Bahamut, The Platinum Dragon: 5th Edition Monsters

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5th Edition Monsters:

Bahamut,
The Platinum Dragon

Written by David Flor

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual,
Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of
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contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800
Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

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BAHAMUT, THE PLATINUM DRAGON

Spellcasting: Bahamut is a 20th-level spellcaster. His


BAHAMUT, THE PLATINUM spellcasting ability is Charisma (spell save DC 27, +19
to hit with spell attacks). He has the following spells
DRAGON prepared from the sorcerer and cleric spell lists:
Gargantuan dragon, lawful good
Cantrips (at will): dancing lights, friends, minor
Armor Class 26 (natural armor) illusion, prestidigitation, ray of frost, true strike
Hit Points 615 (30d20+300) 1st level (4 slots): charm person, detect magic,
Speed 60 ft., fly 120 ft., teleport 60 ft. false life
2nd level (3 slots): hold person, phantasmal force
STR DEX CON INT WIS CHA 3rd level (3 slots): fireball, hypnotic pattern
30 (+10) 24 (+6) 30 (+10) 26 (+8) 26 (+8) 30 (+10)
4th level (3 slots): banishment, polymorph
Saving Throws Strength +19, Dexterity +15, 5th level (3 slots): dominate person, telekinesis
Wisdom +17 6th level (2 slots): globe of invulnerability, mass
Skills Arcana +17, Perception +26, Religion +17 suggestion
Damage Immunities acid, cold, electricty, fire, 7th level (2 slots): etherealness, plane shift
poison; bludgeoning, piercing, and slashing from 8th level (1 slot): dominate monster
nonmagical weapons 9th level (1 slot): time stop
Condition Immunities blinded, charmed, deafened,
frightened, poisoned, sleep, stunned Water Breathing: Bahamut can breathe underwater
indefinitely.
Senses darkvision 240 ft., truesight 120 ft., passive
Perception 36
Languages Common, Draconic, Supernal ACTIONS
Challenge 30 (155,000 XP) Multiattack: Bahamut can use his Frightful Presence.
He then makes three attacks: one with his bite and
TRAITS two with his claws.
Discorporation: When Bahamut drops to 0 hit points or Bite, Melee Weapon Attack: +19 to hit, reach 15 ft.,
dies, his body is destroyed but his essence travels back one target. Hit: 32 (4d10+10) piercing damage.
to his domain in the Seven Heavens of Mount Celestia,
and he is unable to take physical form for a time. Claws, Melee Weapon Attack: +19 to hit, reach 15 ft.,
one target. Hit: 24 (4d6+10) slashing damage.
Innate Spellcasting: Bahamut’s spellcasting ability
is Charisma (spell save DC 27). He can innately cast Tail, Melee Weapon Attack: +19 to hit, reach 25 ft., one
each of the following spells, requiring only verbal target. Hit: 28 (4d8+10) bludgeoning damage.
components; in his natural form, he need to speak
only a single word to cast them. Frightful Presence: Each creature of Bahamut’s
choice that is within 240 feet of Bahamut and aware
At will: shapechange
of him must succeed on a DC 26 Wisdom saving throw
3/day each: control weather, create food and
or become frightened for 1 minute. A creature can
water, detect thoughts, feather fall, fog cloud,
repeat the saving throw at the end of each of its turns,
foresight, speak with animals, sunburst
ending the effect on itself on a success. If a creature’s
saving throw is successful or the effect ends for it, the
Keen Senses: Bahamut has advantage on Wisdom
creature is immune to Bahamut’s Frightful Presnce for
(Perception) checks that rely on sight or smell.
the next 24 hours.
Legendary Resistance (5/Day): If Bahamut fails a
Change Shape: Bahamut magically polymorphs into
saving throw, he can choose to succeed instead.
a humanoid or beast that has a challenge rating
Limited Magic Immunity: Unless he wishes to be no higher than its own, or back into its true form.
affected, Bahamut is immune to spells of 6th level or It reverts to its true form if it drops to 0 hit points
lower. He has advantage on saving throws against all or dies. Any equipment it is wearing or carrying
other spells and magical effects. is absorbed or borne by the new form (Bahamut’s
choice). In a new form, Bahamut retains his alignment,
Magic Weapons: Bahamut’s weapon attacks are hit points, Hit Dice, ability to speak, proficiencies,
magical. Legendary Resistance, lair actions, and Intelligence,
Wisdom, and Charisma scores, as well as this action.
Regeneration: Bahamut regains 30 hit points at the His statistics and capabilities are otherwise replaced
start of his turn. by those of the new form, except any class features or
legendary actions of that form.

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BAHAMUT, THE PLATINUM DRAGON

LEGENDARY ACTIONS Polar Breath (Costs 2 Actions, Recharge 5-6):


Bahamut breathes an icy blast in an 80-foot cone.
Bahamut can take 4 legendary actions, choosing from Each creature in that area must make a DC 27
the options below. Only one legendary action option Dexterity saving throw, taking 90 (20d8) cold
can be used at a time and only at the end of another damage on a failed save, or half as much damage
creature’s turn. Bahamut regains spent legendary on a successful one.
actions at the start of his turn.
Tail Attack: Bahamut makes a tail attack.
Bahamut can only use one breath weapon each round
and must wait until the start of his next turn to use Wing Attack (Costs 2 Actions): bahamut beats
any breath weapon again. his wings. Each creature within 20 feet of the
dragon must succeed on a DC 27 Dexterity saving
Detect: Bahamut makes a Wisdom (Perception) throw or take 24 (4d6+10) bludgeoning damage
check. and be knocked prone. Bahamut can then fly up
Disintegrating Breath (Costs 2 Actions, to half its flying speed.
Recharge 5-6): Bahamut breathes a beam of
blue light 5-feet wide and 120-foot long. Each
creature in the line must succeed on a DC 27
Dexterity saving throw or take 70 (20d6) force
damage. A creature reduced to 0 hit points by
this attack is disintegrated.

Misty Breath (Costs 2 Actions, Recharge 5-6):


Bahamut breathes a thick, swirling mist in an
80-foot cone. Each creature in that area must
succeed on a DC 27 Constitution saving throw
or be stunned and turned into a gaseous form
(as per the gaseous form spell) for 1 minute. A
creature can repeat the saving throw at the end
of each of its turns, ending the effect on itself
and returning to solid form on a success. If a
creature’s saving throw is successful or the effect
ends for it, the creature is immune to Bahamut’s
misty breath for the next 24 hours.

BAHAMUT,
THE PLATINUM DRAGON http://www.dlimedia.com/
© 2020, Darklight Interactive – All Rights Reserved
“OMNE IGNOTUM PRO MAGNIFICO”

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