The document describes three banks - The Imperial Soldier's Fund, the Trading Houses of the van Rhoon Family, and The Braunauer Coffeehouse. The Soldier's Fund provides banking services for imperial soldiers. The van Rhoon Family bank is run through a vast trading network and mysterious necromantic rituals. The Braunauer Coffeehouse bank in Nuln secretly funds political radicals seeking reform in the Empire.
The document describes three banks - The Imperial Soldier's Fund, the Trading Houses of the van Rhoon Family, and The Braunauer Coffeehouse. The Soldier's Fund provides banking services for imperial soldiers. The van Rhoon Family bank is run through a vast trading network and mysterious necromantic rituals. The Braunauer Coffeehouse bank in Nuln secretly funds political radicals seeking reform in the Empire.
The document describes three banks - The Imperial Soldier's Fund, the Trading Houses of the van Rhoon Family, and The Braunauer Coffeehouse. The Soldier's Fund provides banking services for imperial soldiers. The van Rhoon Family bank is run through a vast trading network and mysterious necromantic rituals. The Braunauer Coffeehouse bank in Nuln secretly funds political radicals seeking reform in the Empire.
Three venerable institutions of finance and usury, And finally, A table for adding detail to your very own houses of coin and commerce By Dan St. Cyr (u/Kaiser_Magnus) for use with WHFRP 4th Edition __________________________________________________________________ Endeavour: Take out a Loan This endeavour allows a character to take out a large lump sum of money in order to finance a specific purchase or goal. Perhaps they are taking out this loan in order to finance a new riverboat, purchase a townhouse, or acquire all the gear they will need for an extensive expedition. The amount of money available to you depends on your social status, and the differences are noted below. Loans are repaid in monthly installments of roughly 5% of the loans total value (with interest). Debtors who miss a payment too many are fervently sought out by bounty hunters and bank thugs armed with clubs and legal writs to seize the characters money and property! A character may make a payment towards any outstanding loans as part of an I ncome or B anking endeavour. Should ever the bank from which the players have taken a loan out from goes bankrupt, another bank or wealthy individual will purchase the loan contract and continue to collect payment.
Brass Tier: Those unfortunate enough to be in the brass tier will be unable to take a loan out from an established institution, and must instead turn to less savoury providers of loans in order to secure the funds. A Loanshark will gladly lend an amount up to 10 GC, with anywhere between a 40% and 70% interest! A Brass Tier character may take out a loan as though they were Silver 1 standing if they present the bank with a letter of recommendation from a member of that bank in either silver or gold tier. This also allows the character to undertake an Banking: Investing Endeavour.
Silver Tier: T hose respectable citizens in silver tier may take out a loan either as a lump sum of cash, totalling no more than (10 GC x Standing), with interest rates between 30% and 50%. Or they may take out a mortgage on a building or other valuable piece of property such as a river barge or warhorse. By paying a minimum of 25% of the cost of the item or property as a down payment, the bank will finance the rest at an interest rate of 20% to 60%. Should a bank fail while the player has a mortgage taken out from it, then they will have one month to repay the full amount of their mortgage or their property will be confiscated by the local government.
Gold Tier: Those noble bank patrons who fall into the Gold tier may take out a loan as a lump sum of cash totalling no more than (25 GC x Standing), and may also take out mortgages using the same rules as silver tier. However the clever bankers know they can charge a higher rate of interest to these wealthy patrons and reasonably expect to be repaid. Interest rates will be about 10% higher across the board. Bank: The Imperial Soldier’s Fund; Or The Emperor Luitpold national fund for the payment of benefits and pensions to the soldiers and other defenders of our Holy Empire.
History: In the year 2473, early in the reign of Karl Franz’s father Emperor Luitpold, the new Emperor deployed the state troops to pacify the Border Princes in order to add a few towns and cities to the empire and few honours to the young Emperors repertoire. This quick expedition turned into a decade long war which cost the lives of many Imperial soldiers and basically caused the collapse of the treasury. When the soldiers returned home, expecting back pay, pensions and bonuses, they were instead met with shrugs and orders to return home and await payment. The army instead began to riot across the Reikland pillaging and looting as it went. Fearing a coup or rebellion by the northern provinces, Luitpold agreed to the plan of Adrian Haerig, a wealthy Altdorf merchant, to set up a state sponsored, privately operated fund to pay the Emperor's soldiers, and maybe do something useful with that pension money in the meantime while it sits collecting interest. The fund was set up posthaste under the supervision of the Haerig family, and it has been running smoothly ever since, providing a secure place for the Empire’s soldiers to leave their hard earned paychecks and pensions, all while the Haerigs grow richer and the Emperor grumbles. Rules: Only Cavalrymen, Knights, Soldiers, Warrior Priests, Road Wardens, River Wardens and those who have served in the Imperial Armed Forces may utilize this bank in their B anking endeavours. The fund provides savings accounts to soldiers at modest interest rates, between 1% and 5%. Interest rates on loans and mortgages are also 15% less than usual. Backed as it is by the might of the Emperor this bank may never go bankrupt. Should the player ever roll a bankruptcy on a withdrawal, they will instead receive their money in an equivalent value of Army Debentures. Locations: The fund is headquartered in Altdorf but has branches in all the Empires major cities and army forts. Item: Army Debenture: An Army Debenture is a piece of paper bearing some value in silver, usually between 20 and 100. These pieces of paper are basically worthless and most merchants will buy them at 1/10 of their face value. However a little known fact about these accursed paper scraps is that the state is required to accept them at face value when an individual is purchasing goods or land directly from the government. Bank: The Trading Houses of the van Rhoon Family
History: T he patriarch of the van Rhoon family, the venerable Hugo van Rhoon prides himself on his families humble roots and hard work. He after all had arrived to Marienburg from the Tumble Downs with only the clothes on his back and worked his way up to heading one of the wealthiest families in the City Of course most won’t hear it directly from his mouth, since he has been dead for over two centuries now! To most people’s eyes the family is run by his sturdy and capable Great-great granddaughter Ingrid van Rhoon, who works through the labor of her dozens of cousins, nephews, nieces, children and grandchildren. In secret however, the family is run by the still living Hugo van Rhoon, near three hundred years old, kept alive through a powerful necromantic ritual of his own devising. His centuries of economic experience is one of the many reasons for the families continued dominance, and his mastery of dark magic certainly doesn’t hurt either. However his physical form is degrading, and those inner circle members of the family fear for their position should their beloved Grandpa Hugo finally pass away. To that end they have been using their extensive network to find individuals willing to find the materials they need to ensure their patriarchs continued existence. Rules: Despite technically being a wholesaler of trade goods, the families company, van Rhoon and Associates does extensive work as a bank and and as a lender. If a character is currently keeping money with the company or is repaying a loan to the van Rhoons then they may purchase goods from the van Rhoons at a 10% discount, and a 15% discount if you are doing both. Any given member of the family might also give a player either a twenty percent bonus to investment profits, or only three-quarters investment profits. The family is currently looking for reliable, and expendable, individuals to acquire the rare ingredients required by their patriarch to prolong his life. These ingredients can not be bought under normal circumstances, and thus must be found and procured from their inevitably dangerous resting places. Among other items, these ritual ingredients include; metal from an unholy blade, bark from Athel Loren, and a thumb-sized nugget of Gromril. Locations: W herever a member of the extensive van Rhoon family makes their home, you will find a branch of their company. All the major cities of the Empire, save for Salzenmund Branches may also be found in many of the Empires towns and minor trading centers, such as Bogenhafen in the Reikland and Carroburg in Middenland. Bank: The Braunauer Coffeehouse History: T he Braunauer Coffeehouse in Nuln served as a popular gathering place for many of its students. In its well lit hall, students and professors of all classes and creeds gathered together to discuss the latest in theology, philosophy and especially politics. They spoke of reform in the Empire, of rights for the peasantry, of a c onstitution for the nation. In time these radical beliefs got many of these students in deep trouble, and got them expelled from the Imperial University of Nuln in the Academic Purges of 2495. Not wanting their radical peers go hungry, and wanting them to keep preaching the virtues of their radical ideas, started a collective fund to allow the agitators and orators among them to continue spreading the truth without fear for their livelihoods. The fund was stored in the basement of their favorite coffeehouse, and in time, the fund grew to be an illicit bank in its own right. Providing banking services to a myriad of radicals, malcontents and agitators who all seek to push the Empire in the more liberal direction envisioned by its founders. Those who open accounts with the Braunauer Coffeehouse gain access to a huge network of reformist activists, who are obligated to assist their generous patrons with their goals, hopefully by riling up a howling mob to tear down whatever they find distasteful. Rules: As an underground bank, the player must make two rolls for bankruptcy when withdrawing their investments. However so long as the player has an account with the Coffeehouse, they may utilize the assistance of the radicals they are sponsoring by being able to execute the Foment Dissent endeavour as though they were a Burgher or Peasant. If they are already a Burgher or a Peasant, they recieve a +10 bonus to both the Gossip test and the charm test to get the mob gathered and riled up. Players who are Agitators, or Academics of a radical bent, they may take out a no-interest loan equal to an i ncome endeavour without using an endeavour so long as the perform some inflammatory act for their patron or patrons. A F oment Dissent endeavour enacted against a requested injustice or individual will do just fine. Locations: ‘Branches’ of the Coffeehouse originated at the prestigious University of Nuln. It quickly spread to the Colleges and Universities of Altdorf, Ubersreik, Carroburg, Middenheim, and Wurtbad.
Bank Features: Whether creating a unique bank, or wanting a feature on the fly for when a player decides it's time to start saving money or seek out a loan, you may choose or randomly roll one or more of these features.
01-10: A Dark Secret. Whether it is a deep connection to a chaos cult, the secret practice of magic, or an insane spouse chained up in the attic, this bank or individual banker has a dark secret that could ruin them if it got out. Rivals will obviously pay handsomely for information like this, and the authorities would be very interested. 11-20: N othing Particular. T his utterly mundane institution has nothing interesting or notable about it. 21-30: W e’re Hiring! This bank is looking for thugs to carry out the dirty work of collecting debts and catch those pesky debtors who try to flee their obligations. Some of these runaway debtors may prove to be more than the players bargained for however. 31-40: Joint-Stock Company. A recent invention of the clever commissioners of Marienburg, by spreading the risk of merchant expeditions to multiple individuals, investment increases and so do profits. You may create an investment with an interest rate up to 20% instead of the normal 10%. You may also make mortgages on property and vehicles at only a 10% down payment! But your many financial backers will expect results, and fast! 41-50: U tterly Incompetent. After every investment roll, there is a 25% chance that the bank will have not made quite as much money as they promised and will only be able to give the player half of their interest on their investment. 51-60: E xcellent Dealmakers. A fter every investment roll, their is a 25% chance that the bank will have made some extra money on the players savings investment, which it will graciously give to their good customer. 61-70: O ther Business. B anking is only one function of this multi-faceted business. Whatever goods or services the business provides may be purchased at a discount of roughly 5% to 20% percent, should the player have an investment or loan with the company. 71-80: U nderground. T his bank is not strictly a legal institution. Every time you withdraw an investment you must make two rolls for bankruptcy. However you may take out loans as though you were two social ranks higher (I.E. a Silver 3 character may take out a loan as though they were a Silver 5). 81-90: V enerable. This bank is much to large and much too old to possibly fail, right? This bank’s investments require no rolls for bankruptcy. But its interest rates are lower (1%-5%) on investments, and are roughly 15% higher on mortgages and loans. 91-100: L egitimate Institution. So long as the players account does not go bankrupt, then this bank will operate without issue, comment, or anything interesting happening. If the player rolls a bankrupt on a withdrawal, then the whole bank will suddenly close, and the character will find themselves confronted by suspicious investigators bearing documents with the characters signature connecting them to all manner of illegal acts.