Download as pdf or txt
Download as pdf or txt
You are on page 1of 1

2019 GLOBAL YOUTH CHALLENGE SCORECARD

TEAMS HAVE BEEN ASKED TO CREATE SUSTAINABLE, SCALABLE, FAST-GROWING IMPACT


ENTERPRISES THAT CREATE OPPORTUNITIES FOR MEANINGFUL WORK FOR 10,000
YOUTH WITHIN THE NEXT DECADE

ALIGNED & SUSTAINABLE


• Creates a pathway or directly provides paid meaningful work with a Somewhat aligned, Somewhat aligned and Aligned concept that is Fully aligned concept
Not aligned, sustainable,
minimum of 10 hours per week of employment or its equivalent per week but not sustainable or sustainable, but not likely sustainable and that is sustainable and
or actionable
per person actionable actionable actionable actionable
• Targets disconnected youth that are currently not in the workforce, in
formal educational programs, or receiving training
• Generates enough revenue to enable consistent year on year growth
PROFITABLE
• Offers an in-demand product/ service to the marketplace where there is a
Unlikely to result in value Limited potential Willingness to pay, but Market demand with Significant market
need evidenced by a willingness to pay (creates value in financial terms)
with little or no willingness for value creation insufficient to generate willingness to pay but demand with
• Has a commercially viable plan (generates income, sustainable model) and market sustainable profit over not directly tied to willingness to pay
to pay
• Business designed to have impact with every $ of earned revenue demand time impact directly tied to impact

FEASIBLE AND MARKET-DRIVEN


• Demonstrated access to IP (in-house, partnership, licensing, etc.) Major issues with Major issues with Minor issues with viability, Minor issues with viability, Completely feasible
• Has a technically viable plan and pathway to market adoption viability, readiness, and viability or readiness or readiness, and team/partner readiness, or team/partner concept with credibile
• Has a market plan (customer engagement, pilot plan) team/partner credibility team/partner credibility credibility credibility team and partners
• Is supported by credible team, proposed partners and supply chain

DISRUPTIVE
• Re-sparks entrepreneurial imagination/ opportunities for the jobless No new Incremental Improvement in youth Solution is innovative and Transformational,game-
• Unique employment model that transforms youth opportunities youth opportunities improvement in youth opportunities, but limited impacts the entire changing solution that
• Product or business model innovation that delivers transformation or innovation opportunities systematic change value chain disrupts the sector
• Engages the entire value chain for systematic change

SCALABLE
• Pathway to meaningful work for 10,000 youth within the next decade No credible plan, no Vague plan to scale Somewhat clear plan, Realistic plan, but may Validated plan, and clear
awareness of barriers and limited grasp of but does not address have limited reach at
• Employs a business and operations model that is sustainable at scale. incentives for growth
or profitability barriers or profitability barriers or profitability scale and scale
• Characteristics that can be replicated across markets
• Addresses barriers to entry (capital, knowledge, competition)

Start-up Name Rank T otal Score

*Ventures can be of any type, in any industry, but must generate impact

You might also like