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2021 Summer Arts Scoring For Video Games Syllabus and Schedule 1.3
2021 Summer Arts Scoring For Video Games Syllabus and Schedule 1.3
2021 Summer Arts Scoring For Video Games Syllabus and Schedule 1.3
Recommended Prerequisite – Students should know how to read and write music. It is recommended that all
students have completed a minimum of one semester of music theory or music composition.
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Course Description This is a full-immersion course in the study of video game music composition. Students
will learn to overcome the unique challenges of scoring for video games, such as composing loopable tracks
and dynamic layered cues that can adapt to shifting game states and player activity. Students will also learn the
fundamentals of digital music production and explore how music is composed for use in video games. Students
will make invaluable connections, gain unique insight into the process of collaboration between game
developers and musicians, and receive helpful advice on career development from industry leading
professionals.
1. Create music in a DAW with electronic samples and synthesizers to sequence midi data and produce
high quality music tracks.
2. Understand the unique challenges of composing for video games, such as creating loopable audio tracks
and writing dynamic cues in layers that can adapt to player activity.
3. Collaborate between composers, sound artists, musicians and video game directors.
4. Apply knowledge and advice on career development from working professionals in the field of video
game music.
CSU Summer Arts 2021 at Fresno State
College of Arts and Humanities
The Art of Scoring for Video Games
Teaching and Learning Methods Primary lessons with guest artists will take the form of synchronous
lecture-demonstrations over Zoom. These will be coupled with small independent work sessions and
ultimately assessed through work created in a portfolio of electronically rendered music.
In addition, we are requiring all students to purchase a one-month license for the following:
• EastWest ComposerCloud: Huge variety of different products, including both sampled instruments and a
handful of unique synthesizers. They offer a monthly subscription service which grants you access to their full
catalogue for $20/month.
Below is a list of recommended software, sample libraries, and plug-ins. These are not required for the class,
but they will give you a distinct edge in producing high quality music:
Orchestral:
● Spitfire Audio: The Albion libraries are robust collections of sampled orchestral instruments
performing a huge variety of different techniques to give you a broad sonic palate to work with.
Spitfire LABS are free software instruments from standard string, wind, and keyboard samples
to more experimental instruments like Frozen Strings and Granular Whalesong.
o https://www.spitfireaudio.com/
o https://labs.spitfireaudio.com/
● Native Instruments: Komplete Ultimate 13: A Diverse and highly versatile collection of software
instruments and effects that includes synthesizers, percussion, and numerous sample libraries. It’s a
fantastic set of tools that come in handy in a wide range of situations.
o https://www.native-instruments.com/en/catalog/komplete/
● Arturia: V Collection 8: A collection of 28 modeled analog synthesizes and keyboards. Int includes a
virtual CS 80, so this is a great collection to pick up if you want to compose some Blade Runner-esque
synthwave!
o https://www.arturia.com/
● Moddartt: Pianoteq 7: Pianoteq is a virtual instrument that models several different pianos, including
a Steinway D, a Bechstein grand, and an assortment of electric pianos and historical instruments. It
does not use samples, so it is less resource-heavy and takes up a small fraction of the hard drive space
other sampled instruments would. It does not sound as good as the pianos offered by VSL, but it is
cheaper and less hardware intensive. You can also tweak a multitude of different parameters to create
some interesting sounds
o https://www.modartt.com/pianoteq#overview
● UVI: IRCAM Prepared Piano: A niche software instrument that is extremely fun to play with, and
offers a huge palette of sonic possibilities.
o https://www.uvi.net/en/pianos-keyboards/ircam-prepared-piano.html
Chiptunes:
● Famitracker: Emulates the tracker software that composers would have used to program the sound
chips on vintage consoles, such as the NES. It’s free!
o http://famitracker.com/
● FamiStudio: Enables the creation of authentic NES-style chiptune music in a user-friendly DAW-like
interface. It’s free!
o https://famistudio.org/
● Magical 8bit Plug 2: A simple plug-in that emulates the NES sound chip that should work in any DAW.
It’s free!
o https://ymck.net/app/magical-8bit-plug-en
● Plogue: Chipsounds: A more robust software synthesizer that models sound chips of several vintage
video game consoles.
o https://www.plogue.com/products/chipsounds.html
● Impact Soundworks: Super Audio Cart: A software instrument that contains audio sampled directly
from vintage consoles including the NES, SNES, Gameboy, Commodore 64, and others.
o https://impactsoundworks.com/product/super-audio-cart/
= 1000 points
Grading Scale
100-90 A 4
89-80 B 3
79-70 C 2
69-60 D 1
A Student performance has been outstanding and indicates an exceptional degree of academic achievement in
meeting learning outcomes and course requirements. Projects exceed all expectations of academic and professional
quality.
B Student performance has been at a high level and indicates solid academic achievement in meeting learning
outcomes and course requirements. Projects meet a high level of academic and professional quality.
C Student performance has been adequate and indicates satisfactory academic achievement in meeting learning
outcomes and course requirements. Projects meet basic expectations of academic and professional quality.
D Student performance has been less than adequate and indicates deficiencies in meeting the learning outcomes
and/or course requirements. Projects do not meet basic expectations of academic and professional quality.
F Student performance has been unacceptable and indicates a failure to meet the learning outcomes and/or course
requirements. Projects are unacceptable and fail to meet expectations of academic and professional quality.
CSU Summer Arts 2021 at Fresno State
College of Arts and Humanities
The Art of Scoring for Video Games
Policies
The Creative Environment
You will be exposed to multiple teaching styles via the different guest artists. It is your responsibility to accept
and embrace each guest artist’s style and expectations. You will be asked to share your work publicly in class;
therefore, it is critical that you work with a spirit of openness, non-judgment, and respect for opinions and
beliefs not your own. Students are expected to be active participants in the online environment and should
minimize distractions wherever possible (i.e. cell phone use, texting, working in another browser during a
presentation, etc.).
Non-Discrimination
The California State University does not discriminate on the basis of sex, gender, or sexual orientation in its
education programs or activities. Title IX of the Education Amendments of 1972, and certain other federal and
state laws, prohibit discrimination on the basis of sex in all education programs and activities operated by the
university (both on and off campus). Title IX protects all people regardless of their gender or gender identity
from sex discrimination, which includes sexual harassment and violence. If you experience any problems in
these areas, contact Joanne Sharp immediately at 562-951-4065.
Wellness Statement
Personal concerns such as stress, anxiety, relationship difficulties, depression, cross-cultural differences, etc.,
can interfere with your ability to succeed and thrive at the CSU Summer Arts/Fresno State. For helpful
resources contact Joanne Sharp at 562-951-4065, or jsharp@calstate.edu
Students with Disabilities: Upon identifying themselves to the instructor and the university, students with
disabilities will receive reasonable accommodation for learning and evaluation. For more information, contact
Services to Students with Disabilities 559-278-2811.
For free tutoring on campus, contact the Learning Center (http://fresnostate.edu/studentaffairs/lrc) in the
Collection Level (basement level) of the Henry Madden Library. You can reach them by phone at 559.278.3052.
Honor Code
“Members of the Fresno State academic community adhere to principles of academic integrity and mutual
respect while engaged in university work and related activities.” You should:
a) understand or seek clarification about expectations for academic integrity in this course (including no
cheating, plagiarism and inappropriate collaboration)
b) neither give nor receive unauthorized aid on examinations or other course work that is used by the
instructor as the basis of grading.
c) take responsibility to monitor academic dishonesty in any form and to report it to the instructor or
other appropriate official for action.
Plagiarism Detection
CSU Summer Arts 2021 at Fresno State
College of Arts and Humanities
The Art of Scoring for Video Games
The campus subscribes to Turnitin and the SafeAssign plagiarism prevention service through Blackboard, and
faculty members may elect to use these services. If used for your course, you will need to submit written
assignments to Turnitin/SafeAssign. Student work will be used for plagiarism detection and for no other
purpose. The student may indicate in writing to the instructor that he/she refuses to participate in the
plagiarism detection process, in which case the instructor can use other electronic means to verify the
originality of their work. Turnitin/SafeAssign. Originality reports will be available for your viewing.
Copyright Policy
Copyright laws and fair use policies protect the rights of those who have produced the material. The copy in
this course has been provided for private study, scholarship, or research. Other uses may require permission
from the copyright holder. The user of this work is responsible for adhering to copyright law of the U.S. (Title
17, U.S. Code). To help you familiarize yourself with copyright and fair use policies, the University encourages
you to visit its Copyright Web Page http://www.fresnostate.edu/home/about/copyright.html
Blackboard course web sites contain material protected by copyrights held by the instructor, other individuals
or institutions. Such material is used for educational purposes in accord with copyright law and/or with
permission given by the owners of the original material. You may download one copy of the materials on any
single computer for non-commercial, personal, or educational purposes only, provided that you (1) do not
modify it, (2) use it only for the duration of this course, and (3) include both this notice and any copyright
notice originally included with the material. Beyond this use, no material from the course web site may be
copied, reproduced, re-published, uploaded, posted, transmitted, or distributed in any way without the
permission of the original copyright holder. The instructor assumes no responsibility for individuals who
improperly use copyrighted material placed on the web site.
This syllabus and schedule are subject to change in the event of extenuating circumstances.
Tuesday 10:00 am - noon Course Introduction, Scoring for Video Games Overview, Meet Kenneth Froelich and Michael Krikorian
Michael Krikorian
July 20 1:00 - 2:00pm Lecture: History of Video Game Music, Analog Synthesis Michael Krikorian
2:15 - 4:00pm Introduction to Project 1: Stingers and Project 2: Interactive Michael Krikorian
Title Screen music
4:00 - 7:00pm Independent work on Projects 1 and 2 with Michael Krikorian Michael Krikorian
(drop in room)
7-8:30pm Kickoff Event
CSU Summer Arts 2021 at Fresno State
College of Arts and Humanities
The Art of Scoring for Video Games
Wednesday 9:30am - noon Meet Garry Schyman and his music Garry Schyman
July 21 1:00-3:30pm Project 3 Introduction: Layered cue, ambience/tension Garry Schyman & Michael Krikorian
4:30-6:00pm Project 1 due - Listen to tracks and workshop with Michael Michael and Kenneth
Thursday 9:00 - noon Independent work with Michael Krikorian (drop in or sign-up); Michael Krikorian & Kenneth Froelic
Tech-help room with Dr. Froelich (drop in)
July 22 1:00 - 2:30pm Group review of projects in process Kenneth Froelich and Michael Krikorian
7:00 - 8:30pm Project 2 due - listen and workshop with Michael Michael Krikorian
7:00 - 8:30pm Project 3 due - Listen and workshop with Garry Garry Schyman
Sunday 9:00-12:00 noon Intro to scoring cut scene & work Proj4B Jason Hayes
July 25 1:00-2:30 PM Open office hours on zoom to coach and support as needed Jason Hayes
(3-4 min each)
6:00-7:30 PM Final presentation of cut scene (Project 4B)
6:00 - 7:30pm Project 5 due: Listen and workshop with Edouard Edouard Brenneisen
Thursday 10:00am-noon Lecture: Audio Production, Mixing, and Mastering. Peter Scaturro
Collaborating with game developers.
July 29 2pm - 4pm Case Study: The Unfinished Swan Peter Scaturro
6pm - 8pm Lab work and Mastering with Peter Peter Scaturro
Friday 8:00am - noon Lab work and Mastering with Peter Peter Scaturro
July 30 2pm - 4pm Case Study: The Ghost of Tsushima Peter Scaturro
NOON Presentations for Public Showcase DUE
Monday 10:00 - 12:00 Project 6 due: Listen and workshop with Michael Michael Krikorian
* Additional times to meet with Dr. Froelich and Dr. Krikorian will be available each available day on a sign-up or drop-in basis.