Fuujuhime Guide

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Names: 封呪姫,

Names: 封呪姫, FuujuHime (Romaji), Cursed Futana Ring (Engrish), FutaHime, Cursed Seal Princess,
Sealed Princess, FutaRing

Translations Project Page


Translations
NOTE
● Translation:
Translation: patch is available
available for newest version though it’s partially MTL (The new content
(anything v2 onwards) hasn’t been properly translated). Link is in translation project, go to the Unity
ver  tab
 tab
○ There’s
There’s now a separate
separate patch
patch for UI transla
translation
tion (For v3.12)
v3.12)
○ Here is link with
wit h screenshots
screenshot s of translated
trans lated UI to
t o use as reference
refer ence (Note this is taken from old
flash version), Unity Stats Screen
● Decensoring:
Decensoring: Tutorial for Unity version is near bottom of doc

Complete Save File v3.12 -


v3.12  - Old Save for Flash Version

If you want to
t o view this document offline: click ‘File > Download As’

Dev Links: DL Site Circle Page -


Page - Blog
Blog -
 - Pixiv
Pixiv -
 - Nijie
Japanese Guide [
Guide [MTL
MTL]] (has info this guide doesn’t, but you’ll need to machine translate it)

Dev keeps updating with new content. Current version: v3.24 (last checked Jun. 11th 2019)

Notes Regarding this Doc


● Please stop defacing the doc. If
you’re not contributing or commenting then
switch to “Viewing mode” (top right drop down)
● Feel free to add google doc comments in places where you have questions. Ifquestions. If you have
questions about specific parts of the guide, others might as well, so posting comments helps
everyone. When a question is answered please add info to appropriate section of guide
● If you
you thi
think
nk you
you can
can impr
improve
ove the struct
structure
ure o
 orr formatting, please do.
● If you’re
you’re going
going to add
add a stage
stage image,
image, make
make sure to to reduce
reduce the resolu
resolution
tion first
first
Help
Please use comment system to ask questions instead of this
● Can someone
someone explain
explain how
how to decrypt
decrypt the
the .dwf
.dwf and
and dx
dx files?
files?
○ Look atat the decryp
decryption
tion sectio
section
n at end of doc. There
There’s
’s a tool
tool that handl
handles
es everythi
everything
ng
● How do you
you change
change the
the windo
windoww size
size in the unity
unity version?
version?
○ It doesn’t
doesn’t seem
seem possible
possible to do so
so right
right now, as the
the launcher
launcher only
only gives
gives you options
options for
1280x720 or fullscreen.

Bugs
Listing some bugs that you may encounter 
● Re-movin
Re-movingg Ring;
Ring; Movement
Movement from it will
will not trigger
trigger certain
certain actions
actions (Buttons,
(Buttons, Stage
Stage Exit Tiles
Tiles etc)
● Event stall - Sometimes during the talking scenes at the start of missions the characters will freeze
and stay on the overlay, whilst you can start movings the camera around the map. You cant click
anything or skip the scene. You must reload the game.
Found two instances - talking to the guard in the prison whilst naked and the start of stage 6.1

General Tips
● SAVE OFTEN (There are multiple pages for saves, hit arrows on sides)
○ You may may encounte
encounterr bugs or accide
accidental
ntally
ly kill a captur
capture
e target
target due to forgettin
forgetting
g to disable
disable
counter attack
● Save
ave Fil
File
e Loc
Locaation
tion:: Open the folder ‘findso’ in game root folder, open ‘findso.exe’ and hit the button
● You can speed up movement in options as well as disable attack/item use effects
● Many characters will give response when you click on t hem. (In at least one instance clicking
repeatedly will give a unique one off response and item)
● New locations
locations (Like item store) in town are unlocked
unlocked as you progress
● There are multiple endings
● Fainted units can be revived by paying at the clinic
○ They can can also be reviv
revived
ed by levelin
levelingg them up. Relea
Releasing
sing enoug
enoughh units to make
make them
them level
level up
will automatically
automatically revive them. It
I t might still say they’re fainted but if you leave the menu and
come back it should be good.
● To use a ‘Skill Tome’, select the character and click ‘use item’ (Yes, it uses same interface as gifting
as confusing as that is)
● When you capture an enemy, they will often have an item in their inventory (The thing they would
have dropped if killed)
● Lock unique units to avoid any chance of accidentally releasing or selling them (It also makes them
easier to identify)

Controls
While the mouse can be used for everything, there are some convenient keybinds

Scene
Ctrl; Hold for Auto
○ Unlike
Unlike Auto
Auto Mode ([A]
([A] button
button on dialogue
dialogue box)
box) which
which is hard
hard to cancel
cancel (as dialog
dialogue
ue box
moves)

Map
● WASD/A
WASD/Arro
rrow
w Keys;
Keys; Move
Move view
view around
around

Stage
● WASD/A
WASD/Arro rrow
w Keys;
Keys; Move
Move view
view around
around
● Ctrl;
Ctrl; holding
holding this will
will speed
speed up enemies
enemies turn
turn massiv
massively
ely

Waitress MiniGame
● Nump
Numpadad;; for
for the
the tab
table
les
s
● Alt + Z; Hold
Hold for
for cheat
cheat mode (Time
(Timerr locks
locks and it will
will ignor
ignore
e wrong
wrong tables)
tables)

CG Viewer 
● Arrow
Arrow Keys
Keys (Up
(Up/Do
/Down
wn);
); cycle
cycle throug
through
h image
images
s

Tips: Combat
● Sortieing
Sortieing/Dep
/Departin
arting
g town
town costs small
small amoun
amountt of money
money
● If you
you want
want to cap
captur
ture
e things
things:: (for
(for early
early game
game))
○ Move
Move Nono
Nono and
and Lana
Lana into
into targ
target
et range
range
○ Have
Have Nono
Nono use Mercy
Mercy Atta
Attackck to weake
weaken n targe
targett
○ Then
Then have
have Lana
Lana use
use cap
captu
ture
re
○ Later
Later other
other units
units can acquire
acquire the
the Mercy
Mercy Attack
Attack skill
skill as
as well
well
● You can click
click on enemi
enemieses to see their
their stats and movement
movement range range
● When showi
showingng battle
battle cut in (The popup
popup 1v1 showin
showing g full size sprites
sprites with
with attack effects
effects),
), the units
units
are ordered based off their relative world position NOT based off whether they’re on your side

○ The unit
unit above
above or to the
the left
left of the
the other
other will
will be shown
shown on left
left in cut in

Elements

Name Element Strength Weakness There’s an elemental damage


system (So if you’re having trouble
make sure you’re attacking with
Neutral
attribute target is vulnerable to)

 All Skills and


and Units have their
their
Fire
respective elements.

Skills carry their elements symbols


Water 
on the left or their names.
Units element symbol are shown
on their character page above
Nature
personality.

It’s possible for a certain unit have


Darkness
attacks from a different element
than their own.
Light
Percentages to be added

Passive Skills (Unity Version)


 A unit can have a maximum of 4 passives
passives

ID Icon Name Quantity Description


User strikes first if in range and has enough TP for the
5 Ambush
attack.

4 Close Call 50% chance to dodge fatal attacks.

Cursed Seal Deals 50% more damage to cursed seal carriers. This refers
11
Eater  to Lana and Lia, but not Ily.

If the user has at least 50% of max hp, fatal hits will instead
3? Fighting Spirit drop user to 1 hp. If less than 50% max hp there is still a
chance to survive but the chance is really low.

6 Great Shield  About 20% chance to dodge any enemy attack.

Can use remaining movement points to move after an


Unlimited action.
2 Move Again
(Arena Reward) There is no confirmation after this second move so don't
misclick.

9 Pierce  Attacks bypass defence.

Unlimited
7 Self Healing Heals 10% of max hp every turn.
(Arena Reward)

8 Sky Strike 50% more damage to fliers.

Unlimited
12 Sunlight Permanent torchlight effect in dark levels.
(Arena Reward)

Wrath Unlimited
1 Counter attacks deal 25% more damage.
(Anger) (Arena Reward)

Unique 50% resistance to all elements except Physical. Also, +1


17 Abyssal Magic
Lilim Only range to Curse.

Evasion Unique
15  All party members gain +10 evasion.
Guidance Renka Only

Raise Battle Unique


14  All party members gain +5 physical attack.
Morale Sheila Only

Rapid Unique
13  All party members gain 10 hp at the start of your turn.
Treatment Pia Only

Unique Doubles the effect of equipments bonuses and reduces skill


18 Warrior Spirit
Nono Only costs by 1 (Cannot go below 0).

Immunity to Capture (aka Seal) and Confusion (aka Mania).


This appears primarily in HARD mode, where it’s used to
prevent players from effectively “one-shotting” enemies by
Strong
10 Unobtainable capturing them with Lana’s Seal. Even if you could recruit
Resistance units with this passive, it probably wouldn’t provide any use
for players. (I guess it would make units immune to non-
friendly Cursed Seal carriers…)

Magic “Invalidate any state abnormality.” Seems like it provides


16 Unobtainable
Competition immunity to all status effects.
EXP
● Gets shared between surviving party members
● The unit who does the most damage will receive 20% more EXP
● Fainted units will not receive any EXP
● By default, you will not get EXP if your level is notably higher (+5?) than recommended level for
stage
○ There is hidden menu option that disable this limitation:
■ Open Options
■ Open second tab (top right)
■ Click check box in bottom right (it won’t show any text label until you mouse over it)

Player 
Seal Power 
● Your “Seal Power” is equal to your orgasm count divided by 30, rounded up. And, because your
orgasm count increases by capturing enemies, you can increase your Seal Power by capturing as
many enemies as possible.
○ Specifically, your orgasm count increases by 3 every time you capture an enemy. This
effectively means your Seal Power is equal to 1/10th the number of enemies you’ve
captured. To reach Seal Power 30, you need to capture 300 enemies.
● Seal Power is not affected by Lana’s actual Level.
○ Interestingly, this means your Seal Power can level up in the middle of a stage, and you
don’t lose it if you withdraw from a stage.
● Your Seal Power affects your chance to capture enemies
○ (The specific formula is 2 * seal_power - 2  for an enemy at max HP.)
○ In the Unity version, your Seal Power also affects the maximum range of Seal, as well as the
cost of casting it. At higher levels, Seal costs 0 SP and can have a range of 4+, allowing you
to capture enemies from a distance.
○ When Seal becomes free to cast, you can change the order of your skills so that Lana
counter-attacks with Seal, giving you the ability to capture multiple enemies in a single turn.
(You can also do this before Seal becomes free, so you can increase your Seal Power
faster. Be careful about your SP running out, though.)

 As of v3.12, the following table documents the evolution of your Seal move, and the corresponding Seal
Power level that unlocks it. We’ve tested this up to Seal Power 200, so it looks like 100 is the current
cap.

Seal Power  Range Cost

1 1-1 1

30 1-2 1

60 1-3 1

100 1-4 0

 Appearance
● To customize Lana’s appearance, you need to earn points by capturing enemies in combat.
● You spend points to increase the maximum limit of points you can allocate to each category. You
cannot reallocate points after you save them, but you can change your character’s appearance
using the column on the right.
● There are different stages for each category, and you can quickly switch between them by ticking
the second checkbox.
● The different stages are:
Category Stages Effect Comments

Penis 0-30-60-90-120-150-180-210 Larger Penis

Balls 0-30-60-90-120-150-180-210 Larger Balls No balls at 210

Vagina 0-30-60 Looser Vagina No CG

 Anus 0-60-120-200-400 Looser Anus Prolapse at 400, No CG

Breasts 0-30-60-90-120-150-180-210-240-270 Bigger Breasts

Pubes 0-30-60-90-120-150-180 Pubes cover a Only in CG’s 41 & 42


larger area

● Most CGs change based on her physical characteristics. Lana’s Penis, Balls, and Breasts sizes all
modify the CGs. Additionally, whether Lana has Phimosis or not will also affect the CGs.
● Some dialogue lines change based on the size of Lana’s penis.
● 3-legged Pants and Kawakokuta Reform allow you to choose the state of Lana’s penis: Phimosis,
uncut, and cut.
○ Phimosis means her penis is covered in foreskin while flaccid or erect.
○ Uncut means she has foreskin while flaccid but not while erect.
○ Cut means no foreskin while flaccid or erect.
○ One 3-legged Pants can be received for free from Pia by clicking on her multiple times in her 
shop

Extra Info
● Lana’s different outfits/costumes get different responses from characters (including being naked).
So try visiting different places in town wearing something else.
● Clicking Lana sprite multiple times in the sealed magic menu will make her cum
● In stat menu that shows Lana's appearance points, press bottom left buttons to change pose
(Swaps between facing forward and presenting rear)
● The numbered buttons show next to Lana’s sprite when you view her info let you change her
expression

 Affection
The maximum is 100 and reaching it will unlock a reward (See Max Affection Rewards for details)

Preferred Gifts

Most items can be given to the units to raise their affection.

● Will raise their affection by + 1


● 3
Each unit has 2 preferred items, for them said items will give +  & + 10. All other aside
will only give + 1
● The item [Brainwashing Drug] gives + 100 . It can be bought in the Materials Store (in Alley,
unlocks later) for 50k and it’s available after stage 2-1.
It’s generally cheaper to buy preferred gifts (the +10) then to buy a brainwash drug
Names in red are unique characters

Character +10 +3 Character +10 +3

"Aryu" Lilim Corn Avocado Alkibana Oilfish Sea Pig

Chunk of  Beautiful


Apple Dog  Apple Banana Bacos
Silver  Stone

Bandit Beautiful Stone Herb Banshee Bottled Soul Banana

Black Apple
Berserker  Mangosteen Jerky  Apple Banana
Dog

Bloody Vine Coconut Avocado Blow Chunk of Silver Beautiful Stone

Blue Wing
Blue Alkibana Oilfish Sea Pig Tumbleweed Coconut
Ears

Cattle Slime Banana Cucumber   Claude Sharp Bristle Beautiful Stone

Dark Dragon Coconut Corn Deathclaw Jerky Apple

Rainbow
Desert Harpy Tumbleweed Dryad Cucumber Apple
Feather 

Elite Soldier  Shining Stone Beautiful Stone Evil Spirit Bottled Soul Jerky

Flame Dragon Coconut Corn Gissu Jerky Beautiful Stone

Rainbow
Harpy Tumbleweed High Slime Banana Apple
Feather 

Huge Apple
Horned Furball Tumbleweed Apple  Apple Banana
Dog

Rainbow
Ily Banana Kidnapper  Beautiful Stone Herb
Feather 

Killer Fang Coconut Jerky La Fox Jerky Apple

 Anastoechus
Larva Wraith Bottled Soul Leech Mangosteen Corn
Nitidulus

Lemur  Bottled Soul Peridot Lightning Dog  Apple Banana

Lilim Corn Avocado Looter  Beautiful Stone Herb

Magic
Peridot Beautiful Stone Magma Slime Banana Cucumber  
Swordsman

Metal Apple
 Apple Banana Moa Rock Coconut Banana
Dog

 Anastoechus
Mugger  Beautiful Stone Herb Necromancer  Bottled Soul
Nitidulus

Nono Jerky Apple Ogre Jerky Beautiful Stone

Man-of-war 
Peach Dog  Apple Banana Pia
Jellyfish
Stages
● Treasure chests and allies (rescue targets) only appear the first time you visit the stage. (aka Story
Mode in the Unity version)
○ If you do not complete the stage (ex: withdraw) then you can come back and try again
without worrying about the allies/chests disappearing (not sure if this is only for before
version 2)
● Each stage has a goal. Upon completing it, the level will end immediately. Make sure you’ve
grabbed the treasure chests, captured the monsters you want, and stolen items before ending the
level.
● Goals:
○ Defeat all enemies
○ Defeat the boss
○ Reach the exit; move all (surviving) units onto the exit tile
■ There’s a variation where only one unit needs to reach exit
● Click and drag to look around map
● There are terrain types:
○ Flat: no special properties
○ Water: slows movement of walking units
○ Obstacle: only flying units can cross
○ Mountain: slows movement of walking units
■ Flying units are not affected
○ Sand/Quicksand; slows movement, randomly moves units around
■ Flying units are not affected
● In the Unity version, stages have three modes:
○ Story Mode: the only selectable mode when you visit a stage for the first time, and currently
only playable once per stage
○ Normal Mode: the game mode that replaces Story Mode when you want to replay a stage.
○ Hard Mode: NEW in the Unity Version, substantially harder than Normal mode but offers
unique rewards if you can beat all 3 victory conditions.
■ The three conditions are typically: beat all enemies, keep all of your units alive, and
win within a certain number of rounds. Entering a stage with an already fainted unit
counts as failing the “keep all units alive” condition. (Also, sometimes the “beat all
enemies” condition is replaced with “beat the boss”. It’s rare though and the machine
translated patch for 3.0.8 doesn’t actually translate this part so you’ll have to look it
up to know.)

Stage Traits
● Dark: fog of war will be in effect (can only see small radius around each unit), can use torch to
temporarily increase vision radius
○ Units can only move to lit grid spaces
○ When leaving a dark stage, instead of simply moving units to exit as soon as their close,
consider keeping a unit near it so that exit is illuminated so other units can quickly exit as you
move them.
● Miasma: deals 5 damage to all deployed units at the beginning of each turn, regardless of defenses.
○ Can be prevented if you have Mana Orb equipped on any character.

Normal & Hard Mode


●  After completing a stage for the first time int story mode you will unlock two other options (and lose
the ability to play the stage in story mode)
● There are no chests, unique enemies (bosses, named characters etc) in either of these modes both
must be acquired during the first playthrough of a stage. Also no allies/protection targets will spawn.
● Normal Mode
○ The common mob from first time playing, useful for grinding but that’s about it
● Hard Mode
○ Enemies will be much tougher 
■ When capture their stats will be normal, so just focus on defeating them (Unless your
seal level is high enough that capturing is faster)
■ They also do not grant additional EXP when defeated/captured
○ This mode has 3 completion goals which vary in each stage; successfully completing them
will reward you with unique items, including costumes

Starting the game (in the Unity Version) (pre-translation)


When you hit “new game” (the first button on the main menu screen), a window pops up. The text in that
window says, roughly speaking, the following:

“Hero's name: Lana


Skip Opening: A) Yes B) Do not
Difficulty: A) Easy B) Preferential treatment
Inheritance of sealing power: A) Yes B) Do not”

(the default options are bolded)

I’ve got no idea what the “difficulty” options actually mean, but t hat’s what google translate gave me.
From my experience with the translated version, I know that the “inheritance of sealing power” part
is basically a “new game+” situation, which lets you start the game with your seal power level
preserved from a previous playthrough, so you don’t have to grind that stuff all over again.

Note: You also keep all of your costumes if you select “Yes” for “Inheritance of Sealing Power”

Story Mode Progression/Rewards


● Stage 1-2: Item Store Unlocks, New Hirable Units [Pia]
● Stage 1-3: Skill Change Unlocks, New Hirable Units [Gissu, Claude]
● Stage 1-5: New Units [Harpy & Lilim]
● Stage 3-1: New Unit [Renka]
● Stage 3-5: New Unit [Sheila] (assuming you don’t defeat her)
● Stage 4-1: New Unit [Ily], Material Store Unlocks (Back Alley)
● Stage 4-2: Item Crafting Unlocks (Back Alley), New Hirable Unit [Sakume] (Actually she might be
hirable from Stage 4-1)
● Stage 4-4: Hirable Unit [Renka]
● Stage 5-4: Returning Unit [Lilim] (Report Blow’s defeat to get her back)
● Stage 6-3: New Unit [Sylvera]
World Map

Stage 1-1 Grasslands Outside Town


Units
● Enemies
○ 4x Slime
● Allies (Rescue Targets)
○ N/A
● Treasure Chests: 0

Tactics
● This one is easy, you really can’t lose.
○ However, you can intentionally lose it (or withdraw) to obtain free items from the guild
(wooden shield and wooden sword)
● Use Nono’s skill to weaken them, then capture

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 3 turns
★★★ Reward: “Transparent Pants”; a costume for Pia that looks basically identical but with the crotch
removed, exposing her penis.

Hard Mode - Tactics:


● There are 4 Slimes to start with. More Slimes spawn every turn. They each have +30 defense,
meaning they’ll be impossible to defeat with Physical Attacks for a pretty long time. They do normal
damage, so you can eventually scoop them all up with Lana’s Capture without threat, but they’re just
normal Slimes outside of the mission, and it’ll take way more than 3 turns. It’s best to come back
later when you have magic units.

● When you’re ready to make a serious attempt, your goal should be to win in a single turn. High
movement speed on magic units is key. If you can’t beat them in a single turn, the reinforcements
will arrive on different ends of the map, too far apart to reach them before even more come. So
make sure you have 4 magic units with high enough speed and range to each all four units.

Stage 1-2 Overgrown Grasslands


Units
● Enemies
○ 3x Apple Dog (NEW)
○ 7x Slime
● Allies (Rescue Targets)
○ Pia
● Treasure Chests: 1 (Man-o-War Jellyfish)

Tactics
● The South-East Apple Dog has a mana bracelet, try to lure him towards Lana and Co. before Pia
defeats it.
● There’s also a treasure chest that won’t be there if you try to revisit the stage in Normal Mode. Be
careful to leave at least one enemy alive if you haven’t yet opened the chest.
● 2 Apple Dogs will spawn in as reinforcements on turn 5 and turn 8. Consider waiting for them to
spawn so you can capture them and then use them to boost Lana’s level.

Note: Completing this stage will unlock the Store. See the Store section of this guide for more
information about it. If you click on Pia in the store enough times, she will give you a free 3-Legged
Pants. This oddly named item changes Lana’s foreskin.

Visiting the Store will also unlock the Tavern, where you can then hire Pia as a party member. She’ll
charge a fee equal to 10x her level (ex. 30 gold at level 3). She’ll also charge this fee every 3
missions she participates in.

 As a healer, Pia is naturally a huge benefit to your party at this point in the game, and in my opinion she
is one of the best characters to keep on your t eam through all stages of the game.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 4 turns

★★★ Reward: Cursed Boots; equipment that gives +4 SPEED -15 DEF -15 MDEF

Hard Mode - Tactics:

● There are 6 apple dogs to start with. Enemy units in this mission have +30 ATT and +20 MAG, but
normal DEF/MDEF. No reinforcements.
● Don’t let them hit you! They’ve got standard defenses and HP, so all you need to do is stay out of
range of their attacks until you’re able to rush up to them and kill them in one shot. If Lana’s Seal is
strong enough, you can use that to take them out as well. Never end your turn with a unit in range of 
an enemy’s attack! And, get used to it. Many HARD stages have insta-kill modifiers like this.

● Honestly, this stage is way easier than Stage 1 HARD.

Stage 1-3 Path to the Wastelands


Units
● Enemies
○ 2x Apple Dog, (+2 as reinforcements)
○ 3x Alkibana (NEW, CG) (Will not respawn next time you visit level)
○ 6x Black Apple Dog (NEW)
● Allies
○ Gissu
○ Claude
● Chests: 1: Linen Cloak (ID:N# - Jap.Name - Name)

Tactics
● The rescue targets are suicidal idiots and need serious help unlike Pia, Unity version made them
more durable, if you rescue BOTH this guys they will give you Rapid Boots (Mov+1)

● Prior unity version was harder for you to rescue the bastards, you need to walk down south and be
careful not to enter the attack range of the Alkibana (tentacle flower) and heal Gissu ASAP (lvl 4
dude) before he dies.
○ Before Battle: Buy herbs/ointment (EQUIP THEM) & hire Pia
○ When battle begins rush along bottom to the rescue targets then heal them

● In the Unity version: Don’t forget the chest in the bottom right. Easy to overlook if you’re used to the
Flash version. (Contains a Linen Cloak)

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 4 turns

★★★ Reward: Skill Tome 13 (Heal A)

Hard Mode - Tactics:

● There are 9 enemies (a mix of Apple Dogs and Black Apple Dogs). All have 1 HP, but +50 DEF and
MDEF. You will probably not have high enough strength to deal damage to them directly for a very
long time, but Lana’s Seal will capture them with ease. Another skill that works is Precision Strike,
although that costs 2 SP.
● You’ll need at least one unit that knows Precision Strike, preferably more, and have each one take
down at least one enemy. Meanwhile, have Lana using Seal as much as possible. It’s doable in 4
turns.
● Don’t get hung up on this stage. Heal B can be obtained without ever having Heal A, and it’s literally
a straight upgrade.

Stage 1-4 Mountain Pass to Canyon 1


Units
● Enemies
○ Black Apple Dogs
○ Leeches (NEW, CG)
Hard Mode - Tactics:

● 7 Horned Furballs, 2 High Slimes, and 1 Desert Harpy. (Strange sequence breaking on the Desert
Harpy but ok.) All enemies have +20 DEF and +20 MAG. Each one has 1 physical attack and 1
magical attack. They’ll attack you with their magic attack, but only counterattack with their physical
attack.
● Your party starts in 2 groups of 3, one on the upper left and one in the middle. You’ll want good
magical attackers in your group. Don’t worry about your party being split up (although you might
want to rearrange your party in the party select screen to make sure they’re evenly distributed),
since it’s better for you to attack the enemies on both sides of the map simultaneously in order to
win in 5 turns or less.
● This map isn’t a tremendous challenge, and it’s worth attempting. If you think you can beat it, then
you should attempt it as soon as possible, because the Silver Wolf Boots will come in very handy.

Stage 2-1 Northern Wetlands

Units
● Enemies
○ Blue Alkibana (NEW)
○ Thorn Slime (NEW)
○ Bandits (Ambush you later)

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 3 turns

★★★ Reward: Search Rod. This item is new in the Unity version. It t ells you how many treasure chests
are in a level. You can sell the Search Rod to the shop to add it to its inventory and buy more when
you need them, but they cost 6000 gold each. That said, they are not consumed upon use, so you
only really need one.

Hard Mode - Tactics:

● 10 Thorn Slimes. All enemies have +20 DEF and +20 MAG. They only have magical attacks, so
unlike the last stage, they’re gonna hit you hard on their counter attacks as well.

● It’s a very plain HARD mission. No tricks, just tough enemies. Standard tactics apply; Stay out of
their range, then rush up to them and hit them hard enough to kill. You’re not likely to survive a
counterattack. Ultimately not terribly hard.

● The enemies are arranged in a circle around your party. Some of your units are gonna start the
mission within range of them. Be careful of that. Try to break them down by focusing on the enemies
in a clockwise or counterclockwise direction, and use long-ranged attacks to take out enemies
without entering the range of other enemies you can’t kill in the same turn.

Stage 2-2 Deep Woods


(Stage 3-1 is also unlocked alongside this one, but it’s probably too high level.)

Units
● Enemies
○ Thorn Slime
○ Alkibana
○ Metal Apple Dog (BOSS, BOUNTY)
○ Ogre (NEW, CG [only for the sword wielding one]) (Ambush you on turn 10)
● Chest: Skill Tome 12 (Cure Paralysis)

Tactics
● If you don’t leave quickly, Ogres (level 16) will spawn
● The Metal Apple Dog has extremely high DEF. Lilim can help lower her HP to capture her, though
you should be careful not to kill it. Try not to kill her; as a tank, the Metal Apple Dog will come in
handy in later battles.
● The poison swamp only affects units if they stop in it, walking over it is fine. Also standing on edge
(tile that’s half grass, half water) will still hurt you. The poison is not a status effect, so you don’t
need antidotes
● Ogres can be captured, but it is very risky. They deal a lot of damage and can quickly surround you.
They can also spawn in later stages, so it’s not necessary to capture them now.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 5 turns

★★★ Reward: “3 Legged Pants”. It’s just another copy of the item that Pia gives you if you click on her
in her shop a few times.

Hard Mode - Tactics:

● 5 Thorn Slimes, 4 Alkibanas, 3 Blue Alkibanas. The Thorn Slimes have +20 DEF and +20 MAG,
while the Alkibanas have +20 ATT and +20 MDEF. You can remember it as “each one is weak to
the same attack type it uses, and hits like a motherfucker.”

● Your units start in 3 groups of 2, located on separate parts of the map, in close proximity to at least
1 slime and 1 alkibana. You’re going to want to focus on attacking enemies and opening safe areas
for your units to stand before the end of your first turn. You might need to restart the mission a few
times in order to make sure all of your units start the mission in the optimal places.

● This one’s honestly not worth struggling on. That is, unless it’s the only way to get this item early in
the Unity version, I mean. It’s a cosmetic one-use item that you can get in other places.

Stage 2-3 Dark Grove


Units
● Enemies
○ Stone Skipper (NEW)
○ Mao Rock (NEW)
○ Pixie (NEW, CG)
○ Ogre (Ambush, end of turn 8)
● Chest: Skill Tome 9 (Cure)

Tactics
● Stone Skippers can throw rocks over impassable terrain (trees)

● Ogres will spawn at turn 8 (lvl 16) then every 5 turns more or less a new round will show up (lvl 22) again a
new spawn (lvl 16) then again a new spawn (lvl22) and at last a spawn of (lvl16) if they don't move from the
base the turn they respawn will be ignored and you will lose that turns ogre spawn. If you are going to farm
you harem of Oni sluts you have to make them move and defeat/capture try separating them so it won’t be
that hard.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 10 turns

★★★ Reward: “Racto pamo drug”, according to the machine translation. This is a costume for the
Metal Apple Dog, and it’s actually more than just cosmetic! It increases the EVA of the Metal Apple
Dog by +3. I won’t spoil the appearance of the costume though.

Hard Mode - Tactics:

● Units with long range attacks are ideal here (like Stone Skipping), although enemies will likely
quickly get in range of melee anyway

● 6 Ogres (2 bow, 2 axe, and 2 sword), 2 Pixies, 3 Alkibanas, 2 Thorn Slime, and 1 Stone Skipper.
The Ogres and Stone Skipper have +20 ATT and +20 MDEF, the slimes and pixies have +20 MAG
and +20 DEF, and the Alkibanas have +10 ATT and +30 EVA.

● This stage is the first to include a negative penalty on your characters. In this stage, the movement
speed of all units (including flying units) is drastically reduced while the enemies are unaffected.

● This stage is certainly a hard stage.

Stage 2-4 Demon Hive

Units
● Enemies
○ Alkibana
○ Blue Alkibana
○ 4x Stone Skipper 
○ Thorn Slime
○ Dryad (BOSS, BOUNTY, CG)
○ Ogre (Ambush if you take long enough, two at a time?)
● Chest: Skill Tome 3 (Mercy Attack), chest is at top left corner 

Tactics
● This stage is dark.
● Before Battle: Buy Torches and equip them to your party
○ Sprites have the Torchlight ability if you don’t want to buy torches
● The map is shaped like a circle with a U in the middle. The Dryad is in the center of the U and won't
attack until you enter her range of attack.
○ Thorn Slimes guard the open part of the U
○ There are Stone Skippers on the inner edges of the U. Their extremely high range allows
them to attack you through the walls of the U.
○ The left side of the map has pools of poison.
● The Dryad is a unique monster and an excellent  support character. Be sure to capture her.
● Note: Stage will end when Dryad is captured or defeated, make sure to deal with other enemies first
if you want to maximize seal points/exp

CAUTION: Lilim will leave the party if you redeem the Dryad Bounty. And, unlike Nono, Lilim won’t
become available for hire. In the Unity version, the Stage 5-X route won’t appear on the map until
you redeem the Dryad Bounty. However, there’s no consequence to keeping Lilim in your party up
to the end of the Stage 4-X route.

Hard Mode (Unity exclusive)


★★★ Conditions: Beat all enemies, Keep all units alive, Win within 12 turns

★★★ Reward: Desert Boots. They don’t increase your movement speed, but they allow the equipped
character to move at their normal speed across terrain that would normally slow them down. (Except
water or hills.)

Hard Mode - Tactics:

● This stage is dark.


● 8 Stone Skippers, 3 Alkibanas, 3 Thorn Slimes. Stone Skippers have +20 ATT and +20 MDEF,
 Alkibanas have +20 MAG and +20 DEF, Thorn Slimes have +20 MAG and +20 DEF.
● Your units start in the center of the map, where the Dryad was in Story Mode.
● At this point, you should be used to the standard tactics. The only addition here is the darkness.
Make sure you have some amount of light with you, and be careful not to accidentally walk into the
attack range of an enemy. The time limit is much larger here than the first f ew stages, so you can
proceed at a comfortable pace.
● This stage’s reward, the Desert Boots, can be somewhat helpful in later stages, but you won’t be
encountering stages that they help with just yet. If you can’t finish the stage immediately, that’s no
problem.

Stage 3-1 Dirt Track


Units
● Enemies
○ Stone Skippers
○ Orges
○ Horned Furball
○ Larva Wraith (BOSS)
○ Ambush (Bottom, Turn 10): 1x Ogre, 1x Horned Furball
○ Ambush 2 (Top, Turn 14): 2x Ogre
● Rescue
○ Renka; Unlike other rescue targets, she’s not suicidal and will stay put
● Chest: Silver Wolf Boots

Tactics
● The terrain is comprised of cliffs with enemies on top of them. Ground-based units can climb up
them but their movement speed is lowered while they do so. Flying units can fly up the hills with no
movement penalty.
● Don’t forget to grab the chest. It’s easiest with a flying unit.
Hell Centi behind some rubble when you reach the fourth door. If you do, then you can relax.
It won’t chase you at that point.)
● Behind the fourth door is two Hell Centi’s, a Golden Apple Dog, and a Chest containing the
Tyrognivora Insect, an item that unlocks a costume for Silvera. Check the Enemy Range before
you open the door, and don’t let your fragile units stand within it before you open the door.
● Breaking down the fifth door causes Bald and his Torturers to spawn. Beyond this door, things get
complicated. You will now be very close to the Cursed Seal Princess’s actual range. Her Mania is a
problem, and her damaging attacks are very damaging. On the other side of her range is Bald’s
group, including Bald himself. The torturers will come to you, allowing you to capture them one at a
time from where you came in. And that is the strategy I recommend.
● Bald’s items can be stolen, just like last time.
● There are chests on either side of the Cursed Seal Princess. Don’t even bother getting the ones on
the right side. None of the items from those chests are unique, and you’ll be opening yourself up to
some huge risk by getting that close to the Cursed Seal Princess.

Stage 9-4 Destroyed Castle Gate


Units
● Outside:
○ 6x Bloody Stalker (NEW, CAPTURABLE)
○ 4x Fox-Type Beastman
○ 4x Wolf-Type Beastman
○ 4x Abyss Ghost (NEW, CAPTURABLE)
○ 2x Lightning Dog
○ 3x Guard
○ 1x Berserker Bald (UNCAPTURABLE)
○ 2x Broken Walls (UNCAPTURABLE)
● Inside:
○ 1x Cursed Seal Princess
○ 2x Abyss Ghost
○ 4x Cursed Shade (NEW, UNCAPTURABLE)
○ 1x Centi Worm (UNCAPTURABLE)
○ 1x Hell Centi (UNCAPTURABLE)

Tactics
● Before Battle
○ Warning for Cheaters; If you’ve altered the stats of your units (in st_units) you’re going to
end up fight copies of them. If you’ve altered an equipment item to grant stats you’re fine.
○ Bring Lia. Her Mania skill is incredibly important for distracting the hoard of enemies. If you
use Mania on Bald, since he’s invincible, he’ll absolutely shred the crowd for you.
● Clean up EVERY enemy in the courtyard before breaking a wall down. The Cursed Shades inside
pose a substantial problem to you.
○ They have the 5 turn insta-death skill (As previously seen in 7-5 hard)
● You need to break at least one off the Broken Walls in order to expose the Cursed Seal Princess. I
recommend letting a Mania’d Bald go first. The Cursed Shades can’t really do anything to him, but
he’ll fuck them up.
● Keep your other units outside, and stay away from the castle wall. The enemies can reach through
the wall with their attacks. Don’t ignore the Cursed Shades. The stage does not end when you
capture the Cursed Seal Princess.
●  Also, the Abyss Ghosts can transform into Lia. That poses a substantial threat that you will want to
handle as well. Stay out of its range. And, unfortunately, while transformed, they can’t be captured.
You’ll want your units to wait outside its range until the time is right, then run up to it and kill it in a
single turn before it can use Mania on you. (Or let Bald kill it for you.)
● Once the Shades are gone, you can rush with Lana to capture the Cursed Seal Princess. Enjoy the
CG.
● Following the Princess’s capture or defeat, Bald will lose his invincibility. Killing him now triggers his
transformation into the true boss of this stage. Smack the everloving shit out of his new form to win.
Stage 9-5 Destroyed Castle Gate
(yes, stages 9-4 and 9-5 have the same name)
(To unlock this stage, report Bald’s defeat in the Guild)

Units
● 6x Bloody Stalker 
● 1x Necro Bald (UNCAPTURABLE, BOSS)
● x Bomb Golem (UNCAPTURABLE, RESPAWNING)
● Abyss Ghost
Treasure
● Handcuff Restraint Costume (held by a Bloody Stalker)
● Chain Constraint Costume (held by a Bloody Stalker)

Tactics
● Don’t miss out on the Costumes! You can lose them for good by letting a Mania’d enemy kill
the enemies that hold them.
● The Bomb Golems have the Pierce ability, which means their attacks treat your DEF and MDEF as
0. They’re not especially strong, but they can catch you off guard, so be careful.
● In this stage, Necro Bald has question marks for health, but he can be killed. His health is simply
hidden for some reason.
● The dark pit acts like quicksand randomly moving units 1 tile

Go to Skill Change and click Bedroom to get Ily to rejoin party


Report Bald bounty (again) for story ending (this will take you back to main menu)
CG List
Notes
● Only three scenes are animated (Developer was not able to complete the others by his announced
released date (even with the delays))
● Scene’s are order listed left to right, top to bottom
● While appearance (penis size etc) does affect most CG, the CG doesn’t exactly mimic the size (Not
all tiers are shown). Looking through the CG files, there’s only 3 variants for penis (x2 (phimosis and
peeled back)), balls and breasts.
● Also they are not all in the order you are able to acquire them (Eg. Leech CG can be acquired
before Harpy, High Slime before Harpy, Alkibana can be the 3rd CG you get)
● DL Site version of game is censored, Pixiv Booth version is uncensored

WARNING: Below contains spoilers

Ver1+ (Able from start) Ver2+ (After Story 6-6) Ver3+ (After Story 7-6)

CG Acquisition CG Acquisition

1 First scene Part of the opening sequence. 2 Slime [A]  After the tutorial battle.
[A] Skipping the introduction will
Skipping the introduction will also also unlock this scene at the
unlock this scene at the CG Page. CG Page.

3 High Slime Capture High Slime 4 Stray Harpie Capture Harpy

(First available Stage 1-5 “Mountain (Stage 1-5, ‘Mountain Pass to


Canyon 2’)
Pass to Canyon 2”)

5 Leech Capture Leech 6 Dryad Capture Dryad

(First available Stage 1-4, ‘Mountain (Stage 2-4, ‘Demon Hive’’)


Pass to Canyon’)

7 Werewolf  Capture Werewolf 8 La Fox Capture La Fox

(Stage 4-2, ‘Forest of Eternal (Stage 4-4, ‘Burning Crater’)


Darkness’)

9 Pixie Lana uses a Pixie as an onahole 10 Alkibana Capture Alkibana

(First available Stage 1-3, ‘Path to


the Wastelands’)

11 Wormvine Capture Wormvine 12 Robecca Capture Robecca.


(First available Stage 3-2, “Dirt Track (Only seen in Story 6-6, “Name”)
2”)

13 Banshee Capture Banshee. 14 Frotting with Raise Pia’s affection to maximum


Pia
(First available Stage 5-2, ‘Ruins
Interior’)

15 Strip Show  At one point or another (Possibly 16 Sheila Save Sheila
after Harpy capture), talk to Ily (Click Capture
‘Change Skill’) and a series of (Stage 3-5, ‘Hideout Depths’)
dialogues will lead you to a Futa
appreciation bar. Also unlocks the
Back Alley.

17 Ogre Capture Ogre (The one with brown 18 Lilim Capture Capture Lilim
hair that wields a sword and shield)
(Stage 5-1, ‘Forest Ruins’)
(First available Stage 2-2, ‘Deep
Woods’)

19 ED Complete the game 20 Sylvera Capture Sylvera


Illustration
(Stage 6-3, ‘Desert Ancient
Ruins’)

21 Ily & Elena Flash Version: Finish game without 22 Lana & Elena Finish game capturing Robecca
capturing Robecca

Unity Version: Visit the Craft Item


room after capturing Robecca.

23 Magic Use Ily’s first skill (Magical Infusion) 24 Waitress Play bar minigame and get
Infusion on Lana at any time perfect score

(Ily becomes available Stage 4-1,


‘Dirt Track 3’)

25 Sheila Defeat Received through story progression 26 Onahole Use ‘Onahole Slime’ item on
[A] Slime Lana. Can be bought from crafting
(Begin Stage 3-2, ‘Dirt Track 2’) store and recipe is found on
Stage 4-4, ‘Burning Crater’.

27 Scat Craft the Mana Orb 28 Waitress 2 Play bar minigame on second
Alchemy Possible after completing Stage 6-3. difficulty without failing
Recipe needs orbs dropped from: La
Fox, Dryad, and Sylvera.
Recipe is found on Stage 5-4, ‘Ruins
Dungeon’, in chest to north west
● Scenes
Scenes with any males
males (aside
(aside from handjob
handjob/blow
/blowjob)
job)
● Scenes
Scenes with
with the town
town girls
girls (Lizbe
(Lizbeth
th (bounty
(bounty office
office),
), waitress
waitress,, clinic
clinic nurse)
nurse)
○ V2 inclu
includes
des scene
scenes s for:
for: Female
Female knight
knight (prison
(prison guard)
guard),, Sakume
Sakume
● Sex scene
cene with Pia
Pia
● Variants
Variants of capture
capture scene
scenes s where
where Lana isis enjoying
enjoying it instead
instead of
of being reluc
reluctant/a
tant/afraid
fraid

Decryption
How to decrypt contents of ‘src’ folder in Unity version;

● Download Tool Tool (unfuck.exe


 (unfuck.exe & the other file)
● Put them
them inin game
game root
root fold
folder
er and
and run
run it
● ‘src’
‘src’ folder
folder will
will now
now have
have the decrypted
decrypted files
files along
along with
with origin
originals
als
○ ‘.dx’
‘.dx’ > ‘.tx’ (open
(open with
with UABE),
UABE), ‘.dml’
‘.dml’ > ‘.xml’
‘.xml’ etc (‘d’
(‘d’ at start of format
format indica
indicates
tes encrypte
encrypted
d by
dev)

If you don’t trust the exe or would rather do it manually here’s how;

● Decr
Decryp
ypti
ting
ng ‘.d
‘.dwf
wf’’ (int
(into
o ‘.sw
‘.swf’
f’))
○ Read
Read them
them as a byt bytee arr
array
ay
○ Then
Then do thethe fol
follow
lowin
ing g to the
the first
first 100
100 byte
bytes
s
■ bytes[i] ^ i * 28 (Where
28 (Where ‘i’ is the index)
○ Save itit as a file
file again
again and itit should
should open
open fine in
in c or whatever
whatever softw
software
are you
you use
● Decr
Decryp
ypti
ting
ng ‘.d
‘.dsv
sv’’ (int
(into
o ‘.cs
‘.csv’
v’))
○ Same as above above,, except
except do do it for all
all bytes
bytes (not
(not just
just the
the first
first 100)
100)
○ When importin
importing g the csv,csv, it’s
it’s just
just semicolo
semicolon n separator
separators s as norma
normall

Notes regarding Unity version (2.X onwards)


● Assets/Li
/Libs: Anima2D
 Anima2D,, DOTween, likely some Flash to unity animation converter, LitJSON
● contains
contains the
the csv loadin
loading,
g, decrypti
decryption
on is in ‘GSys.Loa
‘GSys.LoadByte
dByte()’
()’ (it’s
(it’s unchang
unchanged
ed from Flash
Flash ver)
ver)
● Codeb
Codebase
ase is a fuck
fucking
ing abomin
abominati
ation
on

Files (Flash)
● ‘b**
‘b***.
*.dw
dwf’f’:: talk
talk back
backgr grou
ound nds?
s?
● ‘be**
‘be***.d
*.dwf’
wf’:: effec
effectsts for
for skil
skillsls & item
item use
use
● ‘bm***.d
‘bm***.dwf’:
wf’: backgrou
background nd image
image forfor certai
certain n skill
skills
s
○ 012: Succu ccubus Eye
● ‘c***.
‘c***.dw
dwf’:
f’: char
charactacterer stan
standi ding
ng spri
sprites
tes
○ Number
Number corresp corresponds onds to ‘st_uni
‘st_unit.dsv’
t.dsv’’s’s 2nd column
column (Check
(Check translati
translation
on page if you don’t
don’t want
want
to decrypt that file)
○ Fil
Files of of int
inteerest
rest::
■ 000: Lana
■ 002002: La Lana fi final form
form
■ 037:
037: Lana
Lana in combcombat at (Swo
(Sword rd))
■ 038:
038: Lana’s
Lana’s rearrear (Can
(Can be seen seen fromfrom Curs
Curse e menu)
menu)
● ‘e**
‘e***.
*.dw
dwf’f’:: trans
transit itio
ionn effe
effect cts
s
● ‘ev***.dwf’: f’: CG Events
○ Numb
Number er corr
corresespo
pond nds s to FILE  column
 column in ‘st_cgev.dsv’
■ Actually
Actually just just the
the first
first 5 are out out ofof order,
order, the
the rest
rest are fine
○ 000 = Leech Leech,, 001 = First First Event,
Event, 002 = High Slime Slime,, 003 = Harpy,
Harpy, 004
004 = Cattle
Cattle Slime
Slime
○ 005
005 = Drya Dryad, d, 006
006 = WereWerewo wolflf etc
etc
● ‘m***.dw
‘m***.dwf’:f’: stage
stage files,
files, the ones
ones with
with ‘a’ prefix
prefix are
are for after
after first
first visit
visit
● ‘parts.dw
‘parts.dwf’: f’: Bounty
Bounty images,
images, stage previe previews, ws, bitmap
bitmap font numbers
numbers & symbols,
symbols, CG Event
Event previews,
previews,
element icons, unit icons, unit sprites (the moving ones from stages)
● ‘par
‘parts
ts_s
_snd
nd.d .dwf
wf’:
’: mus
music ics,
s, sfx
sfx
● ‘mai
‘main.
n.dw
dwf’ f’:: vari
variououss UI ima
image gess
● ‘whos
‘whosp.d
p.dwf’
wf’:: clinic
clinic heahealin
ling g menu
menu (hospi
(hospital tal))
● ‘wti
‘wtitl
tle.
e.dw
dwf’
f’:: tit
title
le scre
screenen
● ‘wwm
‘wwmap ap.d
.dw
wf’:f’: worl
world d map
map
● ‘wst
‘wstre
reet
et.d
.dwf
wf’:’: bac
back k alle
alley
y menu
menu
● ‘wme
‘wmenu nu.d
.dwf
wf’:’: Mai
Main n inga
ingameme men
menu u
● ‘wstates.
‘wstates.dwf’
dwf’:: fullfull screen
screen status
status displ
display
ay for
for a unit
unit
● ‘wmi
‘wmiss ssio
ion.
n.dw
dwf’ f’:: boun
bounty ty men
menu
u
● ‘wst
‘wstag
age.e.dw
dwf’ f’:: in
in a “fie
“field
ld””

Files (Unity)
● cb.d
cb.dxx: al
all fu
full re
res character sprites.
sprites. Note they’re layered (eyes separate, Lana and other main
characters have many separate image parts)
● tip*.dx: tip overlay screens (3= town menu, 4= Ver2 changes, 5= Ver3 changes)
○ tip_
tip_pupu.d
.dx:
x: mons
monste
terr enhan
enhance
ceme
mentnt
● mp**.dml
mp**.dml:: stage data data (encry
(encrypted
pted xml).
xml). ‘A’
‘A’ is normal
normal mode
mode and
and ‘B’ is hard
hard mode
mode
○ See Cheating - Data Editing  (below)  (below) for what you can do with these files
● n_da
n_datata.d
.dxt
xt:: all
all dial
dialog
ogue
ue

Same As Flash Version


● ev***.dx
● Parts.dx
● st_*****.dsv

Decensoring Unity Version


This is applicable to any Unity version (2.X, 3.X etc). As long as the developer does not decide to
change the means of censorship it will always work on any future version.
NOTE: You need to redo the below steps for every time you update the game, copying & pasting the
altered files will not work (It’ll probably just cause crash).
Decensoring is possible in Unity version because a shader is used to create mosaic, unlike the Flash
version where the images themselves are censored. The steps below essentially “break” the mosaic
shader.

Steps
● Get Unity
Unit y Asset Bundle Extractor
Ext ractor (Latest version,
Latest version, v2.2 beta4 or newer )
● Make
Make copy of fifile [game dir]/Game_Data/sharedasse
dir]/Game_Data/sharedassets0.assets
ts0.assets
● Run
Run the
the Extra
Extracto
ctor,
r, ope
open
n the
the copy
copy you
you made
made
● Find “CustomMosaic ”
CustomMosaic ” item (should be near the top), click it, click “Export“Export Dump”
Dump” and save it
● Find “Font Material ” item, “View
“View Data”,
Data”, expand “Base
“Base”, ”, expand “m_Shader 
“m_Shader ”,
”, note “m_FileID
“m_FileID”” and
“mPath_ID”
mPath_ID”
● Open the
the extracted
extracted text file,
file, replace
replace the values
values of “m_FileID
“m_FileID”” and “m_PathID”
“m_PathID” with
with values
values from step
step
4, scroll to the bottom and set both "0 float a" to 0, save t he file
● Select the “CustomMosaic ”
CustomMosaic ” item in Extractor, click “Import
“ Import Dump”
Dump” and choose the edited file
● Click
Click File:Save
File:Save and
and overwri
overwrite
te the origi
original
nal file
file (shared
(sharedasse
assets0.a
ts0.assets
ssets))

Cheating
Use the tools linked above in the Decryption section for this.

Data Editing  is
 is the
t he recommended method, just give Lana and some key allies extremely powerful stats

Memory Editing (CE)


Note it’s easier to do data editing instead
Below is for the Flash Version (Before v2):
● Some
Some valu
values
es are
are sto
store
red
d as
as  X 
 ‘X  *
 * 8 + 6’ (Seal points for example)
○ "Encrypte
"Encrypted d values"
values" are
are 4 Bytes
Bytes of XX XX XX XX YY where
where XX is the
the value
value and YY
YY is 255
255 - value
value
so 100 gold will be 155, 110 gold will be 145 and so on.
● EXP during
during battle
battle is stored
stored as thethe raw value
value thus
thus easy
easy to alter 
alter 
○ You can clickclick to skip
skip the Level/EX
Level/EXP P progres
progresss bar animatio
animation
n

Save File Editing


Save File Location: Open
Location: Open the folder ‘findso’ in game root folder, open ‘findso.exe’ and hit the button
The .sol files are supposedly
supposedly just be XORd JSONs.

Unity: Open the game and at the title screen press the button on the top left

Data Editing
Everything below relies on you having  everything decrypted already.
already .

Broken Stats
● Impo
Import
rt the
the decr
decryp
ypte
ted
d st_unit.dsv  &
 & st_item.dsv (csv’s) into a spread sheet editor (In import settings
make sure you set semicolon as the only separator)
● Edit
Edit valu
values
es to your
your liki
liking
ng
○ Chan
Changege unit
unit base
base stats
stats & their
their growth
growth rates
rates
■ Note;
Note; a few units
units (Lana,
(Lana, Sheila,
Sheila, Lilim)
Lilim) have
have multiple
multiple entries
entries for
for their alterna
alternatete forms,
forms,
make sure you edit all of them
○ Item statstat bonuses;
bonuses; Sugges
Suggestt doing
doing this to a weak
weak item, like
like the wooden
wooden sword,
sword, then
then equippin
equipping g
it to your Monsters.
■ Editing
Editing unit
unit stats for monste
monsters
rs means
means enemies
enemies would
would become
become stronge
stronger,
r, this avoids
avoids
that.
■ You can can also
also do this
this for humans
humans,, as it means
means you won’t
won’t have to manua
manuallylly change
change
every entry
● Note when saving the file; ensure format format remains unchanged
unchanged (else you risk corrupting
corrupting the file)
file)
● Enjo
Enjoyy havi
havingng brok
broken
en stat
stats
s

Stage Files (mp**.dml 


(mp**.dml )
● Disable darkness is map
○ Remo
Removeve the
the <DAR
<DARK> K> tag
tag
● Give enemies items or change what they own
○ <ENEMY>
<ENEMY> Section;
Section; “x:18,y:9,i
“x:18,y:9,id:10
d:100,lv
0,lv:ELV,
:ELV,item:
item:300”
300”
■ Valu
Value e at
at end
end is item
item ID
●  Add treasure chests
chests or modify their their contents (Below
(Below is example fromfrom ‘mp2’)
○ <OBJ>
<OBJ> Sectio
Section;n; id:0,
id:0, x:1,y:14,i
x:1,y:14,img:1
mg:1,, frm:0,
frm:0, type:1,
type:1, ev1:40
ev1:40
■ Chest
Chest locate
located d at (1, 14)
14) posit
position,
ion, calls
calls event
event numbe
numberr 40
○ <EV>
<EV> Sec
Secti
tion
on;; [40]
[40] tbo
tbox/
x/0/
0/11
1104
04
■ Event
Event numb
number er 40,
40, give
gives
s item
item with
with ID 1104
1104 ( Man-of-war Jellyfish)
■ (See
(See tran
transla
slatio
tionn doc
doc for item
item list
list))

Easy Money
● In ‘st_un
‘st_units’
its’ change
change the GetGold
GetGold value
value for a common
common mob
mob to a high
high value
value

Convenience
● ‘St_sk
‘St_sk.cs
.csv’
v’ chan
change
ge Merc
Mercy
y Strik
Strike’s
e’s SP cost
cost to 0

General Notes
● St_u
t_units
nits col
column
umns
○ SK#SK#; Starting skills
○ LK#LK#; preferred gifts (id), LK1 being the +10
○ AddSk#; skills learned by level up
○ LV_XXX;
  Stat growth
○ GetGold, GetEXP; Sell & Release values
○ MoveType; 1 = flying
○ Cap; 0 or blank = Capturable (Still impossible if the enemy have the passive Strong
Resistance)

Shop Editing
Shop
Downside:The shop can’t be altered to contain the items you want from the start.
Editing: you’ll need to have to edit [st_item.csv] found in your game’s [src] folder.
1. To do so all you need to do is change de values in the Y Column (Sale) to 1. This will make all
items to be unlockables in the shop. (able to be bought back)
2. Don’t change values of the first line

Materials Store
Downside: is that this function is unlocked only after stage 4-1 until further edits are found.
Editing: you’ll need to have to edit [st_item.csv] found in your game’s [src] folder.
1. Change the values in the W column (MStage) to 1. This will make the items on that line to appear.
2. Delete the values in the V Column (Mprice). This will make all items cost 0.
● I recommend you to change the value one item in the V Column (Mprice) to an absurd amount to
easy access to a money hack Preferably something that can also be found in the shop.
3. Don’t change values of the first line.

Skills and +
Skill modifications
Downside: There’s no distinction between who uses the skill, be you or the enemies. And changing
Blank lines don’t add them as skills
Editing: you’ll need to have to edit [st_sk.csv] found in your game’s [src] folder.

Effects of modding each column:


F (ATD) = Damage G (Hit) = Precision H (ATMin) = Range min I (ATMax) = Range max
J (DArea) = Area of effect (max 1) K (SP) = Mana cost

Fun Stuff :
Change in the Line 139 (Skill Hellstorm), the K to 0 or blank and change the Column Y to 11.
hen Hellstorm will cost 0 and will have the effect of Merciful strike and don’t kill any enemy.
The skill Hellstorm only works at that Line, changing it to anywhere else wont do it’s nuke effect, in fact
nothing will happen.
It’s impossible to have Hellstorm work as a Capture everything skill, for that you’ll have to find a way to edit
how the game interpret the be10 with some properties of be40/41 without removing the aoe
Spell tomes modifications
It’s possible to change what Skills will be teached by those items.
Downside: Replacing blank lines don’t work, you have to substitute something.
Editing: you’ll need to have to edit [st.item.csv] found in your game’s [src] folder.

The information of the skill tomes are found in the Lines 215~234, but any item can be modified to work
as an spell tome.
1. Change the value of the Column F (SKID) to match the skill ID, this is found in the [st.sk.csv] at
the Column A (ID).
● At [st.item.csv] you can change the values of the Column C (Name) to modify the Item’s name and
the Column D (Explain) to change what appears as the item’s description.
Waitress Minigame
● Use Cheat Engine’s speed hack to lower game speed (Don’t forget to bind a key to return to normal
speed as well)
○ Use numpad to type sequence into a text doc
● In the Unity version, you can hold Alt+Z to freeze the timer at 10, and clicking on incorrect tables
won’t count. This basically makes the minigame foolproof. It’s basically necessary to do this for the
third difficulty or higher; to perfect the third difficulty, you’d need to memorize a sequence of 8 tables
shown in under half a second.
FINDING NEMO (ID’s of the passives and personalities)
In the st_item.csv
Personalities:
In the Lines 176~188 & 190
Change the values of G Column (FRM) to something different than 0~12 or 16
and see if it gives something new.
There’s currently 7 ID’s missing
Freaky? 気紛れ Nº:
Seriousness? 真面目 Nº:
Moderate 控えめ Nº:
Naughtiness? 腕白 Nº:
Weak? 気弱 Nº:
Temperate? 温厚 Nº:
Violent? 乱暴 Nº:

Passives:
In the Lines 194~205
Change the values of G Column (FRM) to something different than 0~12 and
see if it gives something new.
There’s currently 6 ID’s missing.
Data Editing - (Br-nK)
To be able to modify the game data you’ll need to have decrypted files, to do so you’ll have to use the
Unfuck.exe by placing it’s files in your game folder along with the executable and running it.
In my experience, deleting the base files f or anything besides the n_data, st_ xxx and mpxxx breaks my
game.

That tool will decrypt everything but if you’re using the Unity version i’d recommend you to download the
translated files here >> v3.12 Translation << which contains the decrypted files:
n_data.txt st_cgev.csv st_item.csv st_sk.csv st_stage.csv st_unit.csv st_want.csv.

It’s recommended to keep the original files and the translated files saved in order t o easily revert unwanted
changes.

 & st_cgev & st_stage & st_want


It’s best to not mess with anything here.

N_data [Text and Scripts]

-Stay Away-

st_sk [Skills and effects]


Less useful than you think.

Don’t Change AESTHETIC Useful Minor changes Useless


S

A: ID B: Name C: Explain D: Att E: Type

Item ID. Name. Description. To be confirmed. To be confirmed.


Nº = ID. ??? = Name. ??? = Description. 5 = Uncounterable.

F: ATD G: Hit H: ATMin I: ATMax J: DArea

Damage in % of  Precision Minimal distance Maximal distance  AoE of the attack.
 ATK/M.ATK stat. Nº = % from user. from user  1 = Cross on
Nº = % Nº = range. Nº = range. Target
0 = Can be used in 5 = Vertical slash, 5
the caster. squares centered
on Target.

K: SP L: CA M: Count N: Turn O: EV

Cost to use. No clue. Number of attacks. Duration of   Attack properties.


Nº = Cost. Nº = amount. transformations. Nº = Sk.
0 or blank = Free. Nº = turns.

P: BE Q: WAIT R: TPM S: TPMW T: BM

 Attack sprite. To be confirmed. No clue. No clue. To be confirmed.


41 Ily Captured
Capture Ily on Story 9-5.

42 Clear ver3
 After turning in Bardo at the Guild.

43 ver3 title
 After turning in Bardo at the Guild.

44 Sheila chat behind Onsen


 Available only after unlocking CG (Use free Onsen
ticket).
Give item Panty Eating Insect to Sheila
Equip on Sheila any of the new costumes.
Talk with Sheila on the main hub.
Make sure the small box near the bottom is Checked.

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