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Gensler Experience Index 2017
Gensler Experience Index 2017
Gensler Experience Index 2017
2 INTRODUCTION
Executive summary
Experience Framework
The experience modes
8 KEY FINDINGS
Better design, better experience
Everyone is doing everything, everywhere
Single-use spaces are becoming o
bsolete
Ignore social space at your peril
In-between time isn’t wasted time
Technology matters,
but not in the way you think
24 CONCLUSION
26 METHODOLOGY
28 ABOUT GENSLER
Executive summary
The Gensler Experience Index proves that design is among Great design is great for business
the critical factors that create an enhanced human experience. The connection between a great experience and business performance is
well documented—multiple studies have connected the overall quality of
Our insights resulted in the development of a holistic framework customer, visitor, or employee experience to a company’s long-term stock
for experience that incorporates intention, expectation, performance and growth. The measurable impact of design and physical space
is, however, frequently left out of the equation, and the majority of companies
interaction, and space. Our findings and our framework have no systematic approach to creating a differentiated experience.
combined allow us to better understand the nature of
human experience and how it is evolving in the current To understand experience, Single-use spaces
experience economy. understand intentions are becoming obsolete
We uncover five intentions that frame our Experiences are primarily multimodal, and that’s
expectations and experiences: task, social, how people like it. Spaces that satisfy user needs
entertainment, discovery, and aspiration. in multiple experience modes are rated higher.
Experience Framework
At the core of experience is a person’s intention, or the reason
they are embarking on that experience. Their reason for visiting OF M
O U T H /S O C I A L ME
WO
R D DIA
EX
informs how they will ultimately perceive and evaluate their N PROD
UC
ESS TQ
PE
O
experience. Those intentions, our “experience modes,” form the RO
C UA
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•P LI
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TY
BR
AC
center of our Experience Framework. After understanding their FF AN •
P
TA
AT
I CE D
LO
ER
AS
RV NTION
S
I NT E
intentions, the expectations a user brings to an experience
IO
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YA
EX
SE
INT
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inform how it will be perceived. During an experience, the
E•
PE
OL
RIE
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•“
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quality of interactions a user has have a significant impact on
EO
BA
NC
TEC
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GG
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experience, combined with the qualities of space—which range
OT H E
PERSONAL
AG E ”
TASK SOCIAL
E P U TAT I O N
from functional issues like the ability to navigate intuitively,
to higher-order items like beauty, authenticity, and uniqueness.
INTEGRA
DISCOVERY ASPIRATION
UE
VA L
What makes our framework different
TED
ENTERTAINMENT
ED
TE
Precedent research has proven the role that product, brand, and service quality play in creating
TY
AU
TY
NO
EIV
CH
LI
TH
a great experience; and a separate body of research also explores the role of specific design
LI
VE
NO
BI
RC
NA
EN
TI
SI
factors to the quality of a person’s experience. These studies, however, are often limited to ES
LT
C
PE
LO
O
IT
CC
Y
C
TI
retail or consumer-focused environments, and do not offer a comprehensive picture in which Y • C
GY
•
O • A N
M
the design and qualities of physical space are explored alongside other experience factors. FO ALE
SC UT • FU
RT • CO AY O Y
•A NTEXT • L I T
Our study seeks to fill this gap by examining all the elements of a great experience across retail, AR
TM
OSPH Y • CL
workplace, and public spaces. In it, we document the impact of physical space within a broader E R E • B E AU T
SE N
suite of factors that together offer a holistic framework for understanding experience. NSE TIO
OF W I R A
E LCO M E • I N S P
S PA C E
5
INTRODUCTION
Task mode is when a user In social mode, people’s In discovery mode, people Entertainment mode Aspiration mode describes
has something specific they main intention is engaging do not have a concrete plan. describes the moments the experiences through
are trying to accomplish. with other people. Social They are often killing time when people are looking to which users seek to grow,
Users are typically very mode is frequently between other activities, be entertained and brought expand, or be connected to
focused and direct. combined with other modes. and are likely to wander. away from “everyday life.” a larger purpose.
DESIGN IMPLICATIONS DESIGN IMPLICATIONS DESIGN IMPLICATIONS DESIGN IMPLICATIONS DESIGN IMPLICATIONS
Users in task mode want to be in Providing a wide variety of spaces Focus less on clarity and more on Spaces designed for entertainment Connecting users to a larger
control. They seek efficient, easy to that support social connection inspiration, authenticity, and novelty. should employ novel and unique mission and purpose, and providing
navigate spaces and are not open and a sense of community is Users in discovery mode are the design features that make a opportunities for personal growth
to distractions. paramount. most open to the unexpected. memorable impact. and inspiration are crucial here.
7
1
KEY FINDING
Better design, To quantify the broad impact of design on The qualities of a user’s expectations and
10X
better experience
experience, we conducted a nationwide interactions in a space also each show
survey of 4,000 US respondents, and a direct, positive connection to a user’s
examined a wide range of factors to ultimate experience. As we continue to
explore potential relationships across balance the digital and the physical in People are ten times
more likely to share
factors that drive a great experience. our interactions, our behaviors, and our
their experience in
Two key variables showed dramatic spaces, delivering a positive, emotionally stores with unique
results: the overall design look and feel charged in-person experience remains design features on
of the place visited, and the quality of the key driver for engagement. From social media than
the experience while in the space. the meteoric rise of co-working to the those without.
Users who reported the space they tremendous shifts in the retail industry,
visited to be extremely well designed on the common thread is experience—offer
average rated their experience nearly a great experience, and the business and
twice as high as those who said the space social value of physical place proves itself
was poorly designed. again and again.
STRONGLY
DISAGREE (1)
C
AC
Sense of Welcome
TA
Experience Framework: the qualities
INTER
TION
of expectation, interaction, and space INTENTION
combine to inform a good experience
no matter the space type.
+ + +
S PAC E
But in today’s experience economy,
Beauty Inspirational Design Inspirational Design
we know that creating a good
experience isn’t enough; the best Authenticity Meaning/Purpose
GREAT EXPERIENCE
places—ones that engage people’s
+ + +
emotions and keep them coming
back—have to be great. They have
to exceed a user’s expectations. To
meet these higher standards for Product Quality Clarity Innovation
experience, design proves to be the
key differentiator between good and Warm and Welcoming Staff Design Look and Feel Sense of Community
great—and specific factors rise to Product Value Attractive Neighborhood Autonomy
the top. Spaces that are beautiful,
authentic, unique, inspirational, and Design Look and Feel Ideal Space to Socialize Relationship with Manager
welcoming are most likely to engage
Latest Technology Beauty Design Look and Feel
users and stand out from the crowd. GOOD EXPERIENCE
Diverse Mix of People
11
KEY FINDING 1
Authenticity Clarity
Even though most people don’t differentiate Spaces that are enjoyable and easy to navigate
between the quality of products, interactions, and wander connect to an ingrained human
and physical space when describing an experience, need to feel in control and understand one’s
the alignment (or misalignment) of these features surroundings. To support this, the best spaces
is a clear driving factor in how they will perceive are designed with an understanding of people’s
an experience as a whole. In particular, whether intuition and ingrained assumptions about
the design of a place reflects the broader brand how things work and are organized, and leverage
and mission behind a company, whether it is that knowledge to make things as easy for
reflective of its broader neighborhood and cultural visitors as possible.
context, and spaces with a history or compelling
back-story are considered to be more authentic.
The search for inspiration is a core aspect of our Most experiences include some level of social
behaviors and decision-making, and spaces that activity, but even those that don’t should be
are designed to inspire and spur creative thinking designed to accommodate human needs for
offer some of the best experiences. In particular, belonging and community. Spaces that feel
public spaces and workplaces need to inspire welcoming and support a diverse community
people to be successful—whether that means of people are consistently rated as better
connecting them to nature, exposing them to experiences by survey respondents. In places with
new or unexpected ideas, or creating places that a service component, staff who are warm and
support a diverse range of demographics and welcoming also proves to be a key component of
activities that broaden perspectives. a great experience.
826 Valencia I San Francisco, CA 13
2
KEY FINDING
Everyone is Our data brings specificity to what we whether they were designed to or not.
doing everything,
intuitively know and feel—that working, Flexibility and adaptability are the first
playing, and living are no longer distinct step—we need to design spaces that
activities. From work/life balance to meet a wide variety of needs for a wide
everywhere
work/life “blur,” we live in an always-on variety of users, and are adaptable
era where multitasking is the norm and to change as activities shift or grow
time is increasingly stretched. People over time. For example, spaces that
are taking classes in stores, socializing in can flex, such as work cafeterias that
hotel bars and lobbies even when they’re
not guests, having business meetings
in malls, working at home and in public
can convert to event or community
space, or public spaces that support
pop-up retail or work activities, will
2X
parks, and running errands at work. prove most effective over time. People who do more
than one activity
As designers, we need to work with in a store rate that
our clients to navigate what this means store as one of their
for the spaces and places that are favorite places
increasingly accommodating everything, nearly twice as often.
are becoming
has already begun to impact the spaces myriad activities does not, however, a store with the
in which we spend our time—and the mean that all activities and uses are primary goal of
spaces that are most accommodating created equal. Many spaces can, and making a purchase.
obsolete
show signs of greater success. Our should, maintain and prioritize a primary
ethnographic studies showed that focus while layering in additional
the places where people had great activities to expand the scope of
experiences in more than one mode a user’s experience. At work, that means
are often the places to which they building in space for socializing, learning,
are emotionally attached. Our survey and community-building—but without
confirmed this insight, showing that sacrificing the time, spaces, and tools
most experiences involve multiple people need to get their jobs done.
activities and more than one experience For shoppers, a layered, multimodal
mode. It further confirmed that experience is often desirable—but when
multimodal experiences and places that it’s time to make a purchase, the process
offer a variety of spaces tend to be more still needs to be intuitive and seamless.
highly rated and are more likely to be
noted as a respondent’s favorite place.
Ignore social As more time is spent online, people As designers, we need to create spaces
space at
are increasingly seeking out places to that encourage social behavior, and work
¼
connect in real life—and for good reason. with our clients and peers to ensure
Loneliness and social isolation are socializing is valued as a core aspect to a
your peril
increasingly being recognized as health great experience, not just a nice-to-have.
epidemics, spurred by a growth in social This may mean allocating greater space
media and a concurrent lack of depth in specifically for interpersonal connection, Only one out of
social connection and communication. and creating places that build community four public space
visitors reported
Our data underscores both the and connection. Some of the biggest
socializing as the
prevalence and the importance of the opportunities to improve may be at work, primary reason
social aspects of experience. The majority where despite being a proven boon to both for their visit.
of respondents report that they socialize employee engagement and performance,
or spend time with family and friends companies and workers consistently
at work, in public spaces, and while undervalue the contribution of socializing
shopping—and similar to multimodal to their overall work performance.
experiences, they are better off for it.
In-between Despite the hectic, time-stretched For workers, the benefits are even more 71%
time isn’t
lifestyle that seems pervasive today, direct: employees who take time to
it turns out people who are “always reflect or unplug during work are more Of respondents
visited stores without
on” are often actually not. During satisfied and higher performing, in
the intention to
wasted time
our ethnographic study, the idea of line with a significant body of existing purchase, 71%
“killing time” came up frequently in research showing the importance of ultimately made
conversations. This interstitial or downtime for creativity, productivity, a purchase.
“in-between” time is when people and happiness. In retail stores, 71 percent
are most open to discovery and new of visitors who come without intending
experiences—and supporting discovery to make a purchase often end up doing
time proves to be a boon to both so. And in public spaces, in-between
productivity and business performance. time proves to be a key reason that users
In every space we studied, people who visit—and places that support it best are
take time to unplug and escape report more likely to inspire repeat visits. We
a better overall experience and a greater must create spaces that are welcoming
likelihood to recommend that place to and engaging, and encourage visitors/
family and friends. users to spend time there even without
an intended purpose.
Technology Technology continues to seep into every It’s clear that technology makes a
½
and found something counterintuitive. technology that is embedded in the space
The presence of technology is a key driver and contributes to the overall designed
of a great experience—spaces that users experience. For instance, integrated
reported to have “the latest technology” technology that displays changing
are more highly rated, more likely to be graphics and offers an overall impression One out of two stores
and two out of three
their favorite, and more likely to inspire may be preferable to a navigational map
workplaces have the
a return visit. But having the latest that users might download to their phone latest technology
technology and having a user actually to find their way around a store. according to survey
interact with that technology turn out respondents.
to be quite different things.
of innovation.
experience
76% had a great experience 81% had a great experience 70% had a great experience
Primark I King of Prussia, PA 23
CONCLUSION
expectation, and intention. Design with intention(s) individual worker can communicate a lack of
respect and value. Every design decision should
in mind be considered within a person’s mindset—
Creating emotional connections requires sometimes a “wow” is the answer, but not always.
a nuanced understanding of the needs and
expectations a user brings with them to an
experience—we can’t exceed expectations if Make every place feel like
a public space
we don’t understand them. Our experience
modes offer a framework to explore
intentionality as a new way to target and Every space we studied supported a strikingly
segment a user base: is your core audience in wide variety of activities—a symptom of today’s
task mode, there to get something done, or are everything/everywhere culture and a recognition
you courting a discovery-based audience seeking that the spaces we spend time in must reflect
inspiration and new ideas? Meeting the needs the “blur” of our modern lifestyles. As we
and expectations of your users is the necessary continue to conceptualize and create great
first step to delivering a great experience. Once places, public spaces offer a number of lessons
primary needs are met, people are often open to that can be adapted to any space type, and with
new activities that expand experience and drive good reason. Public spaces support the widest
emotional connection, and those multimodal diversity of experiences, offer some of the best
experiences are more likely to drive engagement experiences overall, and are the most likely to
and recommendation. be shared on social media by visitors. Why?
Their capacity to support unstructured time—
providing a platform for reflection, inspiration,
and unplugging as well as fun, socializing, and
work—is a lesson in variety and adaptability.
Their diversity and welcoming nature prove to
be key components of success too, a goal toward
which every space should aspire.
A mixed-methods approach reactions that influenced the experience. Sites Retail stores included a wide range of types:
chosen by users were places they felt strongly department store, warehouse store, boutique/
about—either positively or negatively. independently owned store, big box store, specialty
store, brand retail store, supermarket/grocery
The Gensler Experience Index is the result of a rigorous, mixed-methods Our ethnographic work uncovered three formative
store, pharmacy, and museum gift shop. Public
insights that are central to this research. First,
research investigation that combined qualitative, ethnographic research— the language most people use to describe design spaces studied were limited to outdoor spaces,
including outdoor markets, town squares, public
30 two-hour observations and interviews with people in five markets across and experience differs significantly from the
commons, plazas, parks, gardens, and landmarks.
language used by designers: people speak in
the US to gather insights about experience—with quantitative research terms of feelings and emotional outcomes, not
that included a nationwide, panel-based survey of 4,000+ US respondents. about specific materials or the design factors of
Phase 5b: Analytic Survey (Analysis)
a space. Second, the development of our holistic
In addition, incidence and pilot surveys were conducted to prepare for the framework for experience—space, intention, Stepwise multiple linear regression, a robust
ethnographic and survey work. This mixed-methods approach allowed us to expectation, and interaction—and the recognition inferential statistical method, was used to predict
different dependent variables, such as Net Promotor
capture the stories and contextual insights that speak to user emotions, or that while the impact of each is distinct, to users
Score, on the basis of various independent variables
they are combined and hard to distinguish. And
the “soft” side of experience, while the analytics allowed us to confirm and third, that the intention behind an experience related to different aspects of human experience.
Through this technique, we identified the strongest
enhance our insights through quantitative, statistical methods. acts as a frame for the experience overall, which
drivers of likelihood to recommend the space
led to the creation of our experience modes.
to a friend or family member (i.e., Net Promoter
Score), exceeding expectations, and having a great
Phase 4: Pilot Survey experience. Among the independent variables
studied were ones related to technological and
Findings from our ethnographic work were translated
interpersonal interactions, product, and place.
into a short, online pilot survey sent to 1,000 panel-
based respondents in order to test the experience Various descriptive statistical techniques were
modes framework and the language we used to employed such as quartile analysis (comparing
Phase 1: Roundtables The effort resulted in the creation of demographic and identify the modes. The data was analyzed using top and bottom 25 percent) and segmentation
psychographic profiles of populations—or personas factor analysis to ascertain the latent variables that technique (Top 2 vs. Bottom 2 ratings on a 5-point
We began our research by hosting a series of relate to the different intention activities. Results rating scale) to analyze the data. Analysis of variance
—that could be classified as “design enthusiasts,”
roundtables with clients across five cities: Los Angeles, determined that a) the experience modes and the (ANOVA) and t-tests were used to test mean
and, at the other extreme, “design disengaged.”
New York, San Francisco, Shanghai, and Washington, variety of activities they represent do exist and are differences between segmented groups for statistical
These profiles helped guide our recruiting efforts
DC. Our goal was to explore what companies are occurring in a wide range of spaces, and b) there are significance. Correlation techniques were used to
for the ethnographic phase of our study.
currently doing to create great experiences, and to two latent variables related to intention: “task/goal assess some relationships between variables.
understand how we might better measure and track directed” and “experiential focused” intentions.
experience and its impact on business. Our results Exploratory factor analysis was used to identify
Phase 3: Ethnography
showed that experience means different things to various dimensions among the variety of activities
different people, and that we needed to develop a Informed by the results of the incidence survey, related to intention to test the mode/intention
we conducted an ethnographic study comprised
Phase 5a: Analytic Survey (Structure)
common language around experiential elements. construct. We created some variables through data
This critical insight, complemented by extensive of observations and in-depth interviews with Quantitative data for Gensler’s Experience Index reduction techniques such as factor analysis and also
secondary research, informed development of the 30 people in five markets across the US. Our was gathered via an online, panel-based survey of tested them for both reliability and validity, ensuring
methods used and the domains we explored to better researchers spent two to three hours with each over 4,000 respondents across the U.S. Responses high standards on both. Cronbach’s alpha was used
understand experience and the role played by design. participant, shadowing and interviewing them at were anonymous and the sample was managed for to determine the reliability of the Innovation and
a location of their choosing. Participants who were proportional representation across age, income, Autonomy Indices used in the Experience Index.
identified as either valuing design or not caring about race/ethnicity, and geographic distribution.
Statistical analysis was conducted in-house via
Phase 2: Incidence Survey design were recruited to understand sentiment at There were four surveys in total, each measuring Gensler’s internal research team with expertise in
the extremes of our population. The ethnographies respondents’ experiences in retail, hospitality,*
To prepare for our ethnographic work and large- data analytics, survey design, and data visualization.
were conducted in the following markets: New York workplace, and public space environments. Each
scale survey, we commissioned consumer research The survey’s margin of error is 5 percent, a standard
City, Minneapolis, Raleigh, Seattle, and Los Angeles. survey contained between 1,000 and 1,300
firm DYG to conduct a telephone-based incidence within social science research.
survey among a nationally representative sample In order to have a broad understanding of respondents. Retail respondents were required
of 1,700 respondents across the US. The survey experience, we visited a variety of locations chosen to have visited a retail store within the past three
was designed to provide insights about people’s by our participants, including cultural institutions, months; hospitality and public space respondents *Findings for the hospitality segment are not included
attitudes and feelings about design and its role restaurants, hotels, retail stores, and train stations. within the past year. Workplace respondents in this report, but will be published separately.
in creating experience. It also helped us develop By conducting interviews on-site, we were were required to work on a full-time basis, in an
a common language and definitions that could able to observe participants in the space, and office environment at least some of the time,
be used for subsequent phases of our study. could witness behaviors and discuss emotional and for a company of at least 26 people.
27
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Photography
Cover Boston Consulting Group – New York, NY
Credit: Garrett Rowland P. 16 Cadillac House – New York, NY
Credit: Eric Laignel
P. 1 The Domain – Austin, TX
Locations
Credit: Luis Ayala P. 18 Stitch Fix Headquarters – San Francisco, CA
Credit: Connie Zhou
P. 2 Capital One West Creek – Richmond, VA
Credit: Hakin Mason, Hakin Mason Photography P. 20 Hyundai Card Music Library – Seoul, Korea
Credit: Nacasa & Partners
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Atlanta Denver Minneapolis San José Credit: Ryan Gobuty P. 22 Primark – King of Prussia, PA
Credit: John Muggenborg
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