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Eye Tracking in Human-Computer
Eye Tracking in Human-Computer
1:-ABSTRACT
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2:-INTRODUCTION
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3:-HISTORY
Many different methods have been used to track eye movements since the use of
eyetracking technology was first pioneered in reading research over 100 years ago
(Rayner &Pollatsek, 1989). Electro-oculographic techniques, for example, relied on
electrodes mounted on the skin around the eye that could measure differences in
electric potential so as to detect eye movements. Other historical methods required the
wearing of large contact lenses that covered the cornea (the clear membrane covering
the front of the eye) and sclera (the white of the eye that is seen from the outside), with
a metal coil embedded around the edge of the lens; eye movements were then
measured by fluctuations in an electromagnetic field when the metal coil moved along
with the eyes (Duchowski, 2003). These methods proved quite invasive, and most
modern eyetracking systems now use video images of the eye to determine where a
person is looking (i.e., their so-called “point-of-regard”). Many distinguishing features
of the eye can be used to infer point-of-regard, such as corneal reflections (known as
Purkinje images), the iris-sclera boundary, and the apparent pupil shape (Duchowski,
2003).
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Figure:-1. Corneal reflection and bright pupil as seen in the infrared camera
image.
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Once the image processing software has identified the centre of the pupil and the
location of the corneal reflection, the vector between them is measured, and, with
further trigonometric calculations, point-of-regard can be found. Although it is possible
to determine approximate point-of-regard by the corneal reflection alone (as shown in
Figure 2), by tracking both features eye movements can, critically, be disassociated
from head movements (Duchowski, 2003, Jacob &Karn, 2003).
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What a person is looking at is assumed to indicate the thought “on top of the stack” of
cognitive processes (Just & Carpenter, 1976). This “eye-mind” hypothesis means that
eye-movement recordings can provide a dynamic trace of where a person’s attention is
being directed in relation to a visual display. Measuring other aspects of eye
movements, such as fixations (moments when the eyes are relatively stationary, taking
in or “encoding” information), can also reveal the amount of processing being applied
to objects at the point-of-regard. In practice, the process of inferring useful information
from eye-movement recordings involves the HCI researcher defining “areas of
interest” over certain parts of a display or interface under evaluation, and analysing the
eye movements which fall within such areas. In this way, the visibility, meaningfulness
and placement of specific interface elements can be objectively evaluated and the
resulting findings can be used to improve the design of the interface (Goldberg
&Kotval, 1999). For example, in a task scenario where participants are asked to search
for an icon, longer-than-expected gaze on the icon before eventual selection would
indicate that it lacks meaningfulness, and probably needs to be redesigned. A detailed
description of eye-tracking metrics and their interpretation is provided in the following
sections.
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6:-ISSUES IN EYE-TRACKING
Experimenters looking to conduct their own eye-tracking research should bear in mind
the limits of the technology and how these limits impact the data that they will want to
collect. For example, they should ensure that if they are interested in analysing
fixations, that the equipment is optimised to detect fixations (Karn, Goldberg,
McConkie, Rojna, Salvucci, Senders, Vertegaal, & Wooding, 2000). The minimum
time for a fixation is also highly significant. Interpretations of cognitive processing can
vary dramatically according to the time set to detect a fixation in the eye-tracking
system. Researchers are advised to set the lower threshold to at least 100ms
(Inhoff&Radach, 1998).
Researchers have to work with limits of accuracy and resolution. A sampling rate of
60hz is good enough for usability studies, but inadequate for reading research, which
requires sampling rates of around 500hz or more (Rayner &Pollatsek, 1989). It is also
imperative to define areas of interest that are large enough to capture all relevant eye
movements. Even the best eye trackers available are only accurate to within one degree
of actual point-of-regard (Byrne et al., 1999). Attention can also be directed up to one
degree away from measured point-of-regard without moving the eyes (Jacob &Karn,
2003).
Eye trackers are quite sensitive instruments and can have difficulty tracking
participants who have eye-wear that interrupts the normal path of a reflection, such as
hard contact lenses, bifocal and trifocal glasses, and glasses with super-condensed
lenses. There may also be problems tracking people with very large pupils or “lazy
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eye”, such that their eyelid obscures part of the pupil and makes it difficult to identify.
Once a person is successfully calibrated, the calibration procedure should than be
repeated at regular intervals during a test session to maintain an accurate point-
ofregard measurement.
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Eye movements can be measured and used to enable an individual actually to interact
with an interface. Users could position a cursor by simply looking at where they want
it to go, or “click” an icon by gazing at it for a certain amount of time or by blinking.
The first obvious application of this capability is for disabled users who cannot make
use of their hands to control a mouse or keyboard (Jacob &Karn, 2003). However,
intention can often be hard to interpret; many eye movements are involuntary, leading
to a certain “Midas Touch” (see Jacob &Karn, 2003), in that you cannot look at
anything without immediately activating some part of the interface. One solution to
this problem is to use eye movements in combination with other input devices to make
intentions clear. Speech commands can add extra context to users’ intentions when eye
movements may be vague, and vice versa (Kaur et al., 2003).
Virtual reality environments can also be controlled by the use of eye movements. The
large three-dimensional spaces that users operate in often contain far-away objects that
have to be manipulated. Eye movements seem to be the ideal tool in such a context, as
moving the eyes to span long distances requires little effort compared with other
control methods (Jacob &Karn, 2003). Eye movement interaction can also be used in a
subtler way, for example, to trigger context-sensitive help as soon as a user becomes
confused (e.g., performs too many regressions) while reading text (Sibert et al., 2000).
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Other researchers (e.g., Ramloll, Trepagnier, Sebrechts, &Finkelmeyer, 2004) have
used gaze-based interaction to help autistic children learn social skills by rewarding
them when they maintain eye contact while communicating.
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8.1:-COMMERCIAL APPLICATION
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the clicks and how much time a user spends between clicks, thereby providing valuable
insight into which features are the most eye-catching, which features cause confusion
and which are ignored altogether. Specifically, eye-tracking can be used to assess
search efficiency, branding, online advertisements, navigation usability, overall design
and many other site components. Analyses may target a prototype or competitor site in
addition to the main client site. Eye-tracking is commonly used in a variety of different
advertising media. Commercials, print ads, online ads and sponsored programs are all
conducive to analysis with current eye-tracking technology. One example is the
analysis of eye movements over advertisements in the Yellow Pages. One study
focused on what particular features caused people to notice an ad, whether they viewed
ads in a particular order and how viewing times varied. The study revealed that ad size,
graphics, color, and copy all influence attention to advertisements
8.2:-SAFETY APPLICATION
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determine when drivers blink, how often they blink, and for how long. From there, it
could judge how tired a given driver appears to be, effectively conducting an eye-
tracking exercise. The DINN was trained on data from over 2,400 subjects and
correctly diagnosed their states 96%-99.5% of the time. Most other artificial
intelligence models performed at rates above 90%.[24] This technology could ideally
provide another avenue for driver drowsiness detection.
In a 2019 study, a Convolutional Neural Network (CNN) was constructed with the
ability to identify individual chess pieces the same way other CNNs can identify facial
features.[26] It was then fed eye-tracking input data from thirty chess players of
various skill levels. With this data, the CNN used gaze estimation to determine parts of
the chess board to which a player was paying close attention. It then generated a
saliency map to illustrate those parts of the board. Ultimately, the CNN would combine
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its knowledge of the board and pieces with its saliency map to predict the players’ next
move.
8.4:-ASSISTIVE TECHNOLOGY
People with severe motor impairment can use eye tracking for interacting with
computers [55] as it is faster than single switch scanning techniques and intuitive to
operate.[56][57] Motor impairment caused by Cerebral Palsy [58] or Amyotrophic
lateral sclerosis often affects speech, and users with Severe Speech and Motor
Impairment (SSMI) use a type of software known as Augmentative and Alternative
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Communication (AAC) aid,[59] that displays icons, words and letters on screen [60]
and uses text-to-speech software to generate spoken output.[61] In recent times,
researchers also explored eye tracking to control robotic arms [62] and powered
wheelchairs.[63] Eye tracking is also helpful in analysing visual search patterns,[64]
detecting presence of Nystagmus and detecting early signs of learning disability by
analysing eye gaze movement during reading.[65]
8.5:-AVIATION APPLICATION
Eye tracking has already been studied for flight safety by comparing scan paths and
fixation duration to evaluate the progress of pilot trainees,[66] for estimating pilots’
skills,[67] for analyzing crew’s joint attention and shared situational awareness.[68]
Eye tracking technology was also explored to interact with helmet mounted display
systems [69] and multi-functional displays [70] in military aircraft. Studies were
conducted to investigate the utility of eye tracker for Head-up target locking and Head-
up target acquisition in Helmet mounted display systems (HMDS).[71] Pilots’
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feedback suggested that even though the technology is promising, its hardware and
software components are yet to be matured.[citation needed] Research on interacting
with multi-functional displays in simulator environment showed that eye tracking can
improve the response times and perceived cognitive load significantly over existing
systems. Further, research also investigated utilizing measurements of fixation and
pupillary responses to estimate pilot’s cognitive load. Estimating cognitive load can
help to design next generation adaptive cockpits with improved flight safety.[72] Eye
tracking is also useful for detecting pilot fatigue.
8.6:-AUTOMOTIVE APPLICATION
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off the road while performing a secondary task. Recent studies investigated eye gaze
controlled interaction with HUD (Head Up Display) that eliminates eyes-off-road
distraction.[77] Eye tracking is also used to monitor cognitive load of drivers to detect
potential distraction. Though researchers [78] explored different methods to estimate
cognitive load of drivers from different physiological parameters, usage of ocular
parameters explored a new way to use the existing eye trackers to monitor cognitive
load of drivers in addition to interaction with IVIS.
9:-PRIVACY
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pupil dilation, ocular tremor, and spontaneous blinks mostly occur without conscious
effort, similar to digestion and breathing”.[89] Therefore, it can be difficult for eye
tracking users to estimate or control the amount of information they reveal about
themselves.
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➨It does not work with few users who wear contact lenses or have long eye lashes.
➨It requires some calibration time before it gives satisfactory results. Hence few users
deviate themselves from using it.
➨Eye movements of some users are often un-intentional. This results into unwanted
responses by the system.
➨It is difficult to control eye position accurately all the times unlike mouse. Eye
tracker provides instable output when it does not get appropriate image of the eye in
consecutive frames
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13:-CONCLUSION
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14:-REFERENCES
https://www.tobiipro.com/blog/what-is-eye-tracking/
https://en.wikipedia.org/wiki/Eye_tracking
https://imotions.com/blog/eye-tracking-work/
https://usabilitygeek.com/what-is-eye-tracking-when-to-use-it/
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