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T Construct
T Construct
~CONFIG_VERSION: 0.1
clientside {
# If true all of Tinkers' blocks with contents (tables, basin, drying
racks,...) will render their contents in the world
B:renderInventoryInWorld=true
# If true use a null render layer when building the models to render tables.
Fixes an issue with chisel, but the config is provide in case it breaks something.
B:renderInventoryNullLayer=true
# If true all variants of the different tables will be listed in creative. Set
to false to only have the oak variant for all tables.
B:listAllTables=true
# If true tools will enable the forge bucket model on startup and then turn
itself off. This is only there so that a fresh install gets the buckets turned on
by default.
B:enableForgeBucketModel=false
gameplay {
# Fortune increases drops after harvesting a block with autosmelt
B:AutosmeltFortuneInteraction=true
# Adds a recipe that allows you to get leather from drying cooked meat
B:addLeatherDryingRecipe=true
# Allows to craft all tool parts of all materials in the part builder,
including materials that normally have to be cast with a smeltery.
B:craftCastableMaterials=false
# If true, piggybackpacks can only pick up players and mobs that can be leashed
in vanilla. If false any mob can be picked up.
B:limitPiggybackpack=false
# Allows the creation of obsidian in the smeltery, using a bucket of lava and
water.
B:obsidianAlloy=true
# Preferred mod ID for oredictionary outputs. Top most mod ID will be the
preferred output ID, and if none is found the first output stack is used.
S:orePreference <
minecraft
tconstruct
thermalfoundation
forestry
immersiveengineering
embers
ic2
>
# Determines the ratio of ore to ingot, or in other words how many ingots you
get out of an ore. This ratio applies to all ores (including poor and dense). The
ratio can be any decimal, including 1.5 and the like, but can't go below 1. THIS
ALSO AFFECTS MELTING TEMPERATURE!
D:oreToIngotRatio=2.0
# List of items to ignore when generating melting recipes from the crafting
registry. For example, ignoring sticks allows metal pickaxes to melt down.
# Format: oreName or modid:item[:meta]. If meta is unset, uses wildcard
S:oredictMeltingIgnore <
dustRedstone
plankWood
stickWood
stickTreatedWood
string
minecraft:chest:0
>
# Enables all items, even if the Module needed to obtain them is not active
B:registerAllItems=false
# Allows to reuse stencils in the stencil table to turn them into other
stencils
B:reuseStencils=true
# Players who enter the world for the first time get a Tinkers' Book
B:spawnWithBook=true
# REQUIRES DEBUG MODULE. Tests all IMC integrations with dummy recipes. May
significantly impact gameplay, so its advised you disable this outside of dev
environements.
B:testIMC=false
}
worldgen {
# If true slime islands will generate
B:generateSlimeIslands=true