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Name: Sir Henryk Player: Noble Knight Spent: 265

Race: Human Ht: 6'2" Wt: 220 Age: 32 Unspent: -115


Appearance:

CHARACTER SHEET
Basic
ST 15 [ 50 ] HP 15 [ 0] Speed 7 [ 0]
Basic
DX 15 [ 100 ] Will 10 [ 0] Move 7 [ 0]

IQ 10 [ 0 ] Per 10 [ 0 ] BL 45 lb
(ST×ST)/5
Thr Sw
HT 13 [ 30 ] FP 13 [ 0] 1d+1 2d+1

TL 3 [ 0 ] SM +0

Vision 10 Taste/Smell 10 Death Check 13


Hearing 10 Fright Check 12 * Broad Jump 3.67 yd
Touch 10 Consciousness 13 High Jump 2.67 ft
* Includes: +2 from 'Combat Reflexes'

HP 0 HP -1×HP -2×HP -3×HP -4×HP

HP loss effects are cumulative with each other and any effects suffered from FP loss.
less than 1/3 HP: Dodge/2 and Move/2 (round up).
0 HP or less: Make a HT roll at -1/full multiple of HP below 0 vs. unconsciousness
immediately and at the start of any turn you choose a maneuver other than Do
Nothing.
-1×HP or less: Make a HT roll vs. death immediately and for every full multiple of HP below 0.
-5×HP or less: Immediate death.

FP 0 FP FP loss effects are cumulative with each other and any effects
suffered from HP loss.
less than 1/3 FP: Dodge/2, Move/2, and ST/2 (round up); ST
loss does not effect ST-based quantities,
such as HP and damage.
0 FP or less: Make a Will roll vs. incapacitation before any REACTION MODIFIERS
maneuver other than Do Nothing, on a critical
failure make an immediate HT roll vs. heart
Appearance: +0
attack; every point of FP loss causes an Status: +0
equal loss of HP. Other: +0 *
-1×FP or less: Immediate unconsciousness; you can no * Conditional: +2 from 'Born War-Leader', +2 from 'Overconfidence' when young or naive
longer lose FP, further FP costs are lost from individuals, -2 from 'Overconfidence' when experienced NPCs
your HP instead.
ADVANTAGES
LIFTING FEATS
Name Pts
1-Hand 2-Hand Shove / Carry on Shift
Born War-Leader 2 [ 10 ]
Name Lift * Lift † Over ‡ Back § Slightly
Combat Reflexes [ 15 ]
Basic 90 lb 360 lb 540 lb 675 lb 1.12 tn
* Takes 2 seconds to complete ‡ Double with a running start
High Pain Threshold [ 10 ]
Roll to ignore pain: 13 (Will+3)
† Takes 4 seconds to complete § Lose 1 FP/sec while over X-Hvy enc.
Luck [ 15 ]
SLAM TABLE Rapid Healing [ 5]
1 2–3 4–6 7–8 Recovery [ 10 ]
1d-3 1d-2 1d-1 1d
DISADVANTAGES
ENCUMBRANCE TABLE Name Pts
Name None Light « Med » Hvy X-Hvy Bloodlust (12 or less) [ -10 ]
Lifting ×1 ×2 ×3 ×6 ×10 Code of Honor (Soldier's) [ -10 ]
Basic 45 lb 90 lb 135 lb 270 lb 450 lb Overconfidence (12 or less) [ -5 ]
Movement ×1 ×0.8 ×0.6 ×0.4 ×0.2
Vow (Never refuse a challenge to combat) [ -10 ]
Ground 7 yd 5 yd 4 yd 2 yd 1 yd
Water 1 yd 1 yd 1 yd 1 yd 1 yd SKILLS
Jump 7 yd 5 yd 4 yd 2 yd 1 yd Name Level Relative Pts
– -1 -2 -3 -4 Armoury/TL3 (Melee Weapons) 11 IQ+1 [ 4]
Dodge 11 10 9 8 7 Axe/Mace 17 DX+2 [ 8]
Parry: 12
PARRY PARRY BLOCK DODGE OTHER
Bow 16 DX+1 [ 4]
12 * 11 * 12 * 9/11 * Brawling 16 DX+1 [ 2]
Parry: 12
Broadsword DX Shield (Shield) Med
Broadsword 17 DX+2 [ 8]
Loc. DR DB HP # Loc. DR DB HP # Parry: 12
Eyes 0 0+2 2 Groin 0 0+2 – Climbing 14 DX-1 [ 1]
Neck 0 0+2 – Arms 4/2* 0+2 8 Connoisseur (Weapons) 11 IQ+1 [ 4]
Skull 9 0+2 – Hands 2* 0+2 6 Fast-Draw (Sword) 16 * DX+1 [ 1]
Face 7 0+2 – Legs 4/2* 0+2 8 Forced Entry 15 DX+0 [ 1]
Torso 4/3 0+2 – Feet 2* 0+2 6 Hiking 12 HT-1 [ 1]
* Includes: +1 from 'Combat Reflexes' Knife 15 DX+0 [ 1]
Parry: 10
Leadership 11 † IQ+1 [ 1]

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 1


Sir Henryk Human

SKILLS (continued)
Name Level Relative Pts
Polearm 17 DX+2 [ 8]
Parry: 12
Shield (Shield) 17 DX+2 [ 4]
Block: 12
Stealth 14 DX-1 [ 1]
Strategy (Land) 11 † IQ+1 [ 2]
Tactics 11 † IQ+1 [ 2]
Wrestling 15 DX+0 [ 2]
Parry: 11
* Includes: +1 from 'Combat Reflexes' † Includes: +2 from 'Born War-Leader'

POINTS SUMMARY Pts


Basic Attributes, Secondary Characteristics [ 180 ]
Advantages, Perks [ 65 ]
Disadvantages, Quirks [ -35 ]
Skills, Techniques [ 55 ]
Total Points Spent: 265
Unspent Points: -115
DESCRIPTION
Sir Henryk is a knight who’s always up for a fight - and in it to
win. The Noble Knight hits hard, makes himself hard to hurt,
and springs back quickly when he has to take a hit. He’s also
very good with a wide range of weapons and even his bare
hands. Henryk is a big man, and he’s all muscle. His blond
hair, blue eyes, and woolen clothing speak of a home in
much cooler climates.
SIZE AND SPEED/RANGE TABLE
Spd/Rng Size Measure Spd/Rng Size Measure
0 0 2 yd -8 +8 50 yd
-1 +1 3 yd -9 +9 70 yd
-2 +2 5 yd -10 +10 100 yd
-3 +3 7 yd -11 +11 150 yd
-4 +4 10 yd -12 +12 200 yd
-5 +5 15 yd -13 +13 300 yd
-6 +6 20 yd -14 +14 500 yd
-7 +7 30 yd -15 +15 700 yd
See also: Size and Speed/Range Table, p. B550.

HUMANOID HIT LOCATION TABLE


Roll Location Mod. Roll Location Mod.
3–4 Skull -7(f)/-5(b) – Vitals † -3
5 Face -5(f)/-7(b) – Eye ‡ -9
6–7 Right Leg -2 – Ear -7
8 Right Arm -2 – Nose -7
9–10 Chest * – – Jaw -6
11 Abdomen * -1 – Spine § -8
12 Left Arm -2 – Limb Vein/Artery ¶ -5
13–14 Left Leg -2 – Neck Vein/Artery ¶ -8
15 Hand -4 – Arm/Leg Joint ** -5
16 Foot -4 – Hand/Foot Joint ** -7
17–18 Neck -5 – Groin -3
* If striking with crushing, impaling, or piercing attacks, roll 1d: 1 is a vitals hit instead
† Only targetable by crushing, impaling, piercing, and tight-beam burning attacks
‡ Only targetable by impaling, piercing, and tight-beam burning attacks
§ Only targetable by crushing, cutting, impaling, piercing, and tight-beam burning attacks
¶ Only targetable by cutting, impaling, piercing, and tight-beam burning attacks
** Only targetable by crushing, cutting, piercing, and tight-beam burning attacks
See also: Hit Location, p. B398, Human and Humanoid Hit Location Table, p. B552, New Hit
Locations, p. MA137, and Hit Locations, p. LT100.

HUMANOID ARMOR GAPS TABLE


Gap Location Mod. Gap Location Mod.
Armpit * Vitals -8 Inside Elbow Arm Joint -8
Back of Knee Leg Joint -8 Neck Neck -8
Eyes Eyes -10 Open Palm Hand -6(u)/-8(a)
Groin Groin -3
* Only targetable by impaling attacks; critical hit cripples arm
See also: Harsh Realism – Armor Gaps, p. LT101.

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 2


Sir Henryk Human

MELEE ATTACKS
Name Skill Parry Damage Reach ST LC Notes
Brawling: Punch 16 12 1d cr C – –
Skill used: Brawling
Brawling: Bite 16 – 1d cr C – –
Skill used: Brawling
Brawling: Kick 14 – 1d+1 cr C,1 – –
Skill used: Brawling-2
Large Knife: Swing 15 10 2d-1 cut C, 1 6 4
Skill used: Knife
Large Knife: Thrust 15 10 1d+1 imp C 6 4 [1]
Skill used: Knife
Medium Shield, Heavy: Bash 17 – 1d+1 cr 1 – –
Skill used: Shield (Shield)
Medium Shield, Heavy: Rush 17 – slam+2 cr 1 – –
Skill used: Shield (Shield)
Thrusting Broadsword: Swing 17 12 2d+2 cut 1 10 4
Skill used: Broadsword
Thrusting Broadsword: Thrust 17 12 1d+3 imp 1 10 4
Skill used: Broadsword

RANGED ATTACKS
Name Skill Damage Acc Range RoF Shots ST Bulk Rcl LC Notes
Large Knife 11 1d+1 imp – 12 yd / 23 yd 1 T(1) 6 -2 – 4
Skill used: DX-4
Regular Bow (ST 15) 16 1d+2 imp 2 225 yd / 300 yd 1 1(2) 10† -7 – 4 [3]
Skill used: Bow

ATTACKS TABLES COLUMN NOTES


ST "†": The weapon requires two hands. If you have at least 1.5 times the listed ST (round up), you can use a weapon like this in one hand, but it becomes unready after you attack with it. If you
have at least twice the listed ST, you can wield it one-handed with no readiness penalty. But if it requires one hand to hold it and another to operate a moving part, like a bow or a pump shotgun, it
always requires two hands, regardless of ST.
Shots "T": The weapon is a thrown weapon.

EQUIPMENT EQUIPMENT (continued)


Qty Item Cost Weight Qty Item Cost Weight
1 Backpack, Small 120 17.5 lb 1 Regular Bow (ST 15) 100 2 lb
Description: TL:1 Notes: Holds 40 lbs. of gear. Description: TL:0 LC:4, Dam:thr+1 imp ACC:2 Range:ST*15/ST*20 ROF:1 Shots:1(2)
1 Blanket 20 4 lb ST:10† Bulk:-7 Rcl:- Skill:Bow, DX-5 Notes: [3]
Description: Notes: A warm bedroll. 1 Scale Byrnie (Torso) 550 24 lb
1 Personal Basics 5 1 lb Description: TL:1 DR:4/3 Locations: Torso Notes:[4] Second DR value vs. crushing.
Description: Notes: Minimum gear for camping: -2 to any Survival roll without it. Location: Torso
Includes utensils, tinderbox, and flint and steel. 1 Thrusting Broadsword 600 3 lb
12 Traveler's Rations 24 6 lb Description: TL:2 LC:4, [Dam:sw+1 cut Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5,
Description: TL:0 Notes: One meal of dried meat, cheese, etc. Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4], [Dam:thr+2
imp Reach:1 Parry:0 ST:10 Skill:Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4,
1 Rope, 3/8'' (per 10 yards) 5 1.5 lb Shortsword-2, Two-Handed Sword-4]
Description: TL:1 Notes: Supports 300lbs.
2 Torch 6 2 lb LOAD-OUTS
Description: Notes: Eliminates darkness penalties in a two-yard radius. Requires a Qty Civilization Cost Weight
hand. Burns for 1hr.
1 Large Knife 40 1 lb
1 Canteen 10 5 lb
Description: Notes: Canteen. Miniature wooden barrel on a strap. Won't shatter in 1 Leather Boots (Feet) 10 1.2 lb
combat! Holds 1 quart of liquid (2 lbs. if water). Location: Feet
1 Water (per quart) 0 2 lb 1 Thrusting Broadsword 600 3 lb
Description: TL:0 Totals: 650 5.2 lb
1 Hip Quiver 55 3 lb Qty Foreseen Combat Cost Weight
Description: Holds 20 arrows or bolts
20 Arrow 40 2 lb 1 Hip Quiver 55 3 lb
Per Unit - Cost: 15, Weight: 1 lb
1 Large Knife 40 1 lb Contents - Cost: 40, Weight: 2 lb
Description: TL:0 LC:4, [Dam:sw-2 cut Reach:C, 1 Parry:-1 ST:6 Skill:Knife, DX-4, Force
Sword-3, Main-Gauche-3, Shortsword-3], [Dam:thr imp Reach:C Parry:-1 ST:6
20 Arrow 40 2 lb
Per Unit - Cost: 2, Weight: 1.6 oz
Skill:Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3 Notes: [1] Can be
thrown. See Muscle-Powered Ranged Weapon Table (pp. LT75-78).], [Dam:thr imp 1 Large Knife 40 1 lb
ACC:0 Range:ST*0.8/ST*1.5 ROF:1 Shots:T(1) ST:6 Bulk:-2 Rcl:- Skill:Thrown Weapon 1 Leather Boots (Feet) 10 1.2 lb
(Knife), DX-4] Location: Feet
1 Leather Boots (Feet) 10 1.2 lb 1 Leather Gloves (Hands) 10 1.2 lb
Description: DR 2* Location: Hands
Location: Feet
1 Mail Leggings (Legs) 900 15 lb
1 Leather Gloves (Hands) 10 1.2 lb Location: Legs
Description: DR 2*
Location: Hands
1 Mail Sleeves (Arms) 450 7.5 lb
Location: Arms
1 Mail Leggings (Legs) 900 15 lb 1 Medium Shield, Heavy 60 14 lb
Description: TL:2 DR:4/2* Locations: Legs Notes:[5] Second DR value vs. crushing.
Location: Legs 1 Pot Helm (Pot Helm, Nasal, Padding) 535 5.4 lb
1 Mail Sleeves (Arms) 450 7.5 lb Location: Skull, Face
Description: TL:2 DR:4/2* Locations: Arms Notes:[5] Second DR value vs. crushing. 1 Regular Bow (ST 15) 100 2 lb
Location: Arms 1 Scale Byrnie (Torso) 550 24 lb
1 Medium Shield, Heavy 60 14 lb Location: Torso
Description: TL:1 DB:2 Dam:thr cr Reach:1 Parry:No ST:-- DR:4 Cover DR:9 HP:20 1 Thrusting Broadsword 600 3 lb
Skill:Shield(Shield)
Totals: 3310 77.3 lb
1 Pot Helm (Pot Helm, Nasal, Padding) 535 5.4 lb
Description: TL:4 DR:6 Locations: Skull, Face
Location: Skull, Face

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 3


Sir Henryk Human

LOAD-OUTS (continued)
Qty « Travel » Cost Weight
1 Backpack, Small 120 17.5 lb
Per Unit - Cost: 60, Weight: 3 lb
Contents - Cost: 60, Weight: 14.5 lb
1 Blanket 20 4 lb
1 Personal Basics 5 1 lb
12 Traveler's Rations 24 6 lb
Per Unit - Cost: 2, Weight: 8 oz
1 Rope, 3/8'' (per 10 yards) 5 1.5 lb
2 Torch 6 2 lb
Per Unit - Cost: 3, Weight: 1 lb
1 Canteen 10 5 lb
Per Unit - Cost: 10, Weight: 3 lb
Contents - Weight: 2 lb
1 Water (per quart) 0 2 lb
1 Hip Quiver 55 3 lb
Per Unit - Cost: 15, Weight: 1 lb
Contents - Cost: 40, Weight: 2 lb
20 Arrow 40 2 lb
Per Unit - Cost: 2, Weight: 1.6 oz
1 Large Knife 40 1 lb
1 Leather Boots (Feet) 10 1.2 lb
Location: Feet
1 Leather Gloves (Hands) 10 1.2 lb
Location: Hands
1 Mail Leggings (Legs) 900 15 lb
Location: Legs
1 Mail Sleeves (Arms) 450 7.5 lb
Location: Arms
1 Medium Shield, Heavy 60 14 lb
1 Pot Helm (Pot Helm, Nasal, Padding) 535 5.4 lb
Location: Skull, Face
1 Regular Bow (ST 15) 100 2 lb
1 Scale Byrnie (Torso) 550 24 lb
Location: Torso
1 Thrusting Broadsword 600 3 lb
Totals: 3440 99.8 lb

Phoenix: r50 (2011-12-17) / GCA: 4.0.408 Printed: 1/21/2012 Pg: 4

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