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Powerpuff Coop Ver2
Powerpuff Coop Ver2
Goal: To save the world before bedtime, of course! More specifically, players try to rid the board
of villains before running out of cards.
Setup: Remove the 4 Mayor cards from the deck. One Mayor card per player should be placed
faceup next to the board. Extra Mayor cards are returned to the box. Otherwise, setup is the same
as for the base game.
End of Game: There are three possible ways to end the game.
1. If all of the tiles have been cleared from the board, the Powerpuff Girls win the game.
2. If the cards in the draw pile run out, it triggers the Final Countdown. The clock is ticking
down towards bedtime! Players may continue to play cards from their hands. At this
point, each player plays only one card per round. Once all the cards have been played
from the hands, any remaining Mayor cards may be used. If there are still tiles left on the
board after the Mayor cards have been played, turn all the tiles faceup. If there are any
villains left, they take over the city. If, however, all of the villains have been defeated or
removed, then the Powerpuff Girls save the world and win the game!
3. If the players believe they have captured all 19 villains (through battles and/or Mayor
cards), they may declare the city safe. Any remaining tiles are turned faceup to verify that
all the villains have been captured. If any villains are revealed on the board, they take
over the city. Otherwise, the Powerpuff Girls win.
Additional notes: Players may not discuss the cards in their hands. However, once the cards for a
round have been revealed, they may discuss their plans to use those cards.