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Porters Five Forces On Gaming Industry
Porters Five Forces On Gaming Industry
Porters Five Forces On Gaming Industry
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Threat of Entry
Threat of entry in the industry of gaming consoles is low due to a range of several factors.
Nintendo, Sony and Microsoft have been around for several years having established such
strong products discouraging potential entrants from entering the market. Entering the console
industry has a high capital requirement because of the high fixed costs and the continuous
investment in research and development of new technologies, advertising and marketing.
Microsoft spent $100 million just to develop the new controller for its next generation console,
the Xbox One. Also discouraging is the fact that entering the console market means that the
company will most certainly have to suffer losses in the first years due to the steep learning
curve and the huge economies of scale that exist in the industry. For example, it took Sony
nearly 4 years to turn a profit with the PlayStation 3. Since its debut in 2006 each console was
sold at a loss until it managed to lower manufacturing cost by using an improved graphics chip.
Brand equity also plays a distinctive role in the console industry, influencing buyers’
purchasing decisions. This is especially true for less informed consumers who are more likely
to decide which console to buy based on the company’s reputation. A recent survey shows that
potential buyers and owners of previous generation consoles would rather stick with the same
brand than switch sides. New entrants could also face problems in other areas such as
establishing and securing access to distribution networks and retailers. Since game consoles
rely on the video games available on the platform, retailers will only carry the hardware if there
is large library of games available for the platform. Finally, if a new competitor eventually
manages to enter the industry they should expect some form of retaliation from the other firms
such as aggressive pricing strategies.
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devices has given gamers the opportunity to have new entertainment options at their fingertips.
It has been reported by Research and Markets that gamers are moving away from console and
PC gaming towards games on mobile devices such as smartphones and tablets. It is one of the
fastest growing segments on the market and is forecasted to outpace the total online gaming
market in terms of growth.
Supplier Power
Supplier power is considered to be low to medium in the console industry. Because
Nintendo, Sony and Microsoft generate revenue from hardware and software sales, both
suppliers have integral roles. Companies strive to supply any of the 3 companies because of the
assured profit they will make. For example, AMD, the main supplier for the semicustom CPU
for the Sony’s PlayStation 4 and Microsoft’s Xbox One, managed to become profitable after
over a year of substantial losses. The suppliers of the main hardware components supply all 3
competitors and these components are critical to a console’s success.
The brand equity of Nintendo, Sony and Microsoft and the large number of suppliers
available makes it difficult for suppliers to exert considerable influence over their prices, and
as a result suppliers want to keep a close relationship with these companies. On the other hand,
certain conditions exist where suppliers can wield significant bargaining power. These include
shortage of supplies and the availability of a certain input, which can lead to increased costs.
Buyer Power
Buyers in the console market do not have many choices since the competitors are only three.
This coupled with the high switching costs of buying another console reduces their buying
power. Other factors limiting consumer’s power are games which are exclusive to one console,
therefore forcing buyers to purchase one console over the other. Also purchases are made in
small volumes from a large number of buyers. As a result buyers have limited power in the
market.