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(1-5) Failure: Messy Critical Options
(1-5) Failure: Messy Critical Options
(1-5) Failure: Messy Critical Options
MORTALS TEMPLATE
DIFFICULTY OF ACTIONS attributes skills advantages
weak 2 at 2 3 at 2,
difficulty None
difficulty of action mortal the rest at 1 5 at 1
number
2 at 3 3 at 3 Up to 3 pts.
Routine (striking a stationary target, convincing a loyal average
1 success 3 at 2 4 at 2, (2 points max.
friend to help you) mortal
the rest at 1 5 at 1 Flaws)
Straightforward (seducing someone who’s already in
2 successes 2 at 4 (one
the mood, intimidating a weakling) 1 at 4
with a Specialty) Up to 10 pts.
Moderate (replacing a car’s sound system, walking a gifted 2 at 3
3 successes 4 at 3 (4 points max.
tightrope) mortal 2 at 2
4 at 2 Flaws)
the rest at 1
Challenging (locating the source of a whisper, creating 4 at 1
4 successes
a memorable piece of art) 1 at 5
2 at 5
Hard (convincing a cop that this isn’t your cocaine, 3 at 4
5 successes deadly 2 at 4 Up to 15 pts.
rebuilding a wrecked engine block) 5 at 3
mortal 2 at 3 (no Flaws)
Very Hard (running across a tightrope while under fire, 6 at 2;
6 successes the rest at 2
calming a hostile and violent mob) 3 Specialties
Nearly Impossible (finding one specific homeless
7 or more
person in Los Angeles in one night, flawlessly reciting a
successes
long text in a language you don’t speak) MESSY CRITICAL OPTIONS
Gain one or more Stains
Masquerade Breach
Lose Advantage dot
SIMPLE ANTAGONISTS Fail test
BLOOD POTENCY
discipline discipline
blood damage mended bane
blood surge power rouse check feeding penalty
potency (per rouse check ) severity
bonus re-roll
1 point of Superficial
0 None None None 0 No effect
damage
1 point of Superficial
1 Add 1 die None Level 1 1 No effect
damage
2 point of Superficial
2 Add 1 die Add 1 die Level 1 1 Animal and bagged blood slakes half Hunger
damage
2 point of Superficial Level 2 and
3 Add 2 dice Add 1 die 2 Animal and bagged blood slakes no Hunger
damage below
3 point of Superficial Level 2 and Animal and bagged blood slakes no Hunger
4 Add 2 dice Add 2 dice 2
damage below Slake 1 less Hunger per human
Animal and bagged blood slakes no Hunger
3 point of Superficial Level 3 and Slake 1 less Hunger per human
5 Add 3 dice Add 2 dice 3
damage below
Must drain and kill a human to reduce
Hunger below 2
3 point of Superficial Level 3 and Animal and bagged blood slakes no Hunger
6 Add 3 dice Add 3 dice 3
damage below
Slake 2 less Hunger per human
3 point of Superficial Level 4 and Must drain and kill a human to reduce
7 Add 4 dice Add 3 dice 4
damage below Hunger below 2
4 point of Superficial Level 4 and Animal and bagged blood slakes no Hunger
8 Add 4 dice Add 4 dice 4
damage below
Slake 2 less Hunger per human
4 point of Superficial Level 5 and Must drain and kill a human to reduce
9 Add 5 dice Add 4 dice 5
damage below Hunger below 3
Animal and bagged blood slakes no Hunger
5 point of Superficial Level 5 and Slake 3 less Hunger per human
10 Add 5 dice Add 5 dice 5
damage below
Must drain and kill a human to reduce
Hunger below 3
HUMANITY DAMAGING AND
dice added to DESTROYING TOUCHSTONES
humanity torpor length
resist frenzy
action stains
Humanity 9 3 Three days LOSING THE
Humanity 8 2 One week LAST DROP Blood Bonding a mortal +1
Humanity 7 2 Two weeks A vampire who loses their
last point of Humanity, Embracing a mortal +2
Humanity 6 2 One month from 1 to 0 (zero), goes
out in a spectacular frenzy. Touchstone damaged +1
Humanity 5 1 One year
All their Physical
Attributes increase to Touchstone damaged by your
Humanity 4 1 One decade +2
5 for that scene; if they actions
Humanity 3 1 Five decades survive this wassail they
Touchstone destroyed +2
Humanity 2 0 One century become a wight, lost to
the will of the Blood, and Touchstone destroyed by your
Humanity 1 0 Five centuries an SPC. +3
actions
FRENZY PROVOCATIONS
hunger frenzy terror frenzy
fury frenzy
HUMOR
jungian
humor element hormone emotions and conditions
function
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