Professional Documents
Culture Documents
Dragon Knight v8
Dragon Knight v8
across her back. The owlbear charges before she can reach her
weapon, but a gout of fire from the sky stops the owlbear in its
tracks. The gold dragon lands in front of the human, its eyes
burning with a fiery vengeance as it snorts, causing flames to
billow from its nostrils. Mounting her dragon, the human lets
out a war cry as the dragon takes off into the air.
Pulling the bowstring back, the elf whispers a few hushed
words as an arcane fire erupts around the goblins below.
Lightning sparks at the tip of his arrow, and he grins to himself
as he fires at the goblin chief. The arrow finding its mark, the
goblin chief can barely cry for help as lightning explodes from
his body, arcing off to his nearby guards. In the trees, a nearby
blue dragon chuckles to itself as it descends upon those left.
The platinum dragon sniffs at some rubble before nudging it,
looking back towards a halfling. She comes over and together
they shift the rocks. Reaching her hand out, the halfling brushes
the hair out of the eyes of the small boy who lies in the rubble.
A shield of divine magic wraps around his small frame as the
halfling pulls him into her arms, carrying him to safety.
Scowling to himself, the half-orc looks around the darkened
cave for his quarry. Letting out a short whistle, a dark dragon,
onyx in colour, seems to appear from the shadows with a dead
drow in its maw. Rolling his eyes, the half-orc makes a motion
with his hands, and the dragon spits out the drow, a sheepish
expression on its reptilian face as darkness begins to swirl
around the pair, causing them to vanish.
While different in personality and fighting styles, all of these
heroes are dragon knights, a champion who fights alongside a
dragon companion. Tough, relentless, and unyielding, knights
and their dragons never give up, fighting to either heroic or
devious ends.
An Unbreakable Bond
The bond between a knight and their dragon is nearly
impossible to eclipse. Only powerful magic can even attempt to
turn them against one another, and they nearly never fight each
other against their own will. Despite this, a knight and their
dragon are known to argue over strategy, tactics, or even
miscellaneous things, as the dragon, despite its respect for its
knight, is not quick to let go of its ego.
As the knight and dragon grow together, this bond Practice Makes Perfect
strengthens, granting both the knight and dragon impressive All dragon knights are divided by their practice, and much like
strength and unique powers. The dragon is typically the stronger the dragons they raise and fight with, the knights are known to
of the pair as they develop, but will be weaker earlier on, while be proud at their best, and egotistical at their worst. Two people
the knight still has to watch over them to ensure their bond can of different practices are rarely able to get along, despite how
continue to flourish. Eventually, some knights might put down similar they might be. Those of the Platinum Practice always
their weapons and live a simple life with their dragon, having regard themselves superior to those of the Shadow Practice,
forged a legendary friendship through the trials they faced. and members of the Elemental Practice consider the members
This connection has its drawbacks, however, and should the of the Rider Practice to be brutish and dim-witted.
knight fall in battle, the dragon too will die, as the dragon's spirit Despite these rivalries, dragon knights are fiercely loyal, and
can't live without the knight. Should the dragon fall in battle, the will never betray another dragon knight, even if they come from
knight can restore its body with a costly ritual, but a few knights a different practice. Dragon knights believe they only have each
might instead choose to let their dragons rest, and go on to other to count on, as no one else understands the intense bond
instead simply channel their dragon's power. between the knight and the dragon.
d6 Covenant d6 Obstacles
Bonding with a dragon as you reach adulthood is all The mother of your dragon companion is searching for
1
1 you've ever known, and is the way your ancestors have its child, and you worry it might find you.
always lived. Bounty hunters are looking for your dragon, as its
2
You stumbled across your dragon in a forest, cave, or scales and teeth could sell for quite a lot.
2 on the beach. Since then, it hasn't stopped following A village believes that your dragon is the cause for all
you around. 3
of their problems, and seeks retribution.
Your dragon has always been with you for as long as Due to your bond, you have slightly draconic features
3 you remember, and you can't remember ever 4
that make you appear untrustworthy and intimidating.
conducting a formal ritual.
A religious order considers you a heretic for having a
As a way of proving yourself, you went out into the 5 dragon companion, and wants to "liberate" it for their
4 wild to capture a dragon as proof of your strength and own purposes.
power.
You and your dragon used to be one whole dragon,
Forced to bond with your dragon, it acts as a guardian 6
and the sudden split is strange and uncomfortable.
5 and a protector, despite how much you insist you don't
need its help.
Trading a large amount of treasure for a dragon's egg,
6 you raised the dragon to serve as your mount and
companion.
Class Features
The Dragon Knight As a dragon knight, you gain the following class features.
Proficiency
Level Bonus Features Hit Points
1st +2 Dragon Covenant, Covenant's Bond Hit Dice: 1d10 per dragon knight level
Hit Points at 1st Level: 10 + your Constitution modifier
2nd +2 Fighting Style, Dragon's Fury
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution
Dragon Knight Practice, Eye for modifier per dragon knight level after 1st
3rd +2
Detail
4th +2 Ability Score Improvement Proficiencies
Armour: All armour, shields
Coordinated Assault, Draconic
5th +3 Weapons: Simple weapons, martial weapons
Growth, Rending Strikes
Tools: None
Breath Weapon, Dragon's Fury
6th +3 Saving Throws: Constitution, Charisma
improvement
Skills: Choose two from Arcana, Athletics, Deception,
7th +3 Dragon Knight Practice feature Intimidation, Perception and Persuasion.
8th +3 Ability Score Improvement
Equipment
9th +4 Draconic Advancement You start with the following equipment, in addition to the
Dragon Knight Practice feature, equipment granted by your background:
10th +4
Dragon's Fury improvement
(a) a martial weapon and a shield or (b) two martial
Draconic Nature, Draconic Rage,
11th +4 weapons
Coordinated Assault improvement
(a) chain mail, (b) scale mail, or (c) leather armour
12th +4 Ability Score Improvement (a) a light crossbow and 20 bolts or (b) five javelins
13th +5 Titanic Roar (a) a dungeoneer's pack or (b) an explorer's pack
Legacy of the Dragon,
Alternatively, you may start with 5d4 × 10 gp to buy your own
14th +5
Dragon's Fury improvement equipment.
15th +5 Dragon Knight Practice feature
16th +5 Ability Score Improvement
Multiclassing
Prerequisites. To qualify for multiclassing into the dragon
17th +6 Ancient Resistance knight class, you must meet these prerequisites: Strength and
18th +6 Dragon Knight Practice feature Charisma 13.
19th +6 Ability Score Improvement Proficiencies. When you multiclass into the dragon knight
class, you gain the following proficiencies: Light armour,
20th +6 Fulfilled Covenant medium armour, shields, simple weapons, and martial weapons.
Dragon Covenant
At 1st level, you form a covenant with a type of dragon. The
damage type associated with each dragon is used by features
you gain later. You also gain the service of a dragon, who's
statistics can be found at the end of the document. The dragon
gains additional damage immunities and traits, depending on
the type of dragon you chose for your Dragon Covenant.
Dragon Covenant
Dragon Damage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold
When you die, your dragon also dies after a number of hours
equal to your dragon knight level. If your dragon companion is
ever slain, the magical bond you share allows you to return it to
life. With 8 hours of work and the expenditure of 25 gp worth of
precious gems per your dragon knight level, you can call forth
your companion's spirit and use your magic to create a new Your dragon companion's level is equal to your dragon knight
body for it. You can return a dragon companion to life in this level for the purpose of calculating spells like polymorph and
manner even if you do not possess any part of its body. true polymorph.
Returning your dragon to life is a gruelling process, and you You and your dragon always know the direction to one
must expend a number of hit dice equal to half your dragon another, and can communicate with vague images, emotions,
knight level (rounded up) to perform this ritual. and feelings, regardless of distance to one another.
Finally, you can speak, read, and write Draconic due to the Whenever you gain the Ability Score Improvement class
bond you and your dragon share. feature, your dragon's abilities also improve. Your dragon can
increase one ability score of your choice by 2, or it can increase
Companion's Bond two ability scores of your choice by 1. As normal, your dragon
can't increase an ability score above 20 using this feature. Your
Also at 1st level, your dragon gains a number of benefits
dragon companion can't take feats.
because of the bond you have forged together.
Your dragon shares your alignment, and has a personality trait
The dragon obeys your commands as best it can. Your dragon
and a flaw that you can roll for or select from the tables below.
shares your initiative, and acts on your turn. You determine its
Your dragon shares your ideal, and its bond is always "I will
actions, decisions, attitudes, and so on (no action required by
protect my knight; I will do the best I can for my knight; I will die
you). If you are incapacitated, your dragon acts on its own. If
for my knight."
you're absent, it rolls its own initiative.
Your dragon can't take the Attack action. It has yet to master d4 Trait
flying and falls if it ends its turn in the air. Additionally, it can't
___1___ I love to collect gems and art pieces.
be used as a mount or can't fly with a creature it has grappled.
Your dragon companion has abilities and game statistics 2 If you threaten my friends, you threaten me.
determined in part by your level. Your dragon uses your 3 I stay on alert so others can rest.
proficiency bonus rather than its own. While not wearing
I love to explore, so that I can discover and learn
barding, your dragon companion has a natural armour class of 4
about different cultures.
11 + its Constitution modifier + your proficiency bonus.
For each dragon knight level after 1st, your dragon d4 Flaw
companion gains hit points equal to 6 + its Constitution
modifier, and it gains one additional hit die. The dragon's hit
___1___ As a dragon, I'm naturally superior to others.
dice are d10s, regardless of its size. When the dragon is reduced 2 I'm secretly terrified of other dragons.
to 0 hit points, it makes death saving throws as a player would. I hold permanent grudge against anyone who
Your dragon companion also gains proficiency in two skills of 3
offends my knight.
your choice, and shares your saving throw proficiencies. Your
I get jealous when my knight spends time with
dragon companion can't attune to or activate magical items. 4
people other than me.
Wing Attack
Rather than making an attack, your dragon can beat its wings.
Creatures of your choice within 5 feet of your dragon must make
a Strength saving throw. On a failed save, a creature is pushed 5
feet away from the dragon. The range of the push and distance
a creature is pushed on a failed save increase by 5 feet at 6th
level, 10th level, and 14th level. Immediately after making this
special attack, your dragon can move up to half its flying speed.
Dragon's Fang
Dragon Knight Practice Starting at 15th level, you and your dragon are able to tear
All dragon knights can call themselves members of the Rider through your enemies. If your dragon moves at least 20 feet
Practice, Elemental Practice, Platinum Practice, or Shadow straight toward a creature and then hits it with a melee weapon
Practice. The Rider Practice focuses on working in sync with attack in the same turn, the target takes an extra 2d6 damage.
their dragon: both in and out of the heat of combat. The Additionally, your dragon can use an action to rampage and
Elemental Practice heightens their battle skill with magic, make a claw attack against any number of creatures within 5
unleashing destruction on their foes. The Platinum Practice uses feet of it, with a separate attack roll for each target. If you're
the divine magic of Bahamut to support their allies, protecting within 5 feet of your dragon when they rampage, you can use
them with their holy light. The Shadow Practice uses your reaction to make a melee weapon attack against each
misdirection and guile to gain the upper hand in all situations. creature within your reach that was attacked by your dragon
during their rampage. Your dragon can't rampage again until you
Rider Practice finish a short or long rest.
The bond between a dragon knight and their dragon is strong,
Dragon's Presence
but those of the Rider Practice take that even further. They seek
Starting at 18th level, the range of Titanic Roar is increased to
to live and to die beside their dragon, a sentiment shared by the 120 feet, creatures that are frightened of your dragon have a
dragon itself. While not all riders mount their dragons, those speed of 0, and when you or your dragon hit a creature that is
who don't are rare. Those of the Rider Practice fight in tandem frightened of your dragon with a weapon attack, the attack is
with their dragon, and win in tandem with them. considered a critical hit.
Dragon's Claw
Starting at 3rd level, you're able to better co-ordinate with your
dragon. While both you and your dragon are within 5 feet of a
hostile creature, the creature has disadvantage on attack rolls
that don't target you or your dragon.
Additionally, when a hostile creature's movement provokes
an opportunity attack from you, you can use your reaction to
attempt to grapple or shove the creature.
Dragon's Eye
At 3rd level, you and your dragon's keen understanding of each
other allows you to better act in battle. You and your dragon can
add your Charisma modifier to each of your initiative rolls.
Additionally, if you can see your dragon, creatures that it can
see don't gain advantage on attack rolls against you as a result
of being hidden from you.
Dragon's Scale
Starting at 7th level, if your dragon is within 5 feet of you, it can
protect you from a creature it can see as an action. Until the
start of the dragon's next turn, the creature's attack rolls against
you have disadvantage. If your dragon isn't within 5 feet of you,
the effect ends.
Additionally, you can use an action to stabilize your dragon,
without needing to make a Wisdom (Medicine) check. When
stabilized this way, your dragon will regain 1 hit point after 1d4
minutes instead of 1d4 hours.
Dragon's Wing
Starting at 10th level, you and your dragon rule the sky.
Mounting and dismounting your dragon only costs 5 feet
Platinum Practice
A few dragon knights worship the Platinum Dragon, Bahamut.
These few are members of the Platinum Practice, and are
dedicated to preserving the lives of their allies and the innocent.
Draconic Radiance
At 3rd level, your draconic nature and that of your companion
shifts to reflect the holy magic you now wield. The damage type
associated with your Draconic Covenant becomes radiant, and
any damage and condition immunities your dragon companion
has are replaced with immunity to radiant damage.
Your dragon also physically shifts to reflect this change, and
its scales change colour to look like the brightest platinum.
Platinum Protector
At 3rd level, as a bonus action on your turn, you can glow with
divine power; you shed bright light in a 10 foot radius and dim
light for an additional 10 feet for 1 minute.
Whenever you or another creature takes damage while in an
area of bright light you shed, you can use your reaction to
reduce the damage by an amount equal to 1d6 + half your
dragon knight level.
Once you use this feature, you can't do so again until you
finish a short or long rest.
Holy Light
Beginning at 7th level, you now shed bright light in a 20 foot
radius when you use your Platinum Protector feature. When you
reach 15th level, the radius of the light increases to 30 feet.
Radiant Bastion
Beginning at 10th level, you're able to easily stand against the
tide of battle. You and your dragon have advantage on ability
checks and saving throws to avoid being knocked prone,
grappled, restrained, or otherwise moved against your will.
Divine Covenant
Starting at 15th level, when you reduce the damage a creature
would take to 0 with your Platinum Protector, you can cause
that creature to gain a number of temporary hit points equal to
1d6 + your Charisma modifier, which last for 1 minute.
Platinum Ward
At 18th level, you and your dragon embrace the true power of
Bahamut, and his grace safeguards you both. You and your
dragon companion gain resistance to bludgeoning, piercing, and
slashing damage from nonmagical weapons. Additionally,
whenever you or your dragon take damage that would be equal
to or lower than half your dragon knight level before resistances
are applied, you instead take no damage.
Immunity
The dragon gains immunity to the listed damage type. Green
dragons also gain immunity to the poisoned condition.
Credits
Lead Designer/Producer: u/Rain-Junkie Speed
Additional Design: u/Cometdance The dragon gains either a climbing or swimming speed equal to
References: Player's Handbook, Xanathar's Guide
its walking speed.
to Everything.
Editing/Proofreading: u/Cometdance, u/DriverX9, Traits
u/SargeBriar, u/VampireBagel_ The dragon gains the benefits of any traits it has listed.
Special Thanks: Discord of Many Things, Amphibious. The dragon can breathe air and water.
Unearthed Arcana Subreddit Ice Walk. The dragon can move across across and climb icy
surfaces without needing to make an ability check. Additionally,
Dragon Knight Icon: Game Icons difficult terrain composed of ice or snow doesn’t cost it extra
Interior Illustrators: Adam Lee, Vance Kovacs, movement.
Geoffrey Ernault, Anna Grigorieva, Zano, Dominik
Mayer, Jason Nguyen, Mike Azevedo
The Dragon Knight is unofficial Fan Content
permitted under the Fan Content Policy. Not
approved/endorsed by Wizards. Portions of the
materials used are property of Wizards of the
Coast. ©Wizards of the Coast LLC.