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Thirdspace Full
Thirdspace Full
;
Hull: 5
Speed: 16
Dogfight: +1 (-)
Dodge 3+
Name
Shield 5/5
OOOOO
Patrol
Initiative: +2+Various Plasma Blast Crew Quality: 7
Race Special Rules: (F)
Redundant Systems: Repair each
Critical damage in the end phase
Range: 15 AD: 4
Super AP, Precise, X3 Damage
XP Dice____
on a 3+ roll.
Thirdspace Aliens
Attack Craft
Agile
Name
10 Damage
Raid
Nucleid Attack Craft Initiative: +2+Various
Race Special Rules:
L. Nucleid Burner Crew Quality: 7
(F)
Redundant Systems: Repair each
Critical damage in the end phase
Range: 18 AD: 6
AP, Precise, X2 Damage
XP Dice____
on a 3+ roll.
Thirdspace Aliens
Agile
Name
Advanced Anti-Fighter 1
(Attack Craft Variant)
Flight Computer
Self-Repair 1
10 Damage
Raid
Blossom Attack Craft Initiative: +2+Various Fire Blossom Crew Quality: 7
Race Special Rules: (F)
Redundant Systems: Repair each
Critical damage in the end phase
Range: 6 AD: 14
X2 Damage
XP Dice____
on a 3+ roll.
Thirdspace Aliens
Agile
Name
Advanced Anti-Fighter 1
(Attack Craft Variant)
Flight Computer
Self-Repair 1
10 Damage
Raid
Minion Attack Craft Initiative: +2+Various
Trioptic Pulsar Crew Quality: 7
Race Special Rules: (F)
Redundant Systems: Repair each
Critical damage in the end phase
Range: 12 AD: 4 XP Dice____
Beam, Precise, X2 Damage
on a 3+ roll.
Thirdspace Aliens
Agile
Name
Advanced Anti-Fighter 1
(Attack Craft Variant)
Flight Computer
Self-Repair 1
10 Damage
Raid
Fire Support Vessel Initiative: +2+Various Advanced Ranged Fuser Crew Quality 7
Race Special Rules: (F)
Range: 35 AD: 4 Plasma Point Projector
Redundant Systems: Repair
each Critical damage in the end AP, Precise, X2 Damage (F) XP Dice____
phase on a 3+ roll. Or Range: 18 AD: 8
Thirdspace Aliens
23 Damage
Battle
Initiative: +2+Various
Plasma Point Projector
Crew Quality 7
Race Special Rules: (F)
Redundant Systems: Repair
each Critical damage in the end
Range: 18 AD: 8 XP Dice____
Super AP, Precise
phase on a 3+ roll. Scout
Thirdspace Aliens
gain XP dice.
Allied Fleet: Thirdspace Aliens
Hull
may include up to 2 fleet points Self-Repair 1 6 Advanced Anti-Fighter 8
from any fleet, may not include
I.S.A., Drakh, or First Ones.
Flight Computer
D6 Random Trait
1
2
Self-Repair
Flight Computer
Fleet Auxiliary
3 Shields
4 Anti-Fighter
5 Fleet Auxiliary
6 Jump Engine Dark Matter Shields
This shield extends 10 inches from this ships center post.
Speed: 10 All attacks that pass through the dark matter shield lose
2d6 AD. Any enemy ships within the shield lose any
Advanced Jump Engine Turns: 2/45o Interceptor, Dodge, Scout, or Stealth traits and can’t fire
Name
(A)
Range: 20 AD: 4
Twin-Linked, X2 Damage
70 Damage
Battle
Heavy Attack Ship Initiative: +2+Various
Nucleid Burner Crew Quality 7
Race Special Rules: (F)
Redundant Systems: Repair
each Critical damage in the end
Range: 24 AD: 6 XP Dice____
Super AP, Precise, X5 Damage
phase on a 3+ roll.
Thirdspace Aliens
6 Jump Engine O
Turns: 2/90o
Agile
Advanced Jump Engine Self-Repair 1D6
20 Damage
War
Initiative: +2+Various
H. Plasma Thrower H. Plasma Thrower Crew Quality 7
Race Special Rules: (F) (F)
Redundant Systems: Repair
each Critical damage in the end
Range: 35 AD: 6 Range: 35 AD: 6 XP Dice____
AP, Precise, X4 Damage AP, Precise, X4 Damage
phase on a 3+ roll.
Thirdspace Aliens
1 Self-Repair O
2 Flight Computer O
3 Shields O
Advanced Jump Engine Agile 4
5
Agile
Anti-Fighter
O
O
6 Jump Engine O
60 Damage
War
Initiative: +2+Various
Hull Crew Quality: 4
Race Special Rules:
Redundant Systems: Repair each Critical 3
damage in the end phase on a 3+ roll.
Awake Dreamers: Before the game roll 1d6 Shields 100/40
Thirdspace Aliens
Heavy Damage
War
Crippled
Initiative: +2+Various Nucleid Burner Crew Quality 7
Race Special Rules: (F)
Range: 24 AD: 12
Redundant Systems: Repair
Super AP, Precise, X5 Damage XP Dice____
Raiding Cruiser
each Critical damage in the end
phase on a 3+ roll.
Thirdspace Aliens
Shields 40/25
Advanced Jump Engine Self-Repair 3D6
Speed: 12 OOOOOOOOOO
Turns: 1/45o
Name
Flight Computer
OOOOOOOOOO
Plasma Point Projector
(A)
OOOOOOOOOO
Advanced Anti-Fighter 6
Range: 18 AD: 8
Super AP, Precise
OOOOOOOOOO
Armageddon
88 Damage
Primordial Cruiser Initiative: +2+Various H. Plasma Thrower Crew Quality 7
Race Special Rules: (F)
Range: 35 AD: 6
Redundant Systems: Repair each
Critical damage in the end phase on AP, Precise, X4 Damage XP Dice____
a 3+ roll.
Thirdspace Aliens
Advanced Anti-Fighter 6
Range: 30 AD: 15 AP, Twin-Linked OOOOO
AP, Precise, X3 Damage X2 Damage
Armageddon
86 Damage
Initiative: +2+Various Advanced Ranged Fuser
(F)
H. Plasma Thrower
(F)
Crew Quality 7
Race Special Rules: Range: 35 AD: 8 Range: 35 AD: 12
Redundant Systems: Repair AP, Precise, X2 Damage AP, Precise, X4 Damage XP Dice____
Heavy Cruiser
each Critical damage in the end Or
phase on a 3+ roll. Range: 45 AD: 8
Thirdspace Aliens
Heavy Fighters
5d6 for Ancient, this is how
many crew are lost before the
Hull
game starts, any ships down 5
half crew join the Thirdspace H. Plasma Thrower H. Plasma Thrower
Aliens. I.S.A., Drakh, take half (P) (S)
damage and First Ones are Range: 35 AD: 6 Range: 35 AD: 6
Speed: 16
unaffected. AP, Precise, X4 Damage AP, Precise, X4 Damage
Dogfight: +1
Allied Fleet: Thirdspace Aliens Dodge: 3+
may include up to 2 fleet points Plasma Defense Plasma Defense Shields 5/5
from any fleet, may not include Array Array #1 OOOOO
I.S.A., Drakh, or First Ones. (P) (S)
Traders and Possessed: For Range: 12 AD: 9 Range: 12 AD: 9
each ship from your enemy
fleet that joins your fleet add
AP, Twin-Linked AP, Twin-Linked Self-Repair 4D6
X2 Damage X2 Damage
+1 to the Thirdspace Aliens
Initiative.
2D6 Random Trait
2-4
5-7
Self-Repair
Flight Computer
O
O
Shields 60/40
8-9
10-12
Shields
Jump Engine
O
O Speed: 5 OOOOOOOOOOOOOOO
Turns: 1/45o OOOOOOOOOOOOOOO
Name
phase on a 3+ roll.
Thirdspace Aliens
phase on a 3+ roll.
Thirdspace Aliens
Heavy Fighters
5
game starts, any ships down Plasma Incinerator Plasma Incinerator
half crew join the Thirdspace (P) (S)
Aliens. I.S.A., Drakh, take half Range: 20 AD: 2 Range: 20 AD: 2
damage and First Ones are Speed: 16
Super AP, Precise, X8 Damage Super AP, Precise, X8 Damage
unaffected. Dogfight: +1
Allied Fleet: Thirdspace Aliens Dodge: 3+
may include up to 2 fleet points Plasma Blast Plasma Blast Shields 5/5
from any fleet, may not include (P) (S) #1 OOOOO
I.S.A., Drakh, or First Ones. Range: 10 AD: 4 Range: 10 AD: 4 #2 OOOOO
Traders and Possessed: For Super AP, X3 Damage Super AP, X3 Damage #3 OOOOO
each ship from your enemy #4 OOOOO
fleet that joins your fleet add
+1 to the Thirdspace Aliens 2D6 Random Trait
Initiative. 2-4 Self-Repair O
5-7
8-9
Flight Computer
Shields
O
O Shields 60/40
Self-Repair 4D6 10-12 Jump Engine O
Speed: 5 OOOOOOOOOOOOOOO
Turns: 1/45o OOOOOOOOOOOOOOO
Name
(Heavy Cruiser Variant)
Flight Computer
Plasma Blast OOOOOOOOOOOOOOO
(A)
Range: 10 AD: 8 OOOOOOOOOOOOOOO
Advanced Jump Engine Super AP, X3 Damage
114 Damage
Ancient