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(Printer Friendly) The Assassin Pack! - August 2021 AID!
(Printer Friendly) The Assassin Pack! - August 2021 AID!
Anti-Alien Weapons
A
special rubber-like material that will cause the
cellular tissue of aberrations to disintegrate
upon contact. Ironically enough, this material
can only be created through advanced alien
technology, making it a highly sought after
resource for humanity.
Weapons created using this material deal 1d4 damage on a
hit towards non-aberrations. Against aberrations, attacks
with them deal 2d6 extra damage along with the normal
damage dice of the weapon.
The anti-alien version of a melee weapon or of ten pieces of
ammunition costs 1,000gp more than the normal version,
whether the weapon or ammunition is made of the rubber or
coated with it.
Monster
Korosensei
A
being of incredible power fused between a Supporting Others. One of Korosensei's most admirable
human and an extraterrestrial entity. traits is his ability to be an empathic and observing creature.
Korosensei is a failed lab experiment which His main concerns in life are the troubles concerning his
almost caused the world's destruction. companions. Friends of the aberration will always find him
Korosensei's mere existence is rumored to be a willing to help in any way possible.
threat to humanity, and many of the strongest Anger Towards the Reckless. Korosensei is a very
adventurers available are tasked to kill the levelheaded individual, with reckless behavior being the only
aberration before catastrophe strikes. thing someone could do to anger him. Suicide and self-
endangerment are actions that Korosensei cannot stand, and
Absurd and Compassionate. Korosensei deeply cares for his serious emotions on the matter can often leave him in
nearly everyone he meets. Although both his heightened vulnerable positions.
intellect and speed would allow him to achieve almost Master of Science and Assassination. As countless
anything, Korosensei has a deep appreciation for the people have attempted to end the aberration's life in
mundane. Living as if he were a typical human is pleasurable hundreds of different ways, Korosensei has amassed a
for the aberration, and creating bonds with others brings him massive catalog of killers and the ways they kill. His intense
the most joy in life. ability to learn has also given him a near endless knowledge
in the fields of science, math, and history.
Korosensei Hyper Reactions. Korosensei can take one reaction per
turn, rather than only one per round.
Medium aberration, lawful good
Legendary Resistance (3/Day). If Korosensei fails a
Armor Class 23 (natural armor) saving throw, he can choose to succeed instead.
Hit Points 135(44d8 - 63)
Speed 135 ft., fly 135ft. Multiple Limbs. Korosensei possesses ten tentacles
capable of acting as hands.
Regeneration. Korosensei regains 20 hit points at the
STR DEX CON INT WIS CHA start of his turn if he has at least 1 hit point. If
3 (-4) 27 (+8) 5 (-3) 20 (+5) 26 (+8) 12 (+1) Korosensei takes damage from an anti-alien weapon or
piece of ammunition, this trait doesn't function at the
Saving Throws Dex +13, Int +10, Wis +13 start of his next turn.
Skills Arcana +15, History +10, Perception +18
Damage Resistances acid, cold, fire, lightning, necrotic, Actions
radiant, thunder Constrict. Korosensei grapples up to 3 large or smaller
Damage Immunities poison; bludgeoning, piercing, and targets adjacent to him, requiring at least one tentacle
slashing from weapon attacks that aren't made of free for each. These grapple checks can use Strength or
anti-alien material. Dexterity. Targets grappled are also restrained, and
Senses blindsight 120 ft, passive Perception 28 don't count against Korosensei's carrying capacity.
Languages any six languages
Challenge 13 (10,000 XP) Superhuman Speed. Korosensei moves at one thousand
times his normal movement speed and automatically
Absolute Defensive Form. When Korosensei drops to 0 succeeds dexterity saving throws until the start of his
hit points, he transforms into a tiny hardened sphere next turn.
instead of falling unconscious, and regains 1 hit point.
If he can't transform, he is killed. Reactions
Catch Missile. Korosensei attempts to deflect or catch a
While Korosensei is in sphere form, he cannot move or missile when he is hit by a ranged weapon attack.
take actions, is impervious to all damage, and can't When he does so, the damage he takes from the attack
revert to his normal form. After twenty-four hours is reduced by 27.
Korosensei regains all of his missing hit points and
returns to his original form, being unable to use this If Korosensei reduces the damage to 0, he can catch
feature again for 1 week. the missile if it is small enough for him to hold in one
Eidetic Memory. Korosensei can accurately recall tentacle and if he has at least one tentacle free.
anything he has seen or heard. Dodge. Korosensei adds 5 to his AC against one melee
Evasion. When Korosensei is subjected to an effect that attack that would hit him. To do so, Korosensei must
would allow him to make a Dexterity saving throw to see the attacker.
take only half damage, he instead takes no damage if
he succeeds on the saving throw, and only half damage
if he fails.