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Makey Makey Wire Game (3 - 4) (PUBLIC)
Makey Makey Wire Game (3 - 4) (PUBLIC)
We are learning to make a wire game using wire, Makey Makey and scratch
SOLO VERB Identify & Define Combine & Perform Apply Create &
Serial Skills Integrate Evaluate
Digital Technologies
Systems Systems Computational Design
Way Of Thinking
About this project
In this project, you will learn how to make a wire game that tests your co-ordination skills. The ‘Skill
Tester’ was a wire game that used to be very popular at amusement parks, ride carnivals and arcades (it
was also known as ‘Buzz Wire’ and ‘Steady Hand’). The aim of the game is to take the circular wand from
one end to the other by carefully moving your hand through the larger wire without touching it. It can
also be played with the aim of completing the track from start to finish in the fastest time possible.
Click here to see a smaller toy version of this game.
PART 1 (prepare your Scratch program)
1) Write your program in Scratch (see here for a teacher example)
For your game you will need a buzzer effect so that the player knows if the wand touches the main wire.
You will need to program Scratch so that it detects and responds when it receives SPACE key.
Using a conditional loop in Scratch called ‘IF / ELSE’, you can design your program so that it can respond
in a certain way if the SPACE key is pressed.
Humans make decisions based on certain conditions all the time. For example:
● “If it is going to rain today I will take a jacket. Otherwise I won't.”
● “If I am hungry I will eat. Otherwise I will wait.”
● “If my friend comes to school today I will play netball with her. Otherwise I will play soccer.”
On your Chromebook, o pen Scratch. Check that you are logged in (go to the top right hand corner) so
that you can save your program.
Below is an example of the code structure you will need for this game. A n explanation on how it works is
found here. You will need to find the correct blocks in Scratch and assemble them in the correct order.
Make sure you test your code to see if it is working. If it isn’t, check that you have used the correct blocks
in the correct order.
ABOUT THIS RESOURCE: Makey Makey projects for Year 3 to 6 students by Anthony Speranza is licensed under a Creative Commons
Attribution-NonCommercial 4.0 International License.
Access this file at bit.ly/digitechmmprojects
Assemble the code in
the correct order
2) Extending your Scratch program
Once you have completed your code, you may decide to add extra features such as:
> A different sprite instead of a cat. The sprite could change when the space key is pressed
> A title for your game by writing on the background
> A timer for your game that counts the seconds until space is pressed (hint: see the tips section inside Scratch and
read about the timer block)
> A counter for your game that counts the amounts of time that space is pressed (hint: see the tips and read about
variables)
ABOUT THIS RESOURCE: Makey Makey projects for Year 3 to 6 students by Anthony Speranza is licensed under a Creative Commons
Attribution-NonCommercial 4.0 International License.
Access this file at bit.ly/digitechmmprojects
PART 2 (prepare the wire game and connect it to your Chromebook)
Handle wire with care, the ends are sharp!
You will work in groups of 3 for this project, your teacher will help organise you. When your Scratch
program is ready you can connect your Makey Makey and wire game and you can take turns playing with
each others program.
3) Collect your components
You will need the following per group:
2x play dough blobs
1x wire wand
1x wire strip
From the Makey Makey
bag you need:
1x Makey Makey
1x USB cord
2x Alligator clip cords
4) Assemble your components
Step 1 -
Thread the wand through
the wire strip
ABOUT THIS RESOURCE: Makey Makey projects for Year 3 to 6 students by Anthony Speranza is licensed under a Creative Commons
Attribution-NonCommercial 4.0 International License.
Access this file at bit.ly/digitechmmprojects
Step 2 -
Insert the wire ends into
each playdough blob. You
may have to adjust the
wire so it stands upright.
Step 3 -
Without opening the
alligator clip, stick one
end into the side of one of
the playdough blobs.
Attach the other end of
the wire to SPACE on the
Makey Makey
Step 4 -
Attach an alligator clip on
the end of the wire wand.
Attach the other end of
the alligator wire to EARTH
on the Makey Makey
ABOUT THIS RESOURCE: Makey Makey projects for Year 3 to 6 students by Anthony Speranza is licensed under a Creative Commons
Attribution-NonCommercial 4.0 International License.
Access this file at bit.ly/digitechmmprojects
Step 5 -
Insert the small end of the
USB cord into the Makey
Makey and the large end
into a Chromebook
5) Playing the game
Starting from one end, move the wire wand up and over the wire. If the wand touches the wire a
connection will be made. This is because the wire and the playdough conduct electricity, and you have
wired up the Makey Makey to create a complete circuit when the wires touch.
Using a steady hand, see if you can move through the wire in the fastest time without touching the wire.
Take turns playing the game and testing your hand and eye co-ordination skills. You may wish to also test
each other's code that you have created in Scratch.
6) Reflection post on SeeSaw
Create a post on SeeSaw showing a picture or video of your wire game. You can take a picture or video of
the wire game setup when your Chromebook is not being used, then swap over with a partner.
In your post, explain what a circuit is and how it works. Describe what you have made using Scratch.
Include a comment about what you found interesting or challenging about this project.
ABOUT THIS RESOURCE: Makey Makey projects for Year 3 to 6 students by Anthony Speranza is licensed under a Creative Commons
Attribution-NonCommercial 4.0 International License.
Access this file at bit.ly/digitechmmprojects