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Unit 2 - Animations
Unit 2 - Animations
Unit 2 - Animations
ANIMATIONS
0 1
2 3 4 5 6
ORANGE SQUARE, PURPLE CIRCLE
IT’S ALIVE!
DEBUG IT!
MUSIC VIDEO
UNIT 2
OVERVIEW
THE “BIG IDEA”
Kids have shared more than six million projects in the
Scratch online community – animations, stories, games,
and beyond – and one of our goals with the guide is to
reflect this enormous diversity of creations. Within It’s a pro
gra
activities, we support opportunities to personalize and imagina m that lets you
tion. You explore
avoid presenting challenges that have only one “right” You can ca your
create an n do whatever y
to what ything. T ou want
answer; across activities, we engage learners in a you here rea in it.
and once can make. You lly is no
li m
variety of genres. In this unit, we start to explore this because
you star
ty
d esign yo
ur
it
creative diversity with a deep dive into animation, art, as you le ou just don’t wa own stuff,
more po arn more nt to sto
ssib , yo p
and music. there are ilities, and the u can see there’s
, the mo more po
you just re ssib
learned. you want to exp ilities
and on w
Creative diversity in Scratch has often been highlighted Bradley, hat
12 years
by learners. Here are a few quotes from learners who old
were asked, “If you had to explain what Scratch is to one
of your friends, how would you describe it?”
Well, I li
ke
of do an that you can sor
ything o t
you can n it
It’s just t do whate . It’s like
endless hat there’s It’s reall
want, rea
lly
ver you
p creative . You can be as
not like ossibilities. It’s yourself y great to expre as you w
you can
make th
is
just could do creatively. You ss ant
Aaron, 1 to be.
project a project or this You can anything with 0 years o
n
you can d that’s all that ld
make. music, ar make video gamit.
Nevin, 9 The pos t, videos, anyth es,
years old endless, sibilities are ing.
really. no limitations,
Lindsey,
12 years
old KEY WORDS, CONCEPTS, & PRACTICES
+ loops + scripts
LEARNING OBJECTIVES + events + presentation mode
+ parallelism + bitmap
Students will: + control + vector
+ be introduced to the computational thinking concepts of + broadcast + animation
loops, events, and parallelism
+ gallery walk
+ become more familiar with the concepts of sequence
+ experiment with new blocks in the Events, Control, Sound, NOTES
and Looks categories
+ explore various arts-themed Scratch programs + Many activities in this unit include elements of sound and
+ create an animated music video project music. We recommend having headphones readily
available for students.
CHOOSE YOUR OWN ADVENTURE
POSSIBLE PATH
ORANGE
PERFORMING BUILD-A-BAND SQUARE, IT’S ALIVE! DEBUG IT! MUSIC VIDEO
SCRIPTS PURPLE
CIRCLE
Play the part of a Create your own What project can you Can you animate it? Help! How can you combine
sprite by acting out musical group by create that includes Experiment with Can you debug these animation with music
different Scratch making interactive an orange square multiple costumes to five Scratch to create your own
blocks and scripts. instruments. and a purple circle? bring an image to life. programs? Scratch-inspired music
video?
UNIT 2 ACTIVITY
PERFORMING OBJECTIVES
By completing this activity, students will:
REFLECTIONS
DESIGN JOURNAL.
+ What were the different ways in which things were happening at the same time?
START HERE
❑ Create a sprite.
❑ Find the music blocks by clicking into the
Extensions menu.
❑ Select “Music blocks.”
❑ Add sound blocks.
❑ Experiment with ways to make your instruments
interactive.
❑ Use repeat blocks to make a sound play more than once. + Add your project to the Build-A-Band
❑ Import or record your own sounds or experiment with the Studio:
Sounds editor. http://scratch.mit.edu/studios/475523
❑ Try playing with the tempo blocks to speed up or slow down + Challenge yourself to do more! Invent a
the rhythm. new instrument or record your own
sounds.
+ Help a neighbor!
UNIT 2 REFLECTION
NAME:
BUILD-A-BAND
REFLECTIONS
RESPOND TO THE FOLLOWING REFLECTION PROMPTS
USING THE SPACE PROVIDED BELOW OR IN YOUR
DESIGN JOURNAL.
❑ Optionally, show example projects from the Orange ❑ Orange Square, Purple Circle handout
Square, Purple Circle studio and have the Orange ❑ Orange Square, Purple Circle studio
Square, Purple Circle handout available to guide http://scratch.mit.edu/studios/475527
students.
❑ Give students time to create a project that includes an REFLECTION PROMPTS
orange square and a purple circle. Invite students to
experiment with Looks blocks and the paint editor to + How did you incorporate an orange square and a
explore their artistic abilities. purple circle into your project? Where did this idea
❑ Encourage students to share their creative work with come from?
others. We recommend gallery walk: have students put + What was challenging about this activity?
their projects in presentation mode and then invite + What was surprising about this activity?
them to walk around and explore each other’s projects.
Optionally, have students add their projects to the
Orange Square, Purple Circle studio or a class studio. REVIEWING STUDENT WORK
❑ Ask students to think back on the design process by
+ Do projects include an orange square and a purple
responding to the reflection prompts in their design
circle?
journals or in a group discussion.
START HERE
❑ Draw your sprites using the Paint Editor.
❑ Add different Looks and Motion blocks to bring
your sprites to life.
❑ Repeat!
E E L I N G
F
T U C K ?
S E THIN
GS…
THES
THAT ’S O KAY! TRY FINISHED?
+ How did you incorporate an orange square and a purple circle into your project?
Where did this idea come from?
❑ Optionally, show example projects from the It’s Alive! ❑ It’s Alive! handout
studio and have the It’s Alive! handout available to ❑ It’s Alive! studio
guide students. http://scratch.mit.edu/studios/475529
❑ Introduce the concept of an animation as looping
through a series of incrementally different pictures, REFLECTION PROMPTS
such as in a flipbook or a claymation film. Encourage
students to explore loops by changing costumes or + What is the difference between a sprite and a
backdrops to create an animation. costume?
❑ Invite students to share their work with others by + What is an animation?
hosting a gallery walk: have students put their projects + List three ways you experience loops in real life
in presentation mode and then invite them to walk (e.g., going to sleep every night).
around and explore each other’s projects. Optionally,
have students add their projects to the It’s Alive studio REVIEWING STUDENT WORK
or a class studio.
❑ Ask students to think back on the design process by + Can students distinguish sprites and costumes?
responding to the reflection prompts in their design + Some Scratchers are particularly interested in
journals or in a group discussion. developing animation projects and prefer to spend
their time drawing and designing sprites, costumes,
or backdrops. How might you engage students in
both the aesthetic and technical aspects of projects?
START HERE
❑ Choose a sprite.
❑ Add a different costume.
❑ Add blocks to make the image come alive.
❑ Repeat!
❑ Try sketching your animation ideas on paper + Add your project to the It’s Alive studio:
first – like a flipbook. http://scratch.mit.edu/studios/475529
❑ Experiment with different blocks and + Challenge yourself to do more! Add more features to your project to
costumes until you find something you enjoy. make your animations look even more lifelike.
❑ Need some inspiration? Find projects in the + Help a neighbor!
Animation section of the Explore page. + Share your project with a partner and walk them through your
design process.
+ Find an animated project you’re inspired by and remix it!
UNIT 2 REFLECTION
NAME:
IT’S ALIVE!
REFLECTIONS
RESPOND TO THE FOLLOWING REFLECTION PROMPTS
USING THE SPACE PROVIDED BELOW OR IN YOUR
DESIGN JOURNAL.
+ What is an animation?
+ List three ways you experience loops in real life (e.g., going to sleep every night).
UNIT 2 ACTIVITY
DEBUG IT! OBJECTIVES
By completing this activity, students will:
+ investigate the problem and find a solution to five
debugging challenges
SUGGESTED TIME + explore a range of concepts (including sequence
15–30 MINUTES and loops) through the practices of testing and
debugging
+ develop a list of strategies for debugging projects
❑ Optionally, have the Unit 2 Debug It! handout ❑ Unit 2 Debug It! handout
available to guide students during the activity. ❑ Unit 2 Debug It! studio
http://scratch.mit.edu/studios/475539
❑ Help students open the Debug It! programs from the
Unit 2 Debug It! studio or by following the project
links listed on the Unit 2 Debug It! handout. Encourage REFLECTION PROMPTS
students to click on the “Look Inside” button to
investigate the buggy program, tinker with problematic
+ What was the problem?
code, and test possible solutions.
+ How did you identify the problem?
❑ Give students time to test and debug each Debug It! + How did you fix the problem?
challenge. Optionally, have students use the remix + Did others have alternative approaches to fixing the
function in Scratch to fix the bugs and save corrected problem?
programs.
❑ Ask students to reflect back on their testing and REVIEWING STUDENT WORK
debugging experiences by responding to the reflection
prompts in their design journals or in a group + Were students able to solve all five bugs? If not, how
discussion. might you clarify the concepts expressed in the
❑ Create a class list of debugging strategies by collecting unsolved programs?
students’ problem finding and problem solving + What different testing and debugging strategies did
approaches. students employ?
In this activity, you will investigate what ❑ DEBUG IT! 2.2 http://scratch.mit.edu/projects/24268476
is going awry and find a solution for each In this project, when the green flag is clicked Pico should move
of the five Debug It! challenges. towards Nano. When Pico reaches Nano, Pico should say “Tag,
you’re it!” and Nano says “My turn!” But something is wrong! Pico
doesn’t say anything to Nano. How do we fix the program?
START HERE This project is programmed to draw a happy face but something is
not quite right! The pen continues to draw from one of the eyes to
❑ Go to the Unit 2 Debug It! Studio: the smile when it should not be doing so. How do we fix the
http://scratch.mit.edu/studios/475539 program?
❑ Test and debug each of the five debugging
challenges in the studio. ❑ DEBUG IT! 2.4 http://scratch.mit.edu/projects/23267140
❑ Write down your solution or remix the buggy In this project, when the green flag is clicked an animation of a
program with your solution. flower growing begins and stops once it has fully bloomed. But
something is not quite right! Instead of stopping when all the
petals have bloomed, the animation starts all over. How do we fix
this program?
N G
green flag is clicked. Once the song finishes, instructions should
TU C K ? are shown while the birthday song is playing rather than after it
S
finishes. How do we fix this program?
GS…
E THIN
Y THES
THAT’S
OKAY ! T R FINISHED?
❑ Make a list of possible bugs in the program. + Add code commentary by right clicking on blocks in your
❑ Keep track of your work! This can be a useful reminder scripts. This can help others understand different parts
of what you have already tried and point you toward of your program!
what to try next. + Discuss your testing and debugging practices with a
❑ Share and compare your problem finding and problem partner – make notes of the similarities and differences
solving approaches with a neighbor until you find in your strategies.
something that works for you! + Help a neighbor!
UNIT 2 REFLECTION
NAME:
DEBUG IT!
REFLECTIONS
RESPOND TO THE FOLLOWING REFLECTION PROMPTS
USING THE SPACE PROVIDED BELOW OR IN YOUR
DESIGN JOURNAL.
START HERE
❑ Add sound. take a photo
❑ Create and animate a sprite.
upload sprite from file upload sounds from a file
❑ Make them interact together!
receive a surprise sound
receive a surprise sprite
THINGS TO TRY
MUSIC VIDEO
REFLECTIONS RESPOND TO THE FOLLOWING REFLECTION PROMPTS
USING THE SPACE PROVIDED BELOW OR IN YOUR
DESIGN JOURNAL.
+ What was a challenge you overcame? How did you overcome it?
+ How did you give credit for ideas, music, or code that you borrowed to use in your project?