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Eleanor Lidgard: Character Level, Race, & Class Experience
Eleanor Lidgard: Character Level, Race, & Class Experience
Eleanor Lidgard: Character Level, Race, & Class Experience
STEALTH DISADVANTAGE
✘
+1 can make one unarmed strike as a bonus action. For
✘ +5 Dexterity example, if you take the Attack action and attack with
+2 Constitution ARMOR CLASS a quarterstaff, you can also make an unarmed strike as
a bonus action, assuming you haven’t already taken a
DEXTERITY
+2 Intelligence bonus action this turn.
MAXIMUM HIT DICE TEMPORARY
17 +2 Wisdom
+1 Charisma
27 3d8 Ki. You have 3 Ki Points and your Ki DC is 12
15 N
CIE C
+5 Acrobatics (Dex)
SPEED
40ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Step of the Wind (Bonus Action—Ki). You can spend 1
ki point to take the Disengage or Dash action on your
Y
PROFI
✘
RT
EXPE
turn, and your jump distance is doubled for the turn.
✘ +4 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION
+2 +2 Arcana (Int) Unarmored Movement. Your speed increases by 10
feet while you are not wearing armor or wielding a
+1 Athletics (Str) shield.
INTELLIGENCE +1 Deception (Cha)
Deflect Missiles (Reaction). You can deflect or catch
15 +2 History (Int) the missile when you are hit by a ranged weapon
attack. When you do so, the damage you take from
+2 Insight (Wis) the attack is reduced by 1d10+6.If you reduce the
+1 Intimidation (Cha) SPEED, SENSES, & CONDITIONS damage to 0, you can catch the missile if it is small
+2 +2 Investigation (Int)
enough for you to hold in one hand and you have at
least one hand free. If you catch a missile in this way,
+2 Medicine (Wis) Unending Breath. You can hold your breath you can spend 1 ki point to make a ranged attack with
indefinitely while you’re not incapacitated. the weapon or piece of ammunition you just caught,
WISDOM +2 Nature (Int) as part of the same reaction. You make this attack with
proficiency, regardless of your weapon proficiencies,
14 +2 Perception (Wis) Mingle with the Wind (1/Long Rest). You can cast
the levitate spell once with this trait, requiring no and the missile counts as a monk weapon for the
+1 Performance (Cha) material components. (Spellcasting: Constitution) attack.
+1 Persuasion (Cha) Disciple of the Elements (Ki). You learn magical
+2 +2 Religion (Int) disciplines that harness the power of the four
elements.
+3 Sleight of Hand (Dex) Fangs of the Fire Snake. When you use the Attack
CHARISMA ✘ +5 Stealth (Dex) action on your turn, you can spend 1 ki point to cause
tendrils of flame to stretch out from your fists and
13 ✘ +4 Survival (Wis)
SKILLS
feet. Your reach with your unarmed strikes increases
by 10 feet for that action, as well as the rest of the
turn. A hit with such an attack deals fire damage
instead of bludgeoning damage, and if you spend 1 ki
+1 12 PASSIVE PERCEPTION point when the attack hits, it also deals an extra 1d10
fire damage.
Armor Proficiencies. –
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You come from a humble social rank, but you are destined for so much more. Already the people of your home village
regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the
common folk everywhere.
I have a strong sense of fair play and always try to
find the most equitable solution to arguments.
If someone is in trouble, I’m always ready to lend
help.
PERSONALITY TRAITS
IDEAL
BOND
Rustic Hospitality
Since you come from the ranks of the common folk,
you fit in among them with ease. You can find a
place to hide, rest, or recuperate among other
commoners, unless you have shown yourself to be a
danger to them. They will shield you from the law or
anyone else searching for you, though they will not
risk their lives for you.
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Quarterstaff] 1 4
Calligrapher’s Supplies 1 5
Cartographer’s Tools 1 6
Bedroll 1 7
0 0 0 0 0
22 lb / 195 lb 390 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Levitate
2nd-level transmutation
One creature or loose object of your choice that you can see within
range rises vertically, up to 20 feet, and remains suspended there for
the duration. The spell can levitate a target that weighs up to 500
pounds. An unwilling creature that succeeds on a Constitution saving
throw is unaffected. The target can move only by pushing or pulling
against a fixed object or surface within reach (such as a wall or a
ceiling), which allows it to move as if it were climbing. You can
change the target’s altitude by up to 20 feet in either direction on
your turn. If you are the target, you can move up or down as part of
your move. Otherwise, you can use your action to move the target,
which must remain within the spell’s range. When the spell ends, the
target floats gently to the ground if it is still aloft.
Calligraphy treats writing as a delicate, beautiful art. Calligraphers Using cartographer’s tools, you can create accurate maps to make
produce text that is pleasing to the eye, using a style that is travel easier for yourself and those who come after you. These maps
difficult to forge. Their supplies also give them some ability to can range from large-scale depictions of mountain ranges to diagrams
examine scripts and determine if they are legitimate, since a that show the layout of a dungeon level.
calligrapher’s training involves long hours of studying writing and Components. Cartographer’s tools consist of a quill, ink, parchment,
attempting to replicate its style and design. a pair of compasses, calipers, and a ruler.
Arcana, History, Religion. You can use your knowledge of maps and
Components. Calligrapher’s supplies include ink, a dozen sheets locations to unearth more detailed information when you use these
of parchment, and three quills. skills. For instance, you might spot hidden messages in a map, identify
Arcana. Although calligraphy is of little help in deciphering the when the map was made to determine if geographical features have
content of magical writings, proficiency with these supplies can changed since then, and so forth.
aid in identifying who wrote a script of a magical nature. Nature. Your familiarity with physical geography makes it easier for
History. This tool proficiency can augment the benefit of you to answer questions or solve issues relating to the terrain around
successful checks made to analyze or investigate ancient writings, you.
scrolls, or other texts, including runes etched in stone or Survival. Your understanding of geography makes it easier to find
messages in frescoes or other displays. paths to civilization, to predict areas where villages or towns might be
Decipher Treasure Map. This tool proficiency grants you found, and to avoid becoming lost. You have studied so many maps
expertise in examining maps. You can make an Intelligence check that common patterns, such as how trade routes evolve and where
to determine a map’s age, whether a map includes any hidden settlements arise in relation to geographic locations, are familiar to
messages, or similar facts. you.
CALLIGRAPHER’S SUPPLIES Craft a Map. While traveling, you can draw a map as you go in
addition to engaging in other activity.
Activity DC CARTOGRAPHER’S TOOLS
Identify writer of nonmagical script 10 Activity DC
Determine writer's state of mind 15 Determine a map’s age and origin 10
Spot forged text 15 Estimate direction and distance to a landmark 15
Forge a signature 20 Discern that a map is fake 15
Fill in a missing part of a map 20
Bedroll
Adventuring Gear