Poppart (Half-Troll Shaman)

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Name: Poppart Player: Half-Troll Shaman Spent: 250

Race: Troll Ht: 5'3" Wt: 100 Age: Unspent: -100


Appearance:

CHARACTER SHEET
Basic
ST 10 * [ 10 ] HP 10 † [ -2 ] Speed 6 [ 5]
Basic
DX 11 † [ 0 ] Will 14 ‡ [ 0] Move 6 [ 0]

IQ 13 [ 60 ] Per 13 § [ -10 ] BL 20 lb
(ST×ST)/5
Thr Sw
HT 12 † [ 10 ] FP 12 [ 0] 1d-2 1d

TL 3 [ 0 ] SM +0
* Includes: -1 from 'Racial ST Penalty'; ‡ Includes: +1 from 'Extra Will'
Conditional: -2 from 'Skinny' when you resist § Includes: +2 from 'Troll (Dungeon Fantasy)'
knockback
† Includes: +1 from 'Troll (Dungeon Fantasy)'

Vision 13 Taste/Smell 13 * Death Check 12


Hearing 13 Fright Check 14 Broad Jump 3 yd
Touch 13 Consciousness 12 High Jump 2.17 ft
* Conditional: +4 from 'Discriminatory Smell' when it involves Smell

HP 0 HP -1×HP -2×HP -3×HP -4×HP

HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness
immediately and at the start of any turn you choose a maneuver other than Do
Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death.

FP 0 FP FP loss effects are cumulative with each other and any effects
suffered from HP loss.
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST REACTION MODIFIERS
loss does not effect ST-based quantities, Appearance: -2 *
such as HP and damage.
* Includes: -2 from 'Appearance'
0 FP or less: Make a Will roll vs. incapacitation before any
maneuver other than Do Nothing, on a critical Status: +0
failure make an immediate HT roll vs. heart Other: +0 †
attack; every point of FP loss causes an † Conditional: -3 from 'Social Stigma (Monster)', +1 from 'Animal Friend', +2 from 'Sense of
equal loss of HP. Duty (Adventuring companions)' when in dangerous situations if Sense of Duty is known, -1
-1×FP or less: Immediate unconsciousness; you can no from 'Social Stigma (Uneducated)', +3 from 'Quarterstaff'
longer lose FP, further FP costs are lost from
your HP instead. LANGUAGES
LIFTING FEATS Name Spoken Written Pts
1-Hand 2-Hand Shove / Carry on Shift Anglish (Native) Native Native [ 0]
Name Lift * Lift † Over ‡ Back § Slightly TEMPLATES AND META-TRAITS
Basic 40 lb 160 lb 240 lb 300 lb 1000 lb Name Pts
* Takes 2 seconds to complete ‡ Double with a running start
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc. Shaman (Dungeon Fantasy) [ 0]
Troll (Dungeon Fantasy) [ 20 ]
SLAM TABLE Features: Night-Adapted Vision 5, Wrinkly skin and tufts of brightly colored hair
(almost any color)
1–2 3–5 6–7
1d-3 1d-2 1d-1 Racial ST Penalty -1 (Size) [ -10 ]
Discriminatory Smell [ 15 ]
ENCUMBRANCE TABLE Roll to memorize a scent: 13 (IQ), Roll to Smell: 17 (Taste/Smell+4)
Name None Light Med « Hvy » X-Hvy Troll Regeneration (Regular: 1HP/Hr; Not vs. Fire or Acid) [ 20 ]
Lifting ×1 ×2 ×3 ×6 ×10 Resistant to Metabolic Hazards (+3 to resist) [ 10 ]
Basic 20 lb 40 lb 60 lb 120 lb 200 lb Teeth (Sharp Teeth) [ 1]
Movement ×1 ×0.8 ×0.6 ×0.4 ×0.2 Troll Universal Digestion [ 5]
Ground 6 yd 4 yd 3 yd 2 yd 1 yd Appearance (Ugly) [ -8 ]
Water 1 yd 1 yd 1 yd 1 yd 1 yd Bad Temper (12 or less) [ -10 ]
Jump 6 yd 4 yd 3 yd 2 yd 1 yd Social Stigma (Monster) [ -15 ]
– -1 -2 -3 -4
Troll Vulnerability (Fire; Common; x2) [ -30 ]
Dodge 9 8 7 6 5
ADVANTAGES
PARRY PARRY BLOCK DODGE OTHER
Name Pts
12 8 6 6/9 Animal Friend 1 [ 5]
Staff DX DX Hvy Discriminatory Smell [ 15 ]
Roll to memorize a scent: 13 (IQ), Roll to Smell: 17 (Taste/Smell+4)
Loc. DR DB HP # Loc. DR DB HP #
Extra Will 1 (Affects Will) [ 5]
Eyes 0 0 2 Groin 2* 0 –
Night Vision 3 [ 3]
Neck 0 0 – Arms 0 0 6
Power Investiture 2 (Shamanic) [ 20 ]
Skull 2 0 – Hands 0 0 4
Resistant to Metabolic Hazards (+3 to resist) [ 10 ]
Face 0 0 – Legs 2* 0 6
Shamanic Absolute Direction (Shamanic Gift) [ 5]
Torso 0 0 – Feet 2* 0 4

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 1


Poppart Troll

ADVANTAGES (continued) SKILLS (continued)


Name Pts Name Level Relative Pts
Shamanic Ally (Embodied Animal Spirit, built on 25%, 12 or [ 2] Theology (Animism) 11 IQ-2 [ 1]
less; 12 or less) Weather Sense 13 IQ+0 [ 2]
Shamanic Ally (Indentured Petty Demon, Unwilling, built on [ 2] * Conditional: -4 from 'Exorcism' when user † Includes: +3 from 'Shamanic Absolute
doesn't possess Blessed, Power Investiture, or Direction'
25%, 15 or less; 15 or less; Unwilling) True Faith, -4 from 'Exorcism' when on Yrth
Shamanic Ally (Minor Elemental Servitor, Summonable, built on [ 12 ]
50%, 15 or less; 15 or less; Summonable) SPELLS
Shamanic Ally (Potent Elemental Servitor, Summonable, built [ 20 ] Name Level Relative Pts
on 100%, 12 or less; 12 or less; Summonable) Affect Spirits (Shamanic) 15 * IQ+2 [ 4]
Shamanic Animal Empathy * (Shamanic Gift) [ 5] Astral Vision (Shamanic) 14 * IQ+1 [ 4]
Roll: 15 (IQ+2) Command Spirit (Elemental; Shamanic) 14 * IQ+1 [ 2]
Shamanic Channeling [ 10 ] Final Rest (Shamanic) 14 * IQ+1 [ 2]
Shamanic Medium [ 10 ] Materialize (Shamanic) 15 * IQ+2 [ 4]
Shamanic Mind Shield 1 (Shamanic Gift) [ 4] Recover Energy (Shamanic) 15 * IQ+2 [ 4]
Shamanic Resistant to Spirit Powers (+3; Occasional; +3; [ 3] Sense Spirit (Shamanic) 15 * IQ+2 [ 4]
Shamanic Gift) Summon Spirit (Shamanic) 15 * IQ+2 [ 4]
Shamanic See Invisible (Spirits; Shamanic Gift) [ 14 ] * Includes: +2 from 'Power Investiture (Shamanic)'
Spirit Empathy [ 10 ]
Roll: 13 (IQ) POINTS SUMMARY Pts
Teeth (Sharp Teeth) [ 1] Basic Attributes, Secondary Characteristics [ 73 ]
Trading Character Points for Money $1,500 [ 3] Advantages, Perks [ 156 ]
Troll Regeneration (Regular: 1HP/Hr; Not vs. Fire or Acid) [ 20 ] Disadvantages, Quirks [ -53 ]
Troll Universal Digestion [ 5] Skills, Techniques [ 46 ]
* Includes: +2 skillscore from 'Power Investiture (Shamanic)' Spells [ 28 ]
PERKS Total Points Spent: 250
Unspent Points: -100
Name Pts
Autotrance [ 1] SIZE AND SPEED/RANGE TABLE
Deep Sleeper [ 1] Spd/Rng Size Measure Spd/Rng Size Measure
Spirit Weapon [ 1] 0 0 2 yd -8 +8 50 yd
DISADVANTAGES -1 +1 3 yd -9 +9 70 yd
Name Pts -2 +2 5 yd -10 +10 100 yd
Addiction (Weird Mushrooms; Hallucinogenic; Legal) [ -10 ] -3 +3 7 yd -11 +11 150 yd
Appearance (Ugly) [ -8 ] -4 +4 10 yd -12 +12 200 yd
Bad Temper (12 or less) [ -10 ] -5 +5 15 yd -13 +13 300 yd
Code of Honor (Shaman's) [ -5 ] -6 +6 20 yd -14 +14 500 yd
Curious (12 or less) [ -5 ] -7 +7 30 yd -15 +15 700 yd
See also: Size and Speed/Range Table, p. B550.
Delusion (Anyone could talk to the spirits if they weren't being [ -5 ]
deliberately stupid.) HUMANOID HIT LOCATION TABLE
Odious Personal Habit (Sarcastic) [ -5 ] Roll Location Mod. Roll Location Mod.
Racial ST Penalty -1 (Size) [ -10 ] 3–4 Skull -7(f)/-5(b) – Vitals † -3
Sense of Duty (Adventuring companions) [ -5 ] 5 Face -5(f)/-7(b) – Eye ‡ -9
Sense of Duty (Regular Spirit Helpers) [ -5 ] 6–7 Right Leg -2 – Ear -7
Skinny [ -5 ] 8 Right Arm -2 – Nose -7
Social Stigma (Monster) [ -15 ] 9–10 Chest * – – Jaw -6
Social Stigma (Uneducated) [ -5 ] 11 Abdomen * -1 – Spine § -8
Troll Vulnerability (Fire; Common; x2) [ -30 ] 12 Left Arm -2 – Limb Vein/Artery ¶ -5
13–14 Left Leg -2 – Neck Vein/Artery ¶ -8
QUIRKS
15 Hand -4 – Arm/Leg Joint ** -5
Name Pts 16 Foot -4 – Hand/Foot Joint ** -7
Attentive [ -1 ] 17–18 Neck -5 – Groin -3
Dreamer [ -1 ] * If striking with crushing, impaling, or piercing attacks, roll 1d: 1 is a vitals hit instead
Proud [ -1 ] † Only targetable by crushing, impaling, piercing, and tight-beam burning attacks
‡ Only targetable by impaling, piercing, and tight-beam burning attacks
SKILLS § Only targetable by crushing, cutting, impaling, piercing, and tight-beam burning attacks
Name Level Relative Pts ¶ Only targetable by cutting, impaling, piercing, and tight-beam burning attacks
** Only targetable by crushing, cutting, piercing, and tight-beam burning attacks
Exorcism 14 * Will+0 [ 4] See also: Hit Location, p. B398, Human and Humanoid Hit Location Table, p. B552, New Hit
First Aid/TL3 (Humanoid) 14 IQ+1 [ 2] Locations, p. MA137, and Hit Locations, p. LT100.
Fishing 13 Per+0 [ 1]
Fortune-Telling (Augury) 12 IQ-1 [ 1] HUMANOID ARMOR GAPS TABLE
Hidden Lore (Spirit Lore) 14 IQ+1 [ 4] Gap Location Mod. Gap Location Mod.
Meditation 13 Will-1 [ 2] Armpit * Vitals -8 Inside Elbow Arm Joint -8
Naturalist (Yrth) 13 IQ+0 [ 4] Back of Knee Leg Joint -8 Neck Neck -8
Navigation/TL3 (Land) 15 † IQ+2 [ 1] Eyes Eyes -10 Open Palm Hand -6(u)/-8(a)
Occultism 12 IQ-1 [ 1] Groin Groin -3
* Only targetable by impaling attacks; critical hit cripples arm
Pharmacy/TL3 (Herbal) 13 IQ+0 [ 4] See also: Harsh Realism – Armor Gaps, p. LT101.
Sling 10 DX-1 [ 2]
Staff 14 DX+3 [ 12 ]
Parry: 12
Stealth 11 DX+0 [ 2]
Survival (Jungle) 12 Per-1 [ 1]
Survival (Woodlands) 13 Per+0 [ 2]

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 2


Poppart Troll

MELEE ATTACKS
Name Skill Parry Damage Reach ST LC Notes
Bite 11 – 1d-3 cut C – –
Skill used: DX
Kick 9 – 1d-2 cr C,1 – –
Skill used: DX-2
Punch 11 8 1d-3 cr C – –
Skill used: DX
Quarterstaff: Staff Swing 14 12 1d+2 cr 1, 2 7† 4
Skill used: Staff
Quarterstaff: Staff Thrust 14 12 1d cr 1, 2 7† 4
Skill used: Staff
Quarterstaff: 2H Sword Swing 6 6 1d+2 cr 1, 2 9† 4
Skill used: DX-5
Quarterstaff: 2H SwordThrust 6 6 1d-1 cr 2 9† 4
Skill used: DX-5
Small Knife: Swing 7 5 1d-3 cut C, 1 5 4
Skill used: DX-4
Small Knife: Thrust 7 5 1d-3 imp C 5 4 [1]
Skill used: DX-4
Small Knife: Swing 7 5 1d-3 cut C, 1 5 4
Skill used: DX-4
Small Knife: Thrust 7 5 1d-3 imp C 5 4 [1]
Skill used: DX-4

RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Sling 10 1d pi – 60 yd / 100 yd 1 1(2) 6 -4 – 4 [2, 3, 9]
Skill used: Sling
Small Knife 7 1d-3 imp – 5 yd / 10 yd 1 T(1) 5 -1 – 4
Skill used: DX-4
Small Knife 7 1d-3 imp – 5 yd / 10 yd 1 T(1) 5 -1 – 4
Skill used: DX-4

ATTACKS TABLES COLUMN NOTES


ST "†": The weapon requires two hands. If you have at least 1.5 times the listed ST (round up), you can use a weapon like this in one hand, but it becomes unready after you attack with it. If you
have at least twice the listed ST, you can wield it one-handed with no readiness penalty. But if it requires one hand to hold it and another to operate a moving part, like a bow or a pump shotgun, it
always requires two hands, regardless of ST.
Shots "T": The weapon is a thrown weapon.

SPELL GRIMOIRE
Name Skill Magery Class Time Duration Casting Cost College Prereq Page
Affect Spirits 15 [4] PI 2 Regular 2 sec. 1 min. 4/2 Sha, Ne 4 M151
(Shamanic)
Astral Vision 14 [4] PI 1 Regular 1 sec. 1 min. 4/2 Sha, Kn, Ne 6 M105
(Shamanic)
Command Spirit 14 [2] PI 2 Regular/R-Will 2 sec. 1 min. Varies Sha, Ne 5 M153
(Elemental;
Shamanic)
Final Rest (Shamanic) 14 [2] PI 1 Regular 10 min.# Perm. 20 Sha, He, Ne – M89
Materialize 15 [4] PI 2 Special 1 sec. 1 min. 5/5 Sha, Ne 2 M150
(Shamanic)
Recover Energy 15 [4] PI 1 Special Special Special none Sha, He 1 M89, B248
(Shamanic)
Sense Spirit 15 [4] PI 1 Inform./Area 1 sec. Instant 1# Sha, Ne 1 M149, B252
(Shamanic)
Summon Spirit 15 [4] PI 2 Inform./R-Will 5 min. 1 min. 20/10# Sha, Ne 1 M150, B252
(Shamanic)
EQUIPMENT EQUIPMENT (continued)
Qty Item Cost Weight Qty Item Cost Weight
1 Backpack, Small 1240.7 29.35 lb 1 Leather Pants (Legs, Groin) 105 12.6 lb
Description: TL:1 Notes: Holds 40 lbs. of gear. Description: DR 2*
6 Candle, Tallow 3 6 lb Location: Legs, Groin
Description: Notes: Smell may attract monsters! Lasts 12 hrs. 1 Leather Pouch, 1 cup 280.75 4.86 oz
1 Mattress, cheap 60 16 lb Description: TL: 1 HP:2 Capacity: 7 oz. Notes: Fragile (Combustible), neither take
Description: TL:0 Low-tech mattresses resemble modern quilts more than they do damage from nor protect contents from crushing attacks
modern mattresses. Wealthy folk layer several for greater comfort! Cheap mattress 1 Gold Piece 80 1.02 dr
for one person, made from reeds stuffed into a cloth sack, or from woven straw (like 10 Magic Mushrooms 200 3.2 oz
a Japanese tatami).
1 Leather Pouch, 1 quart 408.6 2.28 lb
1 Personal Basics 5 1 lb Description: TL: 1 HP:3 Capacity: 2 lbs. Notes: Fragile (Combustible), neither take
Description: Notes: Minimum gear for camping: -2 to any Survival roll without it. damage from nor protect contents from crushing attacks
Includes utensils, tinderbox, and flint and steel.
1 Copper Farthing 1 4.1 dr
3 Minor Healing Potion (Drinkable) 360 1.5 lb
Description: Heals 1d HP. 2 Minor Healing Potion (Drinkable) 240 1 lb
Description: Heals 1d HP.
27 Sling Lead Pellet 2.7 1.35 lb
41 Silver Penny 164 2.62 oz
1 Universal Antidote (Drinkable) 750 8 oz
Description: Instantly cures all poisons affecting the drinker. 16 Sling Lead Pellet 1.6 12.8 oz
1 Boots (Feet) 10 1.2 lb
Description: DR 2*
Location: Feet

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 3


Poppart Troll

EQUIPMENT (continued) LOAD-OUTS (continued)


Qty Item Cost Weight Qty « Travel » Cost Weight
1 Ordinary Clothes 0 2 lb 1 Leather Pouch, 1 cup 280.75 4.86 oz
Description: One complete outfit, ranging in quality from castoff rags to designer 10 Magic Mushrooms 200 3.2 oz
fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or Per Unit - Cost: 20, Weight: 5.12 dr
shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear.
20% of cost of living; 2lbs. 1 Leather Pouch, 1 quart 408.6 2.28 lb
Per Unit - Cost: 2, Weight: 4.8 oz
1 Quarterstaff (Power Item; Ornate (+3); 240 4 lb Contents - Cost: 406.6, Weight: 1.98 lb
Very Fine Quality) 1 Copper Farthing 1 4.1 dr
Description: TL:0 LC:4, [Dam:sw+2 cr Reach:1, 2 Parry:2 ST:7 Skill:Staff, DX-5,
Polearm-4, Spear-2], [Dam:thr+2 cr Reach:1, 2 Parry:2 ST:7 Skill:Staff, DX-5, Polearm- 2 Minor Healing Potion (Drinkable) 240 1 lb
4, Spear-2], [Dam:sw+2 cr Reach:1, 2 Parry:0 ST:9 Skill:Two-Handed Sword, DX-5, Per Unit - Cost: 120, Weight: 8 oz
Broadsword-4, Force Sword-4], [Dam:thr+1 cr Reach:2 Parry:0 ST:9 Skill:Two-Handed 41 Silver Penny 164 2.62 oz
Sword, DX-5, Broadsword-4, Force Sword-4] Per Unit - Cost: 4, Weight: 1.02 dr
1 Sling 20 8 oz 16 Sling Lead Pellet 1.6 12.8 oz
Description: TL:0 LC:4, Dam:sw pi ACC:0 Range:ST*6/ST*10 ROF:1 Shots:1(2) ST:6 Per Unit - Cost: 0.1, Weight: 12.8 dr
Bulk:-4 Rcl:- Skill:Sling, DX-6 Notes: [2, 3, 9] 1 Ordinary Clothes 0 2 lb
1 Small Knife (Bronze) 30 8 oz 1 Quarterstaff 240 4 lb
Description: TL:0 LC:4, [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force
Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr-1 imp Reach:C Parry:-1 ST:5 1 Sling 20 8 oz
Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be 1 Small Knife 30 8 oz
thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp 1 Small Knife 90 8 oz
ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon
(Knife), DX-4] 1 Wood Breastplate (Chest) 75 22.5 lb
Location: Chest
1 Small Knife (Silver-coating) 90 8 oz
Description: TL:0 LC:4, [Dam:sw-3 cut Reach:C, 1 Parry:-1 ST:5 Skill:Knife, DX-4, Force Totals: 2500.05 75.73 lb
Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr-1 imp Reach:C Parry:-1 ST:5
Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be
thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).],[Dam:thr-1 imp
ACC:0 Range:ST*0.5/ST*1 ROF:1 Shots:T(1) ST:5 Bulk:-1 Rcl:- Skill:Thrown Weapon
(Knife), DX-4]
1 Wood Breastplate (Chest) 75 22.5 lb
Description: TL:0 DR:3 Locations: Chest Notes:[3] Semi-ablative. Loses 1 DR per 10
points of basic damage it resists (see p. B47)
Location: Chest

LOAD-OUTS
Qty Not everything Cost Weight
1 Boots (Feet) 10 1.2 lb
Location: Feet
1 Leather Pouch, 1 cup 280.75 4.86 oz
Per Unit - Cost: 0.75, Weight: 1.6 oz
Contents - Cost: 280, Weight: 3.26 oz
1 Gold Piece 80 1.02 dr
10 Magic Mushrooms 200 3.2 oz
Per Unit - Cost: 20, Weight: 5.12 dr
1 Leather Pouch, 1 quart 408.6 2.28 lb
Per Unit - Cost: 2, Weight: 4.8 oz
Contents - Cost: 406.6, Weight: 1.98 lb
1 Copper Farthing 1 4.1 dr
2 Minor Healing Potion (Drinkable) 240 1 lb
Per Unit - Cost: 120, Weight: 8 oz
41 Silver Penny 164 2.62 oz
Per Unit - Cost: 4, Weight: 1.02 dr
16 Sling Lead Pellet 1.6 12.8 oz
Per Unit - Cost: 0.1, Weight: 12.8 dr
1 Ordinary Clothes 0 2 lb
1 Quarterstaff 240 4 lb
1 Sling 20 8 oz
1 Small Knife 30 8 oz
1 Small Knife 90 8 oz
Totals: 1079.35 11.28 lb
Qty « Travel » Cost Weight
1 Backpack, Small 1240.7 29.35 lb
Per Unit - Cost: 60, Weight: 3 lb
Contents - Cost: 1180.7, Weight: 26.35 lb
6 Candle, Tallow 3 6 lb
Per Unit - Cost: 0.5, Weight: 1 lb
1 Mattress, cheap 60 16 lb
1 Personal Basics 5 1 lb
3 Minor Healing Potion (Drinkable) 360 1.5 lb
Per Unit - Cost: 120, Weight: 8 oz
27 Sling Lead Pellet 2.7 1.35 lb
Per Unit - Cost: 0.1, Weight: 12.8 dr
1 Universal Antidote (Drinkable) 750 8 oz
1 Boots (Feet) 10 1.2 lb
Location: Feet
1 Leather Pants (Legs, Groin) 105 12.6 lb
Location: Legs, Groin
1 Leather Pouch, 1 cup 280.75 4.86 oz
Per Unit - Cost: 0.75, Weight: 1.6 oz
Contents - Cost: 280, Weight: 3.26 oz
1 Gold Piece 80 1.02 dr

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 4

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