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Fuujuhime Guide
Fuujuhime Guide
Fuujuhime Guide
Names: 封呪姫, FuujuHime (Romaji), Cursed Futana Ring (Engrish), FutaHime, Cursed Seal Princess,
Sealed Princess, FutaRing
If you want to
t o view this document offline: click ‘File > Download As’
Dev keeps updating with new content. Current version: v3.24 (last checked Jun. 11th 2019)
Bugs
Listing some bugs that you may encounter
● Re-movin
Re-movingg Ring;
Ring; Movement
Movement from it will
will not trigger
trigger certain
certain actions
actions (Buttons,
(Buttons, Stage
Stage Exit Tiles
Tiles etc)
● Event stall - Sometimes during the talking scenes at the start of missions the characters will freeze
and stay on the overlay, whilst you can start movings the camera around the map. You cant click
anything or skip the scene. You must reload the game.
Found two instances - talking to the guard in the prison whilst naked and the start of stage 6.1
General Tips
● SAVE OFTEN (There are multiple pages for saves, hit arrows on sides)
○ You may may encounte
encounterr bugs or accide
accidental
ntally
ly kill a captur
capture
e target
target due to forgettin
forgetting
g to disable
disable
counter attack
● Save
ave Fil
File
e Loc
Locaation
tion:: Open the folder ‘findso’ in game root folder, open ‘findso.exe’ and hit the button
● You can speed up movement in options as well as disable attack/item use effects
● Many characters will give response when you click on t hem. (In at least one instance clicking
repeatedly will give a unique one off response and item)
● New locations
locations (Like item store) in town are unlocked
unlocked as you progress
● There are multiple endings
● Fainted units can be revived by paying at the clinic
○ They can can also be reviv
revived
ed by levelin
levelingg them up. Relea
Releasing
sing enoug
enoughh units to make
make them
them level
level up
will automatically
automatically revive them. It
I t might still say they’re fainted but if you leave the menu and
come back it should be good.
● To use a ‘Skill Tome’, select the character and click ‘use item’ (Yes, it uses same interface as gifting
as confusing as that is)
● When you capture an enemy, they will often have an item in their inventory (The thing they would
have dropped if killed)
● Lock unique units to avoid any chance of accidentally releasing or selling them (It also makes them
easier to identify)
Controls
While the mouse can be used for everything, there are some convenient keybinds
Scene
Ctrl; Hold for Auto
○ Unlike
Unlike Auto
Auto Mode ([A]
([A] button
button on dialogue
dialogue box)
box) which
which is hard
hard to cancel
cancel (as dialog
dialogue
ue box
moves)
Map
● WASD/A
WASD/Arro
rrow
w Keys;
Keys; Move
Move view
view around
around
Stage
● WASD/A
WASD/Arro rrow
w Keys;
Keys; Move
Move view
view around
around
● Ctrl;
Ctrl; holding
holding this will
will speed
speed up enemies
enemies turn
turn massiv
massively
ely
Waitress MiniGame
● Nump
Numpadad;; for
for the
the tab
table
les
s
● Alt + Z; Hold
Hold for
for cheat
cheat mode (Time
(Timerr locks
locks and it will
will ignor
ignore
e wrong
wrong tables)
tables)
CG Viewer
● Arrow
Arrow Keys
Keys (Up
(Up/Do
/Down
wn);
); cycle
cycle throug
through
h image
images
s
Tips: Combat
● Sortieing
Sortieing/Dep
/Departin
arting
g town
town costs small
small amoun
amountt of money
money
● If you
you want
want to cap
captur
ture
e things
things:: (for
(for early
early game
game))
○ Move
Move Nono
Nono and
and Lana
Lana into
into targ
target
et range
range
○ Have
Have Nono
Nono use Mercy
Mercy Atta
Attackck to weake
weaken n targe
targett
○ Then
Then have
have Lana
Lana use
use cap
captu
ture
re
○ Later
Later other
other units
units can acquire
acquire the
the Mercy
Mercy Attack
Attack skill
skill as
as well
well
● You can click
click on enemi
enemieses to see their
their stats and movement
movement range range
● When showi
showingng battle
battle cut in (The popup
popup 1v1 showin
showing g full size sprites
sprites with
with attack effects
effects),
), the units
units
are ordered based off their relative world position NOT based off whether they’re on your side
○ The unit
unit above
above or to the
the left
left of the
the other
other will
will be shown
shown on left
left in cut in
Elements
Cursed Seal Deals 50% more damage to cursed seal carriers. This refers
11
Eater to Lana and Lia, but not Ily.
If the user has at least 50% of max hp, fatal hits will instead
3? Fighting Spirit drop user to 1 hp. If less than 50% max hp there is still a
chance to survive but the chance is really low.
Unlimited
7 Self Healing Heals 10% of max hp every turn.
(Arena Reward)
Unlimited
12 Sunlight Permanent torchlight effect in dark levels.
(Arena Reward)
Wrath Unlimited
1 Counter attacks deal 25% more damage.
(Anger) (Arena Reward)
Evasion Unique
15 All party members gain +10 evasion.
Guidance Renka Only
Rapid Unique
13 All party members gain 10 hp at the start of your turn.
Treatment Pia Only
Player
Seal Power
● Your “Seal Power” is equal to your orgasm count divided by 30, rounded up. And, because your
orgasm count increases by capturing enemies, you can increase your Seal Power by capturing as
many enemies as possible.
○ Specifically, your orgasm count increases by 3 every time you capture an enemy. This
effectively means your Seal Power is equal to 1/10th the number of enemies you’ve
captured. To reach Seal Power 30, you need to capture 300 enemies.
● Seal Power is not affected by Lana’s actual Level.
○ Interestingly, this means your Seal Power can level up in the middle of a stage, and you
don’t lose it if you withdraw from a stage.
● Your Seal Power affects your chance to capture enemies
○ (The specific formula is 2 * seal_power - 2 for an enemy at max HP.)
○ In the Unity version, your Seal Power also affects the maximum range of Seal, as well as the
cost of casting it. At higher levels, Seal costs 0 SP and can have a range of 4+, allowing you
to capture enemies from a distance.
○ When Seal becomes free to cast, you can change the order of your skills so that Lana
counter-attacks with Seal, giving you the ability to capture multiple enemies in a single turn.
(You can also do this before Seal becomes free, so you can increase your Seal Power
faster. Be careful about your SP running out, though.)
As of v3.12, the following table documents the evolution of your Seal move, and the corresponding Seal
Power level that unlocks it. We’ve tested this up to Seal Power 200, so it looks like 100 is the current
cap.
1 1-1 1
30 1-2 1
60 1-3 1
100 1-4 0
Appearance
● To customize Lana’s appearance, you need to earn points by capturing enemies in combat.
● You spend points to increase the maximum limit of points you can allocate to each category. You
cannot reallocate points after you save them, but you can change your character’s appearance
using the column on the right.
● There are different stages for each category, and you can quickly switch between them by ticking
the second checkbox.
● The different stages are:
Category Stages Effect Comments
● Most CGs change based on her physical characteristics. Lana’s Penis, Balls, and Breasts sizes all
modify the CGs. Additionally, whether Lana has Phimosis or not will also affect the CGs.
● Some dialogue lines change based on the size of Lana’s penis.
● 3-legged Pants and Kawakokuta Reform allow you to choose the state of Lana’s penis: Phimosis,
uncut, and cut.
○ Phimosis means her penis is covered in foreskin while flaccid or erect.
○ Uncut means she has foreskin while flaccid but not while erect.
○ Cut means no foreskin while flaccid or erect.
○ One 3-legged Pants can be received for free from Pia by clicking on her multiple times in her
shop
Extra Info
● Lana’s different outfits/costumes get different responses from characters (including being naked).
So try visiting different places in town wearing something else.
● Clicking Lana sprite multiple times in the sealed magic menu will make her cum
● In stat menu that shows Lana's appearance points, press bottom left buttons to change pose
(Swaps between facing forward and presenting rear)
● The numbered buttons show next to Lana’s sprite when you view her info let you change her
expression
Affection
The maximum is 100 and reaching it will unlock a reward (See Max Affection Rewards for details)
Preferred Gifts
Black Apple
Berserker Mangosteen Jerky Apple Banana
Dog
Blue Wing
Blue Alkibana Oilfish Sea Pig Tumbleweed Coconut
Ears
Rainbow
Desert Harpy Tumbleweed Dryad Cucumber Apple
Feather
Elite Soldier Shining Stone Beautiful Stone Evil Spirit Bottled Soul Jerky
Rainbow
Harpy Tumbleweed High Slime Banana Apple
Feather
Huge Apple
Horned Furball Tumbleweed Apple Apple Banana
Dog
Rainbow
Ily Banana Kidnapper Beautiful Stone Herb
Feather
Anastoechus
Larva Wraith Bottled Soul Leech Mangosteen Corn
Nitidulus
Magic
Peridot Beautiful Stone Magma Slime Banana Cucumber
Swordsman
Metal Apple
Apple Banana Moa Rock Coconut Banana
Dog
Anastoechus
Mugger Beautiful Stone Herb Necromancer Bottled Soul
Nitidulus
Man-of-war
Peach Dog Apple Banana Pia
Jellyfish
Stages
● Treasure chests and allies (rescue targets) only appear the first time you visit the stage. (aka Story
Mode in the Unity version)
○ If you do not complete the stage (ex: withdraw) then you can come back and try again
without worrying about the allies/chests disappearing (not sure if this is only for before
version 2)
● Each stage has a goal. Upon completing it, the level will end immediately. Make sure you’ve
grabbed the treasure chests, captured the monsters you want, and stolen items before ending the
level.
● Goals:
○ Defeat all enemies
○ Defeat the boss
○ Reach the exit; move all (surviving) units onto the exit tile
■ There’s a variation where only one unit needs to reach exit
● Click and drag to look around map
● There are terrain types:
○ Flat: no special properties
○ Water: slows movement of walking units
○ Obstacle: only flying units can cross
○ Mountain: slows movement of walking units
■ Flying units are not affected
○ Sand/Quicksand; slows movement, randomly moves units around
■ Flying units are not affected
● In the Unity version, stages have three modes:
○ Story Mode: the only selectable mode when you visit a stage for the first time, and currently
only playable once per stage
○ Normal Mode: the game mode that replaces Story Mode when you want to replay a stage.
○ Hard Mode: NEW in the Unity Version, substantially harder than Normal mode but offers
unique rewards if you can beat all 3 victory conditions.
■ The three conditions are typically: beat all enemies, keep all of your units alive, and
win within a certain number of rounds. Entering a stage with an already fainted unit
counts as failing the “keep all units alive” condition. (Also, sometimes the “beat all
enemies” condition is replaced with “beat the boss”. It’s rare though and the machine
translated patch for 3.0.8 doesn’t actually translate this part so you’ll have to look it
up to know.)
Stage Traits
● Dark: fog of war will be in effect (can only see small radius around each unit), can use torch to
temporarily increase vision radius
○ Units can only move to lit grid spaces
○ When leaving a dark stage, instead of simply moving units to exit as soon as their close,
consider keeping a unit near it so that exit is illuminated so other units can quickly exit as you
move them.
● Miasma: deals 5 damage to all deployed units at the beginning of each turn, regardless of defenses.
○ Can be prevented if you have Mana Orb equipped on any character.
I’ve got no idea what the “difficulty” options actually mean, but t hat’s what google translate gave me.
From my experience with the translated version, I know that the “inheritance of sealing power” part
is basically a “new game+” situation, which lets you start the game with your seal power level
preserved from a previous playthrough, so you don’t have to grind that stuff all over again.
Note: You also keep all of your costumes if you select “Yes” for “Inheritance of Sealing Power”
Tactics
● This one is easy, you really can’t lose.
○ However, you can intentionally lose it (or withdraw) to obtain free items from the guild
(wooden shield and wooden sword)
● Use Nono’s skill to weaken them, then capture
● When you’re ready to make a serious attempt, your goal should be to win in a single turn. High
movement speed on magic units is key. If you can’t beat them in a single turn, the reinforcements
will arrive on different ends of the map, too far apart to reach them before even more come. So
make sure you have 4 magic units with high enough speed and range to each all four units.
Tactics
● The South-East Apple Dog has a mana bracelet, try to lure him towards Lana and Co. before Pia
defeats it.
● There’s also a treasure chest that won’t be there if you try to revisit the stage in Normal Mode. Be
careful to leave at least one enemy alive if you haven’t yet opened the chest.
● 2 Apple Dogs will spawn in as reinforcements on turn 5 and turn 8. Consider waiting for them to
spawn so you can capture them and then use them to boost Lana’s level.
Note: Completing this stage will unlock the Store. See the Store section of this guide for more
information about it. If you click on Pia in the store enough times, she will give you a free 3-Legged
Pants. This oddly named item changes Lana’s foreskin.
Visiting the Store will also unlock the Tavern, where you can then hire Pia as a party member. She’ll
charge a fee equal to 10x her level (ex. 30 gold at level 3). She’ll also charge this fee every 3
missions she participates in.
As a healer, Pia is naturally a huge benefit to your party at this point in the game, and in my opinion she
is one of the best characters to keep on your t eam through all stages of the game.
★★★ Reward: Cursed Boots; equipment that gives +4 SPEED -15 DEF -15 MDEF
● There are 6 apple dogs to start with. Enemy units in this mission have +30 ATT and +20 MAG, but
normal DEF/MDEF. No reinforcements.
● Don’t let them hit you! They’ve got standard defenses and HP, so all you need to do is stay out of
range of their attacks until you’re able to rush up to them and kill them in one shot. If Lana’s Seal is
strong enough, you can use that to take them out as well. Never end your turn with a unit in range of
an enemy’s attack! And, get used to it. Many HARD stages have insta-kill modifiers like this.
Tactics
● The rescue targets are suicidal idiots and need serious help unlike Pia, Unity version made them
more durable, if you rescue BOTH this guys they will give you Rapid Boots (Mov+1)
● Prior unity version was harder for you to rescue the bastards, you need to walk down south and be
careful not to enter the attack range of the Alkibana (tentacle flower) and heal Gissu ASAP (lvl 4
dude) before he dies.
○ Before Battle: Buy herbs/ointment (EQUIP THEM) & hire Pia
○ When battle begins rush along bottom to the rescue targets then heal them
● In the Unity version: Don’t forget the chest in the bottom right. Easy to overlook if you’re used to the
Flash version. (Contains a Linen Cloak)
● There are 9 enemies (a mix of Apple Dogs and Black Apple Dogs). All have 1 HP, but +50 DEF and
MDEF. You will probably not have high enough strength to deal damage to them directly for a very
long time, but Lana’s Seal will capture them with ease. Another skill that works is Precision Strike,
although that costs 2 SP.
● You’ll need at least one unit that knows Precision Strike, preferably more, and have each one take
down at least one enemy. Meanwhile, have Lana using Seal as much as possible. It’s doable in 4
turns.
● Don’t get hung up on this stage. Heal B can be obtained without ever having Heal A, and it’s literally
a straight upgrade.
● 7 Horned Furballs, 2 High Slimes, and 1 Desert Harpy. (Strange sequence breaking on the Desert
Harpy but ok.) All enemies have +20 DEF and +20 MAG. Each one has 1 physical attack and 1
magical attack. They’ll attack you with their magic attack, but only counterattack with their physical
attack.
● Your party starts in 2 groups of 3, one on the upper left and one in the middle. You’ll want good
magical attackers in your group. Don’t worry about your party being split up (although you might
want to rearrange your party in the party select screen to make sure they’re evenly distributed),
since it’s better for you to attack the enemies on both sides of the map simultaneously in order to
win in 5 turns or less.
● This map isn’t a tremendous challenge, and it’s worth attempting. If you think you can beat it, then
you should attempt it as soon as possible, because the Silver Wolf Boots will come in very handy.
Units
● Enemies
○ Blue Alkibana (NEW)
○ Thorn Slime (NEW)
○ Bandits (Ambush you later)
★★★ Reward: Search Rod. This item is new in the Unity version. It t ells you how many treasure chests
are in a level. You can sell the Search Rod to the shop to add it to its inventory and buy more when
you need them, but they cost 6000 gold each. That said, they are not consumed upon use, so you
only really need one.
● 10 Thorn Slimes. All enemies have +20 DEF and +20 MAG. They only have magical attacks, so
unlike the last stage, they’re gonna hit you hard on their counter attacks as well.
● It’s a very plain HARD mission. No tricks, just tough enemies. Standard tactics apply; Stay out of
their range, then rush up to them and hit them hard enough to kill. You’re not likely to survive a
counterattack. Ultimately not terribly hard.
● The enemies are arranged in a circle around your party. Some of your units are gonna start the
mission within range of them. Be careful of that. Try to break them down by focusing on the enemies
in a clockwise or counterclockwise direction, and use long-ranged attacks to take out enemies
without entering the range of other enemies you can’t kill in the same turn.
Units
● Enemies
○ Thorn Slime
○ Alkibana
○ Metal Apple Dog (BOSS, BOUNTY)
○ Ogre (NEW, CG [only for the sword wielding one]) (Ambush you on turn 10)
● Chest: Skill Tome 12 (Cure Paralysis)
Tactics
● If you don’t leave quickly, Ogres (level 16) will spawn
● The Metal Apple Dog has extremely high DEF. Lilim can help lower her HP to capture her, though
you should be careful not to kill it. Try not to kill her; as a tank, the Metal Apple Dog will come in
handy in later battles.
● The poison swamp only affects units if they stop in it, walking over it is fine. Also standing on edge
(tile that’s half grass, half water) will still hurt you. The poison is not a status effect, so you don’t
need antidotes
● Ogres can be captured, but it is very risky. They deal a lot of damage and can quickly surround you.
They can also spawn in later stages, so it’s not necessary to capture them now.
★★★ Reward: “3 Legged Pants”. It’s just another copy of the item that Pia gives you if you click on her
in her shop a few times.
● 5 Thorn Slimes, 4 Alkibanas, 3 Blue Alkibanas. The Thorn Slimes have +20 DEF and +20 MAG,
while the Alkibanas have +20 ATT and +20 MDEF. You can remember it as “each one is weak to
the same attack type it uses, and hits like a motherfucker.”
● Your units start in 3 groups of 2, located on separate parts of the map, in close proximity to at least
1 slime and 1 alkibana. You’re going to want to focus on attacking enemies and opening safe areas
for your units to stand before the end of your first turn. You might need to restart the mission a few
times in order to make sure all of your units start the mission in the optimal places.
● This one’s honestly not worth struggling on. That is, unless it’s the only way to get this item early in
the Unity version, I mean. It’s a cosmetic one-use item that you can get in other places.
Tactics
● Stone Skippers can throw rocks over impassable terrain (trees)
● Ogres will spawn at turn 8 (lvl 16) then every 5 turns more or less a new round will show up (lvl 22) again a
new spawn (lvl 16) then again a new spawn (lvl22) and at last a spawn of (lvl16) if they don't move from the
base the turn they respawn will be ignored and you will lose that turns ogre spawn. If you are going to farm
you harem of Oni sluts you have to make them move and defeat/capture try separating them so it won’t be
that hard.
★★★ Reward: “Racto pamo drug”, according to the machine translation. This is a costume for the
Metal Apple Dog, and it’s actually more than just cosmetic! It increases the EVA of the Metal Apple
Dog by +3. I won’t spoil the appearance of the costume though.
● Units with long range attacks are ideal here (like Stone Skipping), although enemies will likely
quickly get in range of melee anyway
● 6 Ogres (2 bow, 2 axe, and 2 sword), 2 Pixies, 3 Alkibanas, 2 Thorn Slime, and 1 Stone Skipper.
The Ogres and Stone Skipper have +20 ATT and +20 MDEF, the slimes and pixies have +20 MAG
and +20 DEF, and the Alkibanas have +10 ATT and +30 EVA.
● This stage is the first to include a negative penalty on your characters. In this stage, the movement
speed of all units (including flying units) is drastically reduced while the enemies are unaffected.
Units
● Enemies
○ Alkibana
○ Blue Alkibana
○ 4x Stone Skipper
○ Thorn Slime
○ Dryad (BOSS, BOUNTY, CG)
○ Ogre (Ambush if you take long enough, two at a time?)
● Chest: Skill Tome 3 (Mercy Attack), chest is at top left corner
Tactics
● This stage is dark.
● Before Battle: Buy Torches and equip them to your party
○ Sprites have the Torchlight ability if you don’t want to buy torches
● The map is shaped like a circle with a U in the middle. The Dryad is in the center of the U and won't
attack until you enter her range of attack.
○ Thorn Slimes guard the open part of the U
○ There are Stone Skippers on the inner edges of the U. Their extremely high range allows
them to attack you through the walls of the U.
○ The left side of the map has pools of poison.
● The Dryad is a unique monster and an excellent support character. Be sure to capture her.
● Note: Stage will end when Dryad is captured or defeated, make sure to deal with other enemies first
if you want to maximize seal points/exp
CAUTION: Lilim will leave the party if you redeem the Dryad Bounty. And, unlike Nono, Lilim won’t
become available for hire. In the Unity version, the Stage 5-X route won’t appear on the map until
you redeem the Dryad Bounty. However, there’s no consequence to keeping Lilim in your party up
to the end of the Stage 4-X route.
★★★ Reward: Desert Boots. They don’t increase your movement speed, but they allow the equipped
character to move at their normal speed across terrain that would normally slow them down. (Except
water or hills.)
Tactics
● The terrain is comprised of cliffs with enemies on top of them. Ground-based units can climb up
them but their movement speed is lowered while they do so. Flying units can fly up the hills with no
movement penalty.
● Don’t forget to grab the chest. It’s easiest with a flying unit.
Hell Centi behind some rubble when you reach the fourth door. If you do, then you can relax.
It won’t chase you at that point.)
● Behind the fourth door is two Hell Centi’s, a Golden Apple Dog, and a Chest containing the
Tyrognivora Insect, an item that unlocks a costume for Silvera. Check the Enemy Range before
you open the door, and don’t let your fragile units stand within it before you open the door.
● Breaking down the fifth door causes Bald and his Torturers to spawn. Beyond this door, things get
complicated. You will now be very close to the Cursed Seal Princess’s actual range. Her Mania is a
problem, and her damaging attacks are very damaging. On the other side of her range is Bald’s
group, including Bald himself. The torturers will come to you, allowing you to capture them one at a
time from where you came in. And that is the strategy I recommend.
● Bald’s items can be stolen, just like last time.
● There are chests on either side of the Cursed Seal Princess. Don’t even bother getting the ones on
the right side. None of the items from those chests are unique, and you’ll be opening yourself up to
some huge risk by getting that close to the Cursed Seal Princess.
Tactics
● Before Battle
○ Warning for Cheaters; If you’ve altered the stats of your units (in st_units) you’re going to
end up fight copies of them. If you’ve altered an equipment item to grant stats you’re fine.
○ Bring Lia. Her Mania skill is incredibly important for distracting the hoard of enemies. If you
use Mania on Bald, since he’s invincible, he’ll absolutely shred the crowd for you.
● Clean up EVERY enemy in the courtyard before breaking a wall down. The Cursed Shades inside
pose a substantial problem to you.
○ They have the 5 turn insta-death skill (As previously seen in 7-5 hard)
● You need to break at least one off the Broken Walls in order to expose the Cursed Seal Princess. I
recommend letting a Mania’d Bald go first. The Cursed Shades can’t really do anything to him, but
he’ll fuck them up.
● Keep your other units outside, and stay away from the castle wall. The enemies can reach through
the wall with their attacks. Don’t ignore the Cursed Shades. The stage does not end when you
capture the Cursed Seal Princess.
● Also, the Abyss Ghosts can transform into Lia. That poses a substantial threat that you will want to
handle as well. Stay out of its range. And, unfortunately, while transformed, they can’t be captured.
You’ll want your units to wait outside its range until the time is right, then run up to it and kill it in a
single turn before it can use Mania on you. (Or let Bald kill it for you.)
● Once the Shades are gone, you can rush with Lana to capture the Cursed Seal Princess. Enjoy the
CG.
● Following the Princess’s capture or defeat, Bald will lose his invincibility. Killing him now triggers his
transformation into the true boss of this stage. Smack the everloving shit out of his new form to win.
Stage 9-5 Destroyed Castle Gate
(yes, stages 9-4 and 9-5 have the same name)
(To unlock this stage, report Bald’s defeat in the Guild)
Units
● 6x Bloody Stalker
● 1x Necro Bald (UNCAPTURABLE, BOSS)
● x Bomb Golem (UNCAPTURABLE, RESPAWNING)
● Abyss Ghost
Treasure
● Handcuff Restraint Costume (held by a Bloody Stalker)
● Chain Constraint Costume (held by a Bloody Stalker)
Tactics
● Don’t miss out on the Costumes! You can lose them for good by letting a Mania’d enemy kill
the enemies that hold them.
● The Bomb Golems have the Pierce ability, which means their attacks treat your DEF and MDEF as
0. They’re not especially strong, but they can catch you off guard, so be careful.
● In this stage, Necro Bald has question marks for health, but he can be killed. His health is simply
hidden for some reason.
● The dark pit acts like quicksand randomly moving units 1 tile
Ver1+ (Able from start) Ver2+ (After Story 6-6) Ver3+ (After Story 7-6)
CG Acquisition CG Acquisition
1 First scene Part of the opening sequence. 2 Slime [A] After the tutorial battle.
[A] Skipping the introduction will
Skipping the introduction will also also unlock this scene at the
unlock this scene at the CG Page. CG Page.
15 Strip Show At one point or another (Possibly 16 Sheila Save Sheila
after Harpy capture), talk to Ily (Click Capture
‘Change Skill’) and a series of (Stage 3-5, ‘Hideout Depths’)
dialogues will lead you to a Futa
appreciation bar. Also unlocks the
Back Alley.
17 Ogre Capture Ogre (The one with brown 18 Lilim Capture Capture Lilim
hair that wields a sword and shield)
(Stage 5-1, ‘Forest Ruins’)
(First available Stage 2-2, ‘Deep
Woods’)
21 Ily & Elena Flash Version: Finish game without 22 Lana & Elena Finish game capturing Robecca
capturing Robecca
23 Magic Use Ily’s first skill (Magical Infusion) 24 Waitress Play bar minigame and get
Infusion on Lana at any time perfect score
25 Sheila Defeat Received through story progression 26 Onahole Use ‘Onahole Slime’ item on
[A] Slime Lana. Can be bought from crafting
(Begin Stage 3-2, ‘Dirt Track 2’) store and recipe is found on
Stage 4-4, ‘Burning Crater’.
27 Scat Craft the Mana Orb 28 Waitress 2 Play bar minigame on second
Alchemy Possible after completing Stage 6-3. difficulty without failing
Recipe needs orbs dropped from: La
Fox, Dryad, and Sylvera.
Recipe is found on Stage 5-4, ‘Ruins
Dungeon’, in chest to north west
● Scenes
Scenes with any males
males (aside
(aside from handjob
handjob/blow
/blowjob)
job)
● Scenes
Scenes with
with the town
town girls
girls (Lizbe
(Lizbeth
th (bounty
(bounty office
office),
), waitress
waitress,, clinic
clinic nurse)
nurse)
○ V2 inclu
includes
des scene
scenes s for:
for: Female
Female knight
knight (prison
(prison guard)
guard),, Sakume
Sakume
● Sex scene
cene with Pia
Pia
● Variants
Variants of capture
capture scene
scenes s where
where Lana isis enjoying
enjoying it instead
instead of
of being reluc
reluctant/a
tant/afraid
fraid
Decryption
How to decrypt contents of ‘src’ folder in Unity version;
If you don’t trust the exe or would rather do it manually here’s how;
● Decr
Decryp
ypti
ting
ng ‘.d
‘.dwf
wf’’ (int
(into
o ‘.sw
‘.swf’
f’))
○ Read
Read them
them as a byt bytee arr
array
ay
○ Then
Then do thethe fol
follow
lowin
ing g to the
the first
first 100
100 byte
bytes
s
■ bytes[i] ^ i * 28 (Where
28 (Where ‘i’ is the index)
○ Save itit as a file
file again
again and itit should
should open
open fine in
in c or whatever
whatever softw
software
are you
you use
● Decr
Decryp
ypti
ting
ng ‘.d
‘.dsv
sv’’ (int
(into
o ‘.cs
‘.csv’
v’))
○ Same as above above,, except
except do do it for all
all bytes
bytes (not
(not just
just the
the first
first 100)
100)
○ When importin
importing g the csv,csv, it’s
it’s just
just semicolo
semicolon n separator
separators s as norma
normall
Files (Flash)
● ‘b**
‘b***.
*.dw
dwf’f’:: talk
talk back
backgr grou
ound nds?
s?
● ‘be**
‘be***.d
*.dwf’
wf’:: effec
effectsts for
for skil
skillsls & item
item use
use
● ‘bm***.d
‘bm***.dwf’:
wf’: backgrou
background nd image
image forfor certai
certain n skill
skills
s
○ 012: Succu ccubus Eye
● ‘c***.
‘c***.dw
dwf’:
f’: char
charactacterer stan
standi ding
ng spri
sprites
tes
○ Number
Number corresp corresponds onds to ‘st_uni
‘st_unit.dsv’
t.dsv’’s’s 2nd column
column (Check
(Check translati
translation
on page if you don’t
don’t want
want
to decrypt that file)
○ Fil
Files of of int
inteerest
rest::
■ 000: Lana
■ 002002: La Lana fi final form
form
■ 037:
037: Lana
Lana in combcombat at (Swo
(Sword rd))
■ 038:
038: Lana’s
Lana’s rearrear (Can
(Can be seen seen fromfrom Curs
Curse e menu)
menu)
● ‘e**
‘e***.
*.dw
dwf’f’:: trans
transit itio
ionn effe
effect cts
s
● ‘ev***.dwf’: f’: CG Events
○ Numb
Number er corr
corresespo
pond nds s to FILE column
column in ‘st_cgev.dsv’
■ Actually
Actually just just the
the first
first 5 are out out ofof order,
order, the
the rest
rest are fine
○ 000 = Leech Leech,, 001 = First First Event,
Event, 002 = High Slime Slime,, 003 = Harpy,
Harpy, 004
004 = Cattle
Cattle Slime
Slime
○ 005
005 = Drya Dryad, d, 006
006 = WereWerewo wolflf etc
etc
● ‘m***.dw
‘m***.dwf’:f’: stage
stage files,
files, the ones
ones with
with ‘a’ prefix
prefix are
are for after
after first
first visit
visit
● ‘parts.dw
‘parts.dwf’: f’: Bounty
Bounty images,
images, stage previe previews, ws, bitmap
bitmap font numbers
numbers & symbols,
symbols, CG Event
Event previews,
previews,
element icons, unit icons, unit sprites (the moving ones from stages)
● ‘par
‘parts
ts_s
_snd
nd.d .dwf
wf’:
’: mus
music ics,
s, sfx
sfx
● ‘mai
‘main.
n.dw
dwf’ f’:: vari
variououss UI ima
image gess
● ‘whos
‘whosp.d
p.dwf’
wf’:: clinic
clinic heahealin
ling g menu
menu (hospi
(hospital tal))
● ‘wti
‘wtitl
tle.
e.dw
dwf’
f’:: tit
title
le scre
screenen
● ‘wwm
‘wwmap ap.d
.dw
wf’:f’: worl
world d map
map
● ‘wst
‘wstre
reet
et.d
.dwf
wf’:’: bac
back k alle
alley
y menu
menu
● ‘wme
‘wmenu nu.d
.dwf
wf’:’: Mai
Main n inga
ingameme men
menu u
● ‘wstates.
‘wstates.dwf’
dwf’:: fullfull screen
screen status
status displ
display
ay for
for a unit
unit
● ‘wmi
‘wmiss ssio
ion.
n.dw
dwf’ f’:: boun
bounty ty men
menu
u
● ‘wst
‘wstag
age.e.dw
dwf’ f’:: in
in a “fie
“field
ld””
Files (Unity)
● cb.d
cb.dxx: al
all fu
full re
res character sprites.
sprites. Note they’re layered (eyes separate, Lana and other main
characters have many separate image parts)
● tip*.dx: tip overlay screens (3= town menu, 4= Ver2 changes, 5= Ver3 changes)
○ tip_
tip_pupu.d
.dx:
x: mons
monste
terr enhan
enhance
ceme
mentnt
● mp**.dml
mp**.dml:: stage data data (encry
(encrypted
pted xml).
xml). ‘A’
‘A’ is normal
normal mode
mode and
and ‘B’ is hard
hard mode
mode
○ See Cheating - Data Editing (below) (below) for what you can do with these files
● n_da
n_datata.d
.dxt
xt:: all
all dial
dialog
ogue
ue
Steps
● Get Unity
Unit y Asset Bundle Extractor
Ext ractor (Latest version,
Latest version, v2.2 beta4 or newer )
● Make
Make copy of fifile [game dir]/Game_Data/sharedasse
dir]/Game_Data/sharedassets0.assets
ts0.assets
● Run
Run the
the Extra
Extracto
ctor,
r, ope
open
n the
the copy
copy you
you made
made
● Find “CustomMosaic ”
CustomMosaic ” item (should be near the top), click it, click “Export“Export Dump”
Dump” and save it
● Find “Font Material ” item, “View
“View Data”,
Data”, expand “Base
“Base”, ”, expand “m_Shader
“m_Shader ”,
”, note “m_FileID
“m_FileID”” and
“mPath_ID”
mPath_ID”
● Open the
the extracted
extracted text file,
file, replace
replace the values
values of “m_FileID
“m_FileID”” and “m_PathID”
“m_PathID” with
with values
values from step
step
4, scroll to the bottom and set both "0 float a" to 0, save t he file
● Select the “CustomMosaic ”
CustomMosaic ” item in Extractor, click “Import
“ Import Dump”
Dump” and choose the edited file
● Click
Click File:Save
File:Save and
and overwri
overwrite
te the origi
original
nal file
file (shared
(sharedasse
assets0.a
ts0.assets
ssets))
Cheating
Use the tools linked above in the Decryption section for this.
Data Editing is
is the
t he recommended method, just give Lana and some key allies extremely powerful stats
Unity: Open the game and at the title screen press the button on the top left
Data Editing
Everything below relies on you having everything decrypted already.
already .
Broken Stats
● Impo
Import
rt the
the decr
decryp
ypte
ted
d st_unit.dsv &
& st_item.dsv (csv’s) into a spread sheet editor (In import settings
make sure you set semicolon as the only separator)
● Edit
Edit valu
values
es to your
your liki
liking
ng
○ Chan
Changege unit
unit base
base stats
stats & their
their growth
growth rates
rates
■ Note;
Note; a few units
units (Lana,
(Lana, Sheila,
Sheila, Lilim)
Lilim) have
have multiple
multiple entries
entries for
for their alterna
alternatete forms,
forms,
make sure you edit all of them
○ Item statstat bonuses;
bonuses; Sugges
Suggestt doing
doing this to a weak
weak item, like
like the wooden
wooden sword,
sword, then
then equippin
equipping g
it to your Monsters.
■ Editing
Editing unit
unit stats for monste
monsters
rs means
means enemies
enemies would
would become
become stronge
stronger,
r, this avoids
avoids
that.
■ You can can also
also do this
this for humans
humans,, as it means
means you won’t
won’t have to manua
manuallylly change
change
every entry
● Note when saving the file; ensure format format remains unchanged
unchanged (else you risk corrupting
corrupting the file)
file)
● Enjo
Enjoyy havi
havingng brok
broken
en stat
stats
s
Easy Money
● In ‘st_un
‘st_units’
its’ change
change the GetGold
GetGold value
value for a common
common mob
mob to a high
high value
value
Convenience
● ‘St_sk
‘St_sk.cs
.csv’
v’ chan
change
ge Merc
Mercy
y Strik
Strike’s
e’s SP cost
cost to 0
General Notes
● St_u
t_units
nits col
column
umns
○ SK#SK#; Starting skills
○ LK#LK#; preferred gifts (id), LK1 being the +10
○ AddSk#; skills learned by level up
○ LV_XXX;
Stat growth
○ GetGold, GetEXP; Sell & Release values
○ MoveType; 1 = flying
○ Cap; 0 or blank = Capturable (Still impossible if the enemy have the passive Strong
Resistance)
Shop Editing
Shop
Downside:The shop can’t be altered to contain the items you want from the start.
Editing: you’ll need to have to edit [st_item.csv] found in your game’s [src] folder.
1. To do so all you need to do is change de values in the Y Column (Sale) to 1. This will make all
items to be unlockables in the shop. (able to be bought back)
2. Don’t change values of the first line
Materials Store
Downside: is that this function is unlocked only after stage 4-1 until further edits are found.
Editing: you’ll need to have to edit [st_item.csv] found in your game’s [src] folder.
1. Change the values in the W column (MStage) to 1. This will make the items on that line to appear.
2. Delete the values in the V Column (Mprice). This will make all items cost 0.
● I recommend you to change the value one item in the V Column (Mprice) to an absurd amount to
easy access to a money hack Preferably something that can also be found in the shop.
3. Don’t change values of the first line.
Skills and +
Skill modifications
Downside: There’s no distinction between who uses the skill, be you or the enemies. And changing
Blank lines don’t add them as skills
Editing: you’ll need to have to edit [st_sk.csv] found in your game’s [src] folder.
Fun Stuff :
Change in the Line 139 (Skill Hellstorm), the K to 0 or blank and change the Column Y to 11.
hen Hellstorm will cost 0 and will have the effect of Merciful strike and don’t kill any enemy.
The skill Hellstorm only works at that Line, changing it to anywhere else wont do it’s nuke effect, in fact
nothing will happen.
It’s impossible to have Hellstorm work as a Capture everything skill, for that you’ll have to find a way to edit
how the game interpret the be10 with some properties of be40/41 without removing the aoe
Spell tomes modifications
It’s possible to change what Skills will be teached by those items.
Downside: Replacing blank lines don’t work, you have to substitute something.
Editing: you’ll need to have to edit [st.item.csv] found in your game’s [src] folder.
The information of the skill tomes are found in the Lines 215~234, but any item can be modified to work
as an spell tome.
1. Change the value of the Column F (SKID) to match the skill ID, this is found in the [st.sk.csv] at
the Column A (ID).
● At [st.item.csv] you can change the values of the Column C (Name) to modify the Item’s name and
the Column D (Explain) to change what appears as the item’s description.
Waitress Minigame
● Use Cheat Engine’s speed hack to lower game speed (Don’t forget to bind a key to return to normal
speed as well)
○ Use numpad to type sequence into a text doc
● In the Unity version, you can hold Alt+Z to freeze the timer at 10, and clicking on incorrect tables
won’t count. This basically makes the minigame foolproof. It’s basically necessary to do this for the
third difficulty or higher; to perfect the third difficulty, you’d need to memorize a sequence of 8 tables
shown in under half a second.
FINDING NEMO (ID’s of the passives and personalities)
In the st_item.csv
Personalities:
In the Lines 176~188 & 190
Change the values of G Column (FRM) to something different than 0~12 or 16
and see if it gives something new.
There’s currently 7 ID’s missing
Freaky? 気紛れ Nº:
Seriousness? 真面目 Nº:
Moderate 控えめ Nº:
Naughtiness? 腕白 Nº:
Weak? 気弱 Nº:
Temperate? 温厚 Nº:
Violent? 乱暴 Nº:
Passives:
In the Lines 194~205
Change the values of G Column (FRM) to something different than 0~12 and
see if it gives something new.
There’s currently 6 ID’s missing.
Data Editing - (Br-nK)
To be able to modify the game data you’ll need to have decrypted files, to do so you’ll have to use the
Unfuck.exe by placing it’s files in your game folder along with the executable and running it.
In my experience, deleting the base files f or anything besides the n_data, st_ xxx and mpxxx breaks my
game.
That tool will decrypt everything but if you’re using the Unity version i’d recommend you to download the
translated files here >> v3.12 Translation << which contains the decrypted files:
n_data.txt st_cgev.csv st_item.csv st_sk.csv st_stage.csv st_unit.csv st_want.csv.
It’s recommended to keep the original files and the translated files saved in order t o easily revert unwanted
changes.
-Stay Away-
Damage in % of Precision Minimal distance Maximal distance AoE of the attack.
ATK/M.ATK stat. Nº = % from user. from user 1 = Cross on
Nº = % Nº = range. Nº = range. Target
0 = Can be used in 5 = Vertical slash, 5
the caster. squares centered
on Target.
K: SP L: CA M: Count N: Turn O: EV
42 Clear ver3
After turning in Bardo at the Guild.
43 ver3 title
After turning in Bardo at the Guild.