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cs8079 Human Computer Interaction MCQ
cs8079 Human Computer Interaction MCQ
cs8079 Human Computer Interaction MCQ
Unit-1
2. The Photoreceptor of eyes that are been saturated and active by sudden sun light are
called.
A. Cones
B. Lens
C. Corneas
D. Rods
Answer: Rods
6. Affordances are:
A. interaction models
B. ergonomics
C. interaction styles
D. context
Answer: context
15. When users are involved in complex tasks, the demand on __________ can be
significant.
A. objects that appear on the screen
B. short-term memory
C. shortcuts
D. all of the above
Answer: short-term memory
Unit-2
Answer: Scenario
2. It is a discrete action designed to improve the system but you can't predict exactly how
things are going to turn out.
A. design interactions
B. intervention design
C. system design
D. design protocols
Answer: intervention design
5. It helps people understand and visualize how a computer network is set up.
A. flowchart diagram
B. hierarchical diagram
C. network diagram
D. engineering diagram
Answer: network diagram
7. Identify the evaluation technique that is useful to evaluate early design such as
prototype and storyboard
A. Heuristic Evaluation
B. Cognitive Walkthrough
C. Model-based Evaluation
D. Review-based evaluation
Answer: Heuristic Evaluation
8. It is the default style for majority of interactive computer systems, especially PCs and
desktop machines.
A. GUI
B. CLI
C. WIMP Interface
D.ASCII
Answer: WIMP Interface
9. It is the extension of Norman's Model and each interaction has its own unique
language.
A. Norman Framework
B. Abowd and Beale framework
C. John and James Framework
D. Mark and Charles Framework
Answer: Abowd and Beale framework
10. Which of the following is NOT part of the seven stages of Donald Norman's model?
A. user establishes the goal
B. formulates intention
C. performs manual task
D. specifies actions at interface
Answer: performs manual task
12. It is a discrete action designed to improve the system but you can't predict exactly
how things are going to turn out.
A. design interactions
B. intervention design
C. system design
D. design protocols
Answer: Intervention design
13. It is a type of secondary navigation scheme that reveals the user's location in a
website path through web site hierarchy.
A. breadcrumb trail
B. website bugs
C. linear formats
D. trail sign
Answer: breadcrumb trail
15. They are the navigation controller/ commander of the user interface.
A. CEOs
B. planners
C. users
D. file handlers
Answer: users
16. Which of the following is not a design principle that allow the user to maintain
control?
A. Provide for flexible interaction
B. Allow user interaction to be interrupt-able and undo-able
C. Show technical internals from the casual user
D. Design for direct interaction with objects that appear on the screen
Answer: Show technical internals from the casual user
18. Which of the following does not include in Shneiderman€s 8 golden rules?
A. Support internal locus control
B. Maintain the system frequently
C. Permit easy reversal actions
D. Offer informative feedback
Answer: Maintain the system frequently
19. The difference between the intentions and allowable actions is the:
A. Gulf of Execution
B. Gulf of Evaluation
C. Gulf of Interaction
D. None of these
Answer: Gulf of Execution
21. Certain factors that help us to interact with graphical based systems is________ .
A. Indirect manipulation
B. Direct manipulation
C. Both
D. None of the given
Answer: Direct manipulation
Unit-3
1. Scenarios are
• rich design stories
• design level
Answer: rich design stories
• Make sure the user doesn€t think aloud while using the product
• Ask the users to summarize their reactions
• Steer the conversation to stay on relevant topics
12. Which of the following are a part of the general process of making an affinity
diagram?
• One key concept or observation per sticky note
• Cluster similar items as you go
• Label emerging themes
• Decide the themes of clusters in the beginning
Unit-4
1. Which one is licensed platforms?
• Java Micro Edition
• Java Macro Edition
• HTML Micro Edition
3. Select Mobile OS
• Mac OS X
• Windows Mobile
• Palm OS
• All the above
4. Cocoa Touch is an
• API
• Language
• Device
• Material
6. What is BREW?
• application framework
• device layout
• system design
• widget applications