Puppeteer: Puppet Show

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Puppet Show

3rd-level Puppeteer Feature


You gain proficiency with the Performance skill. If you
already have this proficiency, you instead gain proficiency
with one musical instrument of your choice.
Additional, when you use your Magical Tinkering feature,
you can choose to create a tiny wooden doll instead.
Once on each of your turns as a bonus action, you can
mentally command the doll to move up to 15 feet and
performs simple tasks, as the Unseen Servant spell. The doll
has AC 10, 1 hit point, and a Strength of 2, and it can't attack.
Macabre Marionette
3rd-level Puppeteer Feature
You have create your first masterpiece, a macabre
marionette. It is friendly to you and your companions, and it
obeys your commands. See this creature's game statistics in
the macabre marionette stat block, which uses your
proficiency bonus (PB) in several places. You determine the
Puppeteer creature's appearance; your choice has no effect on its game
statistics.
A puppeteer specializes in using silent magical puppets to You control your macabre marionette with magical strings,
entertain and terrify its audience. The techniques to create while the strings are attached, you can use your marionette as
these puppets would appall many if the original ways were a spellcasting focus. If your marionette is more than 120 feet
widely known. The true style for construction is to preserve away from you, the strings break and the marionette
and prepare a corpse, yet more squeamish members immediately become unconscious, you can reattach your
construct the puppets with other materials such as feather, strings to a marionette you create as a bonus action. The
fur, and bark. strings are invisible unless a creature success on a
Intelligence (Investigation) check against your spell save DC
Tools of the Trade or can see invisibility.
3rd-level Puppeteer Feature In combat, the marionette shares your initiative count, but
You gain proficiency with carpenter’s tools. If you already it takes its turn immediately after yours. It can move and use
have this proficiency, you gain proficiency with one other type its reaction on its own, but the only action it takes on its turn
of artisan's tools of your choice. is the Dodge action, unless you take a bonus action on your
turn to command it to take another action. That action can be
Puppeteer Spells
one in its stat block or some other action. If you are
3rd-level Puppeteer Feature incapacitated, the defender can take any action of its choice,
not just Dodge.
You always have certain spells prepared after you reach A macabre marionette is capable of manipulating simple
particular levels in this class, as shown in the Puppeteer nonmagical objects and has proficiency with simple melee
Spells table. These spells count as artificer spells for you, but weapons and firearms.
they don't count against the number of artificer spells you At the end of a long rest, you can create a new macabre
prepare. marionette if you have an intact humanoid corpse and your
carpenter’s tools with you. If you already have a macabre
Puppeteer Spells marionette from this feature, the first one immediately
Artificer Level Spell perishes. The marionette also perishes if you die.
3rd Command, Puppet
Magical Marionette
5th Gentle Repose, Tasha's Mind Whip - TCE 5th-level Puppeteer Feature
9th Animate Dead, Enemies Abound - XGE
The weapon attacks of your macabre marionette count as
13th Dominate Beast, Compulsion magical for the purpose of overcoming resistance and
17th Danse Macabre - XGE, Dominate Person immunity to nonmagical attacks and damage. The marionette
can use magical items create by you and can attune to one of
your Infuse Item.
In addition, when you cast a spell with a range other than
self, the spell can originate from you or your macabre
marionette.

1 ARTIFICER | PUPPETEER Version 1.0


Finale
9th-level Puppeteer Feature
As an action, you can perform a final show for your enemies.
Make a Performance check, each hostile creature within 30
Macabre Marionette
Medium construct, any evil alignment
feet of you or your macabre marionette must make an
Intelligence saving throw. On a failed save, a target takes Armor Class 12 (natural armor)
4d10 + your performance roll psychic damage and is stunned. Hit Points 2 + five times your artificer level (the
On a successful save, a target takes half as much damage and puppet has a number of Hit Dice [d8s] equal to
isn't stunned. your artificer level)
A stunned target can make an Intelligence saving throw at Speed 30 ft., fly 10 ft. (hover)
the end of each of its turns. On a successful save, the
stunning effect ends. STR DEX CON INT WIS CHA
Once you use this feature, you can't use it again until you
finish a long rest. 11 (+0) 15 (+2) 10 (+0) 4 (-3) 10 (+0) 7 (-2)

Puppet Master Saving Throws Dex +2 + PB


15th-level Puppeteer Feature Skills Intimidation +2 + PB, Performance +2 + PB,

Stealth +4 + PB
Your skills as a puppeteer have reached the greatest extent Proficiency Bonus equals your bonus
possible. You can create and control up to two macabre Damage Vulnerabilities fire
marionette. Damage Immunities acid, poison, psychic
In combat, the marionettes shares your initiative count, but Condition Immunities charmed, exhaustion,
they takes their turn immediately after yours, as a group. You frightened, poisoned
can command one or both at the same time on your turn as a Senses darkvision 60 ft., passive Perception 10
bonus action. Languages understands the languages you speak

Demountable. If the macabre marionette dies, its


Spell Descriptions body falls into a pile of parts (corpse, leather straps,
The following information supplements the spell descriptions wood pieces, and screws), leaving behind its
found in chapter 11 of the Player’s Handbook. weapons and anything else it was carrying.
Ventriloquism. A puppeteer can use its bonus action
Puppet to speak though the macabre marionette.
1st-level enchantment
Casting Time: 1 action Actions
Range: 120 feet Handaxe. Melee Weapon Attack: your spell attack
Components: S modifier to hit, reach 5 ft., one target you can see.
Duration: Instantaneous Hit: 1d6 + PB slashing damage.
Classes: Bard, Warlock, Wizard
Subclasses: Aberrant Mind Sorcerer, Arcane Trickster Terrifying Glare. The marionette targets one creature
Rogue, Eldritch Knight Fighter, Puppeteer Artificer it can see within 30 feet of it. If the target can see
the marionette, it must succeed on a Wisdom
Your gesture forces one humanoid you can see within saving throw against your spell save DC or become
range to make a Constitution saving throw. On a failed save, frightened until the end of the marionette's next
the target must move up to its speed in a direction you turn. If the target fails the saving throw by 5 or
choose. In addition, you can cause the target to drop more, it is also restrained for the same duration. A
whatever it is holding. This spell has no effect on a humanoid target that succeeds on the saving throw is
that is immune to being charmed. immune to this effect for the next 24 hours.

Art Credit: @hnk_

Contact: @Lillian_V13

ARTIFICER | PUPPETEER Version 1.0


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