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BABYLON 5

A CALL TO ARMS The Psi Corps


Psychic Interrogations: If a Psi Corps fleet successfully captures an enemy
The Psi Corps ship by boarding, the enemy crew will be at the mercy of telepaths trained
to extract vital information quickly.
Psi Corps Initiative: +3
The Psi Corps will automatically win the Initiative on the next turn after
Psi Corps Special Rules capturing en enemy ship.

Best of the Best: The Psi Corps has access to highly trained crew, and by Psi Corps Fleet List
using telepathic messaging, can keep them operating at peak efficiency. All
ships in a Psi Corps fleet gain a +1 bonus to their Crew Quality scores, to a Priority Level: Patrol
maximum of 6. Black Omega Starfury Wing (2 flights) Shadowfury Wing (1 flight)
Shadowcloak Escort
Psychic Crew: Ships with Psychic Crew can use a new Special Action: Cause
Confusion. This ship may make an opposed Crew Quality test, using their Priority Level: Skirmish
Psychic Crew score instead of their Crew Quality. If successful, they may Fighter Carrier
automatically force one enemy ship within 8” to relinquish any Special
Action currently in effect. Priority Level: Raid
Fighters with Psychic Crew cannot use Special Actions, instead they are Mothership
allowed to retain a Dodge 4+ score against Anti-Fighter weapons. In
addition, if a flight with Psychic Crew is eliminated in a dogfight, on a roll of Priority Level: Battle
4+ the flight is not destroyed and left in place, (dogfight counts as a draw). Hunter-class experimental warship

Earth Force Requisition: The Psi Corps has many friends within Earth Gov Priority Level: War
and it is a relatively simple matter for telepaths to requisition Earth Alliance Shadow Omega-class destroyer
warships for their own purposes. When using a Psi Corps fleet, you may
spend 2 Fleet Allocation Points of your allowance on ships from one of the Priority Level: Armageddon
Earth Alliance fleet lists. Nemesis-class advanced destroyer
In campaign games, the Psi Corps may have a maximum of 2 Fleet Allocation
Points at Battle level spent on Earth Alliance ships and any one time. They
are not restricted in this way when choosing fleets for individual scenarios.
Black Omega Starfury Wing Initiative: +3 Uni-Pulse Cannon
Range: 2 AD: 2 Race Special Rules Psychic Crew: Fighters save
4+ vs Anti-Fighter and Dogfights, Psychic
2248+
Twin-Linked
Interrogations, EarthForce Requisition.

;
Dogfight: +3
Psi Corps

Hull: 5

Speed 14
Name
(Wing of Two Flights)

Psychic Crew

Dodge 2+
Patrol

Stealth 5+
Initiative: +3 Crew Crew

Shadowcloak Escort
Shadowcloak Escort M. Pulse Cannon Quality____ M. Pulse Cannon Quality____

2261+
(F) (F)
XP Dice____ XP Dice____
2261+
Range: 10 AD: 4 Range: 10 AD: 4
Twin-Linked Twin-Linked
Troops Troops
Hull O Hull O

Psi Corps
Scout 4 Stealth 4+ Scout 4 Stealth 4+
Psi Corps

2D6 Random Trait 2D6 Random Trait


2-4 Scout 2-4 Scout
5-7 Interceptors 5-7 Interceptors
8-10 Stealth 8-10 Stealth
11-12 Psychic Crew 11-12 Psychic Crew

L. Pulse Cannon L. Pulse Cannon L. Pulse Cannon L. Pulse Cannon


(P) (S) (P) (S)
Range: 8 AD: 1 Speed: 6 Range: 8 AD: 1 Range: 8 AD: 1 Speed: 6 Range: 8 AD: 1
Twin-Linked Turns: 1/45o Twin-Linked Twin-Linked Turns: 1/45o Twin-Linked

Lumbering Lumbering

Psychic Crew 4 Interceptors 1 Name Psychic Crew 4 Interceptors 1


Name

Critical Hits Critical Hits


_______________________________________ _______________________________________
_______________________________________ _______________________________________
______________________________________ ______________________________________
Patrol

8 Damage 8 Damage
Patrol

Race Special Rules


Best of the Best: +1 Crew Quality, max 6. Psychic Crew: Make opposed crew quality check vs one enemy ship within 8” to have no Special
Actions this turn, Psychic Interrogations: win initiative on a turn after capturing a ship with boarding, EarthForce Requisition.
Initiative: +3
Shadowfury Fighter Polarity Cannon
2258+ Range: 2 AD: 1
AP, X2 Damage
Race Special Rules EarthForce Requisition.

; Dogfight: +4
Psi Corps

Hull: 5

Speed: 14
Name

Dodge 2+
(Wing of Two Flights)
Patrol
Initiative: +3 M. Pulse Cannon Crew M. Pulse Cannon Crew

2248+
2248+
(F) (F)

Fighter Carrier
Range: 10 AD: 6 Quality____ Range: 10 AD: 6 Quality____
Fighter Carrier
XP Dice____ XP Dice____
Anti-Fighter 4
Hull Anti-Fighter 4
Hull
Troops Troops
4 4
Stealth 3+ O Stealth 3+ O

Psi Corps
Psychic Crew 4 Psychic Crew 4

M. Pulse Cannon M. Pulse Cannon M. Pulse Cannon M. Pulse Cannon


Psi Corps

(P) (S) (P) (S)


Range: 10 AD: 6 Range: 10 AD: 6 Range: 10 AD: 6 Range: 10 AD: 6

2D6 Random Trait 2D6 Random Trait


2-4 Psychic Crew
Advanced 2-4 Psychic Crew
Advanced
5-7 Anti-Fighter Jump Engine 5-7 Anti-Fighter Jump Engine
8-10 Stealth 8-10 Stealth
11-12 Jump Engine 11-12 Jump Engine

Black Omega Starfury Fighters

Black Omega Starfury Fighters


Critical Hits Uni-Pulse Critical Hits Uni-Pulse
____________________ Speed: 6 Cannon ____________________ Speed: 6 Cannon
____________________ Range: 2 AD: 4 ____________________ Range: 2 AD: 4
____________________
____________________
Turns: 1/45o Twin-Linked ____________________
____________________
Turns: 1/45o Twin-Linked
____________________ Lumbering ;
____________________ Lumbering ;
________________ Hull ________________ Hull

Name
5 5

Speed: 14 Speed: 14
Dogfight: +3 Skirmish Dogfight: +3
Dodge: 2+ Dodge: 2+
22 Damage 22 Damage
Name

Psychic Crew Psychic Crew


Race Special Rules
Best of the Best: +1 Crew Quality, max 6. Psychic Crew: Make opposed crew quality check vs one enemy ship within 8” to have no Special Actions
this turn. Fighters save 4+ vs Anti-Fighter and Dogfights, Psychic Interrogations: Win Initiative after capturing a ship with boarding, EarthForce
Requisition. Nasty Surprise: When you place your civilian ships on the table you may place this ship with them. Use a standard freighter counter as
this ship and keep a note of witch ship is your Fighter Carrier. This ship will move and act as a civilian Corporate Freighter until you fire any of its
Skirmish

weapons or an enemy craft is within 4 inches of this ship, at which time they find out that this ship is more armed then a normal freighter. At any
time when an enemy ship or fighter flight ends its movement within range of this ships weapon you may interrupt your opponents move phase to fire
any and all weapons at all enemy targets that are in range. If this ship fires during your opponents turn it cannot fire on your next turn but will now
act as a normal ship in your fleet from that point on. Launching Fighters does not revel this ship as a Fighter Carrier but your opponent might know.
Initiative: +3 Crew Quality____
2250+
M. Pulse Cannon Heavy Laser
Race Special Rules (F) (B) XP Dice____
Best of the Best: +1 Crew Quality,
Range: 10 AD: 8 Range: 30 AD: 4 Troops
max 6
Twin-Linked Beam, X2 Damage
Mothership
Psychic Crew: Make opposed crew
quality check vs one enemy ship
OOOO
within 8” to have no Special Actions Hull
this turn. Fighters save 4+ vs Anti-
Fighter and Dogfights. 4 Uni-Pulse

Black Omega Starfury Fighters


Psi Corps

Psychic Interrogations: Psi Corps Cannon


win initiative after they capture a Range: 2 AD: 2
ship with boarding. Interceptors 4 Twin-Linked
EarthForce Requisition.
; Hull
5
Redundancy M. Pulse Cannon M. Pulse Cannon
(P) (S)
Range: 10 AD: 8 Range: 10 AD: 8
Twin-Linked Twin-Linked Speed: 14
Dogfight: +3
Dodge: 2+
Psychic Crew 5 Psychic Crew

Stealth 4+
Anti-Fighter 6
2D6 Random Trait
2-3 Interceptors
Speed: 4 4-6 Stealth
Name

Critical Hits
Turns: 1/45o
7-8 Anti-Fighter
9-10 Psychic Crew ____________________________
Advanced Jump Engine Lumbering
11-12 Jump Engine
____________________________
____________________________
____________________________
38 Damage
Raid
Hunter Experimental Warship
Initiative: +3 Molecular Slicer Beam Crew Quality____
2259+ Race Special Rules (F)
Best of the Best: +1 Crew Quality, max 6 Range: 15 AD: 5 XP Dice____
EarthForce Requisition. Beam, Precise, X3 Damage

Polarity Cannon
Redundancy Hull

Shadowfury Fighters
Range: 2 AD: 1
6 AP, X2 Damage
Psi Corps

Hull
; 5
Anti-Fighter 4
Speed: 14
Dogfight: +4
Dodge: 2+
Stealth 3+

2D6 Random Trait


2-4 Self-Repair
Self-Repair 2 5-7
8-10
Stealth
Anti-Fighter
11-12 Jump Engine

Critical Hits
Name

Speed: 12 ____________________________
____________________________
Turns: 2/45o ____________________________
Advanced Jump Engine ____________________________
40 Damage
Battle
Initiative: +3 Crew Quality____
Molecular Slicer Beam L. Multi-Phased Cutter
2261 only Race Special Rules (B) (F) XP Dice____
Best of the Best: +1 Crew Quality, Range: 24 AD: 6 Range: 10 AD: 8 Troops
Shadow Omega Destroyer

max 6, Psychic Interrogations: Beam, X3 Damage Mini-Beam, Twin-Linked


Psi Corps win initiative after they
OOO
capture a ship with boarding. Hull
EarthForce Requisition.
Interceptors 6 6 Anti-Fighter 8 Gatling Pulse Cannon

Thunderbolt Starfury Fighters


Range: 2 AD: 2
Psi Corps

Missile Rack
Redundancy ; Range: 2 AD: 2
L. Multi-Phased L. Multi-Phased AP
Cutter Cutter
(P) (S)
Hull
; 5
Range: 10 AD: 12 Range: 10 AD: 12
Mini-Beam, Mini-Beam,
Self-Repairing 1D6 Twin-Linked Twin-Linked
Speed: 12
Dogfight: +1
Dodge: 3+
D6 Random Trait Atmospheric
Shields 20/5 Flight Computer 1 Shields
2 Interceptors
OOOOOOO 3
4
Self-Repairing
Anti-Fighter
OOOOOOO Advanced Jump Speed: 8 5 Computer Critical Hits
Turns: 1/45o 6 Jump Engine _______________________
OOOOOO Engine _______________________
Lumbering _______________________
Molecular Slicer Beam L. Multi-Phased Cutter
Name

(Ba) (A) _______________________


Range: 24 AD: 4 Range: 10 AD: 6 ____________________
Beam, X3 Damage Mini-Beam, Twin-Linked

75 Damage
War
Initiative: +3 Molecular Slicer
Nemesis Advanced Destroyer Advanced Heavy Phasing Crew Quality____
2268+
Race Special Rules Missile Rack Beam Pulse
(B) XP Dice____
Best of the Best: +1 Crew (F) (F)
Quality, max 6 Range: 30 AD: 6 Range: 30 AD: 8 Range: 12 AD: 12 Troops
Beam, X3 Damage
Psychic Interrogations: Psi Slow Loading**, AP, X2 Damage OOO
Corps win initiative after they Super AP
** This weapon ignores the Hull
capture a ship with boarding. Slow-Loading trait unless the Anti-Fighter 8
EarthForce Requisition. Nemesis is crippled. 6
D6 Random Trait
Ship Special Rules
Psi Corps

1 Shields
2 Interceptors Polarity Cannon
The Nemesis has a HEL track 3 Self-Repairing
array, granting it a +1 to break 4 Anti-Fighter Range: 2 AD: 1

Shadowfury Fighters
any target’s Stealth. Interceptors 6 5 Computer AP, X2 Damage
6 Jump Engine

Redundancy Hull
; 5
L. Multi-Phased L. Multi-Phased
Cutter Cutter
(P) (S)
Range: 10 AD: 8 Range: 10 AD: 8
Speed: 14
Flight Computer Mini-Beam, Mini-Beam,
Dogfight: +4
Twin-Linked Twin-Linked
Dodge: 2+

Self-Repairing 2D6
Speed: 9
Turns: 1/45o Advanced Jump Engine
Shields 20/2D6
L. Multi-Phased Cutter Critical Hits
OOOOOOOOOO
Armageddon Name

(A) _________________________________________
OOOOOOOOOO Range: 10 AD: 8 _________________________________________
Mini-Beam, Twin-Linked _________________________________________

95 Damage

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