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MIXED MARTIAL ARTS RULES/FOULS

Bout duration:

1. All non-title bouts shall be three (3) rounds.


2. All championship bouts shall be five rounds.
3. Rounds will be five minutes in duration, with a one-minute rest period will occur
between each round.

FOULS

1. Attacking an opponent after the bell has sounded the end of the period of unarmed
combat.
2. Attacking an opponent on or during the break.
3. Attacking an opponent who is under the care of the referee.
4. Biting any parts of the body of the opponent.
5. Butting with the head.
6. Clawing, pinching or twisting the flesh.
7. Engaging in an unsportsmanlike conduct that causes an injury to an opponent.
8. Eye gouging of any kind.
9. Fist hooking.
10. Flagrantly disregarding the instructions of the referee.
11. Grabbing the clavicle.
12. Groin attacks of any kind.
13. Hair pulling.
14. Holding the ropes or the fence.
15. Holding the shorts or gloves of an opponent.
16. Interference by the corner.
17. Kicking the head of a grounded opponent.
18. Kicking to the kidney with the heel.
19. Kneeing the head of a grounded opponent.
20. Putting a finger into any orifice or into any cut or laceration on an opponent.
21. Small joint manipulation.
22. Spiking an opponent to the canvas on his head or neck.
23. Spitting at an opponent.
24. Stomping a grounded opponent.
25. Striking downward using the point of elbow.
26. Striking to the spine or the back of the head.
27. Throat strikes of any kind, including, without limitation, grabbing the trachea.
28. Throwing an opponent out of the ring or fenced area.
29. Throwing in the towel during competition.
30. Timidity, including, without limitation, avoiding contact with an opponent, intentionally
or consistently dropping the mouthpiece or faking an injury.
31. Using abusive language in the ring or fenced area.
WAYS TO VICTORY:
1. Submission: a fighter may admit defeat during a match by:
 A tap on the mat or the opponent's body Physical tap out.
 Verbal announcement.
 Technical knockout by the referee stopping the contest.

2. (TKO)Technical knockout by the referee stopping the contest.

3. Referee Stoppage: the referee may stop the fight in progress if:
 A fighter becomes dominant to the point where the opponent is unable to depend himself
from the attacks
 A fighter appears to be unconscious from a grappling hold by the opponent;
 If fighter have a serious injury in the referee's view.

4. Doctor Stoppage: the referee will call for a time out if a fighter's ability to continue to fight
is in question as a result of apparent injuries. The ring doctor will check up the fighter and
stop the match if the fighter unable to continue the fight. The opponent declares as a winner.

5. Decision via the scorecards, including:

 Unanimous decision. - all three judges agree on which fighter won the match.

 Split decision. - occurs when two judges pick the same fighter as the winner, while the
third judge decides that the opposite fighter won

 Majority decision. - two of the three judges agree on which fighter won the match, while
the third judge indicates that neither fighter won.

 Draw, including:
o Unanimous draw. - all three judges score the fight as a tie
o Majority draw. -  two of the three judges agree that neither fighter won, while the
third judge indicates one fighter being the clear winner on his/her scorecard.
o Split draw. - where a judge scores a winner of each fighter, as well as a judge
scoring a draw

6. Technical decision. - The fight is stopped before the scheduled number of rounds are
completed resulting in the bout going to the judges' scorecards, who are able to determine a
winner.

7. Technical draw - fight has to be stopped because a fighter is unable to continue from an
accidental injury (usually cuts) or foul. Draws occur when the bout goes to the scorecards,
and the officials cannot determine a winner. If a winner is determined, the decision is
referred to as a technical decision

8. Disqualification.
9. Forfeit.
10. No contest.

REFEREE MAY RESTART THE ROUND:


If a both fighters reach in stalemate position and do not move to continue the fight.

MMA Weight Category


Class Pounds Kilogram
Light Flyweight 109 - 112 49 - 51
Flyweight 112 - 117 51 - 53
Bantamweight 117 - 121 53 - 55
Super Bantamweight 121 - 125 55 - 57
Featherweight 125 - 130 57 - 59
Junior Lightweight 130 - 134 59 - 61
Lightweight 134 - 139 61 - 63
Light Welterweight 139 - 145 63 - 66
Welterweight 145 - 152 66 - 69
Light Middleweight 152 - 158 69 - 72
Middleweight 158 - 169 72 - 77
Light Heavyweight 169 - 180 77 - 82
Heavyweight 180 - up 82 - up

DIFFERENT TYPES OF MARTIAL ARTS


1. ARNIS/KALI/ESCRIMA
Origin: Philippines
Founder: Ancient Native Pilipino
Fighting Style: Stick Fighting, Bolo, Hand and Foot Techniques

2. KICK BOXING
Origin: Many people stated that Kick Boxing originated in the US during 1970.
Founder: Unknown
Fighting Style: Kicking, Punching,

3. TAE KWONDO
Meaning: TAE means "to kick" or "smash with the feet" KWON means "to intercept" or
"strike with the hands"; and DO means "the way of the art"
Origin: Korea
Founder: Major-General Choi Hong Hi, However, its roots stretch back nearly 2,000
years, when it was born from an art known as hwarang do, meaning "the way of the flowering
manhood”. The hwarang were young nobleman, influenced by Confucian teaching, which
formed a patriotic society during the unification of Korea, in the Silla dynasty, in about AD600.
(The ultimate book of martial arts)
Fighting Style: Kicking and punching.

4. AIKIDO
Origin: Japan
Founder: Morihei Ueshiba
Fighting Style: Defense and Throwing

5. KARATE-DO

Meaning: KARA means "empty/' and TE means "hand" the


DO suffix expressed the move away from the "aim of the warrior" and towards physical and
spiritual development.
Origin: Japan
Founder: GI chinfunakoshi
Fighting Style: Empty Hand Fighting

6. JU-JITSU "Science of Softness"


Meaning: JU means "gentle or 'soft" and JITSU means "art"
Origin: China, however that Ju-jetsu was brought to Japan by Chinese monk called Chen
Yuannein (1587-1671)
Founder: Unknown
Fighting Style: Grappling

7. JUDO
Origin: Tokyo Japan
Meaning: means “gentle way”
Founder: Professor Jiguro Kano
Fighting Style: Grappling and throwing

8. WING CHUN-KUNG FU
Meaning: "soft style"
Origin: Southern China
Founder: Yim Wing Chun
Fighting Style: Empty Hand Fighting

9. TAI CHI CHUAN


Founder: Taoist priest, Hang San Feng, the legendary founder of Tai Chi Chuan
Origin: China
Fighting Style: soft style martial arts

10. MIXED MARTIAL ARTS


Origin: Las Vegas Nevada
Founder: Unknown
Fighting Style: Mixed Martial arts

BENEFITS OF MIXED MARTIAL ARTS

1. Health and fitness


2. Self-defense skills
3. Self-awareness and assertiveness
4. Comradeship
5. Confidence and well-being
6. Stress reduction
7. Positive attitude
8. Strength of character
9. Discipline of mind and body
10. Team work
11. Sociability and courtesy
12. Honesty and integrity
13. Strength
14. Self-control
15. Self-discipline

PURPOSES OF STUDYING MIXED MARTIAL ARTS

1. Talents
2. Sports
3. Physical fitness
4. Self-defenses
5. Profession
6. Business
7. Ministry
8. Law enforcement
9. Brotherhood and sisterhood
10. Self-discipline

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