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BOWLING CONTROL

PACE BOWLING :-

Pre-Bowl
C/V - OVER & AROUND THE WICKET changing
A ? RUB/SHINE Ball (Very important to get reverse swing)

Pressing D/S/W will determine a Length of the Pitch.


D = FULL
S = SHORT
W = GOOD 
This is the range of length you are aiming for. Pressing this will start the bowling run up.
Note that the area of lengths are overlapping i.e. if you are bowling a GOOD length
delivery and don't time your release well. It can end up being FULL or SHORT depending
how early or late you release it.

Bowling Phase
RIGHT ANALOG STICK (RAS) (I,J,K,L) K (Hold it) - This will make the bowler jump at the
end of the run up. You will need to time this well, as it will affect where your bowler
plants his front foot. Too early and that bouncer you wanted to deliver with your 2m tall
bowler isn't going to be as effective, too late and you've got yourself a no ball.
The Speed you pull the RAS down will determine the speed of the ball that you are going
to bowl i.e. If you pull the RAS down very fast, then you will have your bowler bowl his
Maximum pace and depending how slow you pull the RAS down will determine how slow
he will bowl.
You can use the crease when bowling (bowling from wide of the stumps or close to the
stumps). [how to control it is still unannounced]

RAS UP (I)? This will deliver the ball, when you release it and what position you push to,
will determine the ultimate line and length of the delivery inside your original Length
Range.

If you don't do anything after the Run Up then it will result in a dead ball.
But if you just pull the RAS down (K) and don't do anything afterwards, the bowler will
ball the worst possible delivery.

Example:-
If you press S for short delivery and then you wait late before pressing RAS UP (I) this
will give you the shortest possible delivery with your bowler.
If you push directly up (I) on the RAS your line will be just outside off stump, pushing up
to the left or right of that position will affect the line accordingly.

LEFT ANALOG STICK (LAS) (ARROW KEYS) ? Determines how you hold the ball and will
affect how the ball moves in the air and off the deck. Depending on the condition of the
ball and the pitch, the game will dictate what you might need to do with both the LAS
and RAS to compensate for movement.

Note :- LAS control is still unannounced. There are still some room for speculations.
SPIN BOWLING :-

Pre-Bowl
C/V - OVER & AROUND THE WICKET changing
A ? RUB/SHINE Ball 

Pressing D/S/W will determine a Length of the Pitch.


D = FULL
S = SHORT
W = GOOD 

LAS (LEFT ANALOG STICK)(ARROW KEYS) will determine the Line of the Ball.
LAS held up (UP KEY) straight will be aiming at offstump, moving it left (LEFT KEY) or
right (RIGHT KEY) will change the line across the crease.

Bowling Phase
LAS ROTATION (ARROW KEYS) - As the bowler runs up you rotate the LAS in the
direction you want to spin the ball, There is an ideal rotation time to get the most out of
your bowler, then the bowler will automatically go into his delivery
RAS - You must flick a direction on the RAS to determine the type of delivery. This will
give quicker darted in bowls, floating, drifting, wind will play it?s part and working out
the condition of the pitch and where you want that ball to land are crucial.

Note:- RAS control is still to be announced completely as we still don't know how we are
gonna make those different kinds of spin balls with RAS.

BATTING CONTROL :-

Pre-Bowler Run-Up
X (Hold) - Look Through Eyes 
RIGHT ANALOG STICK (RAS) (I,J,K,L) - Look Around (Through Eyes)
LEFT ANALOG STICK (LAS) (ARROW KEYS) - Foot Placement 

Batting Phase
LEFT ANALOG STICK (LAS) (I,J,K,L) - Adjust Foot Placement while playing a shot.
RIGHT ANALOG STICK (RAS) (ARROWKEYS) - Shot Types and Direction of shot
D-PAD (Direction keys) (HOME,DELETE,PAGE DOWN,END) - Controls the position of the
batsman in the crease.
S - Return to the Crease
C - Unorthodox shots
V - Advance Up the Crease
X - Aggressive shots (For hitting Sixes)
Z - Defensive shots
X+Z - Aggressive Ground shots

Running Between the Wickets


A - Run / Queue Run
D - Dive while running
S - Cancel Run
Note:- NO "BALL MARKER" will be present in the game but we will be given some
indication on where the ball is going to end up.

FIELDING CONTROL :-

UP DIRECTION in D-PAD (HOME KEY) - Appeal


LEFT ANALOG STICK (LAS) (ARROW KEYS) - Fielder movement
RIGHT ANALOG STICK (RAS) (I,J,K,L) - Catch
C - Slide/Dive
Z - Sprint
V - Tap Back
D - Throw at Striker End Stumps (Hold for Accurate Throw)
W - Throw to Striker End (Hold for Accurate Throw)
A - Throw at Non-Striker End Stumps (Hold for Accurate Throw)
S - Throw to Non-Striker End (Hold for Accurate Throw)

Note:- Relay Throw control is still unannounced.

IN BETWEEN DELIVERY CONTROLS :-

RIGHT DIRECTION in D-PAD (PAGE DOWN KEY) - Next Bowler


UP DIRECTION in D-PAD (HOME KEY) - Fielding Positions
DOWN DIRECTION in D-PAD (END KEY) - Fielding Presets

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