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01 - Co-Ordinate Systems
01 - Co-Ordinate Systems
1-1
Vector Addition
Associative Law:
Distributive Law:
1-2
Rectangular Coordinate System
1-3
Point Locations in Rectangular Coordinates
1-4
Differential Line, Differential Surface &
Differential Volume Element
1-5
Differential elements in rectangular
coordinate systems
1-6
Summary
1-7
Orthogonal Vector Components
1-8
Orthogonal Unit Vectors
1-9
Vector Representation in Terms of
Orthogonal Rectangular Components
1-10
Vector Expressions in Rectangular
Coordinates
General Vector, B:
Magnitude of B:
1-11
Example
1-12
Vector Field
We are accustomed to thinking of a specific vector:
where r = (x,y,z)
1-14
Example Vector fields
Tornado
Source: http://www.cs.cmu.edu/~jkh/462_s07/24_visualization.pdf
1-15
The Dot Product
Commutative Law:
1-16
Vector Projections Using the Dot Product
1-17
Projection of a vector on another
vector
Operational Use of the Dot Product
Given
Find
Note also:
1-19
Cross Product
1-20
Operational Definition of the Cross Product in
Rectangular Coordinates
Begin with:
where
Therefore:
Or…
1-21
Vector Product or Cross Product
Constant coordinate surfaces-
Cartesian system
If we keep one of the coordinate
variables constant and allow the
other two to vary, constant
coordinate surfaces are generated
in rectangular, cylindrical and
spherical coordinate systems.
We can have infinite planes:
X=constant,
Y=constant,
Z=constant
These surfaces are perpendicular to x, y and z axes respectively.
1-23
Constant coordinate surfaces-
Cartesian system
If we keep one of the coordinate
variables constant and allow the
other two to vary, constant
coordinate surfaces are generated
in rectangular, cylindrical and
spherical coordinate systems.
We can have infinite planes:
X=constant,
Y=constant,
Z=constant
These surfaces are perpendicular to x, y and z axes respectively.
1-24
Constant coordinate surfaces-
cylindrical system
Orthogonal surfaces in cylindrical
coordinate system can be generated as
ρ=constnt
Φ=constant
z=constant
ρ=constant is a circular cylinder,
Φ=constant is a semi infinite plane with
its edge along z axis
z=constant is an infinite plane as in the
rectangular system.
1-25
Cylindrical Coordinate Systems
1-26
Cylindrical Coordinate Systems
1-27
Cylindrical Coordinate Systems
1-28
Cylindrical Coordinate Systems
1-29
Differential Displacement, Differential Surface &
Differential Volume in Cylindrical Coordinates
Differential Displacement
dV = dddz
1-30
Point Transformations in Cylindrical
Coordinates
1-31
Quadrants to consider in tan-1
1-32
Dot Products of Unit Vectors in Cylindrical and
Rectangular Coordinate Systems
1-33
Example 1
1-34
Example 2
1-35
1-36
Example 3
Transform the vector, into cylindrical coordinates:
Start with:
Then:
1-37
Example 3: cont.
Finally:
Spherical Coordinates
1-39
Spherical Coordinates
1-40
Constant coordinate surfaces-
Spherical system
Orthogonal surfaces in spherical
coordinate system can be generated
as
r=constant
θ=constant
Φ=constant
1-43
Spherical Coordinates
1-44
Spherical Coordinates
1-45
Differential Surface &
Differential Volume in Spherical Coordinates
dV = r2sindrdd
1-46
Differential elements in Spherical
coordinate systems
1-47
Dot Products of Unit Vectors in the Spherical
and Rectangular Coordinate Systems
1-48
Example: Vector Component Transformation
Transform the field, , into spherical coordinates and components
1-49