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Strahd Von Zarovich
Strahd Von Zarovich
+21 initiative
Resist 18+ negative. Resist 12+ from nonmagical weapons. Immune to non-silvered mundane weapons.
HP: 570 + 150 (Heart of Sorrow) + 200 (In Strahd's Red Armor)
natural 11+: The target is weakened until the end of Strahd's next turn. In addition target spends one
daily or once-per-battle feature
Kiss of the Tyrant (only against targets with conditions): +18 vs PD 130 negative damage.
The target is weakened (save ends) and must choose to either spend a recovery and roll it healing
Strahd the amount rolled or become confused (hard save ends). If target is killed by this attack, it
becomes a vampire spawn under Strahd's control the next night
Kinslayer blade (only available if the Kinslayer blade is recovered): +18 vs PD (3 attacks) 70 negative
damage.
Natural 11+: The target ages 1d10 years per attack then rolls and spends a recovery. Strahd heals half
the amount rolled.
R: Random access spell: +15 vs. PD (1d3+1 nearby or far away enemies in a group)
—Roll a d8 against each hit target to determine the type of spell and effect
4. Vampyric Syphon: The target loses a recovery, and Strahd heals 70 hp.
8. Banish: The target is transported into the future. Remove that creature from play, returning it to the
battle in (or near) its previous location at the end of its next turn. No time seems to pass for the target
while it is gone.
C: Lightning bolt (Only when wearing Strahd's Red Armor): +10 vs PD - 20 lightning damage
Natural even: Make another free lightning bolt attack against a creature that was not a target of
Lightning Bolt attack this round
C: Vampiric Compulsion: +15 vs MD target becomes confused and vulnurable (save ends both)
Limited use: as a free action when enemy attacks Strahd and misses with a natural 1-5
Mist form: If reduced to 0 hp, is not in direct sunlight, running water or with a wooden stake through
heart at the resting place, Strahd turns into invulnurable mist and returns to his resting place.
Regeneration: Strahd regenerates 50 hp at the start of his turn if he is not in direct sunlight or running
water.
Shapeshifter: Can turn into invulnurable mist (can be made to reform by sunlight), a tiny bat or a normal
wolf as an action.
Vampire weaknesses: Direct sunlight and running water prevent Strahd from regenerating and regaining
hp from actions while under the influence of one, the other or both. Sunlight deals 30 holy damage per
turn or half as much while Strahd is in armor. Running water deals 30 acid damage per turn or half as
much while Strahd is in armor.
1) Go through walls - until Strahd's next turn he can go through any solid object in Ravenloft as if was
not there.
2) Close and magically lock or open any number of doors, windows and portals anywhere in the castle.
Opening such door is a DC 30 check
4) Animate target's shadow: +15 vs MD - when hit Wraith appears near target, with initiative right
before the former shadow's host.