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Operating System Basics: Lesson 5
Operating System Basics: Lesson 5
Operating System Basics: Lesson 5
A command to print a document is relayed through various levels of software, including the
operating system, until it reaches the printer.
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The Windows operating system displays a list of
processes when you hold down the Ctrl, Alt, and Del
keys. Most processes are legitimate programs that run in
the background to carry out tasks for the operating
system, device drivers, and applications.
Multitasking provides process and memory management services that allow two or more tasks, jobs,
or programs to run simultaneously.
Within a single program, multithreading allows multiple parts, or threads, to run simultaneously.
Multithreading can speed up performance on single or multiple processor computers.
Many new computers include multi-core processors or multiple processors. An operating system’s
multiprocessing capability supports a division of labor among all the processing units.
When multiple programs are running, the OS should prevent a memory leak—a situation in which
instructions and data from one area of memory overflow into memory allocated to another
program.
Why does the operating system get involved with peripheral devices?
Your computer’s operating system ensures that input and output proceed in an orderly manner,
using buffers to collect and hold data while the computer is busy with other tasks. The term buffer is
technical jargon for a region of memory that holds data waiting to be transferred from one device
to another.
A single-user operating system expects to deal with one set of input devices—those that can
be controlled by one user at a time.
A multiuser operating system allows a single, centralized computer to deal with simultaneous
input, output, and processing requests from many users.
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A server operating system provides tools for managing distributed networks, e-mail servers,
and Web hosting sites.
A desktop operating system is designed for a personal computer—a desktop, notebook, or
tablet computer.
USER INTERFACES
Most computers today feature a graphical user interface. A graphical user interface provides a way
to point and click a mouse to select menu options and manipulate graphical objects displayed on
the screen.
Icons and windows can be displayed on a screen-based desktop. An icon is a small picture that
represents a program, file, or hardware device. A window is a rectangular work area that can hold
a program, data, or controls. A button is a graphic—usually rectangular in shape—that can be
clicked to make a selection.
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Buttons and command options can be
arranged on menu bars, toolbars,
taskbars, or ribbons (shown top to
bottom).
A menu displays a list of commands or options. Each line of the menu is referred to as a menu option
or a menu item. A submenu is an additional set of commands that the computer displays after you
make a selection from the main menu.
Instead of leading to a submenu, some menu options lead to a dialog box. A dialog box displays
the options associated with a command.
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Your computer’s small bootstrap program is built into special ROM circuitry housed in the computer’s
system unit.
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