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In The Heart of The Unknown V 1.1 - Goblins Henchman
In The Heart of The Unknown V 1.1 - Goblins Henchman
2 to 24):
In the Heart of the Unknown D6 + D10 + below terrain modifier
Procedural Encounter, Terrain and Weather Engines for Wilderness Hex Crawling
= Wandering monster
Encounter
2 (-) Nomads
= Lair / monster settlement
* *
= Dungeon / feature 3 Ankheg
9 Centaur
Starting Hex 2. Terrain Engine
Start in the bottommost HEX of × 10 Giant beetle
each HEX Flower (HF), unless of × ×
course circumstances dictate
11 Wolf
otherwise. Roll 2D6 and move in
the indicated Navigation Direction
(see below). 12 Goblin
If the roll leads off the edge of the 50% 16 Giant spider
HF, wrap around to the opposite
edge following the same row or
× 17 Giant owl
column. However, an ‘×’ indicates 3. Weather Engine
a disallowed direction, so stay in × 18 Hobgoblin
that kind of HEX.
× ×
19 Lion
Background
Explanation of HEX Flower
20 Troll
‘theory’ can be found here
Template 21 Giant
HEX Flower Template can be
found here 22 Harpy
Blog
https://goblinshenchman.wordpr 23 Dragon
ess.com
in cold weather the 24+ Gnoll
by Goblin’s Henchman version 1.1 drops are snow, sleet
×
or hail