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Vorlon Full
Vorlon Full
Regenerate!: This Special Action can be used by Vorlons only. Crew Quality
check of 9.
If the Crew Quality check is successful, this ship will double the Damage
repaired by its Self-Repair trait in the End Phase. However, while it
regenerates, it cannot make any attacks, and will be Adrift.
Dogfight: +0
Hull: 5
Vorlon
Speed: 12
Name
(Wing of Three Flights)
Advanced Anti-Fighter 1
Atmospheric
Dodge 3+
Patrol
Until 2261
Until 2261
Initiative: +4
Transport
Beam, Precise, X2 Damage Beam, Precise, X2 Damage
Transport
Hull Hull
Vorlon
Advanced Anti-Fighter 1 Advanced Anti-Fighter 1
5 5
Vorlon
Self-Repair 1 Self-Repair 1
Speed: 10 Speed: 10
Name
Turns: 1/90o 2D6 Random Trait
Turns: 1/90o 2D6 Random Trait
2-4 Adaptive Armor 2-4 Adaptive Armor
5-6 Anti-Fighter 5-6 Anti-Fighter
Name
12 Damage 12 Damage
Skirmish
Advanced Anti-Fighter 2
Advanced Jump Engine
Flight Computer
Self-Repair 2
2D6 Random Trait
2-4 Adaptive Armor
5-6 Anti-Fighter
7-8 Computer
9-10 Self-Repair
Name
Only.
Superior Tech: +1 to overcome stealth. 5
Regenerate!: S.A.9 Double damage
repaired but may not fire and is adrift
Vorlon
Flight Computer
Self-Repair 1D6
Adaptive Armor
Name
35 Damage
Battle
Initiative: +4
Discharge Gun Crew Quality____
Until 2261
Race Special Rules (F)
Redundant Systems: Auto Repair all Critical Range: 24 AD: 4
damage in the end phase.
Beam, Precise, X2 Damage XP Dice____
Special Actions: Activate Jump Gate!, All Stop!, All
Light Carrier
Vorlon Fighters
5
Flight Computer
Speed: 12
Advanced Jump Engine Dogfight: 0
Dodge: 3+
Atmospheric
Advanced Anti-fighter 1
Name
Self-Repair 1D6
Speed: 7
(Destroyer Variant)
Turns: 1/90o
35 Damage
Battle
Initiative: +4 Super Lightning Cannon
Crew Quality____
Until 2261
Race Special Rules (F)
Redundant Systems: Auto Repair all Critical Range: 30 AD: 6
damage in the end phase. Beam, Precise, X4 Damage XP Dice____
Special Actions: Activate Jump Gate!, All Stop!,
Light Cruiser
Advanced Anti-Fighter 4
Flight Computer
Self-Repair 2D6
Adaptive Armor
Name
55 Damage
War
Initiative: +4
Observation Post Lightning Cannons
Until 2261
Race Special Rules Hull Crew Quality: 4
Redundant Systems: Auto Range: 18 AD: 5
Repair all Critical damage in the 5 Beam, Precise, X4 Damage Command +1
end phase.
Superior Tech: +1 to overcome
stealth. Discharge Gun
Regenerate!: S.A.9 Double Fleet Carrier Range: 3 AD: 1
damage repaired but may not Beam, Precise
fire and is adrift for one turn.
Reinforcements:
Vorlon
; Hull
Vorlon Fighters
War Room 5
D6 Random Trait
1 Command
2 Anti-Fighter
3 Fleet Carrier
4 Self-Repair
5 War Room Scout
6 Scout
Speed: 12
Space Station Critical Hits
D6
1
System
Reactor Fluctuation
Damage
-0
Effect
must roll 4+ to fire each weapon
Hits
O
Immobile Dogfight: 0
Dodge: 3+
2 Launch Tubes Blocked -1 Fighters Cannot launch O
3 Station Keeping Thrusters -1 Station moves 1” towards nearest planet O
Atmospheric
4 Command & Control -2 Lose 1 random trait O Advanced Anti-fighter 1
5 Weapon system offline -3 One weapon system cant fire O
6 Reactor Explosion -2D6 Lose 2 random traits OOOOOO
Heavy Damage
Crippled
War
Until 2261
Initiative: +4 Crew Quality____
Super Lightning Cannon Discharge Gun
(F) (F) XP Dice____
Heavy Cruiser
phase.
Special Actions: Activate Jump Adaptive Armor
Gate!, All Stop!, All Stop and
Pivot!, Come About!, Initiate Jump
Point! And Run Silent! Only.
Superior Tech: +1 to overcome
stealth.
Advanced Anti-Fighter 4
Regenerate!: S.A.9 Double
damage repaired but may not fire
and is adrift for one turn.
Reinforcements: Flight Computer
Self-Repair 3D6
2D6 Random Trait
2-4 Adaptive Armor
5-6 Anti-Fighter
Name
7-8 Computer
9-10 Self-Repair
11-12 Jump Engine Speed: 6
Turns: 1/45o Advanced Jump Engine
Lumbering
Armageddon
90 Damage
Initiative: +4
Super Lightning Cannon Crew Quality____
Until 2261
Race Special Rules (F)
Redundant Systems: Auto Repair all Critical Range: 30 AD: 4
damage in the end phase. XP Dice____
Heavy Carrier
Beam, Precise, X4 Damage
Special Actions: Activate Jump Gate!, All
Stop!, All Stop and Pivot!, Come About!,
Initiate Jump Point! And Run Silent! Only. Hull
Superior Tech: +1 to overcome stealth.
Regenerate!: S.A.9 Double damage repaired 5 2D6 Random Trait
but may not fire and is adrift for one turn. 2-4 Adaptive Armor
5-6 Anti-Fighter
Reinforcements:
Vorlon
7-8 Computer
9-10 Self-Repair
11-12 Jump Engine
Adaptive Armor
Discharge Gun
Range: 3 AD: 1
Beam, Precise
Advanced Anti-Fighter 4
; Hull
Vorlon Fighters
5
Advanced Jump Engine
Speed: 12
Flight Computer
Dogfight: 0
Armageddon Name
(Heavy Cruiser Variant)
Dodge: 3+
Speed: 5 Atmospheric
Self-Repair 3D6 Turns: 1/45o Advanced Anti-fighter 1
Lumbering
90 Damage
Initiative: +4
Giant Lightning Cannon Crew Quality____
Until 2261
Race Special Rules (F)
Redundant Systems: Auto Repair all Critical
Range: 36 AD: 9
damage in the end phase. XP Dice____
Dreadnought
Beam, Precise, X4 Damage
Special Actions: Activate Jump Gate!, All Stop!, All
Stop and Pivot!, Come About!, Initiate Jump Point!
And Run Silent! Only. Hull
Superior Tech: +1 to overcome stealth.
Regenerate!: S.A.9 Double damage repaired but 5
may not fire and is adrift for one turn.
Reinforcements:
Vorlon
Advanced Anti-Fighter 3
2D6 Random Trait
2-4 Adaptive Armor
5-6 Anti-Fighter
7-8 Computer
9-10 Self-Repair
11-12 Jump Engine
Flight Computer
Advanced Jump Engine
Speed: 5
Turns: 1/45o
Lumbering
Armageddon
110 Damage
Initiative: +4 Planet-Killer Beam
1250-2261
Race Special Rules (B) Crew Quality: 4
Redundant Systems: Auto Range: 18 AD: 5
Repair all Critical damage in the Beam, Precise, X4 Damage
end phase. 20AD destroys a moon, 40AD destroys a rocky planet, 80AD destroys a gas giant. Remove any moon
Planet-Killer
and gas giant from a campaign, and treat the rocky planet as a lifeless world.
Special Actions: Activate Jump
Gate!, All Stop!, All Stop and
Pivot!, Come About!, Initiate
Jump Point! And Run Silent! D6 Random Trait Hull
Only.
1-2
3-4
Self-Repair
Anti-Fighter 5 Advanced Anti-Fighter 14
Superior Tech: +1 to overcome 5-6 Adaptive Armor
Vorlon
stealth.
Regenerate!: S.A.9 Double
damage repaired but may not
fire and is adrift for one turn.
Moon Sized: The Vorlon Planet
Killer is the size of a small moon Self-Repair 3D6
and thus is 3” across and can be
targeted by the model rather
than the base.
Reinforcements:
187 Damage
Armageddon
Heavy Damage
Crippled
Initiative: +4 Crew Quality____
Super Dreadnought Super Lightning Cannon Super Lightning Cannon
Until 2261
Race Special Rules (F) (F)
Redundant Systems: Auto Range: 30 AD: 6 Range: 30 AD: 6
Repair all Critical damage in the Beam, Precise, X4 Damage Beam, Precise, X4 Damage
XP Dice____
end phase.
Special Actions: Activate Jump Hull Discharge Gun
Gate!, All Stop!, All Stop and Flight Computer
Pivot!, Come About!, Initiate 6 (F)
Range: 24 AD: 10
Jump Point! And Run Silent!
Beam, Precise, X2 Damage
Only.
Superior Tech: +1 to overcome
Vorlon
stealth.
Regenerate!: S.A.9 Double Advanced Anti-Fighter 6
damage repaired but may not
fire and is adrift for one turn.
Reinforcements:
Discharge Gun
Range: 3 AD: 1
Self-Repair 5D6 Beam, Precise
; Hull
Vorlon Fighters
Adaptive Armor 5
2D6 Random Trait
2-4 Adaptive Armor
Advanced Jump Engine 5-6
7-8
Anti-Fighter
Computer
9-10 Self-Repair
11-12 Jump Engine Speed: 12
Discharge Gun
(A) Speed: 4 Dogfight: 0
Name