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Sir Henryk (Noble Knight)
Sir Henryk (Noble Knight)
CHARACTER SHEET
Basic
ST 15 [ 50 ] HP 15 [ 0] Speed 7 [ 0]
Basic
DX 15 [ 100 ] Will 10 [ 0] Move 7 [ 0]
IQ 10 [ 0 ] Per 10 [ 0 ] BL 45 lb
(ST×ST)/5
Thr Sw
HT 13 [ 30 ] FP 13 [ 0] 1d+1 2d+1
TL 3 [ 0 ] SM +0
HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness
immediately and at the start of any turn you choose a maneuver other than Do
Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death.
FP 0 FP FP loss effects are cumulative with each other and any effects
suffered from HP loss.
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST
loss does not effect ST-based quantities,
such as HP and damage.
0 FP or less: Make a Will roll vs. incapacitation before any REACTION MODIFIERS
maneuver other than Do Nothing, on a critical
failure make an immediate HT roll vs. heart
Appearance: +0
attack; every point of FP loss causes an Status: +0
equal loss of HP. Other: +0 *
-1×FP or less: Immediate unconsciousness; you can no * Conditional: +2 from 'Born War-Leader', +2 from 'Overconfidence' when young or naive
longer lose FP, further FP costs are lost from individuals, -2 from 'Overconfidence' when experienced NPCs
your HP instead.
ADVANTAGES
LIFTING FEATS
Name Pts
1-Hand 2-Hand Shove / Carry on Shift
Born War-Leader 2 [ 10 ]
Name Lift * Lift † Over ‡ Back § Slightly
Combat Reflexes [ 15 ]
Basic 90 lb 360 lb 540 lb 675 lb 1.12 tn
* Takes 2 seconds to complete ‡ Double with a running start
High Pain Threshold [ 10 ]
Roll to ignore pain: 13 (Will+3)
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc.
Luck [ 15 ]
SLAM TABLE Rapid Healing [ 5]
1 2–3 4–6 7–8 Recovery [ 10 ]
1d-3 1d-2 1d-1 1d
DISADVANTAGES
ENCUMBRANCE TABLE Name Pts
Name None Light « Med » Hvy X-Hvy Bloodlust (12 or less) [ -10 ]
Lifting ×1 ×2 ×3 ×6 ×10 Code of Honor (Soldier's) [ -10 ]
Basic 45 lb 90 lb 135 lb 270 lb 450 lb Overconfidence (12 or less) [ -5 ]
Movement ×1 ×0.8 ×0.6 ×0.4 ×0.2
Vow (Never refuse a challenge to combat) [ -10 ]
Ground 7 yd 5 yd 4 yd 2 yd 1 yd
Water 1 yd 1 yd 1 yd 1 yd 1 yd SKILLS
Jump 7 yd 5 yd 4 yd 2 yd 1 yd Name Level Relative Pts
– -1 -2 -3 -4 Armoury/TL3 (Melee Weapons) 11 IQ+1 [ 4]
Dodge 11 10 9 8 7 Axe/Mace 17 DX+2 [ 8]
Parry: 12
PARRY PARRY BLOCK DODGE OTHER
Bow 16 DX+1 [ 4]
12 * 11 * 12 * 9/11 * Brawling 16 DX+1 [ 2]
Parry: 12
Broadsword DX Shield (Shield) Med
Broadsword 17 DX+2 [ 8]
Loc. DR DB HP # Loc. DR DB HP # Parry: 12
Eyes 0 0+2 2 Groin 0 0+2 – Climbing 14 DX-1 [ 1]
Neck 0 0+2 – Arms 4/2* 0+2 8 Connoisseur (Weapons) 11 IQ+1 [ 4]
Skull 9 0+2 – Hands 2* 0+2 6 Fast-Draw (Sword) 16 * DX+1 [ 1]
Face 7 0+2 – Legs 4/2* 0+2 8 Forced Entry 15 DX+0 [ 1]
Torso 4/3 0+2 – Feet 2* 0+2 6 Hiking 12 HT-1 [ 1]
* Includes: +1 from 'Combat Reflexes' Knife 15 DX+0 [ 1]
Parry: 10
Leadership 11 † IQ+1 [ 1]
SKILLS (continued)
Name Level Relative Pts
Polearm 17 DX+2 [ 8]
Parry: 12
Shield (Shield) 17 DX+2 [ 4]
Block: 12
Stealth 14 DX-1 [ 1]
Strategy (Land) 11 † IQ+1 [ 2]
Tactics 11 † IQ+1 [ 2]
Wrestling 15 DX+0 [ 2]
Parry: 11
* Includes: +1 from 'Combat Reflexes' † Includes: +2 from 'Born War-Leader'
MELEE ATTACKS
Name Skill Parry Damage Reach ST LC Notes
Brawling: Punch 16 12 1d cr C – –
Skill used: Brawling
Brawling: Bite 16 – 1d cr C – –
Skill used: Brawling
Brawling: Kick 14 – 1d+1 cr C,1 – –
Skill used: Brawling-2
Large Knife: Swing 15 10 2d-1 cut C, 1 6 4
Skill used: Knife
Large Knife: Thrust 15 10 1d+1 imp C 6 4 [1]
Skill used: Knife
Medium Shield, Heavy: Bash 17 – 1d+1 cr 1 – –
Skill used: Shield (Shield)
Medium Shield, Heavy: Rush 17 – slam+2 cr 1 – –
Skill used: Shield (Shield)
Thrusting Broadsword: Swing 17 12 2d+2 cut 1 10 4
Skill used: Broadsword
Thrusting Broadsword: Thrust 17 12 1d+3 imp 1 10 4
Skill used: Broadsword
RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Large Knife 11 1d+1 imp – 12 yd / 23 yd 1 T(1) 6 -2 – 4
Skill used: DX-4
Regular Bow (ST 15) 16 1d+2 imp 2 225 yd / 300 yd 1 1(2) 10† -7 – 4 [3]
Skill used: Bow
LOAD-OUTS (continued)
Qty « Travel » Cost Weight
1 Backpack, Small 120 17.5 lb
Per Unit - Cost: 60, Weight: 3 lb
Contents - Cost: 60, Weight: 14.5 lb
1 Blanket 20 4 lb
1 Personal Basics 5 1 lb
12 Traveler's Rations 24 6 lb
Per Unit - Cost: 2, Weight: 8 oz
1 Rope, 3/8'' (per 10 yards) 5 1.5 lb
2 Torch 6 2 lb
Per Unit - Cost: 3, Weight: 1 lb
1 Canteen 10 5 lb
Per Unit - Cost: 10, Weight: 3 lb
Contents - Weight: 2 lb
1 Water (per quart) 0 2 lb
1 Hip Quiver 55 3 lb
Per Unit - Cost: 15, Weight: 1 lb
Contents - Cost: 40, Weight: 2 lb
20 Arrow 40 2 lb
Per Unit - Cost: 2, Weight: 1.6 oz
1 Large Knife 40 1 lb
1 Leather Boots (Feet) 10 1.2 lb
Location: Feet
1 Leather Gloves (Hands) 10 1.2 lb
Location: Hands
1 Mail Leggings (Legs) 900 15 lb
Location: Legs
1 Mail Sleeves (Arms) 450 7.5 lb
Location: Arms
1 Medium Shield, Heavy 60 14 lb
1 Pot Helm (Pot Helm, Nasal, Padding) 535 5.4 lb
Location: Skull, Face
1 Regular Bow (ST 15) 100 2 lb
1 Scale Byrnie (Torso) 550 24 lb
Location: Torso
1 Thrusting Broadsword 600 3 lb
Totals: 3440 99.8 lb