Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 1

"client" {

#With this enabled, CCL will catch all exceptions thrown whilst rendering
blocks.
#If an exception is caught, the block will not be rendered.
B:"catchBlockRenderExceptions"=true

#With this enabled, CCL will catch all exceptions thrown whilst rendering
items.
#By default CCL will only enhance the crash report, but with
'attemptRecoveryOnItemRenderException' enabled
# CCL will attempt to recover after the exception.
B:"catchItemRenderExceptions"=true

#With this enabled, CCL will attempt to recover item rendering after an
exception is thrown.
#It is recommended to only enable this when a mod has a known bug and a fix
has not been released yet.
#WARNING: This might cause issues with some mods, Some mods modify the GL
state rendering items,
# CCL does not recover the GL state, as a result a GL leak /may/ occur.
However, CCL will remember
# and pop the GL ModelView matrix stack depth, this might incur a bit of a
performance hit.
# Some mods might also have custom BufferBuilders, CCL has no way of
recovering the state of those.
# this /can/ result in 'Already Building' exceptions being thrown. CCL will
however recover the vanilla BufferBuilder.
B:"attemptRecoveryOnItemRenderException"=false

#With this enabled, CCL will message the player upon an exception from
rendering blocks or items.
#Messages are Rate-Limited to one per 5 seconds in the event that the
exception continues.
B:"messagePlayerOnRenderCrashCaught"=true
}

You might also like