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Khenra bat, especially hand-to-hand fighting, and they devote

The khenra of Amonkhet are tall and lean, with graceful themselves to their training with particular intensity.
bodies and heads that strongly resemble jackals. Their The familial bond experienced in the Family Tem-
snouts are long and sharp, and their angular ears rise ple of Hazoret’s monument is a part of every khenra’s
straight above their heads. Their bodies are covered in experience as one of a pair of twins. As such, these
dark, sleek hair that ranges from the brown of the desert khenra sometimes think of themselves as Hazoret’s
sands to ebony black. Despite their sharp teeth, they children even before they finish the fourth trial. For her
consider biting to be an uncouth and unworthy combat part, Hazoret seems to favor khenra among her viziers,
tactic. and some say that she shows particular favor to khenra
Nearly every khenra is born a fraternal or identical initiates who survive to reach the Trial of Zeal.
twin, and a pair of khenra twins forms an extremely Other khenra choose to distance themselves from
close emotional bond unknown to most other residents Hazoret and the reckless battle frenzy she encourages.
of Amonkhet. The death of one twin in training or the They devote themselves instead to honing their physi-
trials causes a tremendous shock to the survivor, who cal strength, resilience, and adaptability, inspired and
typically grows more aggressive and foolhardy in bat- guided by the teachings of Rhonas. These khenra have
tle. The rare khenra who are born without twins are be- a great fondness for wrestling (or tussling, as they often
lieved to have killed their siblings in the womb, and are call it), and they keep careful track of the matches they
thus viewed as natural-born initiates, sure to achieve a win and lose against other initiates. They often seek out
glorified death in the Trial of Zeal. matches against minotaurs, enjoying the challenge of
pitting their sinewy strength against the brute muscle of
Strength and Zeal larger and heavier opponents.
Matt Stewart

Many khenra believe that they are created in the image


of Hazoret, and though they venerate all five gods in Combat Classes
the manner of all citizens of Naktamun, they have a Khenra, especially those devoted to Hazoret, are par-
Trueheart Twins

special affinity for the teachings and philosophy of the ticularly drawn to hand-to-hand combat styles. But the
god of zeal. These khenra share a deep love of com- other styles each have their own appeal, and khenra ini-
tiates might find themselves specializing in any of the frenzy. Others prefer magic that augments their natural

Tomasz Jedruszek
three. speed and strength, bolsters their endurance, or drains
Khenra who focus on hand-to-hand combat often strength from their enemies. They work to hone their
wield the khopesh—a large sickle-bladed sword—as spells alongside their bodies, incorporating elements of

Nimble-Blade Khenra
their weapon of choice (treat as a longsword). Khenra hand-to-hand combat into their spellcasting.
wield these blades with devastating accuracy and pow-
Khenra Traits
er, landing one crushing blow after another in a hail
Your khenra character has the following traits.
of furious attacks. They favor lightweight armor that
Ability Score Increase. Your Dexterity score in-
doesn’t impede their movement, often comparing fight-
creases by 2, and your Strength score increases by 1.
ing in organized ranks to wearing a leash that limits
Age. Khenra mature quickly, reaching adulthood in
their ability to charge, lunge, and roll away from dan-
their early teens. Khenra initiates are usually the young-
ger. Their natural aggression makes them ideal shock
est in a crop, completing the trials by their late teens.
troops, scouts, and skirmishers. And that aggression
Even without a violent death, they rarely live past 60.
is even more pronounced in khenra who have already
Alignment. Most khenra lean toward chaotic align-
lost their twin, and who sometimes lose any sense of
ments. They have no particular inclination toward good
self-preservation as a result.
or evil.
Khenra who focus on long-range combat prefer
Size. Khenra have similar builds to humans. Your
hurled weapons—spears and javelins—over bows and
size is Medium.
slings, and they are known and feared for their deadly
Speed. Your base walking speed is 35 feet.
accuracy. They carry small cases of javelins into com-
Khenra Weapon Training. You have proficiency
bat, and feel ashamed if they reach the end of a battle
with the khopesh, spear, and javelin.
with any weapons left unthrown. A khenra might ride
Khenra Twins. If your twin is alive and you can
on a chariot as a spear thrower, sometimes augmenting
see your twin, whenever you roll a 1 on an attack roll,
attacks with minor spells of fire magic.
ability check, or saving throw, you can reroll the die
Many khenra mages specialize in fire spells, cre-
and must use the new roll. If your twin is dead (or if you
ating blades or hails of flame to sear and scorch their
were born without a twin), you can’t be frightened.
foes. Their strategy emphasizes overwhelming ini-
Languages. You can speak, read, and write Com-
tial assaults, in magical emulation of Hazoret’s battle
mon and Khenra.

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