They are otherwise bound by any restrictions in the parent list. Hittite allies
are subject to the ‘Allies’ special rule (see page 101).

Hittite, Syrian or Anatolian Javelinmen Models per unit: 8-15 Up to 1 sub-commander Up to 2 units of spearmen
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS Up to 1 unit of chariots Up to 1 unit of slingers
Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7 Up to 1 unit of Hittite/Anatolian javelinmen

Weapons: Javelins, Improvised Weapon


Armour: None
Special Rules: None
Many thanks to Pete at Cutting Edge Miniatures for his advice and ideas in putting this army
Upgrades: May add shields, upgrading ARM to 6 at a cost of 1pt per model.
list together.

Hittite, Syrian or Anatolian Slingers Models per unit: 8-15


ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7
Weapons: Slings, Improvised Weapon
Armour: None
Special Rules: None
Upgrades: None

Hittite, Syrian or Anatolian Archers Models per unit: 8-15


ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS
Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7
Weapons: Self Bow, Improvised Weapon
Armour: None
Special Rules: None
Upgrades: None

Allies

Up to 20% of the points available may be spent on allies.

Mitanni

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