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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[32mScanning resources.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[32mFound 336 resources.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mSome resources have an outdated
resource manifest:#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m - CarryPeople
#[38;5;73m[ citizen-server-impl] #[0m#[0m - DWP
#[38;5;73m[ citizen-server-impl] #[0m#[0m - DiscordComm
#[38;5;73m[ citizen-server-impl] #[0m#[0m - Drift
#[38;5;73m[ citizen-server-impl] #[0m#[0m - PackFIB
#[38;5;73m[ citizen-server-impl] #[0m#[0m - PiggyBack
#[38;5;73m[ citizen-server-impl] #[0m#[0m - ProtectPnj
#[38;5;73m[ citizen-server-impl] #[0m#[0m - baseevents
#[38;5;73m[ citizen-server-impl] #[0m#[0m - cgsznt_high_map
#[38;5;73m[ citizen-server-impl] #[0m#[0m - core
#[38;5;73m[ citizen-server-impl] #[0m#[0m - ems
#[38;5;73m[ citizen-server-impl] #[0m#[0m - enlevervetements
#[38;5;73m[ citizen-server-impl] #[0m#[0m - es_admin2
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_GetOut
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_addons_gcphone
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_bahama_mamas
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_cagoule
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_chasse
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_construction
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_foodtruck
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_givevehicles
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_identity
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_joblistingsecondary
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_steamidentifier
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_strippers
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_surfyerleri
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_tattoosShops
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_utils
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_vangelico_robbery
#[38;5;73m[ citizen-server-impl] #[0m#[0m - esx_vehiclelock
#[38;5;73m[ citizen-server-impl] #[0m#[0m - gcphone
#[38;5;73m[ citizen-server-impl] #[0m#[0m - guidehud
#[38;5;73m[ citizen-server-impl] #[0m#[0m - ivpack
#[38;5;73m[ citizen-server-impl] #[0m#[0m - jumelles
#[38;5;73m[ citizen-server-impl] #[0m#[0m - lux_vehcontrol
#[38;5;73m[ citizen-server-impl] #[0m#[0m - mal
#[38;5;73m[ citizen-server-impl] #[0m#[0m - modelblacklist
#[38;5;73m[ citizen-server-impl] #[0m#[0m - nb_menuperso
#[38;5;73m[ citizen-server-impl] #[0m#[0m - pNotify
#[38;5;73m[ citizen-server-impl] #[0m#[0m - pcards
#[38;5;73m[ citizen-server-impl] #[0m#[0m - progressBars
#[38;5;73m[ citizen-server-impl] #[0m#[0m - rattfukt
#[38;5;73m[ citizen-server-impl] #[0m#[0m - sessionmanager
#[38;5;73m[ citizen-server-impl] #[0m#[0m - simpletp
#[38;5;73m[ citizen-server-impl] #[0m#[0m - vpack
#[38;5;73m[ citizen-server-impl] #[0m#[0m - vwe2
#[38;5;73m[ citizen-server-impl] #[0m#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mPlease update these resources.
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
sessionmanager
Stack overflow in unmanaged: IP: 0x7f9f5f3f9110, fault addr: 0x7fff61f44828
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource sessionmanager
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
mapmanager
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mapmanager
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for chat
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource chat
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource spawnmanager
#[38;5;154m[ script:mapmanager] #[0m#[0mStarted gametype RP
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource basic-gamemode
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource fivem
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for hardcap
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource hardcap
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for rconlog
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource rconlog
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
connectqueue
#[38;5;173m[ script:connectqueue] #[0m#[0m#[93mQUEUE: #[97m#[91m [connectqueue]
Disabling hardcap #[0m#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStopping resource hardcap
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource connectqueue
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource pvp
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
es_mapper
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource es_mapper
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for cron
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource cron
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for mysql-
async
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mysql-async
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
essentialmode
#[38;5;34m[script:essentialmode] #[0m#[0mInstantiated instance of script
SQLite.Main.
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource essentialmode
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource fxmigrant
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esplugin_mysql
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esplugin_mysql
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for async
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource async
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
es_extended
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource es_extended
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_weaponsync
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_weaponsync
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource bob74_ipl
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_identity
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_identity
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource skinchanger
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx_skin
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_skin
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
LogsDiscord
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource LogsDiscord
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource modelblacklist
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for 3dme
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource 3dme
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for instance
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource instance
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for el_bwh
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource el_bwh
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_spectate
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_spectate
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
es_admin2
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource es_admin2
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
DiscordComm
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource DiscordComm
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource discordactivity
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource monke.io
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_menu_default
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_menu_list
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_menu_dialog
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
speedometer
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource speedometer
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_SodaMachine
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_SodaMachine
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for mumble-
voip
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mumble-voip
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource rp-radio
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for gcphone
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource gcphone
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_addons_gcphone
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_addons_gcphone
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_cartesim
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_cartesim
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_status
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_status
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_basicneeds
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_basicneeds
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_addonaccount
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_addonaccount
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_addoninventory
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_addoninventory
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_datastore
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_datastore
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_society
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_society
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_np_skinshop
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_np_skinshop
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_accessories
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_accessories
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_service
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_service
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_billing
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_billing
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_license
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_license
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for jumelles
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource jumelles
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for heli
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource heli
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
nb_menuperso
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource nb_menuperso
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_inventoryhud
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_inventoryhud
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_inventoryhud_trunk
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_inventoryhud_trunk
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mythic_notify
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
monster_vault
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource monster_vault
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource enlevervetements
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_tattoosShops
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_tattoosShops
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_property
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_property
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_shops
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_shops
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource guidehud
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource NativeUI
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
interactsound
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource interactsound
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource pNotify
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mythic_progbar
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mythic_progressbar
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource progressBars
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource t0sic_loadingbar
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource threatbar
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource MenuAPI
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mhacking
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx_jobs
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_jobs
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_joblisting
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_joblisting
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_vehicleshop
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
cardealer => Client concession
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_vehicleshop
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_motoshop
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
motodealer => Client concession
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_motoshop
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx_boat
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_boat
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_avions
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_avions
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_policejob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
police => Alerte police
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_policejob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_ambulancejob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
ambulance => Alerte Ambulance
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_ambulancejob
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_ambulanceGarage
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
ams_morgue
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ams_morgue
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_realestateagentjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
realestateagent => Client immo
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_realestateagentjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_mechanicjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
mechanic => Client mecano
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_mechanicjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_lscustom
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_lscustom
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_impound
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_impound
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx-
blarglebus
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx-blarglebus
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_unicornjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
unicorn => Citoyen
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_unicornjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_bahama_mamas
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
bahama_mamas => Citoyen
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_bahama_mamas
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_taxijob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone taxi
=> Client Taxi
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_taxijob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_ammunationjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
ammunation => Client ammu-nation
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_ammunationjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_brasseurjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
brasseur => Client brasserie
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_brasseurjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_bucheronjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
bucheron => Client bucherons
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_bucheronjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_chasse
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_chasse
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_fermierjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
ferme => Client ferme
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_fermierjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_fuelerjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
fueler => Client raffineur
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_fuelerjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_orpailleurjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
orpailleur => Client orpailleur
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_orpailleurjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_pecheurjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
peche => Client Pecheur
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_pecheurjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_plongee
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_plongee
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_poolcleaner
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_poolcleaner
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_tabacjob
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_tabacjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_vigneronjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
vigne => Client vigne
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_vigneronjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_foodtruck
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
foodtruck => Client FoodTruck
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_foodtruck
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for Rasen
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource Rasen
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_fishing
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_fishing
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_pigjob
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_pigjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_sellpig
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_sellpig
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource remorquage
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_narshop2
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_narshop2
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource pcards
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx_duty
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_duty
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for rad_gsr
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource rad_gsr
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
ambulance_medic
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ambulance_medic
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
ambulance-mission
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ambulance-mission
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_run_unicorn_bahamas
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_run_unicorn_bahamas
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_jarimdt
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_jarimdt
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
polo_gouvernementjob
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
gouvernement => Government alert
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource polo_gouvernementjob
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_gouvernmentGarage
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_pursuit_helper
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_pursuit_helper
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
GTA_Wanted
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource GTA_Wanted
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_maladie
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_maladie
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
ams_evidence
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ams_evidence
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
MF_PropertyRaid
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource MF_PropertyRaid
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_construction
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_construction
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
chickenjob
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource chickenjob
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_transistep
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone
transistep => Alerte Transistep
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_transistep
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_bloods
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_bloods
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_mafia
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_mafia
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_biker
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_biker
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_crips
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_crips
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_ballas
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_ballas
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_cartel
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_cartel
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_vagos
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_vagos
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_oneil
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_oneil
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_families
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_families
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_gardener
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_gardener
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_joblistingsecondary
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_joblistingsecondary
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_garbage
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_garbage
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_cityworks
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_cityworks
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for core
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource core
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for enc0ded-
persistent-vehicles
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource enc0ded-persistent-
vehicles
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for ft_libs
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ft_libs
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_jb_eden_garage2
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_jb_eden_garage2
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_jb_eden_garage
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_jb_eden_garage
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_vehiclelock
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_vehiclelock
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource hideintrunk
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_lockpick
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_lockpick
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_dmvschool
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_dmvschool
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
lux_vehcontrol
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource lux_vehcontrol
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource lv_headlights
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
RealisticVehicleFailure
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource RealisticVehicleFailure
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_givevehicles
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_givevehicles
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource kr_pushvehicle
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
LegacyFuel
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource LegacyFuel
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource flashingheadlights
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource Drift
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_radars
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_radars
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource Peds
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource gd_airport_ai_begone
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource Radargun
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_documents
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_documents
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx-
carRental
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx-carRental
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mal
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_barbershop
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_barbershop
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for Barbe
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource Barbe
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
CarryPeople
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource CarryPeople
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ChairBedSystem
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for donut
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource donut
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for dpemotes
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource dpemotes
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource dpclothing
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset eup-
stream/mp_m_freemode_01^task_007_u.ydd uses 64.0 MiB of physical memory. Oversized
assets can and WILL lead to streaming issues (models not loading/rendering,
commonly known as 'texture loss', 'city bug' or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset eup-
stream/mp_m_freemode_01^task_007_u.ydd uses 64.0 MiB of physical memory. Oversized
assets can and WILL lead to streaming issues (models not loading/rendering,
commonly known as 'texture loss', 'city bug' or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset eup-
stream/mp_m_freemode_01^task_009_u.ytd uses 64.0 MiB of physical memory. Oversized
assets can and WILL lead to streaming issues (models not loading/rendering,
commonly known as 'texture loss', 'city bug' or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset eup-
stream/mp_m_freemode_01^task_009_u.ytd uses 64.0 MiB of physical memory. Oversized
assets can and WILL lead to streaming issues (models not loading/rendering,
commonly known as 'texture loss', 'city bug' or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource eup-stream
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource eup-ui
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
fireworks
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource fireworks
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
new_banking
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource new_banking
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for jsfour-
idcard
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource jsfour-idcard
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
PiggyBack
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource PiggyBack
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
TakeHostage
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource TakeHostage
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_helmet
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_helmet
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx_mask
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_mask
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_jewelery
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_jewelery
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_strippers
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_strippers
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_ktackle
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_ktackle
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for vSync
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource vSync
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource RideADeer
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
es_better_carwash
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource es_better_carwash
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource horizon_autodrive
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_drugs
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_drugs
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
shoprobbery
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource shoprobbery
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_moneywash
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_moneywash
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_vangelico_robbery
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_vangelico_robbery
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_narshop
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_narshop
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx_rope
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_rope
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_handcuffs
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_handcuffs
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
oblivionpill
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource oblivionpill
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_cagoule
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_cagoule
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_ownedcarthief
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_ownedcarthief
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_Armour
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_Armour
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource utk_ornateprops
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
utk_ornateheist
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource utk_ornateheist
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
MF_LockPicking
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource MF_LockPicking
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
MF_Fleeca
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource MF_Fleeca
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
MF_DrugSales
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource MF_DrugSales
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for esx_icar
#[38;5;153m[script:esx_addons_gc] #[0m#[0m= INFO = Enregistrement du telephone icar
=> Client Icar
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_icar
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_communityservice
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_communityservice
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_doorlock
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_doorlock
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_doorlock2
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_doorlock2
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_madrazo
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_madrazo
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_outlawalert
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource esx_outlawalert
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
esx_qallejail
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24.0 MiB of physical memory.#[0m
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24.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/grass_hill.ytd uses
20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/dirt_hump.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/dirt_hill_2.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/dirt_hill_2.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
mapbuilder/massive_sand+hidr.ytd uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
mapbuilder/massive_sand+hidr.ytd uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
mapbuilder/grass_cutout+hidr.ytd uses 20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
mapbuilder/grass_cutout+hidr.ytd uses 20.0 MiB of physical memory.#[0m
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/dirt_hump+hidr.ytd
uses 20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/massive_mud+hidr.ytd
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/massive_mud+hidr.ytd
uses 32.0 MiB of physical memory.#[0m
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uses 24.0 MiB of physical memory.#[0m
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uses 24.0 MiB of physical memory.#[0m
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/dirt_hill+hidr.ytd
uses 20.0 MiB of physical memory.#[0m
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/grass_hillsmall.ytd
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24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/grass_huge.ydr uses
24.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/sand_huge.ydr uses
24.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
mapbuilder/dirt_exshort+hidr.ytd uses 20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
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mapbuilder/grass_hill_2+hidr.ytd uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset mapbuilder/sand_hill_2.ytd uses
20.0 MiB of physical memory.#[0m
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mapbuilder/grass_bump30+hidr.ytd uses 20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
mapbuilder/grass_bump30+hidr.ytd uses 20.0 MiB of physical memory.#[0m
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mapbuilder/massive_outbrick+hidr.ytd uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
mapbuilder/massive_outbrick+hidr.ytd uses 32.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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uses 20.0 MiB of physical memory.#[0m
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mapbuilder/sand_exshort+hidr.ytd uses 20.0 MiB of physical memory.#[0m
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mapbuilder/sand_exshort+hidr.ytd uses 20.0 MiB of physical memory.#[0m
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MiB of physical memory.#[0m
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MiB of physical memory.#[0m
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MiB of virtual memory.#[0m
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25.2 MiB of physical memory.#[0m
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25.2 MiB of physical memory.#[0m
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MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset maps/texturetaxi.ytd uses 19.1
MiB of physical memory.#[0m
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MiB of physical memory.#[0m
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22.2 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset maps/qnx_deteil_txd.ytd uses
22.2 MiB of physical memory.#[0m
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26.6 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset maps/qnx2_deteil_txd.ytd uses
26.6 MiB of physical memory.#[0m
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16.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset maps/qnx2_shell_txd.ytd uses
16.5 MiB of physical memory.#[0m
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#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource Perico_Shops
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset bennysmap/lr_supermod_txd.ytd
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset bennysmap/lr_supermod_txd.ytd
uses 20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource bennysmap
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset gabz_mrpd/gabz_mrpd_txd.ytd
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset gabz_mrpd/gabz_mrpd_txd.ytd
uses 38.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource gabz_mrpd
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource nobarrier
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource banner_anim
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource bmamas
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ymap
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource Arena
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource ballasint
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource vagosint
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource marabuntaint
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource henhouse
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
hospital/gabz_pillbox_textures_01.ytd uses 27.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
hospital/gabz_pillbox_textures_01.ytd uses 27.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource hospital
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
opendoor_madrazo/ranchoroom9.ydr uses 19.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
opendoor_madrazo/ranchoroom9.ydr uses 19.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
opendoor_madrazo/v_56_ranch_shell.ydr uses 23.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
opendoor_madrazo/v_56_ranch_shell.ydr uses 23.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource opendoor_madrazo
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource cgsznt_high_map
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource cityhall
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
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#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource tunerdlc_teleport
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource mess_hckrspc
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_police32.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_police32.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_police8x.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_police8x.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_cgheli.ytd uses 48.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_cgheli.ytd uses 48.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emsvan.ytd uses 72.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emsvan.ytd uses 72.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policeinf.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policeinf.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_police8a.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_police8a.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaybufsc2.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaybufsc2.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp9.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp9.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwaycarold.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwaycarold.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lsfdtruck.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lsfdtruck.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polsolair.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polsolair.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sheriffstan.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sheriffstan.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polvacca.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polvacca.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwayscout.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwayscout.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_poljackal.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_poljackal.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp11.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp11.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_bcalamo.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_bcalamo.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polscoutk9.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polscoutk9.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polboxville.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polboxville.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polbullet2.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polbullet2.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp6.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp6.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpremc.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpremc.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_coroner.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_coroner.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bcsosheriff3.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bcsosheriff3.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_rhpolice7.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_rhpolice7.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polbrigham.ytd uses 48.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polbrigham.ytd uses 48.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sheralamo.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sheralamo.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaybullet.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaybullet.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_police1h.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_police1h.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policecoq4.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policecoq4.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polmerit.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polmerit.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp5.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp5.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emscar.ytd uses 72.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emscar.ytd uses 72.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policegl2.ytd uses 16.5
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policegl2.ytd uses 16.5
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sherscout.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sherscout.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpony2.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpony2.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_ambulance.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_ambulance.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bsfugitive.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bsfugitive.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_poloracle.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_poloracle.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwayinf.ytd uses 25.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwayinf.ytd uses 25.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp8.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp8.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polvacca2+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polvacca2+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp4.ytd uses 48.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp4.ytd uses 48.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpony.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpony.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpin.ytd uses 32.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polpin.ytd uses 32.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp12.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp12.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polbullet.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polbullet.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policedr2.ytd uses 16.5
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policedr2.ytd uses 16.5
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_pbalamo.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_pbalamo.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_noosescout.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_noosescout.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdyosemite.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdyosemite.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_g6buffalo.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_g6buffalo.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sheriffyose.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sheriffyose.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp3.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp3.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaycoq42.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaycoq42.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polscout.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polscout.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polesperanto.ytd uses
56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polesperanto.ytd uses
56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwayscout2.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwayscout2.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_cgdinghy.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_cgdinghy.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwayuranus.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwayuranus.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdpark2.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdpark2.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwaycarslick.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_hwaycarslick.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bsgranger.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bsgranger.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polalamo.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polalamo.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_ambulance2.ytd uses 52.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_ambulance2.ytd uses 52.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policeprem.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_policeprem.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sheriffyos.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sheriffyos.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_g6mesa.ytd uses 24.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_g6mesa.ytd uses 24.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polbufsc.ytd uses 34.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_polbufsc.ytd uses 34.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_mwpremier.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_mwpremier.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_police22.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_police22.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaybufsc.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaybufsc.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_bcscout.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_bcscout.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp7.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp7.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp2.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp2.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bcsosheriff.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_bcsosheriff.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_coroner2.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_coroner2.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaycoq4.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_hwaycoq4.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sherbufsc.ytd uses 26.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sherbufsc.ytd uses 26.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polcomet.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polcomet.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polvacca+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polvacca+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_cgpredato.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_cgpredato.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sherbullet.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_sherbullet.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polradi.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_polradi.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_lguard.ytd uses 64.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_lguard.ytd uses 64.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdpark.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdpark.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdvant.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lspdvant.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_fibp.ytd uses 56.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_mwgresley.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_mwgresley.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_policefug.ytd uses 48.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_policefug.ytd uses 48.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emscar2.ytd uses 72.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emscar2.ytd uses 72.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emssuv.ytd uses 72.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_emssuv.ytd uses 72.0 MiB
of physical memory. Oversized assets can and WILL lead to streaming issues (models
not loading/rendering, commonly known as 'texture loss', 'city bug' or 'streaming
isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lssheriffcoq4.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset DWP/dw_lssheriffcoq4.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sherjackal.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset DWP/dw_sherjackal.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_mwstanier.ytd uses 96.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset DWP/dw_mwstanier.ytd uses 96.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource DWP
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv17.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv17.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_rumpo2.ytd uses 48.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_rumpo2.ytd uses 48.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery15.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery15.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_hauler1.ytd uses 34.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_hauler1.ytd uses 34.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_dloader1.ytd uses 35.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_dloader1.ytd uses 35.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_steed3+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_steed3+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery5.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery5.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_cerberus1.ytd uses
80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_cerberus1.ytd uses
80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery05.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery05.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_packer1.ytd uses 19.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_packer1.ytd uses 19.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery1.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery1.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_elegy1.ytd uses 122.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_elegy1.ytd uses 122.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_coquette1+hi.ytd uses
48.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_coquette1+hi.ytd uses
48.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery16.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery16.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery6.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery6.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_steed1.ytd uses 22.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_steed1.ytd uses 22.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery02.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery02.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery28.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery28.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_hach1_livery46.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_hach1_livery46.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_mule4+hi.ytd uses
208.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_mule4+hi.ytd uses
208.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_speedo1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_speedo1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_speedo1+hi.ytd uses
96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_speedo1+hi.ytd uses
96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_speedo2.ytd uses 34.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_speedo2.ytd uses 34.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery27.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery27.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery21.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery21.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_mixer1.ytd uses 20.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_mixer1.ytd uses 20.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery23.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery23.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_nebula1.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_nebula1.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_journey1+hi.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_journey1+hi.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_voodoo1.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_voodoo1.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery45.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery45.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery2.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery2.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery1.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery1.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery2.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery2.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery19.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery19.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery21.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery21.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery20.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery20.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery15.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery15.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery9.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery9.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_jester1_livery14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_jester1_livery14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery14.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery14.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_urban1.ytd uses 25.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_urban1.ytd uses 25.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery21.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery21.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_dloader1+hi.ytd uses
120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_dloader1+hi.ytd uses
120.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_dubsta1.yft uses 16.5
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_dubsta1.yft uses 16.5
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery25.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery25.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_benson1+hi.ytd uses
48.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_benson1+hi.ytd uses
48.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_burrito1+hi.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_burrito1+hi.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery4.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery4.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery16.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery16.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euphoria1_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euphoria1_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vinc1_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vinc1_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery23.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery23.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_trailers3+hi.ytd uses
144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_trailers3+hi.ytd uses
144.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_burrito2+hi.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_burrito2+hi.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery4.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery4.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_trailerdump3.ytd uses
48.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_trailerdump3.ytd uses
48.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_tractor1_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_tractor1_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_rumpo2+hi.ytd uses
192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_rumpo2+hi.ytd uses
192.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery10.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery10.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery04.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery04.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery4.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery4.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_towtruck1+hi.ytd uses
56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_towtruck1+hi.ytd uses
56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv18.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv18.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery13.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery13.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery1.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery1.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery06.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery06.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery6.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery6.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery19.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery19.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery7.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery7.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery2.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery2.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery3.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery3.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery3.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery3.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery22.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery22.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery9.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery9.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_packer1+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_packer1+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_mule1.ytd uses 80.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_mule1.ytd uses 80.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery5.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery5.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery09.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery09.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery50.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery50.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery17.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery17.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery7.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery7.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_annihilator1+hi.ytd
uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_annihilator1+hi.ytd
uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_phantom1.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_phantom1.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_turismo1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_turismo1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_majimagt1.ytd uses
22.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_majimagt1.ytd uses
22.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery16.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery16.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery3.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery3.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery18.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery18.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_adder1.yft uses 17.6
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_adder1.yft uses 17.6
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery8.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery8.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery29.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery29.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery18.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery18.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_sbus2+hi.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_sbus2+hi.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery14.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery14.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vacca_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vacca_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yose1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yose1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery03.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery03.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery22.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery22.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer2_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer2_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery13.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery13.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_kuruma1.ytd uses 25.5
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_kuruma1.ytd uses 25.5
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv16.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv16.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery08.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery08.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yankee2.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yankee2.ytd uses 18.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yosemitexl1.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yosemitexl1.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery19.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery19.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_boxville1+hi.ytd uses
52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_boxville1+hi.ytd uses
52.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_jester1_livery24.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_jester1_livery24.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_rumpo1.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_rumpo1.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery31.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery31.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_utillitruck3+hi.ytd
uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_utillitruck3+hi.ytd
uses 56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery20.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery20.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/infer_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_coquette1.ytd uses
22.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_coquette1.ytd uses
22.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_speedo2+hi.ytd uses
104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_speedo2+hi.ytd uses
104.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_pony1+hi.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_pony1+hi.ytd uses 56.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery17.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery17.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery17.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery17.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_utillitruck1+hi.ytd
uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_utillitruck1+hi.ytd
uses 112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801+hi.ytd uses
22.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801+hi.ytd uses
22.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_templar1.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_templar1.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery8.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery8.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_cbus1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_cbus1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_bfinjection1.ytd uses
18.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_bfinjection1.ytd uses
18.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery5.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery5.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_utillitruck1.ytd uses
28.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_utillitruck1.ytd uses
28.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery16.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery16.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_blazer1+hi.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_blazer1+hi.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_ramptruck1.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_ramptruck1.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery47.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery47.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zion1+hi.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zion1+hi.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery13.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery13.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yankee3.ytd uses 20.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_yankee3.ytd uses 20.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery7.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/pey_livery7.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_trash1+hi.ytd uses
28.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_trash1+hi.ytd uses
28.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery20.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery20.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_ventoso1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_ventoso1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_mule4.ytd uses 52.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_mule4.ytd uses 52.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_bus1.ytd uses 30.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_bus1.ytd uses 30.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery1.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery1.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy2.ytd uses 20.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy2.ytd uses 20.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery12.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery12.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery6.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery6.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_flatbed1+hi.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_flatbed1+hi.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vacca_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vacca_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_jester1.ytd uses 52.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_jester1.ytd uses 52.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_youga1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_youga1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery21.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery21.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery26.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery26.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery30.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery30.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_tractor1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_tractor1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_bus1+hi.ytd uses 120.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_bus1+hi.ytd uses 120.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_watertanker1+hi.ytd
uses 24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_watertanker1+hi.ytd
uses 24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_euros1_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_trailers1+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_trailers1+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_mixer1+hi.ytd uses
56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_mixer1+hi.ytd uses
56.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_caddy1.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_caddy1.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_comet1_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_comet1_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_steed2+hi.ytd uses
60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_steed2+hi.ytd uses
60.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery11.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery11.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery7.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery7.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery07.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery07.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_coquette2.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_coquette2.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_banshee1_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery18.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery18.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery8.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery8.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_vert1_livery_7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_tractor1_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_tractor1_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_yankee2+hi.ytd uses
72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_yankee2+hi.ytd uses
72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery8.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vacca_livery8.yft uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_trailers3.ytd uses
36.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_trailers3.ytd uses
36.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_cerberus2.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_cerberus2.ytd uses
40.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery24.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery24.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_sbus1.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_sbus1.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery14.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/carb_livery14.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_hauler1+hi.ytd uses
136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_hauler1+hi.ytd uses
136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery22.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery22.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_stairtruck1+hi.ytd
uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_stairtruck1+hi.ytd
uses 80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery15.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery15.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery22.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery22.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_pick2_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery20.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery20.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery9.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/bul_livery9.yft uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_stairtruck1.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_stairtruck1.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_zr3801_livery_13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/faction_livery7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_steed1+hi.ytd uses
80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_steed1+hi.ytd uses
80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_seminole1+hi.ytd uses
96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_seminole1+hi.ytd uses
96.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_boxville2+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe2/vwe_boxville2+hi.ytd uses
64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery43.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery43.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_ventoso1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_ventoso1.ytd uses 24.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_bfinjection1+hi.ytd
uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_bfinjection1+hi.ytd
uses 72.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_s2301_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/elegy2_livery_2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_bobcat3+hi.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_bobcat3+hi.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_yankee3+hi.ytd uses
80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_yankee3+hi.ytd uses
80.0 MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/patriot_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery48.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_elegy1_livery48.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_phantom1+hi.ytd uses
160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe2/vwe_phantom1+hi.ytd uses
160.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery01.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery01.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery1.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_castella1_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv13.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_savestra1_liv13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe2/vwe_buffalo2_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource vwe2
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vwe3/vweo_sentinel1_livery_6.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_6.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery19.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery19.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe3/vweo_boomerang1.ytd uses
136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe3/vweo_boomerang1.ytd uses
136.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_17.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_17.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_hizoku2.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_hizoku2.ytd uses 64.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_11.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_11.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_4.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_4.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_22.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_22.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_17.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_17.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_13.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_13.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_10.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_10.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery10.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_8.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_blista1.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_blista1.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_kuruma1.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_kuruma1.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_gauntlet2.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_gauntlet2.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_21.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_21.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery49.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery49.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_18.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_18.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_elegy2_livery8.yft
uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_elegy2_livery8.yft
uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery46.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery46.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery13.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery13.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery45.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery45.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_7.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_6.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_6.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion1_livery25.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion1_livery25.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_rapidgte1_livery9.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_rapidgte1_livery9.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_20.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_20.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_8.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_8.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_23.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_23.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_16.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_16.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_11.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_19.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_19.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_rapidgte1_livery8.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_rapidgte1_livery8.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_5.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_5.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery41.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery41.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_14.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_14.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_kuruma2.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_kuruma2.ytd uses 40.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_25.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_25.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe3/vweo_futo1.ytd uses 76.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe3/vweo_futo1.ytd uses 76.0
MiB of physical memory. Oversized assets can and WILL lead to streaming issues
(models not loading/rendering, commonly known as 'texture loss', 'city bug' or
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_14.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_14.yft uses 32.0 MiB of physical memory.#[0m
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_flash1_livery_21.yft
uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_15.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery17.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery17.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery12.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery12.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery10.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery10.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_7.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_7.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_14.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_14.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery2.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery2.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_12.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_12.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery3.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery47.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery47.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_gauntlet1.ytd uses
31.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_gauntlet1.ytd uses
31.5 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_3.yft
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112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe3/vweo_hellhound1.ytd uses
112.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
or 'streaming isn't great').#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery11.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_10.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_4.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery44.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery44.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery4.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery4.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_es5501+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_es5501+hi.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_5.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_5.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2_livery5.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion2_livery5.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery20.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery20.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_2.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_2.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_24.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_24.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_10.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_10.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_flash1_livery_20.yft
uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset vwe3/vweo_flash1_livery_20.yft
uses 64.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_rapidgte1_livery10.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_rapidgte1_livery10.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery9.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_futo2_livery9.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_rapidgte1_livery11.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_rapidgte1_livery11.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery8.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3501_livery9.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion1_livery24.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zion1_livery24.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_22.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_22.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_youga1_livery6.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_youga1_livery6.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_9.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_9.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe3/vweo_fugitive1.ytd uses
184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
issues (models not loading/rendering, commonly known as 'texture loss', 'city bug'
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91mAsset vwe3/vweo_fugitive1.ytd uses
184.0 MiB of physical memory. Oversized assets can and WILL lead to streaming
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_gaunt1_livery20.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_gaunt1_livery20.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_7111_livery48.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery7.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_sprit1_livery7.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_majimalm1.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_majimalm1.ytd uses
20.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_1.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
vwe3/vweo_sentinel1_livery_1.yft uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery21.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery21.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_18.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_18.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery12.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_rapidgte1_livery6.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_rapidgte1_livery6.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery12.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery12.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_picador1.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_picador1.ytd uses
24.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_8.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_8.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_5.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_zr3801_livery_5.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_16.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_flash1_livery_16.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery13.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_elegy2_livery13.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery22.yft
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset vwe3/vweo_requiem1_livery22.yft
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32.0 MiB of physical memory.#[0m
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32.0 MiB of physical memory.#[0m
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32.0 MiB of physical memory.#[0m
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32.0 MiB of physical memory.#[0m
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32.0 MiB of physical memory.#[0m
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#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/rattfukt.yft uses 26.2
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/rattfukt.yft uses 26.2
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/mesos_liv_8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/mesos_liv_8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery6.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery10.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery2.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign3.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign11.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign12.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset rattfukt/rattfukt.ytd uses 38.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset rattfukt/rattfukt.ytd uses 38.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/nanoflo.ytd uses 25.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/nanoflo.ytd uses 25.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset
rattfukt/vehicles_doubled_interior.ytd uses 43.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[93mAsset
rattfukt/vehicles_doubled_interior.ytd uses 43.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/mesos_liv_6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/mesos_liv_6.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery3.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/paragon_livery0a.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/paragon_livery0a.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign7.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/paragonxr.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/paragonxr.ytd uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/paragon_livery0.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/paragon_livery0.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery9.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery4.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign13.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign13.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery1.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/bati701_liv5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/bati701_liv5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery5.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery8.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/dd_livery8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/rattfukt_hi.yft uses
26.2 MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/rattfukt_hi.yft uses
26.2 MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/primod_sign8.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery7.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/orc_livery2.yft uses
32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset rattfukt/komodafr_livery1.yft
uses 32.0 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource rattfukt
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset cl415/cl415.ytd uses 26.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset cl415/cl415.ytd uses 26.0 MiB
of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource cl415
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset firehawk/firehawk.yft uses 18.5
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset firehawk/firehawk.yft uses 18.5
MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset firehawk/firehawk.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset firehawk/firehawk.ytd uses 32.0
MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource firehawk
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset car-
scooter/serv_electricscooter_hi.yft uses 32.0 MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset car-
scooter/serv_electricscooter_hi.yft uses 32.0 MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset car-
scooter/serv_electricscooter.yft uses 32.0 MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset car-
scooter/serv_electricscooter.yft uses 32.0 MiB of virtual memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource car-scooter
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource dick
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
RageUIPrison
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource RageUIPrison
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
vns_cs_slots
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource vns_cs_slots
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
casinoexterior/hei_ch3_12_casinonew_emmisive.ydr uses 24.0 MiB of physical
memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
casinoexterior/hei_ch3_12_casinonew_emmisive.ydr uses 24.0 MiB of physical
memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
casinoexterior/hei_ch3_12_vw_dlc_casino.ytd uses 16.2 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
casinoexterior/hei_ch3_12_vw_dlc_casino.ytd uses 16.2 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource casinoexterior
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
casinointerior/vw_vwint01_vwdlc_vw_casino.ytd uses 25.8 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[94mAsset
casinointerior/vw_vwint01_vwdlc_vw_casino.ytd uses 25.8 MiB of physical memory.#[0m
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource casinointerior
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource vehicleloader
#[38;5;73m[ citizen-server-impl] #[0m#[0mCould not open myLogo.png for reading.
#[38;5;73m[ citizen-server-impl] #[0m#[0mStopping resource sessionmanager
#[38;5;161m[ c-scripting-core] #[0m#[0mCreating script environments for
sessionmanager
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource sessionmanager
#[38;5;216m[ server] #[0m#[0m#[93mWarning: `onesync_enabled` is
deprecated. Please use `onesync legacy` instead.
#[38;5;216m[ server] #[0m#[93m#[0mAuthenticating server license key...
cfx> #[38;5;66m[ svadhesive] #[0m#[0mServer license key authentication
succeeded. Welcome!
#[38;5;164m[ script:el_bwh] #[0m#[0m[#[91mel_bwh#[0m] Performing version
check...
#[38;5;34m[script:essentialmode] #[0m#[0mPerforming version check against:
https://api.kanersps.pw/em/version?version=6.3.0&uuid=c922028d-094f-4f9b-75e8-
a4f3db56b452
#[38;5;34m[script:essentialmode] #[0m#[0m
#[38;5;154m[ script:mapmanager] #[0m#[0mStarted map fivem-map-hipster
#[38;5;73m[ citizen-server-impl] #[0m#[0mStarted resource fivem-map-hipster
#[38;5;211m[ script:MF_DrugSales] #[0m#[0mMF_DrugSales: Started
#[38;5;73m[ citizen-server-impl] #[0m#[0mserver thread hitch warning: timer
interval of 238 milliseconds
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] Packets out of order. Got: 1
Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL]
[esx_inventoryhud_trunk] An error happens on MySQL for query "SELECT * FROM
trunk_inventory": Packets out of order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL]
[esx_inventoryhud_trunk] An error happens on MySQL for query "DELETE FROM
`trunk_inventory` WHERE `owned` = 0": Packets out of order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_shops] An error
happens on MySQL for query "SELECT * FROM items": Packets out of order. Got: 1
Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_society] An
error happens on MySQL for query "SELECT * FROM jobs": Packets out of order. Got: 1
Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_narshop2] An
error happens on MySQL for query "SELECT * FROM items": Packets out of order. Got:
1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_narshop] An
error happens on MySQL for query "SELECT * FROM items": Packets out of order. Got:
1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_vehiclelock] An
error happens on MySQL for query "SELECT * FROM open_car WHERE NB = 2": Packets out
of order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_vehiclelock] An
error happens on MySQL for query "SELECT * FROM open_car WHERE NB = 4": Packets out
of order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_icar] An error
happens on MySQL for query "SELECT * FROM vehicle_categoriesicar": Packets out of
order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_addoninventory]
An error happens on MySQL for query "SELECT * FROM items": Packets out of order.
Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_addonaccount]
An error happens on MySQL for query "SELECT * FROM addon_account": Packets out of
order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_datastore] An
error happens on MySQL for query "SELECT * FROM datastore": Packets out of order.
Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [es_extended] An
error happens on MySQL for query "SELECT * FROM items": Packets out of order. Got:
1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [es_extended] An
error happens on MySQL for query "SELECT * FROM jobs": Packets out of order. Got: 1
Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_vehicleshop] An
error happens on MySQL for query "SELECT * FROM vehicle_categories": Packets out of
order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_property] An
error happens on MySQL for query "SELECT * FROM properties": Packets out of order.
Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_motoshop] An
error happens on MySQL for query "SELECT * FROM moto_categories": Packets out of
order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_avions] An
error happens on MySQL for query "UPDATE owned_vehicles3 SET `stored` = true WHERE
`stored` = false AND type = 'avion'": Packets out of order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_boat] An error
happens on MySQL for query "UPDATE owned_vehicles2 SET `stored` = true WHERE
`stored` = false AND type = 'boat'": Packets out of order. Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [el_bwh] An error
happens on MySQL for query "SELECT steam,name FROM bwh_identifiers": Packets out of
order. Got: 1 Expected: 0#[0m
#[38;5;89m[script:esx_vehiclelo] #[0m#[0m#[91mSCRIPT ERROR:
@esx_vehiclelock/server/main.lua:16: attempt to get length of a nil value (local
'result')#[0m
#[38;5;89m[script:esx_vehiclelo] #[0m#[0m#[93m> ref#[0m
(#[36m@esx_vehiclelock/server/main.lua#[0m:16)
#[38;5;89m[script:esx_vehiclelo] #[0m#[0m#[93m> <unknown>#[0m (#[36m@mysql-
async/mysql-async.js#[0m:14959)
#[38;5;159m[ script:mysql-async] #[0m#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m
#[38;5;230m[ script:esx_society] #[0m#[0m#[91mSCRIPT ERROR:
@esx_society/server/main.lua:31: attempt to get length of a nil value (local
'result')#[0m
#[38;5;171m[script:esx_addoninve] #[0m#[0m#[91mSCRIPT ERROR:
@esx_addoninventory/server/main.lua:10: attempt to get length of a nil value (local
'items')#[0m
#[38;5;171m[script:esx_addoninve] #[0m#[0m#[93m> fn#[0m (#[36m@mysql-
async/lib/MySQL.lua#[0m:197)
#[38;5;65m[script:esx_addonacco] #[0m#[0m#[91mSCRIPT ERROR:
@esx_addonaccount/server/main.lua:11: attempt to get length of a nil value (local
'result')#[0m
#[38;5;65m[script:esx_addonacco] #[0m#[0m#[93m> fn#[0m (#[36m@mysql-
async/lib/MySQL.lua#[0m:197)
#[38;5;78m[script:esx_datastore] #[0m#[0m#[91mSCRIPT ERROR:
@esx_datastore/server/main.lua:9: attempt to get length of a nil value (local
'result')#[0m
#[38;5;78m[script:esx_datastore] #[0m#[0m#[93m> fn#[0m (#[36m@mysql-
async/lib/MySQL.lua#[0m:197)
#[38;5;220m[ script:es_extended] #[0m#[0m#[91mSCRIPT ERROR:
@es_extended/server/common.lua:35: attempt to get length of a nil value (local
'result')#[0m
#[38;5;220m[ script:es_extended] #[0m#[0m#[93m> fn#[0m (#[36m@mysql-
async/lib/MySQL.lua#[0m:197)
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_vehicleshop] An
error happens on MySQL for query "SELECT * FROM vehicles": Packets out of order.
Got: 1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_motoshop] An
error happens on MySQL for query "SELECT * FROM motos": Packets out of order. Got:
1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_narshop2] An
error happens on MySQL for query "SELECT * FROM shops3": Packets out of order. Got:
1 Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_narshop] An
error happens on MySQL for query "SELECT * FROM shops2": Packets out of order. Got:
1 Expected: 0#[0m
#[38;5;225m[script:esx_inventory] #[0m#[0m#[91mSCRIPT ERROR:
@esx_inventoryhud_trunk/server/trunk.lua:21: attempt to get length of a nil value
(local 'result')#[0m
#[38;5;164m[ script:el_bwh] #[0m#[0m#[91mSCRIPT ERROR:
@el_bwh/server.lua:183: bad argument #1 to 'for iterator' (table expected, got
nil)#[0m
#[38;5;164m[ script:el_bwh] #[0m#[0m#[93m> refreshNameCache#[0m
(#[36m@el_bwh/server.lua#[0m:183)
#[38;5;164m[ script:el_bwh] #[0m#[0m#[93m> callback#[0m
(#[36m@el_bwh/server.lua#[0m:13)
#[38;5;164m[ script:el_bwh] #[0m#[0m#[93m> fn#[0m (#[36m@mysql-
async/lib/MySQL.lua#[0m:197)
#[38;5;81m[script:esx_vehiclesh] #[0m#[0m#[91mSCRIPT ERROR:
@esx_vehicleshop/server/main.lua:32: bad argument #1 to 'for iterator' (table
expected, got nil)#[0m
#[38;5;81m[script:esx_vehiclesh] #[0m#[0m#[93m> ref#[0m
(#[36m@esx_vehicleshop/server/main.lua#[0m:32)
#[38;5;81m[script:esx_vehiclesh] #[0m#[0m#[93m> <unknown>#[0m (#[36m@mysql-
async/mysql-async.js#[0m:14959)
#[38;5;159m[ script:mysql-async] #[0m#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m
#[38;5;172m[ script:esx_narshop2] #[0m#[0m#[91mSCRIPT ERROR:
@esx_narshop2/server/main.lua:28: attempt to get length of a nil value (local
'itemResult')#[0m
#[38;5;172m[ script:esx_narshop2] #[0m#[0m#[93m> handler#[0m
(#[36m@esx_narshop2/server/main.lua#[0m:10)
#[38;5;196m[ script:esx_narshop] #[0m#[0m#[91mSCRIPT ERROR:
@esx_narshop/server/main.lua:28: attempt to get length of a nil value (local
'itemResult')#[0m
#[38;5;196m[ script:esx_narshop] #[0m#[0m#[93m> handler#[0m
(#[36m@esx_narshop/server/main.lua#[0m:10)
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_shops] An error
happens on MySQL for query "SELECT * FROM shops": Packets out of order. Got: 1
Expected: 0#[0m
#[38;5;159m[ script:mysql-async] #[0m#[0m#[31m[ERROR] [MySQL] [esx_icar] An error
happens on MySQL for query "SELECT * FROM vehiclesicar": Packets out of order. Got:
1 Expected: 0#[0m
#[38;5;29m[ script:esx_shops] #[0m#[0m#[91mSCRIPT ERROR:
@esx_shops/server/main.lua:28: attempt to get length of a nil value (local
'itemResult')#[0m
#[38;5;29m[ script:esx_shops] #[0m#[0m#[93m> handler#[0m
(#[36m@esx_shops/server/main.lua#[0m:10)
#[38;5;227m[ script:esx_icar] #[0m#[0m#[91mSCRIPT ERROR:
@esx_icar/server/main.lua:34: attempt to get length of a nil value (local
'vehicles')#[0m
#[38;5;227m[ script:esx_icar] #[0m#[0m#[93m> fn#[0m (#[36m@mysql-
async/lib/MySQL.lua#[0m:197)
#[38;5;164m[ script:el_bwh] #[0m#[0m[#[91mel_bwh#[0m] Outdated!
#[38;5;164m[ script:el_bwh] #[0m#[0m[#[91mel_bwh#[0m] Current version: 1.7 |
New version: 1.7.1 | Versions behind: 0
#[38;5;164m[ script:el_bwh] #[0m#[0m[#[91mel_bwh#[0m] Changelog:
#[38;5;164m[ script:el_bwh] #[0m#[0m- Fixed XSS vulnerability in ban/warn
list & assist popup
#[38;5;164m[ script:el_bwh] #[0m#[0m- Added infinity/onesync support
#[38;5;164m[ script:el_bwh] #[0m#[0m- Fixed menus closing when someone
requested assist
#[38;5;164m[ script:el_bwh] #[0m#[0m[#[91mel_bwh#[0m] Database update needed:
#[94mYes#[0m
#[38;5;164m[ script:el_bwh] #[0m#[0m[#[91mel_bwh#[0m] Config update needed:
#[94mYes#[0m
#[38;5;164m[ script:el_bwh] #[0m#[0m[#[91mel_bwh#[0m] Update url:
#[94mhttps://github.com/Elipse458/el_bwh/releases/tag/v1.7.1#[0m
#[38;5;34m[script:essentialmode] #[0m#[0m
#[38;5;34m[script:essentialmode] #[0m#[0m#[32m[EssentialMode]#[97m Current version:
6.3.0
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version: 6.4.2
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version: 6.3.0
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version: 6.4.2
#[38;5;34m[script:essentialmode] #[0m#[97m
#[38;5;34m[script:essentialmode] #[0m#[97m#[91mAdvertisement: #[0mWant to have
EssentialMode pre-installed on a good and affordable server host? Go to the
following link: https://zap-hosting.com/EssentialMode
#[38;5;73m[ citizen-server-impl] #[0m#[0m#[91m fff
#[38;5;73m[ citizen-server-impl] #[0m#[91m#[91m cccc ff xx xx rr rr eee