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PATHFINDER 2ND EDITION EXPANDED CHARACTER SHEET

ABILITY SCORES HIT POINTS CHARACTER INFORMATION


BONUS/ TEMP KEY CHARACTER NAME PLAYER NAME
SCORE MODIFIER PENALTY ADJUST ABILITY

STR
STRENGTH
18 +4 +0 +0 ■ CURRENT HP
Fenrir Orion Sculptor.
ANCESTRY (HERITAGE) BACKGROUND ALIGNMENT
DEX 12 +1 +0 +0
DEXTERITY
MAX HP TEMP HP Povo-Lagarto [Ifrit] Artesão C&B
CON 16 +3 +0 +0
CONSTITUTION CLASS (ARCHETYPE) EXPERIENCE POINTS LEVEL

INT 8 -1 +0 +0
DYING WOUNDED
Bárbaro, 0 1
INTELLIGENCE
HERO POINTS
WIS 12 +1 +0 +0 FAITH SIZE TRAITS
WISDOM

CHA Gorum. Médio. Humanoide, Povo-Lagarto, Ifrit.


CHARISMA
12 +1 +0 +0

SAVING THROWS SPEED (FT.) LANGUAGES


TOTAL ABILITY PROF. ITEM TEMP BASE WITH ARMOR
BONUS MOD T E M L BONUS BONUS ADJUST
6M 6M
- Comum.
FORTITUDE
(CONSTITUTION) +7 +3 ■ +5 +0 +0 - Iruxi.
SWIM CLIMB FLY BARROW
- Órquico.
REFLEX
(DEXTERITY) +3 +1 ■ +3 +0 +0 0M 0M 0M 0M

SENSES RESISTANCES & IMMUNITIES


WILL
(WISDOM) +6 +1 ■ +5 +0 +0

- Resistência a fogo 1.
CLASS DC
DC PROF. KEY ITEM
TOTAL BASE T E M L BONUS ABILITY BONUS

CLASS DC 17 10 ■ +3 +4 +0

CONDITIONS

PERCEPTION
TOTAL PROF. ITEM TEMP
BONUS WISDOM T E M L BONUS BONUS ADJUST

PERCEPTION +6 +1 ■ +5 +0 +0

SKILLS
TOTAL ABILITY PROF. ITEM MISC TOTAL ABILITY PROF. ITEM MISC
T E M L T E M L
BONUS MOD BONUS BONUS MOD BONUS MOD BONUS BONUS MOD

ACROBATICS +1 DEX 12 +0 +0 +0 MEDICINE +1 WIS 12 +0 +0 +0

ARCANA -1 INT 8 +0 +0 +0 NATURE +4 WIS +1


■ +3 +0 +0

ATHLETICS +6 STR 18
■ +3 +0 +0 OCCULTISM -1 INT -1 +0 +0 +0

CRAFTING +2 INT -1
■ +3 +0 +0 PERFORMANCE +1 CHA 12 +0 +0 +0

DECEPTION +1 CHA +1 +0 +0 +0 RELIGION +1 WIS +1 +0 +0 +0

DIPLOMACY +1 CHA +1 +0 +0 +0 SOCIETY -1 INT -1 +0 +0 +0

INTIMIDATION +4 CHA +1
■ +3 +0 +0 STEALTH +1 DEX +1 +0 +0 +0

Guilda LORE +2 INT -1


■ +3 +0 +0 SURVIVAL +1 WIS +1 +0 +0 +0

LORE INT +0 +0 THIEVERY +1 DEX +1 +0 +0 +0

NOTES
CHARACTER INFORMATION
CHARACTER SKETCH PERSONALITY & CHARACTER DESCRIPTIONS
ETHNICITY NATIONALITY BIRTHPLACE GENDER & PRONOUNS

AGE HEIGHT WEIGHT HAIR COLOR SKIN COLOR EYE COLOR SCARS

APPEARANCE

ATTITUDE

BELIEFS

LIKES

DISLIKES

CATCHPHRASES

BACKSTORY
COMBAT
DEFENSES HIT POINTS WEAPON PROFICIENCIES
AC /W SHIELD ARMOR CLASS SIMPLE OTHER
DEX CAP T E M L T E M L

18/20 20 X
CURRENT HP X X
Ataques Desarmados.
MARTIAL OTHER
MAX HP TEMP HP
DC PROF. DEX OR ITEM MISC T E M L T E M L
BASE T E M L BONUS CAP BONUS MOD

10
X
X +3 +1 +0 +0 DYING WOUNDED

HERO POINTS
SHIELD CURRENT
AC BONUS HARDNESS MAX HP BT HP MELEE STRIKES
SHIELD +2 5 20 10 20
WEAPON NAME TRAITS

ARMOR PROFICIENCIES ATK ATTACK PROF. ITEM MISC ATTACK


BONUS MOD T E M L BONUS BONUS BONUS
STR DEX
UNARMORED LIGHT MEDIUM HEAVY
T E M L T E M L T E M L T E M L

X X X DAMAGE DAMAGE DAMAGE


DICE MOD W SPEC OTHER
B P S STR DEX

ACTIONS & ACTIVITIES


NAME ACTIONS TRAITS PAGE WEAPON NAME TRAITS

ATK ATTACK PROF. ITEM MISC ATTACK


BONUS MOD T E M L BONUS BONUS BONUS
STR DEX

DAMAGE DAMAGE DAMAGE


DICE MOD W SPEC OTHER
B P S STR DEX

NAME ACTIONS TRAITS PAGE

WEAPON NAME TRAITS

ATK ATTACK PROF. ITEM MISC ATTACK


BONUS MOD T E M L BONUS BONUS BONUS
STR DEX

DAMAGE DAMAGE DAMAGE


DICE MOD W SPEC OTHER
B P S STR DEX
NAME ACTIONS TRAITS PAGE

RANGED STRIKES
WEAPON NAME TRAITS

ATK PROF. ITEM MISC


NAME ACTIONS TRAITS PAGE BONUS DEX MOD T E M L BONUS BONUS BONUS

+1
DAMAGE DAMAGE PROPULSIVE
DICE MOD W SPEC OTHER
B P S YES NO

WEAPON NAME TRAITS

NAME ACTIONS TRAITS PAGE


ATK PROF. ITEM MISC
BONUS DEX MOD T E M L BONUS BONUS BONUS

DAMAGE DAMAGE PROPULSIVE


DICE MOD W SPEC OTHER
B P S YES NO

WEAPON NAME TRAITS


NAME ACTIONS TRAITS PAGE

ATK PROF. ITEM MISC


BONUS DEX MOD T E M L BONUS BONUS BONUS

DAMAGE DAMAGE PROPULSIVE


DICE MOD W SPEC OTHER
B P S YES NO
SPELLCASTING
SPELL SAVE DC SPELL SLOTS PER DAY/CANTRIP/FOCUS
SAVE DC DC KEY PROF. ITEM
TOTAL BASE ABILITY T E M L BONUS BONUS

10 FOCUS CANTRIP 1 2 3 4 5 6 7 8 9 10

SPELL ATTACK ROLL


ATK ROLL KEY PROF. ITEM
SPELLCASTING ABILITIES
TOTAL ABILITY T E M L BONUS BONUS
NAME ACTIONS TRAITS PAGE

MAGIC TRADITIONS
ARCANE OCCULT
PRIMAL DIVINE
NAME ACTIONS TRAITS PAGE
PREPARED SPONTANEOUS

SPELLCASTING NOTES

NAME ACTIONS TRAITS PAGE

SPELL BOOK/REPERTOIRE
PREP SPELL NAME SPELL TYPE & LEVEL ACTIONS PAGE PREP SPELL NAME SPELL TYPE & LEVEL ACTIONS PAGE
INVENTORY 1 OF 2
GEAR COINS
COPPER SILVER GOLD PLATINUM
NAME BULK INV. NAME BULK INV.

(1) Cota de Malha 2 5


STORED MONEY LOCATION

Bônus de CA: +4.


Limite de Destreza: +1.
Penalidade em Testes de perícia de força e destreza: –2.
Penalidade em Deslocamento: –1,5 M. GEM & ART OBJECTS
Grupo: Malha.
Propriedades: Barulhenta, flexível. ITEM PRICE BULK

NAME BULK INV. NAME BULK INV.

(1) Kit de Aventureiro. 2

Este simples kit possui:


(1) Mochila.
(2) Algibeiras.
(1) Cantil
(1) Metros de corda.
(1) Esteira de dormir.
(10) Peças de giz
(1) Pederneira e isqueiro.
(2) Semanas de ração.
(1) Sabão.
(5) Tochas.

NAME BULK INV. NAME BULK INV.

(1) Escudo de Aço. 1

Bônus na CA: +2.


Dureza: 5. TOTAL
PV: 20.
L.Q: 10. HOLDINGS & ASSETS
ASSETS PRICE

NAME BULK INV. NAME BULK INV.

(1) Picareta Pesada. 2

Dano: 1d10.
Tipo de Dano: Perfurante.
Mãos: 2.
Grupo: Picareta.
Traços: Fatal (D12).
SUPPLIES
RATIONS (DAYS) WATER (DAYS) ROPE (FEET) TORCHES
NAME BULK INV. NAME BULK INV.

(1) Kit de Pesca. 1


AMMUNITION

Um kit com ferramentas para pescar.

BULK
CURRENT BULK

10
NAME BULK INV. NAME BULK INV.
TOTAL BASE STR
(1) Ferramentas de Artesão. 2
ENCUMBERED 8 5 +3
TOTAL BASE STR
Ferramentas para Ferraria. MAXIMUM 12 10 +3

ENCUMBERED DEFINITION

You are carrying more weight than you can manage.


While you’re encumbered, you’re clumsy 1 and
take a 10-foot penalty to all your Speeds.
As with all penalties to your Speed,
this can’t reduce your Speed below 5 feet.
INVENTORY 2 OF 2
PERMANENT ITEMS CONSUMABLES ITEMS
NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

NAME BULK HELD NAME BULK

MISC. ITEMS
COMPANION SHEET
ABILITY SCORES HIT POINTS COMPANION INFORMATION
BONUS/ TEMP COMPANION NAME TYPE
MODIFIER PENALTY ADJUST

STR
STRENGTH CURRENT HP
VARIETY AGE GENDER & PRONOUNS HEIGHT WEIGHT
DEX
DEXTERITY
MAX HP TEMP HP
CON
CONSTITUTION ATTITUDE

INT DYING WOUNDED


INTELLIGENCE
LEVEL
WIS
WISDOM

CHA LIKES DISLIKES


CHARISMA

SPEED (FT.) LANGUAGES


BASE WITH ARMOR

SWIM CLIMB FLY OTHER SAVING THROWS


TOTAL ABILITY PROF. ITEM TEMP
BONUS MOD T E M L BONUS BONUS ADJUST

FORTITUDE
SENSES RESISTANCES & IMMUNITIES (CONSTITUTION)

REFLEX
(DEXTERITY)

WILL
(WISDOM)

PERCEPTION
CONDITIONS
TOTAL PROF. ITEM TEMP
BONUS WISDOM T E M L BONUS BONUS ADJUST

PERCEPTION

DEFENSES
MELEE STRIKES
AC DC PROF. DEX ITEM MISC
TOTAL BASE T E M L BONUS MOD BONUS MOD
UNARMED ATTACKS TRAITS
10
T E M L T E M L
ATK ATTACK PROF. ITEM MISC
UNARMORED BARDING BONUS MOD T E M L BONUS BONUS BONUS
ATTACK
STR DEX

SKILLS
DAMAGE DAMAGE DAMAGE
TOTAL ABILITY PROF. ITEM MISC DICE MOD W SPEC OTHER
BONUS MOD
T E M L
BONUS BONUS MOD
B P S STR DEX

ACROBATICS DEX

UNARMED ATTACKS TRAITS


ATHLETICS STR

DECEPTION CHA
ATK ATTACK PROF. ITEM MISC ATTACK
BONUS MOD T E M L BONUS BONUS BONUS
STR DEX
DIPLOMACY CHA

INTIMIDATION CHA
DAMAGE DAMAGE DAMAGE
DICE MOD W SPEC OTHER
PERFORMANCE CHA B P S STR DEX

STEALTH DEX

SURVIVAL WIS

THIEVERY DEX
COMPANION ITEMS
ADVANCEMENT NAME NAME

MATURE NIMBLE SAVAGE


BULK BULK
ADVANCED MANEUVER NAME ACTIONS PAGE

TRAITS
INV. INV.
FORMULAS
LEVEL FORMULA PRICE LEVEL FORMULA PRICE LEVEL FORMULA PRICE

CRAFT CRAFTING FEATS


REQUIREMENTS SUCCESS & FAILURE
ALCHEMICAL CRAFTING SNARE CRAFTING
You craft an item of your level or lower.
You must have master proficiency to craft Critical Success Reduce materials for extra days
an item that’s 9th level or higher or legendary by level + 1 and rank. IMPECCABLE CRAFTING INVENTOR
proficiency to craft 16th or higher. You must have Success Reduce by level and rank.
raw materials equal to 1/2 Price. Critical Failure Ruin 10% of raw materials.
SPECIALTY CRAFTING MAGICAL CRAFTING

MONEY TABLE SPECIFIC CRAFTING NOTES


LEVEL FAIL TRAINED EXPERT MASTER LEGENDARY

0 1 cp 5 cp 5 cp 5 cp 5 cp

1 2 cp 2 sp 2 sp 2 sp 2 sp

2 4 cp 3 sp 3 sp 3 sp 3 sp

3 8 cp 5 sp 5 sp 5 sp 5 sp

4 1 sp 7 sp 8 sp 8 sp 8 sp

5 2 sp 9 sp 1 gp 1 gp 1 gp

6 3 sp 1.5 gp 2 gp 2 gp 2 gp

7 4 sp 2 gp 2.5 gp 2.5 gp 2.5 gp

8 5 sp 2.5 gp 3 gp 3 gp 3 gp

9 6 sp 3 gp 4 gp 4 gp 4 gp

10 7 sp 4 gp 5 gp 6 gp 6 gp

11 8 sp 5 gp 6 gp 8 gp 8 gp

12 9 sp 6 gp 8 gp 10 gp 10 gp

13 1 gp 7 gp 10 gp 15 gp 15 gp

14 1.5 gp 8 gp 15 gp 20 gp 20 gp
15 2 gp 10 gp 20 gp 28 gp 28 gp
16 2.5 gp 13 gp 25 gp 36 gp 40 gp
17 3 gp 15 gp 30 gp 45 gp 55 gp
18 4 gp 20 gp 45 gp 70 gp 90 gp
19 6 gp 30 gp 60 gp 100 gp 130 gp
20 8 gp 40 gp 75 gp 150 gp 200 gp

20 (CRIT) - 50 gp 90 gp 175 gp 300 gp


ANCESTRY/CLASS/GENERAL/SKILL - FEATS & ABILITIES 1
ADDITIONAL SKILL FEATS
Garras. Habilidade de Ancestralidade. [1] Fúria. Habilidade de Classe. [1]

Traços: Bárbaro, Concentração, Emocional, Mental.


Você possui um ataque desarmado com garra que
Você recebe uma quantidade de Pontos de Vida temporários igual ao seu nível mais seu modificador de
causa 1d4 de dano cortante e possui os traços Constituição. Este frenesi dura por 1 minuto, até que não haja inimigos que você possa perceber ou até você c
inconsciente — o que ocorrer primeiro. Você não pode encerrar sua fúria voluntariamente. Enquanto estiver em
acuidade e ágil. fúria:
• Você causa 2 pontos de dano adicionais com armas corpo a corpo e ataques desarmados. Este dano adicion
dividido pela metade se sua arma ou ataque desarmado for ágil.
• Você sofre –1 de penalidade na CA.
• Você não pode usar ações com o traço concentração a menos que elas também possuam o traço fúria. Você
pode Buscar enquanto estiver em fúria.Após encerrar sua fúria, você perde quaisquer Pontos de Vida temporá
recebidos pela Fúria e não pode entrar em Fúria novamente por 1 minuto.

Adaptação Aquática. Habilidade de Ancestralidade. [1] Instinto. [Furor] Habilidade de Classe. [1]

Anátema e Habilidade de Instinto.


Você recebe o talento geral Controlar a Respiração Você não possui um anátema ou habilidade de instinto. Em vez disso, você recebe um talento de bárbaro de 1º n
adicional.
como um talento bônus.
Habilidade de Especialização.
Aumente o dano adicional de sua Fúria de 2 para 6 pontos. Se possuir especialização em armas maior, aumente
adicional de sua Fúria de 6 para 12 pontos.

Resistência em Fúria.
Você resiste a todos os danos de origem física não mágica.

Herança Versátil. [Ifrit] Habilidade de Herança. [1] Arremessador Furioso. Talento de Classe. [1]

Você ganha o traço ifrit, além dos traços de sua ancestralidade. Você ganha As armas arremessadas por você se tornam especialmente mortais durante a
resistência ao fogo igual à metade do seu nível (mínimo 1) e trata os efeitos fúria. Você aplica o dano adicional de Fúria em seus ataques com armas de
do calor ambiental como se fossem um a passo menos. Você pode escolher arremesso. Se tiver o talento Crítico Brutal ou a característica de classe
entre os talentos ifrit e talentos de sua ancestralidade sempre que ganhar um devastador, aplique seus benefícios a ataques com armas de arremesso.
talento ancestral.

Alma de Lava. Talento de Herança. [1] Investida Súbita.

Você ganha um ataque desarmado de ponta de magma, que requer uma mão livre para ser usado. Custo:Este
2 Ações.
é um
ataque com as propriedades ágil, finese e desarmado no grupo de armas pugilato e causa 1d4Traços:
de danoAbertura, Bárbaro, Floreio.
perfurante,
bem como 1 dano adicional de fogo. Em vez do efeito normal de especialização crítica, o alvo sofre 1d6 de dano de
Com um disparo rápido, você corre até seu adversário e faz um movimento de ataque. Ande duas vezes. Se
fogo persistente; você ganha um bônus neste dano persistente igual ao seu bônus de item para jogadas de ataque
encerrar seu movimento dentro do alcance corpo a corpo de pelo menos um inimigo, você pode realizar um G
em ataques desarmados. corpo a corpo contra esse inimigo. Você pode usar Investida Súbita ao Escalar, Escavar, Nadar ou Voar em ve
Andar se possuir o tipo de movimento correspondente.

Especialidade de Manufatura. [Ferraria] Talento de Biografia. [1]

Você recebe +1 de bônus de circunstância em testes


de Manufatura para Manufaturar itens desse tipo.
Se for mestre em Manufatura, este bônus aumenta para +2.
Se não for claro quando uma especialidade se aplica, o MJ decide.
Algumas especialidades podem se aplicar apenas parcialmente.
Por exemplo, se estiver criando uma maça-estrela e possuir especialidade em
carpintaria, o MJ pode lhe dar metade de seu bônus devido
ao item requerer carpintaria e ferraria.
ANCESTRY/CLASS/GENERAL/SKILL - FEATS & ABILITIES 2
ADDITIONAL SKILL FEATS
ANCESTRY/CLASS/GENERAL/SKILL - FEATS & ABILITIES 3
ADDITIONAL SKILL FEATS
ANCESTRY/CLASS/GENERAL/SKILL - FEATS & ABILITIES 4
ADDITIONAL SKILL FEATS
ANCESTRY/CLASS/GENERAL/SKILL - FEATS & ABILITIES 5
ADDITIONAL SKILL FEATS
ANCESTRY/CLASS/GENERAL/SKILL - FEATS & ABILITIES 6
ADDITIONAL SKILL FEATS
SPELL BOOK/REPERTOIRE 1
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION
SPELL BOOK/REPERTOIRE 2
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION
SPELL BOOK/REPERTOIRE 3
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION
SPELL BOOK/REPERTOIRE 4
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION
SPELL BOOK/REPERTOIRE 5
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION
SPELL BOOK/REPERTOIRE 6
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION
SPELL BOOK/REPERTOIRE 7
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION
SPELL BOOK/REPERTOIRE 8
NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

NAME TYPE & LEVEL OF SPELL NAME TYPE & LEVEL OF SPELL

PREP PREP
HEIGHTEN FREQUENCY HEIGHTEN FREQUENCY

ACTIONS ACTIONS
M S V M S V

TRIGGER TRIGGER

RANGE/AREA TARGETS RANGE/AREA TARGETS

DURATION DURATION

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