This document summarizes the features and damage systems of an old but reliable SF-46 D "Blackfish" starfighter. It has well armed and automated ejection systems as standard features, and bonuses to detection, maneuvering, defense, and attack. The damage system outlines different levels of potential computer, propulsion, critical, and structural system damage, with consequences like offline sensors or injured pilots. Critical damage may cause the starfighter to catastrophically explode.
This document summarizes the features and damage systems of an old but reliable SF-46 D "Blackfish" starfighter. It has well armed and automated ejection systems as standard features, and bonuses to detection, maneuvering, defense, and attack. The damage system outlines different levels of potential computer, propulsion, critical, and structural system damage, with consequences like offline sensors or injured pilots. Critical damage may cause the starfighter to catastrophically explode.
This document summarizes the features and damage systems of an old but reliable SF-46 D "Blackfish" starfighter. It has well armed and automated ejection systems as standard features, and bonuses to detection, maneuvering, defense, and attack. The damage system outlines different levels of potential computer, propulsion, critical, and structural system damage, with consequences like offline sensors or injured pilots. Critical damage may cause the starfighter to catastrophically explode.
Aspect: OLD BUT RELIABLE Roll 1dF to mitigate 2 shifts and SHIELDS 111 Well Armed: Gain Weapon:1 to Gunnery attacks. check off a box in the appropriate Automated Ejection System: See page 46. section below. + Computer System Damage ENGAGEMENT BONUSES 2 Minimize 1 die on Technology actions bDETECTION bMANEUVER 2 Minimize 1 die on Gunnery actions 2 Sensors and targeting systems offline: bDEFEND bATTACK Minimize 1 die on Technology and Gunnery actions, SHOTS IN THE DARK b Flash fire! Punch out! EQUIPMENT BAY 1 EQUIPMENT BAY 2 0 Propulsion System Damage 2 Minimize 1 die on Tactics actions 2 Minimize 1 die on Pilot actions 2 Critical damage to drives: Minimize 1 die on Tactics and Pilot actions, DRIVES READY TO GIVE OUT b Catastrophic explosion! Punch out! - Critical Systems Damage 2 LIFE SUPPORT DAMAGED 2 Cockpit hit, pilot sustains damage equal to the amount the ship sustained in this hit b Structural disintegration! Punch out!