Professional Documents
Culture Documents
DP Week 1 System Development and Deployment
DP Week 1 System Development and Deployment
requirement determination.
In agile usage-centered design, the requirement gathering is based on user involvement. All the
parties involved gather together to determine requirements. Everyone will have a chance to
provide their suggestions, feedbacks on the existing system and provide their insights for the new
system. “The requirement gathering focus on user roles, user goals and tasks that are needed to
achieve these goals” (Valacich & George, 2020). In usage-centered design, people think on
behalf of the user who access the system and why they access it and determine the requirements
according to that. Tasks will be decided and divided among everyone depending on the priority.
eXtream “planning Game” also focuses on customer. “Here all the phases of software
development life cycle such as planning, analysis, design and construction are merged into series
of activities” (Valacich & George, 2020). Developer who build the product and customer who
uses the product work together or play together towards the end goal. Customer will provide the
requirements and feedbacks necessary for the system and developers design the system
according to that. Requirements gathered from the customer as called as story cards. The
requirements gathered will be divided into three groups: important features, valued added
features and not important but good to have features. Developers build the product according to
We can see there are some similarities in both agile usage-centered design and eXtream planning
game as they both focuses and gather their requirements based on the end user. Tasks will be
Valacich, J. S., & George, J. F. (2020). Modern systems analysis and design (9th ed.). Hoboken,