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The Problem and Its Background
The Problem and Its Background
CHAPTER I
INTRODUCTION
Gen Z, known as the new generation has the highest technology that had
developed. This newly developed gadgets become big impacts on the society for its
achievements of technology have left everyone in every part of the world today enjoying
the comforts and easiness provided by technology. Modern technology has greatly
improved people's lives through different fields such as work, medicine, business,
industry, and especially education. However, we can’t say and confirmed that technology
is all good in itself. Technology is a two-sided world and we have to see to what extent it
has really helped and improved people's standard of living. There are many possible
effects on using it. And it depends only on the way the users used it.
Gadget is a small tool such as a machine that has a particular function, and there
are two types of gadgets the mechanical and electronic gadget. Mobile phone is the most
useful gadget today because of its advance and developed features and it is an example of
electronic gadget.
affected and changed the way people live. Technology has made people's lives easier
been greatly developed from new technological advancements. A lot of people have
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lesser stress and hardships in their lives all because of technology that are being
developed each day. To help people to do things at ease and make them do it in a quicker
way. Some of these technologies are cell phones, computers, and the internet
Technology also has negative effects mostly it affects the individuals, persons
health, family, social, financial, and academic life. The individuals or the children loses
with the result of aggression after using various modern technologies. (Van Mierlo, and
Excessive use of gadgets such as mobile phones, tablets, and computer desktops
can cause physical and mental damage to children. According to a study, a child will
likely to become overweight and develop seizure and vision problems when they spend
too much time using gadgets. In Central Visayas, one of the regions in the Philippines, a
National Nutrition Council (NNC) Region 7 study reported that 3% of children are
considered as obese and overweight. A health article also states that the thinking and
emotional development during the first five years of a child is crucial. Allowing them to
spend more than two hours a day can impact irreversible damage such as slow cognitive
limiting the time of their gadget use. It is also recommended that they spend more time
The general problem of the study: What are the effects of gadget exposure on the
1.1 Age
1.2 Sex
2.2 Purpose;
2.2.1 Socialization
2.2.3 Leisure?
3.1 Physical
Gadgets?
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the children?
Definition of Terms
Age. The researcher uses this word to determine the maturity of the parents on
Behaviour. The researcher use this word to see the action of children in terms of
using gadgets.
Economic Status. It uses to describe the ability of the parent to buy or give the
of the parent.
Frequency. It uses to describe how many times children use gadgets for a day.
Gadgets. This refers to an electronic device with practical use but often use. It is
a small mechanical or electronic device with a practical use but often thought of as a
novelty. In this study gadgets refers to phone, tablets, and so on that can children use.
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21st century, perceived as being familiar with the Internet from a very young age. The
Leisure. It used to describe the time spent of the children on using gadgets.
Modern technology. The researchers use this word because it is the most
addictive things that they use in this generation. It refers to phones, tablets, and so on that
Moral. The researcher use this word as how the children's attitude can be change
by using gadget.
Purpose. It uses to describe for what reason why their parent let them use
gadgets.
Sex. The researchers use this to determine the differences of parenting style of
Socializing. It refers on how should children interact with the outside world.
Social Contract. It uses to describe the limitation of using things such as gadgets.
Social Relation. It uses to describe how does the relation of the children in
Parents. In this study parents will be aware on the possible effects of the gadgets
in the development of their children, through this they can help their children to prevent
some specific problem that they may encounter in the future. It can also be the way to the
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parents, to be able to know that they should find alternative way instead of giving their
children gadgets.
Children. Children will be the primordial beneficiary of this study in a way that it
will help them understand the importance of disconnecting from gadgets, to feel the true
meaning of childhood playing outside the house and they can be very attentive in their
classes, they can also benefit in terms of having a better life when they are experience to
step out on a reality because they are not imprisoned in the world of technology. It can
also be guide for them to prevent any type of illness; physically or in moral.
The society. Society can also be the beneficiary, children will be more attentive
on what is happening in their society, they will know how to help the society. It can give
them more knowledge about what can be the effects in the children’s development if they
are keep using gadget. They can grow with a proper manner because they are not
Future researchers. This study can help the future researchers on their study and
it can serve as a reference for those who will conduct a research which has the same
The study aims to aware parents on what can be the effects by letting their
children to use gadget. The beneficiary of this study are the children’s out there also
known as the Generation Z. The research was conducted in Tomas Del Rosario College.
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This study conducted with limited amount of financial resources and time
framework. The study mainly focused on the effects of gadget in development of the
Notes in Chapter I
CHAPTER II
THEORETICAL FRAMEWORK
This chapter presents the relevant theory, related literature, related studies,
Relevant Theory
introduced the concept of the zone of proximal development, which is the gap between
what a person can do with help and what they can do on their own. It is with the help of
more knowledgeable others that people are able to progressively learn and increase their
The researchers choose this theory because it gives information on the possible
effect to child and the environment that they are living in, children can be easily
influenced, or they can adopt to their society easily just by what they see. A child is still
Sociocultural means adapting the culture of their society, Children can learn with the help
of their own understanding in the society. Having interaction with others, doing enjoyable
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things outside the house with other people helps them a lot to improve their sociocultural
aspect.
go on to dictate personality and behavior patterns in the later adult. This general
theory has since birthed virtually countless studies, disciplines, and other academic
This is theory was related to the researchers study because it tackles about
what child experience time to time in their childhood they can bring it all in the
future same as the researchers study they choose the parents as their respondents
because they know that what parents thought to their child that would child brings in
the future because it was all start in the young age that’s why researchers think that it
should be thought at the young age so they can guide them to moderate using
gadgets.
across many industries and professions. This theory states that while much child learning
and development does come from direct experience, much also comes from modeling and
simple observations. Bandura himself is another important and very pioneering figure in
new behaviors can be acquired by observing and imitating others. It states that learning is
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a cognitive process that takes place in a social context and can occur purely through
This theory is related to the study because it says that it can affect the children
behavior or development by imitating what they can see surround them. Like what the
first theory said children is still in their process of learning. It is said that children can
developed their behavior by the influence of the environment and the people surrounding
it, it is related to our study because development is the one who changes a lot on children
when they are using too much gadgets, being imprisoned by technology and cannot
experience the life in the outside world, environmental influence them a lot too in their
behavior which has enormous effect in developing their social skills and this gadget were
the culprit in developing child’s negative behavior. By these parents can have knowledge
and awareness that they should educate their children by explaining to them what the true
Related Literature
Age
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Unknown (2013). Although many women wait until they are well into their
20s and beyond to have children, a large number of young women and teenage girls
do get pregnant. Having a child at a young age not only puts stress on the mother, but
also poses a risk for the child. It has been well established that children born to
adolescents are more likely to live in poverty and to have developmental and
associated with negative offspring health outcomes. This interpretation often relies on
physiological processes related to aging, such as decreasing oocyte quality. find that
offspring born to mothers younger than age 25 or older than 35 have worse outcomes
with respect to mortality, self-rated health, height, obesity, and the number of diagnosed
Apryl Duncan (2019). The research found that older parents who has child can
raise their way much better than a young parents and also in terms of educating them
This literature was related because it answers the question how does the age of
parent effects their way of raising their in terms of financial at also in disciplining the
children.
Sex
Kashahu L (2014). The descriptive analysis shows that 43.2% (32 parents) of
authoritative parents are male and 53.4% are female (108 parents). Tolerant fathers are
not present in any case, while a few mothers appear to be tolerant 2.7% (4 persons).
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Fathers with authoritarian parenting style are 54.1% (40) and mothers 41.1% (60).
Negligent fathers are 2.7% (2), mothers 2.7% (4). According to these findings, gender
authoritative versus fathers who have a high percentage of authoritarian style. There are
high European Scientific Journal May 2014 edition vol.10, No.13 ISSN: 1857 – 7881
(Print) e - ISSN 1857- 7431 242 percentages of tolerant mothers and there are no tolerant
fathers. In terms of negligible style, percentage values are equal for mothers and fathers.
females learn the social expectations associated with one’s sex. Role theory explains why
differences in parenting between mothers and fathers may emerge. Because they learn
different roles, men and women are expected to behave differently. Society expects the
mother’s role to be that of a caregiver, so early on, girls are taught to be caring and to
provide warmth. The father’s role, on the other hand, is characterized to be that of a
financial provider and disciplinarian. Boys are socialized to be serious and stern, and that
to show warmth and sensitivity is a sign of weakness. As such, fathers traditionally have
little involvement and responsibility in the child-rearing front. As they act out their
whereas the opposite is expected of a traditional father. With this assumption, it was first
De Lima, Lorenzo and Castronuevo, Eva (2016). Five pairs of parents were
interviewed in the process of gathering, five mothers and five fathers, who have children
aged 3-8 and are exposed and using technology at the present time. A set of self-made
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questionnaires was made to answer the research. The reason for the parents to provide
their children with gadgets are for leisure and educational purposes of the children, and
especially for communication, for easier access with their children. It showed that the
most provided gadget by the parents was tablet/ipad. When it comes to their experiences,
there were two sides of point of view, the progressive and the regressive. The parents
know the benefits and, at the same time, the risk factors of the modern technology to their
children.
There are different ways on how a parent rule their children based on their gender.
The people all know that father is the one who are really strict on their children. That will
do everything just to protect their children. Mother she was the one who inspire and guide
their children of what path will they take instead of controlling it.
Education of Parent
parent in the course of being parented. Another is that they are behaving in accord with
information about appropriate parenting acquired through books, Web sites, or informal
and formal advice. Yet another major determinant of their behaviour lies in their general
attitudes as well as specific beliefs, thoughts, and feelings that are activated during
parenting: These have a powerful impact on behaviour, even if parents are distressed by
explored parenting attitudes, cognitions, and the resulting emotions (such as anger or
development.
occupational success of their parents’ educational level while controlling for other indices
of family socioeconomic status and the children’s own intelligence, and to examine
occupational outcomes. We predicted that late adolescent aspirations for future success
achievement relies on the assumption that parents learn something during schooling that
influences the ways in which they interact with their children around learning activities in
the home parents’ education should influence parents’ skills, values and knowledge of the
educational system; which, in turn, should influence their educational practices at home
and the skills children have to model, as well as the parents’ ability to intervene in the
This literature shows that a parents education may affect a child's development
because if a parent is not educated enough to parent a child, a child's development can be
affected mostly in using gadgets because if a parent knows the best for her or his child he
or she should've known the consequence of her or his child being addicted to gadgets
Economic Status
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Santiago Cuenco (2017) It has been widely recognized that poverty is a key
variable to explain why over 200 million young children from low- and middle-income
countries do not develop at similar levels as their non-poor peers. Time and again, our
research shows that being poor often is associated with many other health and social
problems that make it hard to get out of poverty. But the good news is that there are also
protective factors in the environment where children live that can mitigate the effects of
these risk factors. Identifying these risk and protective factors has been an important area
for research over the past few years, with immediate implications for policy work.
Ariel Kalil (2016). What hapapens in the home is paramount to children’s early
enriching home environments may help drive growing gaps in cognitive and non-
cognitive skills, producing a feedback cycle that leads to low socioeconomic mobility and
further grows inequality. Research increasingly suggests that policy should identify new
such as Early Head Start and Healthy Families America. All parents want to help their
children flourish, but low-income parents often lack the resources to achieve their
parenting goals. Parents are children’s first teachers and, to equalize the playing field,
governments need to invest in parents so that they, in turn, can better invest in their
children.
affect children's development, scholars have concentrated on how parents’ loss of a job
affects children's well‐being, but have largely ignored the potential effects of downturns
on children whose parents remain employed. In this article, we review research across
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community‐level event that affects all children in a community, not just those whose
parents have lost jobs. We focus on three mechanisms linking downturns to children's
psychological effects on individuals who are continuously employed, and the strain of job
economic status is stable they can cope up with the newest technology, they can easily
buy or get the latest gadgets from time to time. Economic status have contributed a big
role in a child’s development mostly if the parents are financially and socially stable, they
can easily buy their children wants and needs at a small span of time. Parents tend to
spoiled there kids by buying gadgets because gadgets are more hassle free to use and has
Frequency of use
Pamela Rutledge (2018). Psychologist and child development expert state that
there is no universal age for a child to be ready to use a smartphone. Pamela Rutledge,
psychologist and the director of Media Psychology Research Centre (MPRC) in United
States, said that introducing children to the mobile technology in a young age will give
them a strong base in the developing digital world. But parents also have to accompany
their children according to their emotional and physical maturity. The American
Academy of Paediatrics and The Canadian Society of Paediatrics state that children
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below 2 years old are better to be without gadget. The usage of gadget 4-5 times a day
Sundus M. (2018). In 2013 Daily mail reported that 29% of the toddlers can
easily use the gadgets and remaining 70% are master by primary school age. Really
Surprising! According to the USA Centres for Disease Control and Prevention, an
average child spends about 8 hours a day watching electronic screens. As they are
growing older the use of gadgets also increases. Too much gadget use can also affect the
long-term vision problem. Plus chance of myopia also increases in children when they
spend about 8 hours daily on gadgets. When people use electronic screens, they blink
less. On an average, a person blinks about 15 times in a minute. Due to the high attention
required while using an electronic screen, this rate can drop to less than 5 times in a
minute. A lot of research has been done on this type of phenomena; this paper describes
Revati Thatte (2018). In the last decade, digital consumption on mobile devices
has overtaken that on desktop devices. Between 2011 and 2016, about 300% growth was
seen with data consumption on mobile devices, while that on desktop devices and other
smartphone/tablet users is expected to grow from current 2.5 billion to about 3.13 billion
by 2020 (about 23%). Social networking, listening to music, watching videos and playing
games represent the bulk of what people do with their smartphones and tablets.
Essentially, it’s about communication and entertainment, two things that help people to
This literature is related to our study because frequency of use is the one who is
important to monitor by the parents. It can see here how much the parents will allow their
children to use gadgets. And the statement above can say the percentage of how addictive
Purpose
innovation of the telephone or the more recent e-mails, sending messages and letters
would take days to reach its location. The soft wares made use of for application in the
net and the telecommunication are absolutely nothing but technical gizmos. These
gadgets really have actually increased human efficiency in regards to work and made the
student. Children can access the educational websites and can get detailed information
about required topic. Technology makes things better as have access to pile of material
and can be very useful in research and understanding things better. Visual presentations,
educational videos, interactive programs, learning tutorial and variety of books available
all the time on internet has revolutionized education in a better way. Kids learn state of
the art tools and methods by their own. Educational games help children to perform well
in their studies. As they can have many online quizzes available, online tutorials and
brainstorming riddles.
become the new-age medium of pacification or engagement for a child. Parents often give
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them to children to keep them busy. It forms an interpersonal barrier because both adult
and child are then relying on this technology to stay engaged instead of interacting with
each other. It may still serve a purpose when it is used in short spurts of time, as when
done consciously by a parent who says, ‘I am going to be on a call for the next ten minutes
and during that time you may play on the tablet’. Now, that is better than something that is
unconscious and becomes a habit. Like children who cannot eat or drink without a gadget
Purpose is related to our study because they state here what can be the purpose of
the children to use their gadgets. And why children using their gadgets? Is it essential to
have gadgets this day? it can be a way to the parents to know why they should educate
their children of the consequences they will encounter if they use it in a bad or good
purpose.
Socialization
which usually begins with humble games and nursery rhymes transforms into a full-
gadgets is just too overwhelming to be ignored. Oftentimes parents are not aware of the
dangers lurking behind the smartphones, laptops and computers which they proudly equip
their children with. With more and more parents working to make ends meet, children are
mostly left with caretakers and many have the advantage of enjoying their privacy. With
cutting-edge gadgets and ample privacy within their reach, children are drawn towards
Unknown (2018). Based on the findings, children now seem to crave screen time
with their tablets and phones more than they do sugar and sweets. Children were more
likely to be looking at a screen than playing outside, and almost a quarter - 23% - were
Erica Zamora Reyes (2018). With technology gadgets, kids spend more time inside
than outside. As an adult, you probably remember the many times you went out for a bike ride or
just being outside. For our children, the times are different, and the customs are too. Kids instead
spend more time watching TV, playing video games, on apps, or on the computer browsing as a
form of entertainment than go out and play. When our kids spend more time in front of a screen,
they are inactive and more likely to snack (and not healthy snacks). Lack of exercise can lead to
weight gain, slows down metabolism, and cause loss of strength in muscles and bones.
Lack of communication or socializing with others and that is because of using too
much gadgets, they can't experience the life in outside word just focusing on mobile and
don't even pay attention to their surroundings, lack of communication to their parents and
that is because of gadgets. Gadgets can have the big impact in our life especially in a
Education
Unknown (2017). Gadgets play a vital role in the educational field in order to
improve their skills and knowledge. It is very important for them since they need to
improve their knowledge power to gain success in the future. Teachers can enhance their
teaching skills and strategies also. In short, this technology is very important for both
students and teachers but on the other hand, this technology has disadvantages too.
Gadgets make the world a great and easy place to live. The growth of gadgets of ever-
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increasing difficulty opens new panorama for human ability. Gadgets provide a secure, at
ease and well-nourished life for billions of human beings. People need advanced
Ridhi Malhotra (2016). It has been proven again and again that gadgets are a
person’s best friend. No matter whether it’s a smartphone or tablet, gadgets have
established themselves as useful handy devices in education. Students can not only access
the web, but even get thorough knowledge about any topic that might be bugging them.
Moreover, educative games on computers are known to enhance the reasoning and
aptitude of students and also exponentially help them to fare well in academics.
anything you need to know can be found online. Although there is a question of the
credibility of the source and the data provided, it can still serve as an educational resource
for students. Even without assistance from parents and teachers, students can just look up
their lessons online. Technology also presents universal tools that enable teachers to
educate all types of student. These include voice recognition, text-to-speech converter,
translator.
Gadget also has a good impact in our society, it help children to make their
assignment easily, and teachers on their way of teaching. Gadgets help us to improve our
Leisure
Sarrah Tan (2015). After being confronted with the reality that my young
children spend far too much of their free time on iPad either playing Mine craft, Tap Zoo
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and Surfer Run, or watching YouTube videos, I decided there must be better things for
them to do, because they become quite irritable after playing online games for too long.
There are four big ideas I would encourage them to do during their free time such as play,
Suren Ramasubbu (2015). Some other leisure activities have changed for the
worse. What used to be outdoor play time for children is increasingly being replaced by
sedentary device-based gaming time. Kaiser Family Foundation reports that children
whose parents use screen media for more than two hours per day spend an average of 28
minutes more per day watching TV compared to children of parents who watch less than
two hours per day. Leisure activities of children have always changed over time, but the
digital age has probably changed it most in the least amount of time.
Sarah Babu (2014). Children today spend most of their time using technology
without even realizing the effects of this issue. Kids must stop spending their time staring
at screens in order to spend more time bonding with family and getting up and active. At
Illinois State University, a recreation and kinesiology professor told over 700 children to
wear pedometers in order to track the amount of time they spent using video games and
television.Children need to use their time more wisely instead of wasting it, whether by
Excessive usage of gadgets damage your children’s leisure time, it affects their
free time on playing outside the house that can lead them to have less interaction with
others, lack of interest on other things this is because of unlimited screen exposure from
the technology. It affects them in a way that they will be a loner and don’t have that much
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friends because they are more depending their lives on gadgets rather than playing and
Physical
Asma Ali Zain (2018). In this study parents view obesity as the biggest health
issue among kids today with more than half of those surveyed naming it as a serious
Mars Mosqueda Jr (2017). Children exposed to gadgets for more than two hours
a day have higher risk of becoming overweight, which could lead to other serious
illnesses such as diabetes and heart diseases and vision problems when they spend too
Dyana Macalino (2018). There can be a lot of effects in the children if they use
too much of gadgets. Staring at an LCD screen for hours on end is not good for the eyes,
especially for corneas that are still developing in kids. Blurred vision, fatigue, headaches,
myopia, and dry eyes. They can also have hearing problems, this is a common issue for
kids who love to use music players and watch videos on tablets. Children tend to listen to
music at a higher volume and can do this for hours. Their posture can also be affected
because most of time children using gadgets and just sit and not do some outdoor
activities.
This literature was related to the researcher’s study because it gives some possible
effects to the children physical health in terms of using too much of gadgets.
Moral
Aby League (2015) A study by the National Institutes of Health found that the
increase in use of modern technology can break the old boundaries of family, values,
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behavior and children’s well-being. Some games available in the internet portray sex,
murder, torture and mutilation, which can make kids violent and aggressive.
Champak (2017) Most parents have noticed that their kids learn to be aggressive
due to long hours of playing games in their tablets. Tantrums are the most common form
of aggressiveness among toddlers. As they grow older, children who are addicted to
computer games are more likely to confront and disobey their elders. So as early as
today, instead of relying on tablets to quiet down your little dynamo, opt for coloring
books or balls.
Unknown (2018). Most of the toddlers throw a tantrum when the parents take
away their beloved gadgets away from them. This can eventually turn to their mannerism
which leads to behavioral issues as they grow up, if not handled well.
Gadget affects children’s morality where they become aggressive and throw
tantrums when their parents take away their gadgets when they use it for hours because
they get comfortable and having more fun in playing games in it which cause them to
Social Relation
Nicole Beurkens (2017) Too much time spent on digital media consumption,
including Internet use, takes away from time spent socializing with friends, working on
learning activities, and engaging with the world around them. This reduction in the
amount of time spent engaging in face-to-face interactions with adults and peers can
result in poorer social skills, increased social anxiety, and lower quality relationships
overall.
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relationships. Children are addicted to gadgets. They don’t have time to sit with their
parents and to spend some good time with them. They prefer to connect with their friends
and relatives via text messaging, chatting etc., rather than meeting them actually. Means,
they are connected with others in the virtual world, but not in the real world.
Champak (2017) In an article published in The New York Times, Dr. Gary
Small, says that if children spend too much time on technology and less time with people,
children. In a family set-up, toddlers often fail to improve on their communication with
their parents since they surround themselves with inanimate objects. Others copy and
inherit the skill of talking from TV but fail when socializing with other people.
Gadgets can affect the social relation of the children when they spend more time
in using it, once they get pre-occupied in using their gadgets they tend to forget their
between their peers and family and which also affect their socializing ability as they
spending more time in their gadgets which cause them speech delays.
Related Studies
more prominent every day. It has enabled the teachers to pass comparatively more
through media and electronic gadgets are able to help children to gain vast amounts of
knowledge, taught them how to be independent and has given them access to educational
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resources; there are some negative influences that are accompanied with the positive ones
which should not be neglected. Introducing technology to children at young age can have
adverse effects in their personal lives, their relationships with others, and their health in
the future. It can also lead children to social isolation and give rise to other serious
physical and mental diseases such as, obesity, computer vision syndrome, and depression.
It was related to the researchers study because in this study it said that there is a
lot of benefits in using gadgets but there are also negative effects in the development of
the children when they use too much of it same as the researcher’s study.
Jyoti Ranjan Muduli (2017). In the present era the introduction of modern
technological gadgets has captured the attention of global population. This study showed
that most of the young respondents spend a large amount of their time with their tech-
gadgets and services provided by them. The purposes of use in most cases are pleasure
driven rather than necessity driven. Again, it reveals that addiction to tech-devices has
many negative impacts on the aspects relating to mental health of the respondents and has
It was related to the researchers study because it really showed that this new era
or this generation really depend on their gadgets that could lead to them to addiction and
other negative impacts to the health of the user same as what the researchers wanted to
constantly both at home and in school. Television, DVDs, video games, the internet, cell
phones and PDAs all now play a formative role in many children’s development. Given
that the term “technology” subsumes a large variety of somewhat independent items, it
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may not be surprising that current research indicates causes for both optimism and for
concern that depend upon the content of the technology, the context in which the
technology immerses the user, and the developmental stage of the user. Furthermore,
because the field is still, relative to other natural sciences, in its infancy, results can be
tools. Counter-intuitive outcomes like these, besides being practically relevant, challenge
plasticity and learning. Thus, technology offers us a range of tools, not just for promoting
certain behaviors, but also for studying the neural bases of learning and development.
This study proves that technology has a big impact and effect to a child's
development due to massive exposure in gadgets. A fact that a lot of exposure of gadgets
found that children became very dependent on gadgets, they would have negative
sentiments if they lost their gadgets, the majority will say that they will be angry, sad, and
insecure [4]. The use of gadgets for too long duration can affect aggressive levels in
children. Also, the child becomes insensitive to the environment around him. Children
who are too cool with their gadgets result in forgetting to interact or communicate with
people around and their families, and that will have a negative impact on children's social
development.
It was related to the researcher’s study because it tells about what the negative
outcome would be when children depended to gadgets too much. And don't moderate the
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use of it same of what the researcher’s study that tells too much of gadgets would be
dangerous to children.
Sundus M (2018). Kids use gadgets for various purposes like playing games,
watching videos, listening songs, chatting with their friends, browsing different websites.
They spend most of their time in these activities and don’t pay attention to their posture,
screen brightness, and screen distance from their eyes which ultimately affect their vision
and health.
Gadgets has a lot of purpose; it can ease boredom by playing some games and
other applications. However, using too much gadgets can affect physical health as well.
This is related to our study because it is the true way of the parents that our study should
address. The researchers want to conduct this study to give parents awareness on what
children in using gadgets will affects their mental and emotional development. From a
study conducted by the University of Western Australia, through a survey of 2,600 school
students about the length of looking at the gadget screen, it was found that 45% of 8-
year-old children and 80% of 16-year-old students spent more than two hours of playing
gadget in a day.
This study is related to our study because it shows how children is addicted to
their gadgets by monitoring their frequency of use. The parents should be aware on what
can be the effect of too much exposure of their children in gadget can affect their whole
live or development.
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at screens as they do playing outside. By the time they reach the age of seven, children
will have been looking at screens for the equivalent of 456 days – an average of four
hours every day. But just 182 days, or an average of just over an hour and a half a day,
will have been playing outdoors. Children spent many hours every week on this sort of
physical, imaginative, social play. Real play' like this is not only enjoyable: it is vitally
This study are related because it gives information on how gadgets occupied
children’s free time rather than playing outside. It also tells how much time children
consume on gadgets.
Dr. Jyothsna Bhat (2019). A child’s brain is still in the process of developing the
ability for impulse control, attention, focus, organization, etc. This is a vulnerable time as
the brain is beginning to adapt to internal and external demands. This is also a period of
adjustment as the child develops refined cognitive functioning. Dr. Aric Sigman, of the
British Psychological Society, talks of how too much screen time should not be
introduced to children too early on. For instance, children between the ages of 6 – 24
months have a 49% increased risk of developing speech delays (Pediatrics Supp l2,2017),
according to a large study conducted by 130 experts along with the non -profit
This study is related to the research because it tells how gadgets can also help
children to develop their cognitive skills and it tells as well the possible effect if they use
31
too much of it. And also give information on how parent should limit their children from
Lorenzo De Lima (2016). This study aims to look at the different perception of
the parents with their children's use of modern technology. Five pairs of parents were
interviewed in the process of gathering, five mothers and five fathers, who have children
aged 3-8 and are exposed and using technology at the present time. This study focused on
the parental perspectives, the reasons, the experiences and control of the usage of modern
technology of their children. Coding was used as a tool of data analysis in this research.
The reason for the parents to provide their children with gadgets are for leisure and
educational purposes of the children, and especially for communication, for easier access
The researchers noticed that the gender have big impact on how a parent control
their children. Because based on the information, father have his different parenting style
which is he is not tolerating their children in their things. While the mother also has her
different parenting style that she will give her children what they want to the point that
she is tolerating them sometimes. But even they have their different parenting style they
should know the limits and how they will control their children.
Mosqueda Jr. M. (2017). Children exposed to gadgets for more than two hours a
day have higher risk of becoming overweight, which could lead to other serious illnesses
such as diabetes and heart diseases.This was the pronouncement of Dr. Parolita Mission,
head of the National Nutrition Council (NNC) 7, during Tuesday’s 888 News Forum at a
only two hours but children are exposed to more hours because parents are too busy to
monitor the activities of their kids,” Mission said. Over exposure to gadgets means
children are now living sedentary lives, Mission said. This could affect blood circulation
and result in children becoming overweight and obese, she added.In Central Visayas, 3%
of children are overweight and obese, based on NNC data as of 2016. Mission said
nutrition officials are expecting the percentage of overweight and obese children in the
Excessive use of gadgets has so many possible negative effect that we can
encounter, cnn gather a data in (2016) that 3% of children's population in western visayas
are obese and has diabetes and this is because of using too much gadgets they become
lazy and lazy, in excessive use of gadgets can develop so many illness.
Conceptual Framework
IV DV
1. What is the Profile of the
respondents
in terms of:
Age
Sex
Education of Parent; and 3. Level of Development
Economic Status? of the children in terms of:
2. How do the Use of Gadgets be Physical
described in terms of;
Moral; and
Frequency of use
Social Relation?
Purpose;
Socialization
Education; and
Leisure?
33
The researchers used Age, Sex, Education of parent and economic status to
identify the ability of parent in Tomas Del Rosario College to raise their child in a proper
way and their ability to control the child in terms of using gadgets as a respondent of the
study. The researchers used Frequency of use and Purpose in Socialization, Education
and Leisure to describe the use of gadgets of the children in Tomas Del Rosario College
children.
34
Notes in Chapter II
Unknown (2013). New study compares how maternal age affects parenting
readiness. Retrieved from: https://www.goodtherapy.org/blog/young-mothers-
adolescence-parenting-0308131?fbclid=IwAR2peGzqvef1XUSzl3wVvC87lvDlCPOhaA-
zgMoiTrdKMS2epx3bhgZId0M
Mryskyla, M. & Fenelon, A. (2012). Maternal age and offspring adult health:
Evidence from the health and retirement stiudy. Retrieved from:
https://www.researchgate.net/publication/230748234_Maternal_Age_and_Offspring_Ad
ult_Health_Evidence_From_the_Health_and_Retirement_Study
Duncan, A. (2019). The unique struggles and benefits older parents face.
Retrieved from: https://www.verywellfamily.com/being-an-older-parent-4155772
Grusec, J.E. PhD & Danyliuk, T. BA. (2014). The influence of parent education
and family income on child achievement: The indirect role of parental expectations and
the home environment. Retrieved from: http://www.mikemcmahon.info/ParentEducation
Income.pdf?fbclid=IwAR0nRtmvSOKA_5pF_M0e6z6cwQrhux9l-
mW__fXmckVYIKxF9loh-yA1asU
35
Kemnsu, F. (2017). Gadgets and their importance in our life. Retrieved from:
https://www.writetech.net/gadgets-and-their-importance-in-our-life/
Zamora, E.Z. (2018). Why you should limit the use of technology for your
children. Retrieved from:
https://dentalprosutah.com/a-kids-place/health-and-beauty-tips/limit-the-use-of-
technology-for-your-children/?fbclid=IwAR3cfyv2qQw5Uyfh1Zk0J29F8Nxjhzybk-
AsuExSjSTe3b7Emz65vnUUmtw
Babu, S. (2014). Kids spend too much time with technology. Retrieved from:
https://whyy.org/articles/kids-spend-too-much-time-with-technology/? fbclid=I wAR1
UQn oH PdlafiFEvYoZealKieckPbGoqeKrlO0Y6x4xDxfeRLY4prCMfwE
Mosqueda, M.Jr. (2017). Excessive use of gadgets bad for children’s health.
Retrieved from: https://news.mb.com.ph/2017/07/25/excessive-use-of-gadgets-bad-for-
childrens-health-nnc/?
fbclid=IwAR15Uik5aXqSY4tJCorxWydk5s8pkACIlrkKrwMyHa7Wu-
ZCs_MeYTIzHTI
Macalino, D. (2018). Keeping children away from the bad effects of gadget
overuse. Retrieved from:
37
https://www.worldvision.org.ph/stories/keeping-children-away-bad-effects-
gadgetoveruse/?
fbclid=IwAR0nW7OHXXyweGnoQXZTxpbo52sDswXQp7qmQ1CZR_FfQTDJHEQo5
fUc9E0
Beurkens, N. (2017). Screen time can be dangerous for kids’ mental & physical
health. Retrieved from: https://www.drbeurkens.com/dangers-overexposure-electronics-
kids-mental-physical-health/
Bavelier, D. et al. (2010). Children, wired – for better and for worse. [Research
Paper]. Retrieved from: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3170902/?fbclid
=IwAR11 X5
TJ9IEE7vmMEmjsWahW051C5ZPwlibEepbwA9gWi8Z8GmQZDF9XAXs
Wahyuni, A.S. el at. (2019). The relationship between the duration of playing
gadget and mental emotional state of elementary school students. [Research Paper].
38
Siahaan, F.B. et al. (2019). The relationship between the duration of playing
gadget and mental emotional state of elementary School students. [Research Paper].
Retrieved from: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6352463/?
fbclid=IwAR037pT2j2Wij5SGUmnKUCnP6Bfx6ap0wh7fqhvF69q3o5NDNSJxJRslTQ
Q
Jyothsna, B. PhD. (2019). The effects of screens on kids and how to set limits.
[ Rese arch Paper]. Retrieved from: https://www.findapsychologist.org/the-effects-of-
screens-on-kids-and-how-to-set-limits-exploring-the-cognitive-psychosocial-and-
psychologicalimpact/?fbc lid
=IwAR3_g9_z9IVa5cLKD_LDZtsZQYCpwZU7lnEBAAIEIxguXiOMVmmxnl1g-mU
Mosqueda Jr.M. (2017). Excessive use of gadgets bad for children’s health-
NNC. Retrieved from:https://news.mb.com.ph/2017/07/25/excessive-use-of-gadgets-bad-
for-children-health-nnc/
39
CHAPTER III
RESEARCH METHODOLOGY
procedure and the statistical treatment of data that will be used in the study.
A descriptive research design will be use in this study to analyze parents’ profile,
parenting style and their background knowledge about the possible effects of gadgets
Survey will be use by the researcher as a technique because it will provide detailed
information about the parents’ thoughts and behaviors on their experience and perception on the
given issue or research question. knowledge about the possible effects of gadgets exposure
questions, researchers describe the responses given. In order for the survey to be both
reliable and valid it is important that the questions are constructed properly. Questions
should be written so they are clear and easy to comprehend. (Jamie Hale, M. S 2018)
takes the 32.26% of the respondents, while in grade II there is 20 parents of pupil
respondents
Table 1
The study will be conducted among all students from grade 1 to grade 6of Tomas
respondents which takes the 21.98% of the respondents. Then in grade IV there is 20
parents of pupil respondents which takes the 27.40 of the respondents, while in grade V
there is 20 parents pupil respondents which takes 21.74% of the respondents, lastly in
grade VI there is 20 parents of pupil respondents which takes 25.32 of the respondents.
In total, there are 120 parents of the pupil respondents as to complete the 25% of
the respondents. The rearchers did not reach their goal to get the 100% of the respondents
because some of their respondents didn’t give back questionnaires that they gave.
information from the respondents pertinent to the study. The questionnaire is constructed
Part II of the questionnaire will determine the purpose and how often the children
Part III of the questionnaire will measure how the level of the development affect
The questionnaire on parents’ profile and the use of gadgets condition of children
are researcher-made. Researcher will use survey to the parents on how long their children
stay on their gadgets and its purpose to get sufficient information regarding the effect of
A part of the survey will conduct in Tomas Del Rosario College where we can
find problem that parent’s encounter in terms of children’s excessive use of gadgets and
The questionnaire, upon completion will be presented to the subject teacher for
some comments and suggestions to improve the format and content and also to check if
administration who are knowledgeable for this topic. The Elementary teacher of Tomas
42
Del Rosario College who are not included in the study will also check upon the
The researchers made a letter to get a permission to conduct their study at Tomas
Francisco Sanchez. The study is about to conduct for approximately one week of the 30%
parent population in every grade as for their preference about the effects of gadget
After collecting all data, the researchers with the help of the statistician tabulated
and tallied the survey. The result would hopefully be the basis for the parents to know
what the effects of excessive use of gadget in their children development can be.
The survey distribution will be used to determine parents’ profile and the
To determine the children’s frequency used of gadgets and the purpose of it, it
will be utilized.
The survey that will be used to determine the parent’s profile and the children’s
condition is related to their excessive used of gadgets. This tool is according to the
43
However, this survey will be used as well to determine which of the parents’
profile and the condition of children in terms of gadget the most related to the effect of
CHAPTER IV
This chapter deals with the presentation, analysis and interpretation of data
relevant to the study on the Effects of Gadget Exposure on the Development of the
Elementary pupils at Tomas Del Rosario. This chapter discusses the findings and relates
Table 2
On sex. As shown on the Table 2, there are 17 or 14.17% male respondents and
101 or 84.17% respondents. Generally, the majority are females. It is probably most of
the time girls are more responsible in taking good care of their children.
On Age. As shown on the Table 2, most the parents of the pupil’s ranged 41-45
years old with a frequency of 25 or 20.83%, followed by parents that are 31-35 years old
with a frequency of 23 or 19.17%, next is the parents that are 36-40 years old with a
frequency of22 or 18.33, and then those parents that are 46 years old and above, and then
those parents that are below 24 years old with a frequency of 17 or 14.17, and lastly are
parents who attained college, followed by those parents who took a vocational courses
with a frequency of 19 or 15.83%, next are those parents that are college undergraduate
with a frequency of 14 or 11.67%, next are those parents who are elementary graduate
with a frequency of 11 or 917%, followed by parents that are post graduate with a
frequency of 8 or 6.67%, lastly are those parents who attained secondary with a
frequency of 3 or 2.50%.
Generally, the majority of the education attainment of the parent of pupils are
mostly college graduate. It could be assumed that these parents have a lot of knowledge
and understanding about the use of gadgets that’s why they may able to guide their
or 21.67% was recorded on 10,000 and below monthly income, next is 21,000 – 30,000
per month with a frequency of 23 or 19.17%, followed by 11,000 – 20,000 per month
with a frequency of 22 or 18.33%, then 41,000- 50,000 per month income with a
frequency of 15.83%, lastly 51,000 and above per month income with a frequency of 10
or 8.33.
The result implied that the common range of the monthly income of parents is
10,000 and below. It could be presumed that the parent’s respondents have enough
income to supply the needs of their children. Some of the pupils have sufficient income to
supply the need and wants of their children such as gadgets. Most of the parents have
enough background and knowledge about gadgets and usually female parents are the one
stay with their children because most of the time male parents are the one who work for
their family. That’s why as a result, this maybe affects their use of gadgets because there
Table 3
The table 3 shows on how often the children usually spend time on using gadgets
per day, 16 or 13.33% of the respondents are 6 hours,19 or 15.83% of the respondents
are 5 hours, 15 or 12.50 of the respondents are 4 hours, 20 or 16.67 of the respondents
are 3 hours. 25 or 20.83 are 2 hours, 20. 23 of the respondents are 1 hour and below.
This indicates that most of the children spend time in using gadgets in the time
span of 2 hours and 1 hour and below it shows that the children don’t usually spend time
using gadgets.
Table 4
Scale:
Always 4.2-5.0
Frequently 3.4-4.19
Sometimes 2.6-3.39
Seldom 1.8-2.59
Never 1.0-1.79
The table 4 shows on what is the purpose of the children on using gadgets in
terms of socialization. All the descriptive equipment was rated as sometimes as revealed
49
by the composite mean of 3.03 and standard deviation of 1.02. Among the questions to
call or message got highest composite mean of 3.28 and standard deviation of 1.35.
These imply that most of the children use gadgets for communication by call or
message. However, the lowest mean of 2.78 and standard deviation of 1.35 was to make
friends this indicates that the children doesn’t usually use gadgets in to making friends.
Table 5
Table 5 presents the purpose of using gadgets from Grade I to Grade VI in terms
of education purpose based on the component mean 3.54 and standard deviation of 1.01.
As shown in the table to gain more knowledge and researching related to their
studies got the highest mean of 3.68 with the standard deviation of 1.15 and 3.65 with the
standard deviation of 1.32. it tends to imply that with the education purpose, gadget
probably give students to find studying easy because of the use of gadgets. It helps them
Conversely, the lowest mean 3.28 and with standard deviation of 1.06 were it
helps them to improve their grades shows that gadget didn’t help their children to
The result of this table that indicate the purpose of using gadget from Grade I to
Grade VI in terms of education purpose is frequently which means that in using gadget,
education is one of the reasons why children using their phones or iPad. Gadget has a
purpose in a children education to give them more knowledge about in so many things.
Table 6
Table 6 shows the purpose of using gadget from Grade I to Grade VI in terms of
leisure use. All the descriptive equipment was rated as sometimes as revealed by the
As seen in the table listening to music scored the highest composite mean of 3.59
with standard deviation of 1.38. this shows that as a leisure listening to music is the most
reason why the enjoy using gadget. As they say listening to music is the highest or
favorite leisure.
51
The lowest mean of 2.75 and with the standard deviation of 1.28 were browsing
on social media showing that children don’t have that attention on browsing in social
media unlike in teenager that is more active in this situation, they are there to know the
happening that will give them the idea in their surroundings. Children are more in
chilling stage and they don’t mind on other things but otherwise focuses in their hobbies.
The result to indicate the purpose of using gadget from Grade I to Grade VI in
terms of leisure use shows that parents has doubt or hesitation that having a gadget as a
Table 7
Scale:
Very High Impact 4.2-5.0
High Impact 3.4-4.19
Moderate Impact 2.6-3.39
Slight Impact 1.8-2.59
Low Impact 1.0-1.79
effect of gadgets in physical development of the children it has the highest mean of 3.21
52
which is they have care of their hygiene and standard deviation of 1.26 it shows that they
It is a health issue among the kids today it is more than half of those surveyed
naming it as a health issue. Most of the children exposed to gadgets for more than two
composite mean of 2.62, among the questions "they use po and opo when they talk to
others has the highest mean of 3.83. Notwithstanding," do they get into fight? has the
Table 8
Scale:
Very High Impact 4.2-5.0
High Impact 3.4-4.19
Moderate Impact 2.6-3.39
Slight Impact 1.8-2.59
Low Impact 1.0-1.79
neglect to be respectful; they can still control their selves and don't get easily be irritated.
The results imply that moral is not that affected by gadgets. Somehow, it is not because
53
of gadgets maybe it is on how their parents’ guide their children and teach them a proper
manner.
Table 9 presents the effect of gadgets in social relation. It has composite means of
3.10, among the questions was that most of them enjoyed more on playing gadgets rather
than playing outside has the highest mean of 3.44 so it shows that they are more active in
However, they prioritized their gadgets rather than spending time with their
family has the lowest rank of mean 2.48, it determine that they are still more focus on
their gadgets better than family bonding because it gets a lower rank which most of the
parents are agreeing that gadgets is a hindrance as well for a family to have a better
communication.
This table indicates that gadgets has a major effect on children's relationship to
Table 9
Scale:
Highly Agree 4.2-5.0
Agree 3.4-4.19
Neutral 2.6-3.39
Disagree 1.8-2.59
Highly Disagree 1.0-1.79
Table 10 presents the Significant Relationship between the profile and the
As seen in the table 10, it shows that education has significant relationship to use
.034 significant at .05 level. The negative correlation suggests that parent having high
Table 10
Significant relationship between Profile of the Parents and Purpose of use of Gadget
Correlation
-.080 -.098 -.054
Coefficient
Age
Sig. (2-tailed) .387 .287 .556
Correlation
.052 -.047 -.193*
Coefficient
Education
Sig. (2-tailed) .570 .612 .034
Correlation
-.029 .021 .083
Coefficient
Monthly income
Richard Jenkins (2018) study, parents are allowing their children to play on their
gadgets for long rather than playing outside. Children are using gadgets for many hours it
However, the rest of the profile implies that there is no significant relationship
between the purpose of using gadgets. It indicates that most of the parents who are well
educated let their children to use gadgets as a recreational activity to ease some boredom
The Table 11 presents the Relationship between Use of Gadgets and Level of
Development of the children. The frequency of use has significant relationship to use of
of .040 significant at .05 level. The negative correlation implies that the lesser the pupils
However, frequency of use has also affect on social relation of the children having
a correlation of -.257 as supported by the p-value of .005 significant at .05 level. This
implies that the longer they use gadgets it decreases the time they spend in socializing to
other people.
56
having a correlation of .355 as supported by the p-value of .000 at .05 level which means
that using gadgets for socialization has a big help to the children as it improves their
social relation. In additional, leisure is significant to the level of the development of the
Table 11
However, leisure is also significant to the level of the development of the children
in terms of social relation having correlation of .373 as supported by the p-value of .000
at .05 level. This implies that the children who are using gadgets helps them to increase
Further, the rest like education is not significant to the level of development of the
children.
Nicole Beurkens (2017) Too much time spent on digital media consumption,
including internet use, takes away from time spent socializing with friend. While on the
other hand, children using gadgets has no significant relation in the level of the
Sundus M* (2018). Kids use gadgets for various purposes like playing games,
watching videos, listening songs, chatting with their friends, browsing different websites.
They spend most of their time in these activities and don’t pay attention to their posture,
screen brightness, and screen distance from their eyes which ultimately affect their vision
and health.
at screens as they do playing outside. By the time they reach the age of seven, children
will have been looking at screens for the equivalent of 456 days – an average of four
hours every day. But just 182 days, or an average of just over an hour and a half a day,
will have been playing outdoors. Children spent many hours every week on this sort of
physical, imaginative, social play. Real play' like this is not only enjoyable: it is vitally
have adverse effects in their personal lives, their relationships with others, and their
health in the future. It can also lead children to social isolation and give rise to other
serious physical and mental diseases such as, obesity, computer vision syndrome, and
depression.
in using gadgets will affects their mental and emotional development. From a study
students about the length of looking at the gadget screen, it was found that 45% of 8-
year-old children and 80% of 16-year-old students spent more than two hours of playing
gadget in a day.
Mosqueda Jr. M. (2017). Children exposed to gadgets for more than two hours a
day have higher risk of becoming overweight, which could lead to other serious illnesses
Notes in Chapter IV
Alghamdi, Y. The impact of using gadgets on children. [Research Paper].
Retrieved from: (2016). https://www.longdom.org/abstract/the-impact-of-using-gadgets-
on-children-31330.html
Beurkens, N. (2017). Screen time can be dangerous for kids’ mental & physical
health. Retrieved from: https://www.drbeurkens.com/dangers-overexposure-electronics-
kids-mental-physical-health/
Wahyuni, A.S. el at. (2019). The relationship between the duration of playing
gadget and mental emotional state of elementary school students. [Research Paper].
Retrieved from: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6352463/?
fbclid=IwAR037pT2j2Wij5SGUmnKUCnP6Bfx6ap0wh7fqhvF69q3o5NDNSJxJRslTQ
Q
Mosqueda Jr.M. (2017). Excessive use of gadgets bad for children’s health-
NNC. Retrieved from:https://news.mb.com.ph/2017/07/25/excessive-use-of-gadgets-bad-
for-children-health-nnc/
60
CHAPTER V
This chapter presents the finding of the study based on the data gathered together
with the conclusions and the recommendations drawn from the findings and conclusions.
1.1Age
1.2 Sex
2.2 Purpose;
2.2.1 Socialization
2.2.3 Leisure?
3.1 Physical
The study would also like to determine whether the hypothesis was accepted or
rejected.
1. The findings show that female parents are more responsible in taking good care of
2. Most the parents pupil respondents age ranged between 41-45 years old with a
frequency of 20.83%.
5. Parents pupil respondents both voted for 1hr below and 2hrs for the time their
7. Based on the highest mean with 3.28 the respondents use gadgets for calling and
socialization.
8. The lowest mean with 2.78 claimed that they use gadgets for making friends.
10. The findings show that the highest mean with 3.68 the respondent use gadgets to
11. 3.28 the lowest mean said that it helps them to improve their grades.
12. The purpose of using gadgets from Grade 1 to Grade 6 in terms of Leisure Use
13. According to the gathered data the highest mean with 3.59 the respondents
usually use gadgets for listening music in terms of leisure, followed by watching
movies.
14. Browsing in social media got the lowest mean with a mean of 2.75.
16. Most of the respondents answered that their children still care for their hygiene it
has the highest mean of 3.21 followed by gadgets make their children lazy with
17. Gadgets affects their children’s weight has the lowest mean of 2.31.
mean of 3.83 and they get easily irritated has the second highest mean of 2.54.
20. Do they got into fights has the lowest mean of 1.82.
63
22. Majority of the respondents answered children are more enjoyed playing on their
gadgets rather than outside it has mean of 3.44 and followed by the questioned it
23. They prioritize their gadgets has the lowest mean of 2.48.
Conclusion
1. There is significant relationship between the education of the parent and the
purpose the gadget in terms of leisure. However, the rest of the profile of the
parent of the pupils has no significant relationship between the Use of Gadgets
is accepted.
Recommendation
Considering that the researchers has the plan of the possible accurate
researchers that they should have a lot of survey paper’s to contribute in order for
them to get their target numbers of the respondents. Due to lack of resources, this
research was only able to cover Tomas Del Rosario College. Therefore, the
increasing of the margin errors. This research was only able to reach the total
Given that this study only focuses on the elementary students in tomas del
Rosario college, the researchers recommend further analyzing the questions and
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health. Retrieved from: https://www.drbeurkens.com/dangers-overexposure-electronics-
kids-mental-physical-health/
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Retrieved from: https://www.verywellfamily.com/being-an-older-parent-4155772
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