cs8079 Human Computer Interaction MCQ

You might also like

Download as pdf or txt
Download as pdf or txt
You are on page 1of 13

lOMoARcPSD|8082996

CS8079 - Human computer interaction MCQ

Human Computer Interaction (Anna University)

StuDocu is not sponsored or endorsed by any college or university


Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)
lOMoARcPSD|8082996

CS8079 – Human Computer Interaction

Multiple Choice Questions

Unit-1

1. The Human computer interaction is a core subject of


A. Psychology
B. Software Engineering
C. Anthropology
D. None
Answer: Software Engineering

2. The Photoreceptor of eyes that are been saturated and active by sudden sun light are
called.
A. Cones
B. Lens
C. Corneas
D. Rods
Answer: Rods

3. The not so familiar senses of Human in HCI is.


A. Sight and Hearing
B. Taste and Smell
C. Sight and Taste
D. Touch and Smell
Answer: Taste and Smell

4. The perception of size by human eye depends upon the factor of


A. Size and height in human field of view
B. color and height in human field of view
C. Size and color in human field of view
D. Light and color in human field of view
Answer: Size and height in human field of view

5. The best color vision in the region of


A. Fovea
B. Retina
C. Blind Spot
D. Periphery
Answer: Fovea

6. Affordances are:

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

A. Possibilities for using an object or interface.


B. The costs of buying user interface components.
C. The completion times for a typical task.
D. Classified into real and perceived affordances
Answer: A,D

7. Which of these are attributes of usability?


A. Learnability.
B. Usefulness.
C. Generalizability.
D. Subjective satisfaction.
Answer: A,D

8. Which of the following field is not influence on HCI


A. Ergonomics
B. Cognitive Psychology
C. Computer Science
D. All of these fields influence HCI
Answer: All of these fields influence HCI

9. Which one of these would not be found in a good HCI?


A. Icons that can have specific meanings
B. Common shortcuts, like CTRL+Zfor undo.
C. Sounds that convey meanings.
D. A long command line to achieve a function.
Answer: A long command line to achieve a function

10. Which of the following statements is false?


A. A good UI design always contains the components which are essential.
B. A new and innovative design can be a Bad UI design because it might be hard to use.
C. A good UI design saves time and effort.
D. the UI design doesn't matter as long as the product is great
Answer: the UI design doesn't matter as long as the product is great

11. Which of the following is NOT an example of Ergonomics?


A. arrangement of controls and displays
B. use of color
C. surrounding environment
D. spiritual beliefs
Answer: spiritual beliefs

12. It includes social, organizational, and motivational interaction.

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

A. interaction models
B. ergonomics
C. interaction styles
D. context
Answer: context

13. It is the physical characteristics of interaction.


A. Typography
B. ergonomics
C. Calligraphy
D. context
Answer: ergonomics

14. Which of the following is NOT a part of common interaction styles?


A. command line interface
B. menus
C. gestures
D. natural language
Answer: gestures

15. When users are involved in complex tasks, the demand on __________ can be
significant.
A. objects that appear on the screen
B. short-term memory
C. shortcuts
D. all of the above
Answer: short-term memory

16. Providing accelerators (e.g. keyboard shortcuts) mostly addresses?


A. Efficiency
B. Learnability
C. Attitude
D. Utility
Answer: Efficiency

Unit-2

1. It is the rich stories of the design.


A. scenario
B. program
C. criteria
D. iteration

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

Answer: Scenario

2. It is a discrete action designed to improve the system but you can't predict exactly how
things are going to turn out.
A. design interactions
B. intervention design
C. system design
D. design protocols
Answer: intervention design

3. Which of the following is the golden rule of the design?


A. make your design simple
B. understand your materials
C. share your files
D. make more programs
Answer: understand your materials

4. It is a rudimentary working model of a product or information system, usually built for


demonstration purposes or as part of the development process.
A. actual project
B. draft system
C. beta
D. prototype
Answer: Prototype

5. It helps people understand and visualize how a computer network is set up.
A. flowchart diagram
B. hierarchical diagram
C. network diagram
D. engineering diagram
Answer: network diagram

6. Identify the main goal of interaction design


A. To assess the effect of interface on system
B. To assess the extend of design functionality
C. To sketch the system layout from user's perspective
D. To assess the extend and accessibility of system functionality
Answer: To assess the extend and accessibility of system functionality

7. Identify the evaluation technique that is useful to evaluate early design such as
prototype and storyboard
A. Heuristic Evaluation
B. Cognitive Walkthrough

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

C. Model-based Evaluation
D. Review-based evaluation
Answer: Heuristic Evaluation

8. It is the default style for majority of interactive computer systems, especially PCs and
desktop machines.
A. GUI
B. CLI
C. WIMP Interface
D.ASCII
Answer: WIMP Interface

9. It is the extension of Norman's Model and each interaction has its own unique
language.
A. Norman Framework
B. Abowd and Beale framework
C. John and James Framework
D. Mark and Charles Framework
Answer: Abowd and Beale framework

10. Which of the following is NOT part of the seven stages of Donald Norman's model?
A. user establishes the goal
B. formulates intention
C. performs manual task
D. specifies actions at interface
Answer: performs manual task

11. This includes Gulf of execution and gulf of evaluation.


A. Norman's model
B. Charles' Model
C. Abowd's Model
D. Beale's Model
Answer: Norman's model

12. It is a discrete action designed to improve the system but you can't predict exactly
how things are going to turn out.
A. design interactions
B. intervention design
C. system design
D. design protocols
Answer: Intervention design

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

13. It is a type of secondary navigation scheme that reveals the user's location in a
website path through web site hierarchy.
A. breadcrumb trail
B. website bugs
C. linear formats
D. trail sign
Answer: breadcrumb trail

14. It finds your way around the system software.


A. creation
B. criterion
C. simulation
D. navigation
Answer: navigation

15. They are the navigation controller/ commander of the user interface.
A. CEOs
B. planners
C. users
D. file handlers
Answer: users

16. Which of the following is not a design principle that allow the user to maintain
control?
A. Provide for flexible interaction
B. Allow user interaction to be interrupt-able and undo-able
C. Show technical internals from the casual user
D. Design for direct interaction with objects that appear on the screen
Answer: Show technical internals from the casual user

17. Which of the following is golden rule for interface design?


A. Place the user in control
B. Reduce the user€s memory load
C. Make the interface consistent
D. All of the above
Answer: All of the above

18. Which of the following does not include in Shneiderman€s 8 golden rules?
A. Support internal locus control
B. Maintain the system frequently
C. Permit easy reversal actions
D. Offer informative feedback
Answer: Maintain the system frequently

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

19. The difference between the intentions and allowable actions is the:
A. Gulf of Execution
B. Gulf of Evaluation
C. Gulf of Interaction
D. None of these
Answer: Gulf of Execution

20. Which of the following is not true?


A. Utility refers to the functionality of a system
B. Usability is concerned with adding complexity to the system
C. Usability is concerned with making systems easy to use
D. Poorly designed computer system can be extremely annoying to users
Answer: Usability is concerned with adding complexity to the system

21. Certain factors that help us to interact with graphical based systems is________ .
A. Indirect manipulation
B. Direct manipulation
C. Both
D. None of the given
Answer: Direct manipulation

22. What is Usability Engineering?


A. Focuses on improving the usability of interactive systems.
B. Involves the one testing before the implementation
C. Focuses on prototyping the real life interactive systems.
D. Involves all phases like software engineering
Answer: Focuses on improving the usability of interactive systems.

Unit-3

1. Scenarios are
• rich design stories
• design level
Answer: rich design stories

2. Navigation Design is the process


• position and planning
• Menus and Icons
Answer: position and planning

3. Contextual Inquiry requires the HCI expert to:-


• Intervene the user when he does something incorrect

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

• Make sure the user doesn€t think aloud while using the product
• Ask the users to summarize their reactions
• Steer the conversation to stay on relevant topics

4. In Web page, the most common hyperlinks are


• words
• graphics
• audio clips
• video clips

5. Which of the following is not a forms of graphics?


• Vector
• Photograph
• Charts
• Animation

6. Animation is used in multimedia as..


• As story telling
• As buttons for interaction
• As complementary element
• As sound effect
7. which of the following is a file format for a multimedia element of video?
• wav
• wmv
• wma
• bmp

8. Simple plain HTML is used to create following type of website ____________.

• Completely Dynamic Website


• None of these
• Completely Static Website
• Completely Flash Website

9. GOMS stands for:


• Goals, operation, methods and selection rules
• Goals, objects, models and selection rules
• Goals, operations, methods and state rules
• Goals, operations, models and state rules

10. Which of the following is true for contextual inquiry?


• With contextual inquiry, you learn a few things about a thousand people
• With contextual inquiry, you learn a thousand things about a few
• people
• Focus is on what people say

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

• Focus is on what people do

11. Which of the following statements are true?


• Users may sometimes do things without any reason
• Nothing a user does is for no reason
• Users do not always know what they want
• Sometimes the behaviour of users can be unique to them

12. Which of the following are a part of the general process of making an affinity
diagram?
• One key concept or observation per sticky note
• Cluster similar items as you go
• Label emerging themes
• Decide the themes of clusters in the beginning

13. Choose the option with the correct order.


• Cognitive walkthrough -> Affinity diagram -> Contextual inquiry
• Cognitive walkthrough -> Contextual inquiry -> Affinity diagram
• Contextual inquiry -> Affinity diagram -> Cognitive walkthrough
• Affinity diagram -> Contextual Inquiry -> Cognitive walkthrough

14. Production Rules for CCT is:


• Not Equals
• if condition then action
• Less than or Equal to
• Greater than

15. Which Method is more cognitive for users:


• BNF
• TAG
• CCT
• All above

16. What are all Execution operators is there in KLM:


• Physical motor
• Mental Operator
• System response operator
• All above

17. Stakeholders are classified into:


• Primary, Secondary, Tertiary, Invisible
• Primary, Secondary, Tertiary, Facilitating
• Primary, Secondary, third party
• Primary, Secondary, Bias

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

18. Socio-technical modelling approaches are:


• CUSTOM
• OSTA
• Both A & B
• None

19. Method to generate root definition of system in soft systems methodology is


• Rich picture
• CUSTOM
• OSTA
• CATWOE

20. The following is (are) non-verbal communication


• Facial expression
• Appearance
• Posture
• All of the above

21. Speech act theory is:


• Written analysis
• Conversational analysis
• Interviewing Process
• All of the above

22. Static Websites are generally designed using _________.


• Dreamviewer
• Netbeans
• Visual C++ Studio
• Eclipse

23. Lost in hyperspace is called:


• Losing data
• Losing network
• Losing track of where you are
• Losing time

Unit-4
1. Which one is licensed platforms?
• Java Micro Edition
• Java Macro Edition
• HTML Micro Edition

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

2. What are the Proprietarys?


• BlackBerry
• iPhone
• Motorola
• Both A & B

3. Select Mobile OS
• Mac OS X
• Windows Mobile
• Palm OS
• All the above

4. Cocoa Touch is an
• API
• Language
• Device
• Material

5. SDK stands for ?


• Sustain development kit
• Switching development kit
• Software development kit
• Support Development Kit

6. What is BREW?
• application framework
• device layout
• system design
• widget applications

7. What is Flash Lite?


• application framework
• widget applications
• device layout
• system design

8. WRT stands for?


• Web Runtimes
• Website Reconnect Time
• Web Resource Time
• Web Recovery Time

9. Types of Mobile Application


• Mobile Websites
• SMS
• Native Applications

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)


lOMoARcPSD|8082996

• All the Above

10. What is LiMo


• Linux-based mobile platform
• Line-based mobile platform
• Linux-based module platform
• Line-based module platform

11. Games are


• Native Application
• Framework
• Informative Application
• Productivity Application

13. Network capacity can be measured using?


• Bandwidth
• Latency
• Jitter
• All of the above

Downloaded by Abhishek Nadgire (abhinadgire@gmail.com)

You might also like