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Visvesvaraya Technological University: "Moflin Ai Robot"
Visvesvaraya Technological University: "Moflin Ai Robot"
BELGAVI – 590018
Submitted By
PRAJWAL P JIGALORE
_________________ __________________
Guide Head of Department
Mr. A R Mohan Kumar Prof. Sreenivasan A
MOFLIN AI ROBOT 2020-21
Table of Contents
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MOFLIN AI ROBOT 2020-21
1. ARTIFICIAL INTELLIGENCE
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Static machine learning models are reactive machines. Their architecture is
the simplest and they can be found on GitHub repos across the web. These models
can be downloaded, traded, passed around and loaded into a developer’s toolkit
with ease.
There are three major kinds of machine learning models that achieve
this Limited Memory type:
Reinforcement learning
These models learn to make better predictions through many cycles of trial and
error. This kind of model is used to teach computers how to play games like Chess,
Go, and DOTA2.
Researchers intuited that past data would help predict the next items in sequences,
particularly in languages, so they developed a model that used what was called the
Long Short-Term Memory. For predicting the next elements in a sequence, the
LSTM tags more recent information as more important and items further in the
past as less important.
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Evolutionary Generative Adversarial Networks (E-GAN)
It has memory such that it evolves at every evolution. The model produces a kind
of growing thing. Growing things do not take the same path every time, the paths
get to be slightly modified because statistics is a math of chance, not a math of
exactness. In the modifications, the model may find a better path, a path of least
resistance. The next generation of the model mutates and evolves towards the path
its ancestor found in error.
In a way, the E-GAN creates a simulation like how humans have evolved on this
planet. Each child, in perfect, successful reproduction, is better equipped to live an
extraordinary life than its parent.
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1.3. WORKING OF ARTIFICIAL INTELLIGENCE
The basic idea of AI problem-solving is very simple, though its execution is
complicated. First, the AI robot or computer gathers facts about a situation through
sensors or human input. The computer compares this information to stored data
and decides what the information signifies. The computer runs through various
possible actions and predicts which action will be most successful based on the
collected information. Of course, the computer can only solve problems it is
programmed to solve -- it does not have any generalized analytical ability. Chess
computers are one example of this sort of machine.
Some robots can interact socially. Kismet, a robot at M.I. T’s Artificial
Intelligence Lab, recognizes human body language and voice inflection and
responds appropriately. Kismet's creators are interested in how humans and babies
interact, based only on tone of speech and visual cue. This low-level interaction
could be the foundation of a human-like learning system.
FIGURE 1 WORKING OF AI
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2. MOFLIN
Kickstarter:
Kickstarter is a funding platform for creative projects. Everything from film,
games, and music to art, design, and technology. Kickstarter is full of ambitious,
innovative, and imaginative projects that are brought to life through the direct
support of others.
Every project creator sets their project's funding goal and deadline. If
people like the project, they can pledge money to make it happen. If the project
succeeds in reaching its funding goal, all backers' credit cards are charged when
time expires. Funding on Kickstarter is all-or-nothing. If the project falls short of
its funding goal, no one is charged.
Backers pledge money for different reasons. Some backers are rallying
around their friends' projects. Some are supporting people they've long admired.
Many are just inspired by a new idea. Others are inspired by a project's rewards —
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copy of what is being made, a limited edition, or a custom experience related to
the project. Project creators keep 100% ownership of their work. And Kickstarter
cannot be used to offer financial returns or equity, or to solicit loans. Some projects
that are funded on Kickstarter may go on to make money, but backers are
supporting projects to help them come to life, not financially profit.
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2.3 MOFLIN:
MOFLIN is an AI Pet created from a totally new concept. It possesses
emotional capabilities that evolve like living animals. With its warm soft fur, cute
sounds, and adorable movement, you would want to love it forever. We took a
nature inspired approach and developed a unique algorithm that allows MOFLIN to
learn and grow by constantly using its interactions to determine patterns and
evaluate its surroundings from its sensors. MOFLIN will choose from an infinite
number of mobile and sound pattern combinations to respond and express its
feelings. To put it in simple terms, it is like you are interacting with a living pet.
FIGURE 3 MOFLIN
A cute AI pet with emotions is not only targeted for specific age groups such as
children and adults, but also for everyday scenarios where one needs comfort and
healing from a loving pet. The initial concept model does not have features such as
updating software online, but with the success of this Kickstarter campaign, we
plan on making further developments so that it can eventually provide numerous
types of services and functions that will help people in their everyday lives.
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MOFLIN can show its emotions through an algorithm that changes based on the
feedback from the on-board sensors. These include touch sensors, microphones,
and accelerometers with gyroscopes. This means that the pet can adjust its mood
and movement based on information received by its surroundings. In fact, MOFLIN
can recognize different people based on how they interact with it. And it will
respond with movements, cute sounds, and noises inspired by real animals.
Each MOFLIN will have a unique personality Although every MOFLIN might look the
same, it certainly will not act the same. It will develop an individualist personality
that mirrors its owner, and it will develop over time, based on its environment and
interactions. Its personality and mannerisms become a result of its owner’s care. In
fact, it can relate back emotions including being anxious, happy, excited, calm, and
more. When it is time for MOFLIN to rest, using the wireless charging basket. And
this smart robot will continue to move, breathe, and make sounds while recharging.
In addition, this pet robot features Bluetooth 4.2 connectivity. It will also come with
an app for iOS and Android, although the company has not released any
information on the app’s capabilities now.
2.4 TECHNOLOGY
Possesses feelings
1. Possesses a 2-Dimensional Emotion Expression Map.
2. Emotions move across the map as a reaction to its relationship with humans
and hence it interacts like a living animal.
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They were able to make MOFLIN closer to a living animal by allowing it to develop
and express its own emotions through its internal emotion map, and by creating an
algorithm that analyzes changes in their environment through sensors. MOFLIN will
show its emotions through cute sounds and movement made possible by an
actuator. Their personality will depend on the environment and how their owners
treat them. Hence, they have an AI pet that will evolve and develop its own unique
personality. They believe technology that realizes concepts and improves everyday
life, has emotional value.
2.5 SPECIFICATIONS:
• Number of movable parts: 2parts of neck (Bending [Rotation)
• Sound: Speaker
• Sensor:
• Touch sensor
• Microphone
• Accelerometers with Gyro
• Illuminance
• Clock timer
• Communication: Bluetooth 4.2
DEPARTMENT OF MECHANICAL ENGINEERING, SKIT
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• Power: Chargeable (Contactless charging system)
• Length: 16cm
• Weight: 300g
• Application: iOS ver. 12 and up
: Android 8.0 and up
There is a possibility these specifications will change in the future.
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3. CONCLUSION
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4. REFERENCE
• https://www.kickstarter.com
• https://www.engadget.com
• https://www.mckinsey.com
• Artificial Intelligence and the Future of Work by Thomas W. Malone,
Daniela Rus, and Robert Laubscher.
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