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3DsMAX P

1.Introduction – The 3DS Max  Segment Editing


 Vertex Editing
 User Interface  Using Shape Modifiers
 Viewpoints
 Command Panel 7.Compound Objects
 Viewpoint UI Elements
 Booleans
2.File & Objects  ProBoolean Operations
 Lofts
 Scene File Manipulation  Scatter Tool
 Simple Geometry Creation & Pivot Points
 Object Orientation 8.Modeling in Architecture Model
 Modifying Standard Objects
 Selecting Objects  Units Setup
 Organization of Objects in a Scene  Modeling the Couch
 Importing a CAD Drawing
3.Transforms  Modeling the Lounge Chair
 Creating the Walls
 Transform Tools  Creating the Doors
 Transform Base Point  Creating the Window
 Coordinate Systems  Adding the Floor and Ceiling
 Align
 Cloning Objects 9.Animation Basics
 Other Transforms
 2d vs 3d Animation
4.Applying Modifiers  Time
 Keyframeing
 Concepts of the Modifier Stack  Auto Key and Set Key
 Modifiers  Track View
 Noise  Time
 Collapsing the Stack  Ease in / Ease out
 Arcs
5.Low-Poly Modeling  Secondary Action
 Anticipation
 Objects and Sub-Objects  Follow-through & Overlapping
 Sub-Object Levels  Squash & Stretch
 Smoothing Groups  Exaggeration
 Using Subdivision Surfaces
10.Hierarchies
6.Shapes
 Shape Definitions  Mechanics of Movement
 Basic Shape Creation Functions  Linking Objects
 Editing Splines  Schematic View
 Adding Splines from a Shape  Hierarchy
11.Materials
16.Rendering
 Introduction to Materials
 The Martial Editor  Rendering Setup
 Material Types  Rendering
 Shades  Time Output
 Mapping the Couch and Chair  Output Size
 Mapping the Window and Doors  Ram Player
 Material Types Adding the Floor and Ceiling  Batch Render
 Retraced Reflections and Refractions.
12.Using Maps  Rendering the Interior and Furniture

 Maps in Material Definitions 17.ANIMATION


 Map Types
 Displacing Maps in Viewpoint  Animation Controls
 Mixing Maps  Walkthrough Animation
 Mapping  Animation Output
 Unwrap UVW
 Render to Texture

13.Cameras

 Camera Types
 Framing a shot
 Camera Lenses
 Camera Aspect Ratio
 Camera Angles
 Perspective
 The Moving Camera

14.Lighting

 Light Types
 Lighting Techniques
 Light Lister
 Three-Point Lighting
 Selecting a Shadow Type
 Atmospheres and Effects

15.Mental Ray

 Mental Ray
 The Arch & Design Material
 Lighting
 Mental Ray Renderer
 Cameras
 Final Gather with Mental Ray
 Safe Frames
 Mental Ray Materials

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